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The Savage Land Items

Name Level Armor
p/b/s/e
Avg Dam Area Found Item Type Extra Flags Spell Level Spell 1 Spell 2 Spell 3
a piece of Thri-Kreen dried fruit  1  ///  d ()  The Savage Land  food   
the treasure chest  1  ///  d ()  The Savage Land  container   
a beast claw dagger  30  ///  2d7 (8)  The Savage Land  weapon  Sharp 
a bo stick  30  ///  2d10 (11)  The Savage Land  weapon  Two-Handed, Stun 
a vial of honeydew  30  ///  d ()  The Savage Land  potion    25 haste reserved reserved
a pair of Wemic Leggings  35  8/8/8/4  d ()  The Savage Land  leather_armor  Bless, Anti-Evil, NoRemove, 2 Dam, 1 Hit 
a stinging whip  35  ///  4d6 (14)  The Savage Land  weapon  Flaming 
a Chatchka  45  ///  4d7 (16)  The Savage Land  weapon  NoLocate, Sharp 
a Gythka  45  ///  4d8 (18)  The Savage Land  weapon  NoLocate 
a Guardian's Flail  45  ///  3d12 (19.5)  The Savage Land  weapon   
a pair of Thri-Kreen gauntlets  45  10/10/10/5  d ()  The Savage Land  plate_armor  NoLocate, 2 Hit, 2 Dam, -4 Con 
a Robe of Many Pockets  50  ///  d ()  The Savage Land  container  NoDrop, -1 Saves 
a Reptilian Bracer  50  10/10/10/5  d ()  The Savage Land  armor  NoLocate, 2 Dam, 2 Hit, -10 Mana 
a Sabre of Light  50  ///  4d8 (18)  The Savage Land  weapon  Bless, Anti-Evil, Anti-Neutral, NoLocate, Stun, 8 Dex, -2 AC 
the Boots of Gojira  50  10/10/10/5  d ()  The Savage Land  plate_armor  NoLocate, 2 Dam, 2 Hit, -8 Wis, -30 Moves 
a Battle Axe  51  ///  4d8 (18)  The Savage Land  weapon  NoLocate, Sharp 
a crystalline wand  51  ///  d ()  The Savage Land  wand  NoLocate  40 3 3 sleep
a Great Hammer of War  51  ///  6d6 (21)  The Savage Land  weapon  NoLocate, Two-Handed, Stun 
a Spiked Club  51  ///  4d8 (18)  The Savage Land  weapon  NoLocate, Stun 
a Sword of Steel  51  ///  4d8 (18)  The Savage Land  weapon  NoLocate, Sharp, -8 Con, -8 Wis 

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