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Damroll Items

Name Level Armor
p/b/s/e
Avg Dam Area Found Item Type Extra Flags
a trollskin belt  12  3/3/3/1  d ()  Troll Den  armor  4 Str, 1 Hit, 1 Dam 
the shield of defense  13  6/6/6/4  d ()  Catacombs  armor  Magic, -2 AC, 10 Mana, 10 HP, -2 Hit, -1 Dam 
an adamantium bracer  15  6/6/6/3  d ()  Lokhaer City  armor  Magic, 15 HP, 1 Dam 
a slender bracelet of bone  15  0/0/0/0  d ()  Valley of Bones  armor  -2 Wis, 2 Dam 
a small toolbelt  17  4/4/4/2  d ()  Old Lanstone Village  armor  NoLocate, 2 Dam, 4 Str 
a white silk doublet  18  4/4/4/2  d ()  Haven  armor  1 Dam, 5 HP 
a spiked collar  20  5/5/5/2  d ()  High Tower  armor  Magic, 2 Dam, -2 AC 
a metal collar  20  5/5/5/2  d ()  Dead Man's Cove  armor  Magic, -2 AC, 2 Dam, -2 Dex 
a Bloodshackle bracer  20  7/7/7/3  d ()  Bloodshackle Fortress  armor  1 Dam 
a plain black robe  21  6/6/6/3  d ()  Dragon Tower  armor  2 Dam 
a leather needle bracer  23  5/5/5/2  d ()  The Baewar District  armor  1 Hit, 1 Dam 
a red dragonscale girth  25  6/6/6/3  d ()  The Kurotaka Mountain Range  armor  Magic, Anti-Good, 5 Mana, 1 Dam 
a woven steel bangle  25  7/7/7/3  d ()  Grell Hunters  armor  1 Dam, 15 Mana 
a dark studded collar  25  7/7/7/3  d ()  Grell Hunters  armor  1 Hit, 2 Dam 
a jewel-encrusted shield  25  6/5/4/3  d ()  The Stygian Sea  armor  2 Dam 
a shark tooth belt  25  6/6/6/3  d ()  The Stygian Sea  armor  2 Dam, 4 Dex 
the silver girth  25  6/6/6/3  d ()  New Ofcol  armor  Magic, Anti-Evil, 5 Mana, 1 Dam 
a leather loin-cloth  28  6/6/6/3  d ()  Arena of the Bull Dancers  armor  -1 Saves, 2 Dam 
a leather loin-cloth  28  6/6/6/3  d ()  Arena of the Bull Dancers  armor  4 Str, 2 Dam 
an icy bracer  29  6/6/6/3  d ()  The Kurotaka Mountain Range  armor  Magic, MeltDrop, -4 Con, 1 Dam, 1 Hit 
the pelt of a {dgray sloth  30  8/8/8/4  d ()  New Zyra  armor  -1 Dex, 1 Hit, 1 Dam 
some ebony scales  30  8/8/8/4  d ()  Realm of Illusion  armor  2 Dam 
black bone bracer  30  7/7/7/3  d ()  Volcano Island  armor  NoLocate, 2 Dam, 1 Hit 
a spiked leather collar  30  7/7/7/3  d ()  The Hellmouth  armor  -4 Dex, 2 Str, 1 Dam 
a long robe  30  7/7/7/3  d ()  Arena of the Bull Dancers  armor  2 Dam, -1 Saves 
a long robe  30  7/7/7/3  d ()  Arena of the Bull Dancers  armor  2 Str, 2 Dex, 1 Dam, 1 Hit 
a flame red cape  30  8/8/8/4  d ()  Elemental Canyon  armor  1 Dam 
a marble bracer  30  8/8/8/4  d ()  Asylum  armor  15 HP, 2 Dam 
a rope of braided hair  30  7/7/7/3  d ()  Dead Man's Cove  armor  1 Dam, 1 Hit, 4 Str 
an adamantium neck guard  30  7/7/7/3  d ()  Lokhaer City  armor  1 Dam, 1 Hit 
the platinum spiked shield  31  7/7/7/3  d ()  New Ofcol  armor  Magic, Anti-Evil, 10 HP, 2 Dam 
a wide leather bracer  32  7/7/7/4  d ()  Realm Of The Endless  armor  Magic, 20 HP, 1 Dam 
a long, flowing, red cape  35  8/8/8/4  d ()  Enchantress Tower  armor  Magic, Anti-Good, Anti-Evil, -10 HP, -4 Con, -4 Wis, 2 Dam, 1 Hit 
a long, flowing, black cape  35  8/8/8/4  d ()  Enchantress Tower  armor  Magic, Anti-Good, Anti-Neutral, -10 HP, -4 Con, -4 Wis, 2 Dam, 1 Hit 
a red leather belt  35  8/8/8/4  d ()  Enchantress Tower  armor  Magic, Anti-Good, Anti-Evil, -10 HP, 4 Str, 1 Dam, 20 Mana 
a black leather belt  35  8/8/8/4  d ()  Enchantress Tower  armor  Magic, Anti-Good, Anti-Neutral, -10 HP, 4 Str, 20 Mana, 1 Dam 
the red dragon shield  35  10/10/10/5  d ()  Sewers  armor  Magic, Anti-Good, 2 Dam 
a spiked buckler  35  10/10/10/3  d ()  Mahn-Tor  armor  2 Dam 
a white scale belt  36  8/8/8/4  d ()  Tirixin Belian  armor  Magic, Anti-Good, 5 Int, 2 Dam 
a black scale belt  36  8/8/8/4  d ()  Sh'lanira Belian  armor  Magic, Anti-Good, 5 Wis, 2 Dam 
a blood red cape  37  9/9/9/4  d ()  Temple of the Undead  armor  Invisible, Magic, 2 Dam 
a white silken doublet  37  8/8/8/4  d ()  Haven  armor  Magic, 4 Str, -2 AC, 2 Dam 
a captain's sash  38  8/8/8/4  d ()  Baaren Gaer  armor  Bless, 1 Hit, 1 Dam, 10 HP 
a red moon shield  39  9/8/8/6  d ()  Enchantress Tower  armor  Magic, Anti-Good, Anti-Evil, 1 Hit, 1 Dam, 4 Wis 
a black moon shield  39  9/8/8/6  d ()  Enchantress Tower  armor  Magic, Anti-Good, Anti-Neutral, 1 Hit, 1 Dam, 4 Wis 
the Trueheart's Warding band  40  9/9/9/4  d ()  Church of Stars  armor  Anti-Neutral, -4 Dex, 2 Dam, -10 HP, -4 Int, 2 Hit, -1 Saves 
a black gold bracer shaped like a scorpion  40  7/7/7/3  d ()  Dead Man's Cove  armor  NoLocate, 1 Hit, 1 Dam, -4 Str 
an engraved onyx bracer  40  9/9/9/4  d ()  The Wayfarer's Inn  armor  Magic, Bless, Anti-Good, Anti-Neutral, -2 Dex, 2 Hit, 2 Dam 
a gray robe  40  9/9/9/4  d ()  Tower of the Four Winds  armor  1 Dam, 1 Hit, -1 Saves 
a Telkec-tegaar steel woven belt  40  10/10/10/5  d ()  The Telkec-tegaar  armor  1 Dam 
a Telkec-tegaar undertaker's robe  40  10/10/10/5  d ()  The Telkec-tegaar  armor  0 Wis, 1 Dam, 1 Saves 
a white scale girth  41  9/9/9/4  d ()  The Blood Sea  armor  Magic, 2 Dam, 5 Int 
a sturdy chain of metal  42  9/9/9/4  d ()  The Coven  armor  Bless, -4 Str, 1 Dam, 20 HP, 1 Hit 
a black desert robe  42  9/9/9/5  d ()  Desert Raiders  armor  Anti-Good, 1 Hit, 2 Dam 
a sword sheath  43  9/9/9/4  d ()  The Keep of the Knighthood  armor  1 Dam, 2 Hit 
a skeletal shield  44  10/10/10/4  d ()  Temple of the Undead  armor  1 Hit, 2 Dam 
a silver bracer  44  9/9/9/4  d ()  Druid Stones and Faerie Rings  armor  NoLocate, 1 Hit, 2 Dam 
a finely crafted mithril bracer  45  10/10/10/5  d ()  A Lost Catacomb  armor  Magic, 1 Hit, 1 Dam, 25 Mana 
a spirit cape  45  10/10/10/5  d ()  The Spirit World  armor  Invisible, Magic, Anti-Good, Anti-Neutral, 10 HP, 1 Hit, 1 Dam 
a black kimono  45  10/10/10/5  d ()  Algoron Threadworks  armor  Magic, Bless, RotDeath, -25 Moves, -25 Mana, -25 HP, 2 Hit, 2 Dam 
an ancient cloak  46  10/10/10/5  d ()  Temple of the Undead  armor  Magic, 2 Dam, -3 AC 
a blackened steel shield  46  11/11/11/5  d ()  The Keep of the Knighthood  armor  Magic, Anti-Good, Anti-Neutral, -10 HP, -4 Dex, 2 Dam, 1 Hit 
a blackened steel breastplate  46  10/10/10/5  d ()  The Keep of the Knighthood  armor  Magic, Anti-Good, Anti-Neutral, -8 Str, 20 Mana, 1 Dam, 1 Hit 
a dented steel neckguard  48  11/11/11/5  d ()  The Keep of the Knighthood  armor  2 Dam 
a silversand bracer  48  10/10/10/5  d ()  Silversand Garrison  armor  Anti-Good, Anti-Neutral, -1 Saves, 1 Dam 
an exceptionally tight bone belt  48  10/10/10/5  d ()  Realm Of The Endless  armor  NoRemove, RotDeath, 2 Dam, -1 Saves, -40 HP 
a jeweled bracer  50  10/10/10/5  d ()  Tirixin Belian  armor  -1 Saves, -15 HP, 2 Hit, 2 Dam, -4 Str 
a Reptilian Bracer  50  10/10/10/5  d ()  The Savage Land  armor  NoLocate, 2 Dam, 2 Hit, -10 Mana 
the Warpstone Shield  50  11/11/11/5  d ()  Ivory Waste  armor  NoDrop, Anti-Good, Anti-Neutral, NoRemove, 30 HP, -1 Saves, 2 Dam, -75 Moves 
cloak of the warrior  50  10/10/10/5  d ()  Volcano Island  armor  Bless, MeltDrop, 8 Dex, 2 Dam, 2 Hit, -8 Wis 
a blackened steel girth  50  10/10/10/5  d ()  The Keep of the Knighthood  armor  Magic, Anti-Good, Anti-Neutral, -4 Str, 2 Hit, -4 Dex, 2 Dam 
a large spring bracer  50  10/10/10/5  d ()  Gahboom Hill  armor  2 Hit, 2 Dam 
the Shield of Freezing Winds  50  10/10/10/12  d ()  The Blood Sea  armor  Bless, 1 Dam, -9 Dex, 25 Mana, -75 Moves, -1 Saves 
