|2011 in Review
We had a very tragic 2011. We lost a big
part of DSL and long time immortal when Teresa Arthur passed away.
On the very same day, our Admin Cahlizna lost his wife.
Also we remember that long time player Tommy Fort was murdered. We all had to
collectively catch our breath and find our own ways to recover.
Teresa's husband David (Fallwith) and Cahlizna remain on our
immortal staff and working to help make our game a better experience
for everyone. Teresa's sister Wilma and friends remain on DSL
and did a great job honoring her memory.
Their strength inspires me and the rest of the
immortal staff to keep going and through all of the sadness, I think
we can expect a productive and
even exciting year for 2012. In fact, I want this to be the
best year of DSL in a long time.
I pray that our community grows and our
friendships continue to strengthen. Most of you are pretty
special to me and to each other. This game has been online
16 years this April. We've met (and lost) our spouses here
and there are many children whom exist in this world because of the
loved ones we've made on and around this game. This kind of
thing really fuels my passion for trying to make DSL a better game
and a better community.
What we did in 2011
We did have a lot of exciting additions in
2011. Siege Weapons came in, the Mentalist class was
introduced, we had a great ACFL season, another round of the Algoron
World Games, a few exciting AGL Elite matches, Kingdom Wars finally
restarted, we added several new areas, we added PK Points and PK
Stats and drastically increased the amount of Player-Killing, the game of chess was added, additional Blood Bath types,
custom flee messages, we made goblins being poisoned a little more
interesting and probably a thousand other changes and fixes.
We also moved the DSL server to MUCH better hardware and co-located
it in Dallas where I am sure EVERYONE'S connection the game
improved. It cost more money per month, but it has been
completely worth it.
So what can we expect
I will share what my intentions are.
As always, some things may be reprioritized as new ideas or
developments enter my ears and my mind. Be nice to our coders
and our immortals! They do so much for this game and could
really use your positive reinforcement from time to time.
The 2012 DSL Convention
First of all, allow me to announce the 2012 DSL Convention!
This is going to occur the 3rd weekend of July. The dates are
Friday-Saturday July 20 and 21st in Breckenridge Colorado. We will try to have the 2013 convention
somewhere in the eastern part of the U.S., but this year I need it
closer to where I am in a place that can accommodate the amount of
people we get at con. Plus the weather and experiences there
have always been fantastic. It has been my favorite place to
have con. More information will become available for this
years convention in the coming weeks. I hope that you all make
an attempt to come to this years convention. If not, I'm sure
you'll hear stories and see plenty of pictures.
Pirate: Every day we hear "When's Pirates coming in?"
Well, I am pleased to inform you all that Pirates ARE done and
should enter the game any day now. (Thanks Xandor!!!) This is
a public Thief reclass.
Confessor: Knighthoods second
reclass is DONE and should be in any day now. (Thanks Bioteq!!!)
Shadow Mage: The design is done
and Shadows casting reclass is the next in line to be coded. (Shadow
I asked both Knighthood and Shadow leaders to
design and sign off on each others reclass and I was pleasantly
surprised with their ideas, they are VERY unique! (even if I
had to tone them a slight bit, lol)
The 4th Bard Reclass: We'll be
continuing our community discussion on the 4th bard reclass and
allowing the players to help pick and design this class.
The 1st of many Kingdom Reclasses:
Nordmaar is getting the first one. I am not releasing any
information about this class yet, but I aim to have it in the game
The 1st Chaos Transformation: (in
the form of a reclass) I hope to do more of these in the year
as well as we begin to push Chaos into the 4th major faction in the
world of Algoron.
Old Classes, Vampires
As always, we'll look at existing classes and try to adjust each one
that needs it and provide additions to keep them fresh. I also
intend to redo and add some additional manatonic and vampire stuff.
Kingdoms Wars is live and jeez, it got busy fast. I
need to drastically improve how kingdom leaders give orders and
manage their armies. That will be a priority to continue to
simplify the kingdom wars system.
have a kingdom keep system designed and coded. Kyri is
writing the area for it and soon that's done, tested and approved,
we'll have the games first Kingdom Keep in the game. Kingdom
Keeps are not like Clan Keeps as Kingdoms are not forced to fight
other kingdoms. The challenge will be in defeating the area
and there is no Player Killing involved.
Kingdoms are going to start getting their own
classes. (mentioned above) Players with these classes will
be initially unable to clan. We may consider a more expensive
way to clan at some point.
Attackable castles. I'm designing a system that doesn't
allow the stronger clans to just steamroll the weaker ones, all the
while making this a fun and encouraging system. Your clan hall
will not be affected yet you have a reason to get off of your lazy
butts, sharpen your weapons and go out and fight and defend for your
Fair fights. We will
be developing smaller "mission based" areas where a limited number
(1-4 per area) of each clan may enter. If you're wanting more
small scale Player Killing, this should help you smile.
Underworld Enhancements. We're
adding new underworld gear and fixing a few things to make carrying
a large group down there a little more fun.
Trinkets will be available from hard to defeated mobs in hard to
travel through areas. These items will allow unique spells and
skills to fire based on when a weapon a hits something or when a
piece of armor is hit. Spellcrafters will be able to infuse
your trinket to your armor for you. We've already begun
testing for mob balance for this (and other) systems.
Gem Dragons (neutral dragons) are going to happen. Sorry
We are going to have the 4th season of the ACFL following Clan Wars.
AGL will continue. Elite AGL will
restart and be a lot more friendly towards the Lanistas pocket
Level 51's can continue
I am designing a few systems for level 51's who do not wish to
recreate can still have achievable, yet challenging goals in an
attempt to improve their characters. We may very well
introduce DSL's first multi-classing system.
Huge Changes to DSL Code:
We're currently incorporating the LUA scripting engine into
DSL as a major addition for adding a better player experience.
(the same engine all of the big games use) This will allow us to
write automated powerful quests, many of them step by step quests
that I hope we can tailor for every kingdom, clan, class and race.
A lot will be generic ones available to anyone. I can't say
enough about the potential this has for the game. The game is
going to come alive like you have never seen it before.
Choices you make in these in-game storylines may reward or haunt you
for the rest of your players lives and we can customize so many
We're slowly but surely moving AWAY from
ROM and into our own custom code base. Little by little,
we've been removing the old code and improving the source code.
Most changed you probably won't notice. Some you absolutely
will notice or even feel.
As always, we are ambitious with plans for the year and the next
mass information update will not be until the round table at the
Convention. And as always, DSL depends on the work and
free time of the volunteers who run this game. Bioteq has
graciously taken on an enormous amount of work. This game
wouldn't function day to day without Kyri. You can help out
how fast and how often we put in changes and additions as well as
the amount of in game quests and events we have by simply having a
great attitude toward the game and the game's staff. It's
difficult to work hard when people (even when it's a small minority)
have bad attitudes and quit being kind to each other.
Reinforce the passion, positive and constructive attitudes around
and about the game and good things will happen.
I am VERY excited about 2012. I hope you
are as well.