a white dragonscale belt  50  11/11/11/5  d ()  The Blood Sea  armor  Anti-Good, 2 Dam, -5 Str, -6 Dex 
a white dragonscale bracer  50  10/10/10/5  d ()  The Blood Sea  armor  Anti-Good, 2 Hit, -10 HP, 2 Dam, -4 Dex, -5 Str 
a thick black leather belt with a skull shaped buckle  50  10/10/10/5  d ()  Dead Man's Cove  armor  -4 Dex, 2 Dam, -4 AC, -1 Saves 
a silver robe stiched with blue runes  50  11/11/11/6  d ()  Crystal Monastery  armor  Anti-Evil, Anti-Neutral, -5 Dam, 20 Mana 
a golden cloak  50  10/10/10/5  d ()  Keep of the Avatar  armor  2 Dam, 1 Hit 
the Clay Amulet of the Colossus  51  10/10/10/5  d ()  The Land of the Colossus  armor  1 Hit, 2 Dam, 8 Str 
the amulet of the colossus  51  0/0/0/0  d ()  The Land of the Colossus  armor  Magic, NoDrop, Bless, NoLocate, 3 Hit, 3 Dam, -1 Saves, 100 Mana 
the Belt of the {_Underworld  51  12/12/12/7  d ()  Underworld Hub2  armor  Magic, NoDrop, Bless, NoLocate, 3 Dam, 3 Hit, -1 Saves 
the Bracer of the {_Underworld  51  12/12/12/7  d ()  Underworld Hub2  armor  Magic, NoDrop, Bless, NoLocate, -1 Saves, 3 Hit, 3 Dam 
the sandshark skin  51  10/10/10/5  d ()  Tirixin Belian  armor  2 Dam, 1 Hit, 8 Dex 
a gold lion's head girth  51  11/11/11/6  d ()  Sluss'i Tunnels  armor  Magic, Bless, NoLocate, 50 Mana, -1 Hit, -1 Dam 
an aqua green mermaid sash  51  9/9/9/12  d ()  Crimson Defiant  armor  Magic, Bless, 50 HP, -1 Hit, -1 Dam 
a suit of spiked garde armor  22  6/6/6/3  d ()  The Keep of the Knighthood  chain_armor  2 Dam 
a suit of spiked garde armor  22  6/6/6/3  d ()  Mahn-Tor  chain_armor  2 Dam 
a pair of minotaur combat gloves  25  6/6/6/3  d ()  Mahn-Tor  chain_armor  1 Dam, 1 Hit 
a pair of mithril gauntlets  25  6/6/6/3  d ()  Thalos  chain_armor  Magic, Anti-Evil, 1 Dam, 1 Hit 
some mithril sleeves  25  6/6/6/3  d ()  Thalos  chain_armor  Magic, Anti-Evil, 1 Dam, 1 Hit 
a mithril vest  26  6/6/6/3  d ()  Thalos  chain_armor  Magic, Anti-Evil, 8 Str, 1 Dam 
a pair of silvery gloves  27  6/6/6/3  d ()  Sewers  chain_armor  Magic, Bless, Anti-Evil, Anti-Neutral, 1 Dam, 2 Hit 
the Sigils of Kaehrya  32  7/7/7/3  d ()  Church of Stars  chain_armor  Anti-Neutral, -1 Saves, -10 Mana, -4 Dex, 2 Hit, 1 Dam 
a set of Darkonin arm bands  40  10/10/10/5  d ()  Darkonin  chain_armor  1 Dam 
a green and brown visor  40  9/9/9/4  d ()  Darkonin  chain_armor  Anti-Good, Anti-Neutral, 1 Dam, 1 Hit, 4 Str, 4 Dex, 1 Dam, 1 Hit 
a green and brown visor  40  9/9/9/4  d ()  Dolund'ir  chain_armor  Anti-Good, Anti-Neutral, 1 Dam, 1 Hit 
a Telkec-tegaar chainmail tunic  40  10/10/10/5  d ()  The Telkec-tegaar  chain_armor  1 Dam 
moss-green armor  42  9/9/9/4  d ()  The Stygian Sea  chain_armor  Magic, 2 Dam, -5 AC 
an ornate dragonhelm  44  9/9/9/7  d ()  Cursed Caverns  chain_armor  -6 Int, 2 Dam 
a supple chainmail skirt  50  10/10/10/5  d ()  Crystal Monastery  chain_armor  Bless, 1 Hit, 2 Dam, -6 Dex, 6 Con 
a suit of mithril elven chain  51  10/10/10/5  d ()  A Lost Catacomb  chain_armor  Magic, 1 Dam, 1 Hit 
a pair of patchwork baggy pants  5  1/1/1/0  d ()  Kingdom of Aghar  cloth_armor  1 Dam 
a patchwork cloak  7  2/2/2/1  d ()  The Lost Cave  cloth_armor  1 Dam 
a pair of red tights  20  6/6/6/3  d ()  Le Theatre Macabre  cloth_armor  1 Dam 
looted gloves  27  8/8/8/9  d ()  Hunting the Sand Wyrm  cloth_armor  2 Dam 
a brown desert robe  35  8/8/8/5  d ()  Desert Raiders  cloth_armor  Anti-Good, 1 Dam 
a pair of canvas foot wraps  40  9/9/9/4  d ()  Gahboom Hill  cloth_armor  1 Dam, -4 Dex, 15 HP, 10 Mana 
a pair of shoes  40  8/8/8/5  d ()  Lost Lands of Kazaxda  cloth_armor  1 Dam, -4 Dex 
a pair of red cloth leggings  40  9/9/9/4  d ()  Enchantress Tower  cloth_armor  Magic, Anti-Good, Anti-Evil, 1 Hit, 1 Dam 
a pair of black cloth leggings  40  9/9/9/4  d ()  Enchantress Tower  cloth_armor  Magic, Anti-Good, Anti-Neutral, 1 Hit, 1 Dam 
blackened gloves  40  10/10/10/5  d ()  Underdark Caverns  cloth_armor  Invisible, Magic, Anti-Good, 2 Dam, -4 Str, -2 Con 
a pair of blue tights  42  9/9/9/4  d ()  The Keep of the Knighthood  cloth_armor  -15 HP, 2 Hit, 1 Dam 
a strange hat  43  10/10/10/5  d ()  Hell  cloth_armor  -4 Int, 2 Dam 
a golden kimono  45  10/10/10/5  d ()  Algoron Threadworks  cloth_armor  Magic, Bless, RotDeath, -1 Saves, 1 Hit, 1 Dam 
a Gnomish Factory armband  45  10/10/10/5  d ()  Gahboom Hill  cloth_armor  15 HP, 10 Mana, -1 Dam, 4 Str 
a beaded vest  46  10/10/10/5  d ()  Lost Lands of Kazaxda  cloth_armor  Magic, 1 Dam 
a wide-brimmed straw hat  47  10/10/10/5  d ()  Crystal Monastery  cloth_armor  1 Dam, 2 Hit, 4 Int 
a headband of woven hair  48  10/10/10/5  d ()  Glonnoil Fjord  cloth_armor  NoLocate, -1 Saves, 1 Dam 
a pair of inky black gloves  48  10/10/10/5  d ()  Glonnoil Fjord  cloth_armor  Magic, NoLocate, 2 Dam, 2 Hit, 30 Mana 
a robe stitched with silver-blue runes  50  10/10/10/5  d ()  Crystal Monastery  cloth_armor  Anti-Evil, Anti-Neutral, -2 Dam, 7 Int, 20 Mana 
a red robe of a high sorcery  51  12/12/12/12  d ()  DSL  cloth_armor  Magic, Anti-Good, Anti-Evil, NoLocate, -1 Saves, 5 Hit, 5 Dam, 100 HP, 20 AC 
a black robe of a high sorcery  51  12/12/12/12  d ()  DSL  cloth_armor  Magic, Anti-Good, Anti-Neutral, NoLocate, 20 AC, 100 HP, 5 Dam, 5 Hit, -1 Saves 
a peg-leg  14  ///  d ()  Haven  clothing  1 Dam, 10 HP, -4 Dex 
a Shokono Imperial issue obi  15  ///  d ()  Shokono  clothing  Magic, 1 Hit, 1 Dam, 8 Str 
a soft blue cloak  25  ///  d ()  The Keep of the Knighthood  clothing  Magic, 4 Dex, -2 AC, 2 Dam 
a Royal Crested Ring  28  ///  d ()  Haunted Tower  clothing  1 Hit, 1 Dam, 15 Mana 
a black onyx ring  30  ///  d ()  Ivory Waste  clothing  NoDrop, 10 HP, 10 Mana, 1 Dam, 1 Hit 
a short white scale skirt  35  ///  d ()  The Blood Sea  clothing  Magic, Anti-Good, 1 Hit, 2 Dam, -3 AC, 5 Dex, -4 Int, -4 Wis 
a pair of blue scale gloves  40  ///  d ()  The Blood Sea  clothing  Magic, Anti-Good, 2 Dam, 1 Hit, 9 Dex, -3 AC 
a veil of mist  42  ///  d ()  The Blood Sea  clothing  Magic, Bless, Anti-Good, Anti-Evil, MeltDrop, 2 Dam, 1 Hit, -20 HP, 20 Mana, -2 AC 
a mysterious black mask  45  ///  d ()  The Blood Sea  clothing  Magic, Anti-Good, Anti-Neutral, MeltDrop, -7 AC, 2 Dam, 20 Moves 
a captain's belt  50  ///  d ()  The Stygian Sea  clothing  2 Hit, 2 Dam, -8 AC 
a fine leather sword sheath  20  ///  d ()  Baaren Gaer  container  Bless, Anti-Good, Anti-Evil, 1 Dam, 25 HP 
a blue and green cloak stiched with silver  50  ///  d ()  Crystal Monastery  container  Magic, -1 Saves, 1 Dam 
The Robe of the Four Winds  50  ///  d ()  Tower of the Four Winds  container  Magic, Anti-Good, Anti-Evil, 2 Hit, 2 Dam, -1 Saves 
a small raincloud  50  ///  d ()  MobGods  container  Anti-Good, Anti-Evil, 2 Hit, 2 Dam, 44 Mana 
the grisly shrunken head of Estel  33  ///  d ()  DSL  drink  Magic, NoDrop, RotDeath, 50 Mana, 3 Dam 
a white pearl  10  ///  d ()  The Underground Lake  gem  1 Dam 
a glittering ring  43  ///  d ()  Ice Goblins  gem  Magic, -1 Saves, 1 Dam, 1 Hit, -10 Mana 
a crystal stone  45  ///  d ()  Enchanted Forest  gem  Invisible, Magic, NoLocate, 8 Int, 2 Dam, 2 Hit 
empty item  0  ///  d ()  "The Body"  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Dam, 5 Hit 
a dwarven golden ring  7  ///  d ()  Dwarven Kingdom  jewelry  Magic, 1 Dam, 1 Hit 
a carved wooden ring  7  ///  d ()  Mahn-Tor  jewelry  Magic, 1 Dam, 1 Hit 
a sapphire blue necklace  10  ///  d ()  Dead Man's Cove  jewelry  Magic, 1 Dam 
Teeth of the Ice Wolf  12  ///  d ()  The Ice Spire  jewelry  -4 Con, -1 Dam, 1 Hit 
a studded ring  13  ///  d ()  Mahn-Tor  jewelry  Magic, -3 AC, 1 Dam 
Shards of Ice  14  ///  d ()  The Ice Spire  jewelry  Magic, 1 Dam, -2 AC 
a petrified sand wyrm egg  15  ///  d ()  Hunting the Sand Wyrm  jewelry  25 Mana, 2 Dam 
a gold pocket watch on a chain  15  ///  d ()  Dead Man's Cove  jewelry  1 Hit, 1 Dam 
a crystal bracer  15  ///  d ()  Centaur Village  jewelry  1 Dam, 1 Hit 
a copper bracelet  20  ///  d ()  Sands of Sorrow  jewelry  Magic, NoDrop, 10 HP, 2 Dam 
a Dojia Imperial Guard signet ring  20  ///  d ()  Dojia  jewelry  Magic, 10 HP, 1 Dam 
a Servant Ring  20  ///  d ()  Lador's Castle  jewelry  1 Hit, 1 Dam 
a jade ring  20  ///  d ()  The Kurotaka Mountain Range  jewelry  Magic, 2 Dam 
an onyx bracelet  20  ///  d ()  High Tower  jewelry  Magic, 2 Dam 
an Eclipse ring  20  ///  d ()  Verminasia  jewelry  Magic, NoDrop, Bless, Anti-Good, Anti-Neutral, RotDeath, 1 Dam, 1 Hit, 10 HP 
a swirling mass of pure magical power  20  ///  d ()  DSL  jewelry  Bless, NoLocate, 12 Int, 200 Mana, 5 Dam, 5 Hit 
an opal ring  20  ///  d ()  Troll Den  jewelry  Magic, 2 Dam 
a small jade dragon  21  ///  d ()  Dojia  jewelry  Magic, 2 Dam 
amulet of four flowers  22  ///  d ()  The Kurotaka Mountain Range  jewelry  Magic, 4 Wis, -2 AC, 2 Dam 
a panther tooth bracelet  22  ///  d ()  Mebn Ehlweb  jewelry  1 Hit, 1 Dam 
a sea shell hair comb  24  ///  d ()  Tirixin Belian  jewelry  -1 Saves, -1 Dam, 2 Hit 
a coral bracelet  25  ///  d ()  Crimson Defiant  jewelry  Magic, MeltDrop, 2 Dam, 4 Str 
a coral ring  25  ///  d ()  Tropical Village  jewelry  1 Hit, 1 Dam 
a beaded bracelet  25  ///  d ()  Arena of the Bull Dancers  jewelry  2 Dam 
a beaded bracelet  25  ///  d ()  Arena of the Bull Dancers  jewelry  1 Dam, -1 Saves 
a beaded bracelet  25  ///  d ()  Arena of the Bull Dancers  jewelry  4 Con, 1 Dam 
an amulet blessed by Kwainin  25  ///  d ()  Galaxy  jewelry  Bless, 2 Dam, 4 Str, -2 AC 
a Diamond bracelet  25  ///  d ()  Temple of Good  jewelry  1 Hit, 1 Dam, 8 Str 
a rack of antlers  26  ///  d ()  Enchantress Tower  jewelry  Magic, -2 AC, 1 Hit, 1 Dam 
a swarm of flies  28  ///  d ()  Arena of the Bull Dancers  jewelry  2 Dam, 4 Dex 
a gold ring set with obsidian stones  29  ///  d ()  Arena of the Bull Dancers  jewelry  1 Dam, 1 Hit 
a Jade necklace  29  ///  d ()  Temple of Good  jewelry  8 Str, 1 Hit, 1 Dam 
a holy symbol  29  ///  d ()  DSL  jewelry  NoDrop, Bless, RotDeath, 50 Mana, 3 Dam 
the holy symbol of Austinian  29  ///  d ()  DSL  jewelry  Magic, NoDrop, Bless, Anti-Good, RotDeath, 20 Mana, 3 Dam, 3 Hit 
an amethyst bracelet  30  ///  d ()  Haven  jewelry  10 Mana, 1 Dam, 1 Hit 
a serpent ring  30  ///  d ()  The Lost Pyramid  jewelry  1 Dam, 1 Hit, 4 Dex 
the pendant of Nagash  30  ///  d ()  Church of Stars  jewelry  Anti-Good, Anti-Neutral, -4 Int, -10 HP, 1 Hit, 2 Dam, -6 AC 
a skull ring  30  ///  d ()  Dead Man's Cove  jewelry  Magic, 1 Hit, 2 Dam 
a skull ring  30  ///  d ()  Verminasia  jewelry  Magic, 2 Dam, 1 Hit 
a thin hemp necklace of animal bones  32  ///  d ()  Forgotten Village  jewelry  10 Mana, 1 Dam 
an engagement ring  33  ///  d ()  Hell  jewelry  -4 Wis, 3 Dam 
a ruby ring  35  ///  d ()  Haven  jewelry  Magic, -1 Saves, 1 Dam 
a sapphire ring  35  ///  d ()  Jovar  jewelry  Invisible, Magic, Anti-Evil, 3 Dam, 8 Wis 
a black wizard stone  35  ///  d ()  The Stygian Sea  jewelry  2 Dam, 2 Hit 
a bone ring  35  ///  d ()  Church of Stars  jewelry  Invisible, Magic, Anti-Good, 8 Wis, 3 Dam 
a tarnished medallion  35  ///  d ()  Enchanted Forest  jewelry  Invisible, Magic, Bless, 1 Hit, 1 Dam 
a diamond ring  37  ///  d ()  Dragon Tower  jewelry  3 Dam, 3 Hit 
a multi-faceted bracer  38  ///  d ()  Baaren Gaer  jewelry  Invisible, Magic, 2 Hit, 1 Dam, 10 HP 
a sparkling ruby bracelet  39  ///  d ()  Enchantress Tower  jewelry  Magic, Anti-Good, Anti-Evil, 1 Hit, 2 Dam, 15 Mana 
a humming ebony bracelet  39  ///  d ()  Enchantress Tower  jewelry  Magic, Anti-Good, Anti-Neutral, 1 Hit, 2 Dam, 15 Mana 
a mother of pearl ring  39  ///  d ()  Baaren Gaer  jewelry  Anti-Good, Anti-Evil, 1 Hit, 1 Dam, 20 Mana 
the Golden Circlet  40  ///  d ()  Church of Stars  jewelry  Magic, Bless, Anti-Neutral, NoLocate, 20 Mana, -20 HP, -4 Int, 1 Hit, 2 Dam, -1 Saves 
a deep black obsidian pendant  40  ///  d ()  The Keep of the Knighthood  jewelry  Invisible, Anti-Good, Anti-Neutral, -20 Mana, 1 Dam, 2 Hit, 10 HP, -8 Int 
a lightning medallion  40  ///  d ()  The Savanna  jewelry  Anti-Good, Anti-Neutral, 1 Dam, 20 Mana, 4 Dex 
a brown diamond ring  43  ///  d ()  Dolund'ir  jewelry  Invisible, Anti-Good, Anti-Neutral, 2 Hit, 2 Dam 
an ivory bracer  45  ///  d ()  The Great Forest  jewelry  Anti-Evil, 2 Hit, 2 Dam 
the amulet of the seafarer  45  ///  d ()  The Blood Sea  jewelry  Bless, Anti-Evil, -2 Dam, 2 Hit, 5 Dex, -3 Wis 
amulet of the raven  45  ///  d ()  The Siege  jewelry  Invisible, Anti-Evil, -4 Str, 2 Hit, 4 Dex, -12 Con, 2 Dam 
a Ravencrest signet ring  45  ///  d ()  The Siege  jewelry  Anti-Evil, -1 Saves, 1 Hit, 1 Dam 
a crown of power  45  ///  d ()  The Hellmouth  jewelry  NoLocate, 2 Dam, 2 Hit 
a silversand amulet  45  ///  d ()  Silversand Garrison  jewelry  Magic, Anti-Good, Anti-Neutral, NoLocate, 1 Dam, 20 Mana 
belt of four flowers  45  ///  d ()  Tower of the Four Winds  jewelry  2 Hit, 1 Dam, -40 Mana, 25 HP 
a black band of obsidian  47  ///  d ()  The Keep of the Knighthood  jewelry  Invisible, Magic, Anti-Good, Anti-Neutral, -8 Str, 2 Dam, 2 Hit 
a silversand ring  48  ///  d ()  Silversand Garrison  jewelry  Anti-Good, Anti-Neutral, 1 Dam, -1 Saves 
the Crown of Command  48  ///  d ()  Ivory Waste  jewelry  Anti-Good, Anti-Neutral, NoRemove, 2 Dam, 30 Mana 
the King's Crown of Ravencrest  50  ///  d ()  The Siege  jewelry  1 Dam, 1 Hit 
the Darkpendant  50  ///  d ()  The Siege  jewelry  Magic, Anti-Good, -2 Hit, 2 Dam, 8 Int 
a ring of light  50  ///  d ()  The Lost Temples  jewelry  Bless, Anti-Evil, Anti-Neutral, RotDeath, 3 Dam, 3 Hit 
a dull {dgrey ring  50  ///  d ()  The Lost Temples  jewelry  Bless, Anti-Good, Anti-Evil, RotDeath, 3 Hit, 3 Dam 
a black fir{de ring  50  ///  d ()  The Lost Temples  jewelry  Anti-Good, Anti-Neutral, RotDeath, 3 Dam, 3 Hit 
a ring of the Gypsy King  50  ///  d ()  Gypsy Camp  jewelry  3 Dam, 2 Hit, -1 Saves 
the heart of oak  50  ///  d ()  The Verdant Wood  jewelry  2 Dam, 40 Mana 
a thin silver necklace with an ankh charm  50  ///  d ()  Realm Of The Endless  jewelry  RotDeath, 2 Dam, -4 AC 
the crown of the Grand Pubah of Gruntz  51  ///  d ()  Gruntz  jewelry  NoDrop, Bless, RotDeath, 5 Dam, 5 Hit 
the Emperor's Crown of Ganth  51  ///  d ()  Ganth  jewelry  Bless, RotDeath, 5 Dam, 5 Hit 
the Empress's Crown of Ganth  51  ///  d ()  Ganth  jewelry  Bless, NoRemove, RotDeath, 5 Hit, 5 Dam 
the Amulet of the {_Underworld  51  ///  d ()  Underworld Hub2  jewelry  Magic, NoDrop, Bless, NoLocate, 3 Hit, 3 Dam, -1 Saves, 100 Mana 
the Ring of the {_Underworld  51  ///  d ()  Underworld Hub2  jewelry  Magic, NoDrop, Bless, NoLocate, 2 Dam, 2 Hit, -2 Saves 
a grey {_Underworld Mist  51  ///  d ()  Underworld Hub2  jewelry  Magic, NoDrop, Bless, NoLocate, -1 Saves, 3 Hit, 3 Dam 
an ice ring  51  ///  d ()  Frostania  jewelry  Magic, MeltDrop, 10 Mana, 2 Dam, 2 Hit 
the Crown of the King of Darkonin  51  ///  d ()  Darkonin  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Dam, 5 Hit 
the Crown of the Queen of Darkonin  51  ///  d ()  Darkonin  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Dam, 5 Hit 
an onyx scorpion amulet  51  ///  d ()  Dead Man's Cove  jewelry  4 Str, -1 Saves, 2 Dam 
the King's Crown of Arkane  51  ///  d ()  Arkane  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Dam, 5 Hit 
the Queen's Crown of Arkane  51  ///  d ()  Arkane  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Dam, 5 Hit 
the King's Crown of Shalonesti  51  ///  d ()  Shalonesti  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Hit, 5 Dam 
the Queen's Crown of Shalonesti  51  ///  d ()  Shalonesti  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Dam, 5 Hit 
the King's Crown of Nordmaar  51  ///  d ()  Nordmaar  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Dam, 5 Hit 
the Queen's Crown of Nordmaar  51  ///  d ()  Nordmaar  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Dam, 5 Hit 
the King's Crown of Verminasia  51  ///  d ()  Verminasia  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Hit, 5 Dam 
the Queen's Crown of Verminasia  51  ///  d ()  Verminasia  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Hit, 5 Dam 
the Sultan's Crown of New Thalos  51  ///  d ()  New Thalos  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Hit, 5 Dam 
the Sultana's Crown of New Thalos  51  ///  d ()  New Thalos  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Dam, 5 Hit 
a crystal band  51  ///  d ()  Shi'ku Noria (The Thieve's forest)  jewelry  -10 Moves, -4 Str, -10 AC, 1 Dam, 2 Hit 
the Highlord's Crown of the Marauders  51  ///  d ()  Fort Ironclad  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Hit, 5 Dam 
the Mayor's Sceptre of Balifore  51  ///  d ()  Balifore  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Dam, 5 Hit 
a circlet of bloodied thorns of Abaddon  51  ///  d ()  Abaddon Palace  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Dam, 5 Hit 
the Emperor's Crown of Althainia  51  ///  d ()  Althainia  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Hit, 5 Dam 
the Empress's Crown of Althainia  51  ///  d ()  Althainia  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Hit, 5 Dam 
the King's Crown of Thaxanos  51  ///  d ()  Thaxanos  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Dam, 5 Hit 
the Queen's Crown of Thaxanos  51  ///  d ()  Thaxanos  jewelry  Magic, NoDrop, Bless, RotDeath, 5 Dam, 5 Hit 
swordsman's gloves  7  1/1/1/0  d ()  Moria  leather_armor  Magic, 1 Dam, 1 Hit 
a pair of ornately designed gauntlets  20  5/5/5/2  d ()  Astral Plane  leather_armor  1 Hit, 1 Dam 
a pair of boots blessed by Turpa  20  5/5/5/2  d ()  Galaxy  leather_armor  Magic, 20 Moves, 1 Dam 
a pair of worn leather gloves  20  5/5/5/2  d ()  The Baewar District  leather_armor  2 Dam, 10 HP 
white gloves of Kantilles  22  5/5/5/2  d ()  Galaxy  leather_armor  Magic, Anti-Evil, 2 Hit, 2 Dam 
black leather gloves  22  5/5/5/2  d ()  Haven  leather_armor  Magic, 10 Mana, 1 Dam, 2 Hit 
gauntlets of ogre power  23  5/5/5/2  d ()  Mahn-Tor  leather_armor  Magic, 2 Dam, 8 Str 
a pair of shabby leather boots  25  6/6/6/3  d ()  Arena of the Bull Dancers  leather_armor  2 Dam, -1 Hit, 5 Str, -3 Dex 
a pair of dirty leather leggings  26  6/6/6/3  d ()  Arena of the Bull Dancers  leather_armor  -2 Con, 6 Dex, -1 Dam, 2 Hit 
a pair of leather sandals  28  6/6/6/3  d ()  Arena of the Bull Dancers  leather_armor  1 Dam, -1 Saves 
a pair of leather sandals  28  6/6/6/3  d ()  Arena of the Bull Dancers  leather_armor  1 Hit, -4 Wis, 1 Dam 
a strip of leather  28  6/6/6/3  d ()  Arena of the Bull Dancers  leather_armor  2 Dam, 2 Dex 
a short leather skirt  28  6/6/6/3  d ()  Arena of the Bull Dancers  leather_armor  2 Dam, 2 Dex, 2 Con 
a pair of leather sandals  28  6/6/6/3  d ()  Arena of the Bull Dancers  leather_armor  4 Dex, 2 Dam 
a pair of leather pants  32  7/7/7/3  d ()  Crystal Monastery  leather_armor  Bless, 2 Hit, 1 Dam, -6 Con 
a snakeskin vest  35  8/8/8/4  d ()  The Lost Pyramid  leather_armor  1 Dam, 1 Hit, 4 Dex 
a pair of red leather armbands  35  8/8/8/4  d ()  Enchantress Tower  leather_armor  Magic, Anti-Good, Anti-Evil, 10 Mana, 1 Hit, 2 Dam 
a pair of black leather armbands  35  8/8/8/4  d ()  Enchantress Tower  leather_armor  Magic, Anti-Good, Anti-Neutral, 10 Mana, 1 Hit, 2 Dam 
a pair of Wemic Leggings  35  8/8/8/4  d ()  The Savage Land  leather_armor  Bless, Anti-Evil, NoRemove, 2 Dam, 1 Hit 
the boots of Cathas  37  8/8/8/4  d ()  Church of Stars  leather_armor  Magic, NoRemove, -10 HP, -1 Saves, 4 Dex, 1 Hit, 1 Dam, -3 AC 
a pair of winged boots  40  9/9/9/4  d ()  Druid Stones and Faerie Rings  leather_armor  Magic, 1 Dam, 1 Hit, 4 Dex, -2 AC 
a pair of black leather boots  40  9/9/9/4  d ()  Enchantress Tower  leather_armor  Magic, Anti-Good, Anti-Neutral, -5 Wis, 1 Dam, 1 Hit 
a pair of red leather boots  40  9/9/9/4  d ()  Enchantress Tower  leather_armor  Magic, Anti-Good, Anti-Evil, -5 Int, 20 Mana, 1 Dam 
a pair of eelskin boots  50  10/10/10/5  d ()  Tirixin Belian  leather_armor  2 Hit, -4 Dex, 2 Dam, -4 Str 
a pair of black high leather boots  50  10/10/10/5  d ()  Haven  leather_armor  NoLocate, -30 Moves, 1 Dam, 2 Hit 
the Armbands of Cold Waters  50  10/10/10/5  d ()  The Blood Sea  leather_armor  Magic, Bless, 40 Mana, -6 Dex, -6 Str, 1 Dam 
an illuminating crystal shard  2  ///  d ()  Dwarven Training Camp  light  Bless, 1 Dam 
an amethyst radiating yellow light  18  ///  d ()  The Forgotten Cave  light  2 Dam 
the Rod of Neutrality  20  ///  d ()  Valley of the Elves  light  Magic, Anti-Good, Anti-Evil, 2 Dam 
a glowing ember  21  ///  d ()  Enchanted Forest  light  Magic, 1 Dam, 1 Hit, -4 Con 
a glowing ember  21  ///  d ()  The Kurotaka Mountain Range  light  Magic, 1 Dam, 1 Hit, -4 Con 
the Sceptre of Might  22  ///  d ()  Galaxy  light  Magic, Anti-Evil, 2 Hit, 2 Dam 
a glowing bug's abdomen  24  ///  d ()  Enchantress Tower  light  Magic, 1 Dam, 4 Dex, 1 Hit 
a Guiding jewel  30  ///  d ()  Church of Stars  light  Magic, Bless, 2 Dam, 2 Hit 
a jewelled skull's eye  30  ///  d ()  Haven  light  Magic, Anti-Good, 2 Dam, -4 Dex, 25 Mana 
a bright gold and purple gem  33  ///  d ()  Arena of the Bull Dancers  light  4 Con, -4 Dex, 2 Dam, 1 Hit 
an eerily glowing swirl of haggis in a lantern  40  ///  d ()  The Telkec-tegaar  light  -3 Con, 1 Hit, 1 Dam 
a cold ball of ice  45  ///  d ()  Druid Stones and Faerie Rings  light  Anti-Evil, 1 Dam, 1 Hit 
a hot ball of fire  45  ///  d ()  Druid Stones and Faerie Rings  light  Anti-Good, 1 Hit, 1 Dam 
a small telescope  48  ///  d ()  Crystal Monastery  light  10 Mana, 1 Dam, 2 Hit 
a ray of hope  48  ///  d ()  The Spirit World  light  Magic, 2 Dam, -1 Saves 
the Del'nichi Torch  51  ///  d ()  DSL  light  -2 Saves, 3 Hit, 3 Dam, 50 HP, 50 Mana 
the Dark Flame of the {_Underworld  51  ///  d ()  Underworld Hub2  light  Magic, NoDrop, Bless, NoLocate, 3 Dam, 3 Hit, -1 Saves 
a suit of steel armor  15  5/5/5/2  d ()  A Nomad Village  plate_armor  1 Dam 
a battered iron helm  20  6/6/6/3  d ()  Odurutt Iulzus uh Loltuaull  plate_armor  -4 Wis, 1 Dam 
a pair of spiked gauntlets  20  5/5/5/2  d ()  Dragon Tower  plate_armor  Magic, 4 Str, 2 Dam 
the armplates of Nadrik  22  5/5/5/2  d ()  Galaxy  plate_armor  Magic, Anti-Evil, 4 Str, 2 Dam 
a pair of elven arm plates  22  5/5/5/2  d ()  Shalonesti  plate_armor  Anti-Good, 4 Str, 2 Dam 
a darkened breast plate  22  6/6/6/3  d ()  Underdark Caverns  plate_armor  Anti-Good, 2 Dam, -4 Int 
a pair of red dragonscale gloves  25  6/6/6/3  d ()  The Kurotaka Mountain Range  plate_armor  Magic, Anti-Good, 1 Dam, 1 Hit 
red dragonscale kote  25  6/6/6/3  d ()  The Kurotaka Mountain Range  plate_armor  Magic, Anti-Good, 1 Dam, 1 Hit 
a red dragonscale kiai  26  6/6/6/3  d ()  The Kurotaka Mountain Range  plate_armor  Magic, Anti-Good, 8 Str, 1 Dam 
a red dragonscale kabuto  26  6/6/6/3  d ()  The Kurotaka Mountain Range  plate_armor  Magic, Anti-Good, 1 Hit, 1 Dam 
a pair of a red dragon's rear claws  29  7/7/7/3  d ()  Sewers  plate_armor  Magic, Anti-Good, -4 Dex, 2 Dam 
red dragon arm guards  29  7/7/7/3  d ()  Sewers  plate_armor  Magic, Anti-Good, -4 Dex, 2 Dam 
a red dragonhelm  29  6/6/6/3  d ()  Sewers  plate_armor  Magic, Anti-Good, 8 Wis, 2 Dam, -4 Dex 
a red dragon torso  29  7/7/7/3  d ()  Sewers  plate_armor  Magic, Anti-Good, 2 Dam, -4 Dex 
red dragonscale leggings  29  7/7/7/3  d ()  Sewers  plate_armor  Magic, Anti-Good, 2 Dam, -4 Dex 
a pair of red dragon claws  30  8/8/8/4  d ()  Sewers  plate_armor  Magic, Anti-Good, 2 Dam 
the breastplate of Gareth  37  8/8/8/4  d ()  Church of Stars  plate_armor  Bless, Anti-Neutral, -10 HP, -1 Saves, -4 Dex, 1 Hit, 2 Dam 
warrior arm bands  38  8/8/8/4  d ()  Enchanted Forest  plate_armor  Magic, 1 Hit, 1 Dam 
a pair of blackened steel gauntlets  40  9/9/9/4  d ()  The Keep of the Knighthood  plate_armor  Magic, Anti-Good, Anti-Neutral, -10 HP, 10 Mana, -4 Wis, 1 Dam 
ravencrest gauntlets  40  9/9/9/4  d ()  The Siege  plate_armor  Anti-Evil, 2 Dam, -4 Int, 2 Hit 
a pair of blackened steel boots  40  9/9/9/4  d ()  The Keep of the Knighthood  plate_armor  Magic, Anti-Good, Anti-Neutral, -6 Dex, -20 Mana, 2 Dam, 1 Hit 
a plumed helm  40  9/9/9/4  d ()  Underdark Caverns  plate_armor  Magic, -1 Dam, -10 HP, 2 Hit, -1 Saves 
a gleaming breastplate  42  10/10/10/5  d ()  Arkane  plate_armor  Magic, -1 Hit, 2 Dam 
gleaming leggings  42  10/10/10/5  d ()  Arkane  plate_armor  Magic, -1 Hit, 1 Dam 
blackened steel armplates  45  10/10/10/5  d ()  The Keep of the Knighthood  plate_armor  Magic, Anti-Good, Anti-Neutral, -8 Str, 10 Mana, 2 Dam, 1 Hit 
a suit of full plate_armor  45  11/11/11/5  d ()  The Keep of the Knighthood  plate_armor  2 Dam 
a pair of Thri-Kreen gauntlets  45  10/10/10/5  d ()  The Savage Land  plate_armor  NoLocate, 2 Hit, 2 Dam, -4 Con 
a black trimmed silver breastplate  47  10/10/10/5  d ()  The Secret Valley  plate_armor  Anti-Good, Anti-Neutral, 2 Dam, 1 Hit 
a steel war skirt  47  11/11/11/5  d ()  Elemental Planes  plate_armor  Bless, 50 Mana, -1 Dam, -2 Hit 
a gold chest plate  48  10/10/10/5  d ()  Volcano Island  plate_armor  1 Hit, 2 Dam 
a flaming skull  48  10/10/10/5  d ()  Volcano Island  plate_armor  NoLocate, -1 Saves, 1 Hit, 2 Dam 
the armplates of Illerion  49  10/10/10/5  d ()  Sea Castle  plate_armor  Magic, Anti-Evil, NoLocate, 10 Mana, 20 HP, 1 Hit, 1 Dam 
the Darkplate  50  10/10/10/5  d ()  The Siege  plate_armor  Magic, Anti-Good, 1 Dam, 1 Hit, -75 Moves 
the Boots of Gojira  50  10/10/10/5  d ()  The Savage Land  plate_armor  NoLocate, 2 Dam, 2 Hit, -8 Wis, -30 Moves 
the Warpstone Breastplate  50  10/10/10/5  d ()  Ivory Waste  plate_armor  NoDrop, Anti-Good, Anti-Neutral, NoRemove, 30 HP, -1 Saves, 2 Dam, -75 Moves 
a silver breastplate etched with runes  50  10/10/10/5  d ()  Crystal Monastery  plate_armor  Bless, 6 Str, -4 Dex, 2 Hit, 1 Dam, -25 Mana 
a pair of silver boots etched in runes  50  10/10/10/5  d ()  Crystal Monastery  plate_armor  Bless, 6 Str, 25 Mana, 1 Hit, -2 Dam, -6 Dex 
a golden breastplate  50  10/10/10/5  d ()  Keep of the Avatar  plate_armor  1 Hit, 2 Dam 
a set of battle armor for a horse  50  10/10/10/5  d ()  Keep of the Avatar  plate_armor  RotDeath, NoLocate, MeltDrop, 2 Dam, 1 Hit 
a set of giant armor  51  10/10/10/5  d ()  Realm of Terror  plate_armor  2 Dam, -4 Int, 20 HP 
a bronze dragonscale helm  51  10/10/10/5  d ()  The Blood Sea  plate_armor  Magic, Bless, Anti-Evil, 6 Wis, 1 Dam, 2 Hit 
a leather quiver covered in ancient runes  25  ///  d ()  Acrid Tunnels  quiver  Magic, Bless, NoLocate, 1 Dam, 1 Hit, 10 Mana, -1 Saves 
a dragon's skull  17  ///  d ()  Verminasia  staff  Magic, 1 Hit, 1 Dam, 5 HP 
studded leather boots  5  1/1/1/0  d ()  The Sub-Issue Gladiator Arena  studded_leather_armor  1 Dam, -4 Dex 
a dark, studded leather helm  10  4/4/4/2  d ()  Marsh  studded_leather_armor  Anti-Good, -12 Int, 1 Dam 
a studded leather hobbling strap  15  4/4/4/2  d ()  Odurutt Iulzus uh Loltuaull  studded_leather_armor  -1 Dam, -4 Dex 
a pair of spiked gauntlets  20  6/6/6/3  d ()  Mahn-Tor  studded_leather_armor  2 Dam 
a faded studded leather vest  25  6/6/6/3  d ()  Freak Show  studded_leather_armor  1 Hit, 1 Dam 
a pair of studded leather greaves  37  8/8/8/4  d ()  The Blackwood Forest  studded_leather_armor  1 Hit, 1 Dam, 10 HP, -15 Moves 
a pair of studded leather vambraces  37  8/8/8/4  d ()  The Blackwood Forest  studded_leather_armor  10 HP, 1 Dam, 1 Hit, -5 Mana 
silver crocodile skin boots  39  8/8/8/4  d ()  The Blood Sea  studded_leather_armor  Magic, Anti-Evil, 1 Dam, 1 Hit, -1 Saves, -10 HP, -5 Dex 
a metal studded tunic  40  9/9/9/4  d ()  The Village of Gaarenborg  studded_leather_armor  8 Str, 2 Dam, -4 Dex 
ebony sleeves  45  11/11/11/5  d ()  The Siege  studded_leather_armor  Anti-Good, 2 Dam 
a pair of spiked leather gloves  45  10/10/10/5  d ()  Keep of the Avatars Dungeon  studded_leather_armor  2 Dam, 1 Hit 
a pair of black studded leather pants  50  10/10/10/5  d ()  The Wayfarer's Inn  studded_leather_armor  2 Hit, 1 Dam, -8 Dex, -1 Saves 
a sea shell bra  50  10/10/10/5  d ()  Tirixin Belian  studded_leather_armor  1 Dam, -5 Str, 1 Hit, 45 Mana, -1 Saves 
a warning horn  5  ///  d ()  Verminasia Bastille  treasure  Magic, 1 Dam 
multicolored toy soldiers  5  ///  d ()  Taverns 2  treasure  1 Dam, -4 Dex 
a white feather  10  ///  d ()  Enchanted Bamboo Forest  treasure  NoRemove, NoLocate, MeltDrop, 1 Dam 
an alabaster ring  12  ///  d ()  Arkane  treasure  Magic, -1 Hit, 1 Dam 
a long polo mallet  17  ///  d ()  Centaur Village  treasure  Magic, 1 Dam 
a miniature daruma doll  20  ///  d ()  Dojia  treasure  Magic, 1 Hit, 1 Dam, -2 AC 
a knight doll  20  ///  d ()  Verminasia  treasure  Magic, 2 Dam, -3 AC 
a beautiful dragonfly  22  ///  d ()  Mebn Ehlweb  treasure  2 Dam 
a four leaf clover  24  ///  d ()  The Blackwood Forest  treasure  Magic, 1 Hit, 1 Dam, -1 Saves 
armbands of fire  24  ///  d ()  The Kurotaka Mountain Range  treasure  Magic, 8 Str, 1 Hit, 1 Dam 
a potato eye  25  ///  d ()  Magical Farm  treasure  2 Dam, 15 HP 
a tail of a turtle  25  ///  d ()  Magical Farm  treasure  2 Dam, 15 Mana 
a multicolored crystal  25  ///  d ()  Realm of Illusion  treasure  1 Dam, 1 Hit 
a carved wooden talisman  27  ///  d ()  Mebn Ehlweb  treasure  Magic, -4 Dex, 1 Dam, -1 Saves 
a gigantic rat fang  30  ///  d ()  Winterhaven Funeral Home  treasure  4 Str, 1 Dam 
a blue croquet ball  36  ///  d ()  Enchantress Tower  treasure  -4 Wis, 1 Dam, 2 Hit 
a green croquet ball  36  ///  d ()  Enchantress Tower  treasure  1 Dam, 2 Hit, -4 Int 
a cured bird's foot  40  ///  d ()  The Village of Gaarenborg  treasure  NoDrop, RotDeath, 1 Dam, -1 Saves, 10 Mana 
a skeletal hand  42  ///  d ()  Gruntz  treasure  Magic, NoDrop, NoRemove, -8 Int, -8 Wis, 2 Dam, 2 Hit, 8 Str, -8 Dex, 4 Saves 
a symbol of Kantilles  42  ///  d ()  Crystal Monastery  treasure  Anti-Evil, Anti-Neutral, 45 Mana, 8 Str, 6 Con, -5 Dam, -2 Hit 
a small dark cloud  42  ///  d ()  The Keep of the Knighthood  treasure  Magic, Anti-Good, NoLocate, MeltDrop, -30 HP, 2 Dam, 30 Mana 
a gray stone talisman  45  ///  d ()  The Blood Sea  treasure  Magic, Bless, Anti-Good, Anti-Evil, 20 Moves, -7 AC, 1 Hit, 1 Dam 
a glimmering colorful orb  45  ///  d ()  Realm Of The Endless  treasure  Invisible, Magic, NoDrop, NoRemove, 2 Dam, 25 HP, -5 Wis, -5 Int 
a frost elemental core  45  ///  d ()  The Telkec-tegaar  treasure  RotDeath, 2 Dam, 5 Str, 5 Int, 5 Mana 
a Telkec-tegaar corundum ring  45  ///  d ()  The Telkec-tegaar  treasure  RotDeath, -2 AC, 2 Dam, 5 HP 
a tentacle of a squid  47  ///  d ()  Volcano Island  treasure  Bless, NoLocate, MeltDrop, 2 Dam, 2 Hit, 20 HP, 10 Mana 
a silver whistle  48  ///  d ()  Silversand Garrison  treasure  Anti-Good, Anti-Neutral, 1 Dam 
the octopus eye  51  ///  d ()  Tirixin Belian  treasure  4 Int, 20 Mana, 1 Dam, 1 Hit 
the Orb of Thalos  51  ///  d ()  Desert of Kabir Abyad  treasure  Magic, NoDrop, NoRemove, RotDeath, NoLocate, 3 Dam, -4 AC, -4 Str 
a holy symbol of Kadiya  29  ///  d ()  DSL  wand  Magic, NoDrop, RotDeath, 3 Dam, 25 Mana, -2 Saves 
a small hatchet  3  ///  2d2 (3)  Kingdom of Aghar  weapon axe 1 Dam, 1 Hit 
a sturdy metal training axe  7  ///  2d4 (5)  Thaxanos  weapon axe 1 Dam 
a steel axe  9  ///  5d1 (5)  Thaxanos Upper Mines  weapon axe Magic, 1 Hit, 1 Dam 
a small axe  10  ///  2d4 (5)  Hall of the Thane  weapon axe 1 Dam 
a war axe  12  ///  3d3 (6)  Moria  weapon axe Magic, 1 Dam 
a flint axe  12  ///  4d2 (6)  The Stony Barrens  weapon axe -1 Hit, 1 Dam 
Wailing Doom  14  ///  4d3 (8)  Taverns  weapon axe Magic, -4 Dex, 1 Dam 
a guard's axe  16  ///  2d7 (8)  Thaxanos  weapon axe Two-Handed, 1 Dam, 1 Hit 
a keepers axe  16  ///  4d2 (6)  Thaxanos  weapon axe 1 Hit, 1 Dam 
a dwarven axe  17  ///  2d6 (7)  Haon Daran  weapon axe 2 Dam 
a stone battle axe  18  ///  2d7 (8)  Underdark Caverns  weapon axe Anti-Good, Two-Handed, -2 Hit, 2 Dam 
a battle axe  20  ///  2d6 (7)  Hall of the Thane  weapon axe 1 Dam 
a sharp stone axe  20  ///  5d2 (7.5)  Pyramid  weapon axe Magic, 2 Dam, 1 Hit 
an old axe  25  ///  2d7 (8)  Koskun Keep  weapon axe Vampiric, 2 Hit, 2 Dam 
Elfslayer  30  ///  4d5 (12)  Hall of the Thane  weapon axe Sharp, 1 Dam 
mahn-Tor's Great Axe  31  ///  4d5 (12)  Mahn-Tor  weapon axe Magic, 2 Dam, 2 Hit 
an axe of the northern winds  33  ///  5d4 (12.5)  Arena of the Bull Dancers  weapon axe -4 Dex, -2 Dam, 1 Hit 
a long-bearded axe  40  ///  4d7 (16)  Dead Man's Cove  weapon axe Vorpal, 4 Str, -1 Dam 
a cleaver  45  ///  6d5 (18)  Haven  weapon axe 2 Dam, 2 Hit, 20 HP 
a cleaver  45  ///  6d5 (18)  Hell  weapon axe 2 Hit, 3 Dam 
an elaborate axe  45  ///  13d2 (19.5)  Hell  weapon axe -20 Mana, 4 Hit, 2 Dam 
a monstrously large axe  48  ///  10d3 (20)  Realm Of The Endless  weapon axe Two-Handed, Stun, -4 Hit, 2 Dam 
a massive steel axe  50  ///  9d3 (18)  Haven  weapon axe NoLocate, Stun, 1 Hit, 1 Dam 
ancient axe of Raije  50  ///  9d3 (18)  Volcano Island  weapon axe Bless, Flaming, 3 Dam, 1 Hit 
Iceforge  50  ///  6d5 (18)  Ice Goblins  weapon axe Frost, 3 Hit, 3 Dam 
DRAGONFANG  51  ///  8d5 (24)  Forbidden Forest  weapon axe NoLocate, Frost, 4 Dam, 4 Hit 
Stoneshatter  51  ///  8d5 (24)  Bounty Point Items  weapon axe RotDeath, NoLocate, Shocking, 3 Dam, 20 Mana, 20 HP, 5 Hit 
a green crystal dagger  0  ///  1d10 (5.5)  Mystic Crystal Fields  weapon dagger Magic, 1 Dam 
a sai blade  5  ///  2d4 (5)  Shokono  weapon dagger 1 Dam 
a jagged knife  5  ///  2d4 (5)  Dojia  weapon dagger Magic, 1 Dam 
a sharp scalpel  5  ///  2d4 (5)  Verminasia  weapon dagger 1 Dam 
a silver dagger  6  ///  2d3 (4)  Graveyard  weapon dagger 1 Dam 
a silvery knife  6  ///  2d4 (5)  Astral Plane  weapon dagger 1 Hit, 1 Dam 
a watchman's dagger  6  ///  2d4 (5)  Haon Daran  weapon dagger 1 Hit, 1 Dam 
a meat cleaver  8  ///  5d1 (5)  New Ofcol  weapon dagger 1 Dam 
a thieves dirk  8  ///  2d4 (5)  Moria  weapon dagger Magic, 1 Dam, 1 Hit 
a slim tanto  8  ///  2d4 (5)  Dojia  weapon dagger 1 Dam, 1 Hit 
a standard issue dagger  8  ///  2d4 (5)  Althainia  weapon dagger Magic, 1 Hit, 1 Dam 
a long slim dagger  8  ///  2d4 (5)  Thalos  weapon dagger Magic, 1 Dam, 1 Hit 
a silver dagger  10  ///  2d4 (5)  High Tower  weapon dagger 2 Dam, 2 Hit 
a thin knife  12  ///  3d3 (6)  The Sub-Issue Gladiator Arena  weapon dagger 1 Dam 
a silvery dagger  13  ///  3d3 (6)  Astral Plane  weapon dagger 2 Hit, 1 Dam 
a short sai blade  15  ///  2d5 (6)  Dojia  weapon dagger 1 Dam, 1 Hit 
a short dagger  15  ///  2d5 (6)  Shalonesti Forest  weapon dagger 1 Hit, 1 Dam 
a short dagger  15  ///  2d5 (6)  Haven  weapon dagger 1 Dam, 1 Hit 
a short dagger  15  ///  2d5 (6)  Thief's Stronghold  weapon dagger Magic, 1 Hit, 1 Dam 
a narrow dagger  16  ///  3d4 (7.5)  Haven  weapon dagger 1 Dam, 2 Hit 
the vibroblade  18  ///  2d6 (7)  The Sand City of Bak'he  weapon dagger Invisible, 4 Dex, 4 Con, 2 Dam, 2 Hit 
a runed chisel  20  ///  2d6 (7)  High Tower  weapon dagger Magic, 2 Dam, 4 Dex 
a rust covered knife  21  ///  2d8 (9)  Baaren Gaer  weapon dagger 1 Hit, 1 Dam 
an assassin's dirk  22  ///  3d5 (9)  Thief's Stronghold  weapon dagger Invisible, 2 Dam 
a jagged obsidian knife  23  ///  3d4 (7.5)  Trative Mountains  weapon dagger Anti-Good, Anti-Neutral, 2 Dam, 2 Hit 
a long iron dagger  25  ///  2d8 (9)  Odurutt Iulzus uh Loltuaull  weapon dagger 1 Dam 
an ivory hilted dagger  27  ///  3d6 (10.5)  High Tower  weapon dagger Magic, Bless, Anti-Evil, 2 Dam, 1 Hit 
an icicle  28  ///  4d4 (10)  Elemental Canyon  weapon dagger Frost, 2 Dam, -4 Str 
a walrus tusk  28  ///  6d2 (9)  The Blood Sea  weapon dagger 5 Str, 2 Dam, 3 Con 
a fiery dagger  29  ///  2d7 (8)  Elemental Canyon  weapon dagger Flaming, 4 Dam 
a sharp shard of obsidian  29  ///  2d10 (11)  High Tower  weapon dagger Anti-Good, 3 Dam 
a stinging dirk  29  ///  4d3 (8)  Shalonesti  weapon dagger NoLocate, Poison, 1 Dam 
a dragon's tooth knife  30  ///  4d5 (12)  Dragon Tower  weapon dagger 2 Dam, 4 Dex 
a sacrificial dagger  30  ///  2d10 (11)  Lokhaer City  weapon dagger Magic, Anti-Good, Frost, 3 Hit, 3 Dam 
a manes' claws  32  ///  1d24 (12.5)  Hell  weapon dagger 3 Dam 
a curved black dagger  35  ///  3d8 (13.5)  Arkane  weapon dagger Magic, 3 Dam 
a rusty scalpel  38  ///  3d8 (13.5)  A Death Garden  weapon dagger 1 Hit, -1 Dam 
a sharp piece of bone  41  ///  4d7 (16)  Forgotten Village  weapon dagger Anti-Good, 1 Hit, 1 Dam 
a butcher's knife  42  ///  5d5 (15)  Ice Goblins  weapon dagger Sharp, 2 Hit, 2 Dam, -10 Con 
a bone dagger  42  ///  4d6 (14)  Lost Lands of Kazaxda  weapon dagger Sharp, 1 Hit, 2 Dam 
a glowing, enchanted dagger  46  ///  6d5 (18)  Enchantress Tower  weapon dagger 9 Int, 1 Hit, 1 Dam 
a faerie dagger  46  ///  4d8 (18)  Druid Stones and Faerie Rings  weapon dagger 1 Hit, 2 Dam 
the ebony kris  46  ///  6d5 (18)  High Tower  weapon dagger Magic, 5 Dam, 8 Dex 
a mystic dagger  47  ///  7d4 (17.5)  Enchanted Forest  weapon dagger Invisible, Magic, Bless, Flaming, 2 Hit, 2 Dam 
a crystal dagger  48  ///  8d3 (16)  Crystal Monastery  weapon dagger Frost, -3 Dam, -6 Str 
an eel tooth  50  ///  8d4 (20)  Glonnoil Fjord  weapon dagger Invisible, Shocking, 3 Dam, 2 Hit 
a spirit dagger  50  ///  8d4 (20)  The Spirit World  weapon dagger Invisible, Magic, Anti-Good, Anti-Neutral, Vampiric, 3 Dam, 2 Hit 
a jewel-encrusted dagger  50  ///  4d8 (18)  The Stygian Sea  weapon dagger Poison, 5 Dam, 8 Str 
a twisted dagger  50  ///  4d8 (18)  Keep of the Avatar  weapon dagger Bless, NoLocate, Vorpal, 2 Hit, 10 Mana, -1 Dam 
a dagger of dark enchantment  51  ///  12d2 (18)  Enchantress Tower  weapon dagger Invisible, Magic, Anti-Good, Anti-Neutral, 5 Int, 3 Dam, 3 Hit 
Nightwhisp  51  ///  8d5 (24)  Bounty Point Items  weapon dagger RotDeath, NoLocate, Shocking, 3 Dam, 20 Mana, 20 HP, 5 Hit 
a broom  1  ///  2d3 (4)  New Ofcol  weapon exotic 3 Hit, -3 Dam 
a dart  10  ///  2d4 (5)  Verminasia  weapon exotic 4 Dex, 2 Dam 
the golden claw  21  ///  2d7 (8)  New Ofcol  weapon exotic Magic, Anti-Evil, 2 Dam 
a badger claw  23  ///  3d4 (7.5)  Enchanted Forest  weapon exotic 2 Hit, 2 Dam 
an ethereal blade  25  ///  4d4 (10)  Mahn-Tor  weapon exotic Anti-Good, 1 Dam, 1 Hit 
a lion's paw  26  ///  3d5 (9)  Pyramid  weapon exotic Magic, 2 Dam, 2 Hit, 4 Con 
a huge crossbow  27  ///  3d8 (13.5)  Mahn-Tor  weapon exotic Magic, Two-Handed, 1 Dam, 1 Hit 
a sharp scalpel  27  ///  2d7 (8)  Verminasia Palace  weapon exotic Magic, Vorpal, 3 Dam 
the golden claw  28  ///  3d6 (10.5)  New Ofcol  weapon exotic Magic, Anti-Evil, 3 Dam 
the rod of weaponry  28  ///  5d3 (10)  Mahn-Tor  weapon exotic Magic, Bless, 3 Dam, 3 Hit 
a spectral bolt  29  ///  2d10 (11)  Galaxy  weapon exotic Invisible, Magic, Bless, 2 Hit, 2 Dam 
a streak of fire  29  ///  4d3 (8)  Shalonesti  weapon exotic Invisible, NoLocate, Flaming, 1 Dam 
the lips of a vampiric bloodfish  30  ///  3d7 (12)  Sunken Junk  weapon exotic 1 Hit, 1 Dam 
a red dragon claw  31  ///  3d8 (13.5)  Sewers  weapon exotic Magic, 5 Dam, 2 AC 
a bloody saw  33  ///  3d8 (13.5)  Mad Scientist Lab  weapon exotic Sharp, 1 Dam, -1 Hit, -2 Dex 
the sable longbow  35  ///  5d5 (15)  The Secret Valley  weapon exotic Anti-Good, Anti-Neutral, Two-Handed, 2 Dam 
a spiked glove  35  ///  7d3 (14)  Baaren Gaer  weapon exotic 1 Hit, 1 Dam 
the Golden Claw  39  ///  6d4 (15)  New Ofcol  weapon exotic Magic, Anti-Evil, 4 Dam 
a white tiger claw  40  ///  2d14 (15)  Enchanted Forest  weapon exotic Magic, Bless, Anti-Evil, Sharp, 2 Dam, 2 Hit, 4 Dex 
the fang of the Leviathan  44  ///  4d7 (16)  Baaren Gaer  weapon exotic MeltDrop, Sharp, Two-Handed, 35 Moves, -2 Dam, -2 Hit 
a quill  44  ///  3d12 (19.5)  Hell  weapon exotic -4 Int, 2 Dam 
a Telkec-tegaar meat claw  45  ///  5d6 (17.5)  The Telkec-tegaar  weapon exotic 2 Dex, 1 Dam 
a pancake flipper  45  ///  5d6 (17.5)  Gahboom Hill  weapon exotic -1 Hit, -3 Dam 
an opalescent rod  46  ///  4d8 (18)  The Verdant Wood  weapon exotic Magic, Bless, Anti-Evil, -1 Dam, -1 Hit, 35 Mana 
a flaming claw  46  ///  7d4 (17.5)  Hell  weapon exotic Flaming, 4 Str, 3 Dam 
a silver bow  47  ///  5d8 (22.5)  Jovar  weapon exotic Invisible, Magic, Anti-Evil, Two-Handed, 1 Dam, 1 Hit 
hammer of justice  50  ///  3d11 (18)  The Siege  weapon exotic Anti-Evil, Stun, 2 Hit, 2 Dam, -8 Str 
a large iron wrench  50  ///  10d3 (20)  Gahboom Hill  weapon exotic Stun, 1 Hit, 1 Dam 
a sub issue flail  1  ///  1d5 (3)  The Academy  weapon flail MeltDrop, 1 Dam 
an ornate silver flail  1  ///  1d5 (3)  New Mudschool  weapon flail MeltDrop, 1 Dam 
a two-headed flail  3  ///  1d7 (4)  Moria  weapon flail 1 AC, 2 Dam 
some iron nunchaku  9  ///  2d4 (5)  Shokono  weapon flail 1 Dam, 1 Hit 
a Dojia Imperial Guard nunchaku  20  ///  3d4 (7.5)  Dojia  weapon flail 1 Dam, -1 Hit 
a two-headed flail  27  ///  2d8 (9)  Koskun Keep  weapon flail 2 Hit, 4 Dam 
a simple flail  43  ///  4d8 (18)  Arkane  weapon flail Magic, 4 Dam 
the Flail of Skulls  45  ///  13d2 (19.5)  Ivory Waste  weapon flail Anti-Good, 4 Dam 
Evenstar  51  ///  8d5 (24)  Bounty Point Items  weapon flail RotDeath, NoLocate, Shocking, 5 Hit, 20 HP, 20 Mana, 3 Dam 
a simple bronze mace  3  ///  1d6 (3.5)  Ganth  weapon mace 1 Dam, 1 Hit 
a silver hammer  6  ///  2d4 (5)  Gathna  weapon mace Anti-Evil, 1 Dam 
a mace  6  ///  2d4 (5)  Fort Ironclad  weapon mace 1 Dam 
a heavy iron mace  6  ///  2d4 (5)  Moria  weapon mace 1 Dam 
a blacksmith's hammer  6  ///  2d4 (5)  Verminasia  weapon mace 1 Dam 
a spiked tonfa  6  ///  2d4 (5)  Shokono  weapon mace 1 Dam 
an ornate holy sprinkler  6  ///  2d4 (5)  Abaddon  weapon mace 1 Dam 
a mace  6  ///  2d4 (5)  Althainia  weapon mace 1 Dam 
a cracked bone  6  ///  2d4 (5)  Troll Den  weapon mace -1 Dam, -1 Hit 
a standard issue mace  7  ///  2d4 (5)  Althainia  weapon mace Magic, 1 Hit, 2 Dam 
the large mace  8  ///  1d10 (5.5)  Sewers  weapon mace Magic, 2 Dam 
the small mace  8  ///  2d4 (5)  Sewers  weapon mace Magic, 1 Dam 
a morning star  9  ///  2d5 (6)  Moria  weapon mace -4 Dex, 1 Dam 
a blue crystal mace  10  ///  1d10 (5.5)  Mystic Crystal Fields  weapon mace Magic, 1 Dam 
a rolling pin  10  ///  1d9 (5)  Verminasia Palace  weapon mace Magic, 1 Dam 
a lead pipe  11  ///  3d3 (6)  The Sub-Issue Gladiator Arena  weapon mace 1 Dam, -1 Hit 
a headknocker  12  ///  2d7 (8)  Verminasia  weapon mace Two-Handed, 2 Dam 
a stone club  13  ///  4d3 (8)  Elemental Canyon  weapon mace Two-Handed, -2 Hit, 1 Dam 
a belaying pin  14  ///  2d6 (7)  Haven  weapon mace Two-Handed, 1 Dam, 1 Hit 
the Bak'he Club  14  ///  3d4 (7.5)  The Sand City of Bak'he  weapon mace 2 Dam 
an imperial mace  15  ///  3d3 (6)  Old Thalos  weapon mace Magic, 2 Hit, 2 Dam 
a bone mace  15  ///  3d6 (10.5)  Valley of Bones  weapon mace Magic, 1 Dam 
a bloody bone club  15  ///  3d4 (7.5)  Gruntz  weapon mace 4 Str, 2 Dam, -3 Hit 
an iron tonfa  15  ///  2d5 (6)  Dojia  weapon mace 2 Dam 
a Shokono Imperial issue tonfa  18  ///  5d2 (7.5)  Shokono  weapon mace 1 Dam, -1 Hit 
a broken stalactite  20  ///  2d8 (9)  Enchantress Tower  weapon mace Two-Handed, 2 Dam 
the hammer of Cliath  20  ///  2d6 (7)  Galaxy  weapon mace Magic, 1 Hit, 3 Dam 
a marble rolling pin  20  ///  3d4 (7.5)  The Enchanted Bakery  weapon mace -1 Hit, 1 Dam 
a stone morning star  20  ///  2d8 (9)  Underdark Caverns  weapon mace Anti-Good, Two-Handed, -1 Hit, 1 Dam 
a blackend bone club  23  ///  4d3 (8)  Trative Mountains  weapon mace Anti-Good, Anti-Neutral, 2 Hit, 2 Dam 
a lightning mace  25  ///  2d6 (7)  The Sand City of Bak'he  weapon mace Shocking, Stun, 2 Dam, 1 Hit 
a wooden club  25  ///  6d2 (9)  Highland Moors  weapon mace Stun, 1 Hit, 1 Dam 
a huge mithril mace  26  ///  3d5 (9)  Mahn-Tor  weapon mace Magic, 2 Dam, 2 Hit 
a sandlord club  26  ///  2d10 (11)  The Sand City of Bak'he  weapon mace Two-Handed, 1 Dam 
a Bak'he club  26  ///  2d9 (10)  The Sand City of Bak'he  weapon mace 2 Dam 
a precious mace  26  ///  3d5 (9)  Thief's Stronghold  weapon mace 2 Hit, 2 Dam 
a rusty miner's pick  27  ///  2d8 (9)  The Kurotaka Mountain Range  weapon mace Poison, 1 Dam, -1 Hit, -4 Dex 
a huge mace named "Dawnbringer"  28  ///  4d5 (12)  Mahn-Tor  weapon mace Magic, Anti-Evil, Anti-Neutral, Two-Handed, 3 Dam, 3 Hit 
a huge morningstar  29  ///  2d10 (11)  Mahn-Tor  weapon mace Magic, 2 Dam, 2 Hit 
a ceremonial mace  30  ///  2d10 (11)  Church of Stars  weapon mace Bless, Anti-Neutral, Flaming, 2 Hit, -1 Dam 
a clipboard  33  ///  9d2 (13.5)  Baaren Gaer  weapon mace Two-Handed, 2 Hit, 2 Dam 
a white warhammer  35  ///  2d10 (11)  Church of Stars  weapon mace Magic, Bless, Shocking, 3 Dam, 1 Hit 
a xylophone mallet  35  ///  5d3 (10)  Keep of the Avatar  weapon mace -4 Dam 
a massive slate-grey sledgehammer  38  ///  3d9 (15)  Astral Plane  weapon mace Anti-Good, Anti-Evil, -4 Dex, -2 Hit, 6 Dam 
a long studded club  39  ///  5d5 (15)  Arkane  weapon mace Magic, 2 Dam 
a blackened club  40  ///  4d7 (16)  The Great Forest  weapon mace Anti-Good, Flaming, 3 Dam, 2 Hit 
a blue croquet mallet  40  ///  6d5 (18)  Enchantress Tower  weapon mace Two-Handed, 20 Mana, 3 Hit, 1 Dam 
a green croquet mallet  40  ///  6d5 (18)  Enchantress Tower  weapon mace Two-Handed, 3 Hit, 1 Dam, 20 HP 
a studded mace  44  ///  3d12 (19.5)  The Keep of the Knighthood  weapon mace -3 Dex, 5 Str, 2 Hit, 1 Dam 
a bone mace  45  ///  5d6 (17.5)  Temple of the Undead  weapon mace Stun, 2 Hit, 2 Dam 
an iron mace  45  ///  5d6 (17.5)  Haven  weapon mace Stun, 2 Dam, 2 Hit 
a Telkec-tegaar fire mace  45  ///  3d9 (15)  The Telkec-tegaar  weapon mace Magic, Bless, Flaming, -1 Hit, 2 Dam, -2 Wis 
a heated grozing-iron  47  ///  3d12 (19.5)  Hell  weapon mace -5 AC, 2 Dam 
a crystal mace  48  ///  8d3 (16)  Crystal Monastery  weapon mace Frost, -3 Dam, -6 Str 
the Balor's Maul  49  ///  4d8 (18)  Hell  weapon mace Stun, 20 HP, 4 Dam 
Truestrike  51  ///  8d5 (24)  Bounty Point Items  weapon mace RotDeath, NoLocate, Shocking, 5 Hit, 20 HP, 20 Mana, 3 Dam 
a gleaming polearm  1  ///  1d9 (5)  New Mudschool  weapon polearm MeltDrop, 1 Dam 
a sub issue glaive  1  ///  1d9 (5)  The Academy  weapon polearm MeltDrop, Two-Handed, 1 Dam 
a pudao  5  ///  2d5 (6)  Shokono  weapon polearm Two-Handed, 1 Dam 
a rusted lance  15  ///  2d7 (8)  Marsh  weapon polearm Magic, Two-Handed, 1 Dam, -1 Hit 
a huge halberd  18  ///  3d5 (9)  Mahn-Tor  weapon polearm Magic, Two-Handed, 1 Dam, 1 Hit 
a huge, wicked-looking scythe  19  ///  4d3 (8)  Marsh  weapon polearm Anti-Good, Two-Handed, 3 Dam, 3 Hit 
a knight's lance  19  ///  3d4 (7.5)  Verminasia  weapon polearm Magic, 1 Dam 
a knight's lance  20  ///  3d4 (7.5)  The Keep of the Knighthood  weapon polearm Magic, 1 Dam, 1 Hit 
a Dojia Imperial Guard pudao  20  ///  2d9 (10)  Dojia  weapon polearm Two-Handed, 1 Dam, -1 Hit 
the halberd  22  ///  3d6 (10.5)  New Thalos  weapon polearm Magic, Bless, Two-Handed, 2 Dam, 2 Hit 
a minotaur glaive  22  ///  4d4 (10)  Mahn-Tor  weapon polearm Magic, Two-Handed, 1 Dam, 1 Hit 
a jousting lance  22  ///  3d4 (7.5)  Verminasia Palace  weapon polearm Magic, 1 Dam, 2 Hit 
a ranseur  24  ///  4d5 (12)  New Ofcol  weapon polearm Magic, Anti-Evil, Two-Handed, 3 Hit, -1 Dam 
the halberd  29  ///  2d12 (13)  Sands of Sorrow  weapon polearm Magic, Bless, Two-Handed, 2 Hit, 2 Dam 
a gigantic tree-limb  30  ///  8d2 (12)  New Thalos  weapon polearm -3 Hit, 3 Dam 
a long iron rod  35  ///  2d10 (11)  Ivory Waste  weapon polearm Flaming, 1 Hit, 1 Dam 
a blue barbed lance  40  ///  5d6 (17.5)  The Keep of the Knighthood  weapon polearm Bless, 10 HP, 8 Str, 2 Dam 
a mighty polearm  40  ///  5d7 (20)  The Siege  weapon polearm Bless, Two-Handed, 2 Hit, 2 Dam 
a dark naginata  42  ///  4d8 (18)  The Secret Valley  weapon polearm Anti-Good, Anti-Neutral, 2 Hit, -1 Dam 
an obsidian lance  45  ///  4d8 (18)  Cursed Caverns  weapon polearm Two-Handed, 2 Dam 
guisarme  45  ///  3d12 (19.5)  Arkane  weapon polearm Magic, Two-Handed, 3 Dam 
a large meat hook  47  ///  13d2 (19.5)  Hell  weapon polearm Frost, Two-Handed, 2 Dam 
a dragonlance  50  ///  4d8 (18)  Greystoke Manor  weapon polearm RotDeath, Vampiric, 2 Dam 
a pitch quartz polearm  50  ///  10d3 (20)  Gahboom Hill  weapon polearm NoLocate, Flaming, -16 Str, -16 Dex, -16 Con, -1 Dam, -1 Hit 
a lance of the hemskoen  51  ///  14d2 (21)  The Village of Gaarenborg  weapon polearm RotDeath, Frost, Vampiric, 1 Hit, 2 Dam, 10 HP, 10 Mana, -8 Dex 
Revelation  51  ///  8d5 (24)  Bounty Point Items  weapon polearm RotDeath, NoLocate, Shocking, 5 Hit, 20 HP, 20 Mana, 3 Dam 
a sharp bone spear  15  ///  3d6 (10.5)  Valley of Bones  weapon spear Magic, 1 Dam 
an obsidian tipped spear  23  ///  2d7 (8)  Trative Mountains  weapon spear Anti-Good, Anti-Neutral, Two-Handed, 1 Dam 
an obsidian spear  26  ///  4d4 (10)  Verminasia Palace  weapon spear Anti-Good, Two-Handed, 2 Dam, 1 Hit 
a dirty spear  27  ///  2d10 (11)  Hunting the Sand Wyrm  weapon spear 10 HP, 2 Dam 
a sharp pointed spear  35  ///  2d10 (11)  The Siege  weapon spear Sharp, 1 Dam, -4 Dex, 2 Hit 
a hunter's spear  35  ///  9d2 (13.5)  The Blackwood Forest  weapon spear Two-Handed, 2 Hit, 2 Dam 
a notched spear  36  ///  7d3 (14)  Volcano Island  weapon spear NoLocate, Sharp, -50 Mana, -12 Dex, -10 HP, -20 Moves, 5 Dam 
a spear decorated with enchanted rubies  45  ///  7d4 (17.5)  Gahboom Hill  weapon spear Vampiric, 1 Hit, 1 Dam 
a wicked-looking trident  45  ///  4d9 (20)  Hell  weapon spear Magic, Anti-Good, Two-Handed, 4 Dex, 2 Hit, 2 Dam 
a glowing, enchanted spear  46  ///  6d5 (18)  Enchantress Tower  weapon spear 9 Int, 1 Dam, 1 Hit 
the Trident of the Blood Sea  50  ///  5d7 (20)  The Blood Sea  weapon spear Magic, Bless, Two-Handed, -1 Saves, 1 Dam, 2 Hit, 5 Wis, 15 Str 
a huge spear  50  ///  4d7 (16)  Jovar  weapon spear Invisible, Magic, Sharp, 2 Hit, 2 Dam 
an iced crystalline spear  50  ///  5d7 (20)  The Venerable Forest  weapon spear Frost, Two-Handed, 15 HP, 2 Dam, 1 Hit 
Skyrender  51  ///  8d5 (24)  Bounty Point Items  weapon spear RotDeath, NoLocate, Shocking, 3 Dam, 20 Mana, 20 HP, 5 Hit 
a sub issue staff  1  ///  1d7 (4)  The Academy  weapon staff MeltDrop, Two-Handed, 1 Dam, 2 Hit 
a long spear  11  ///  1d12 (6.5)  Marsh  weapon staff Anti-Good, Two-Handed, 4 Dex, 3 Dam 
a quarterstaff  14  ///  2d7 (8)  Valley of the Elves  weapon staff Magic, Two-Handed, 1 Dam 
a slender staff made of bone  15  ///  3d6 (10.5)  Valley of Bones  weapon staff Magic, 1 Dam 
a Shokono Imperial issue bo staff  18  ///  4d3 (8)  Shokono  weapon staff Two-Handed, 1 Hit, -1 Dam 
a wooden training staff  20  ///  2d7 (8)  Tower of the Four Winds  weapon staff 1 Hit, -2 Dam 
a quarterstaff  21  ///  4d4 (10)  Valley of the Elves  weapon staff Magic, Two-Handed, 2 Dam 
a gnarled magius staff  27  ///  3d6 (10.5)  Mahn-Tor  weapon staff Magic, Two-Handed, 3 Dam, 3 Hit, -1 Saves 
a staff of striking  30  ///  5d4 (12.5)  Church of Stars  weapon staff Bless, Anti-Neutral, Two-Handed, Shocking, -1 Dam 
the Rod of Discipline  30  ///  2d10 (11)  The Crystal Spire  weapon staff Anti-Good, 1 Dam 
a staff of red oak  35  ///  5d5 (15)  Enchantress Tower  weapon staff Magic, Anti-Good, Anti-Evil, Two-Handed, -2 Dam, 10 Mana 
a staff of black oak  35  ///  5d5 (15)  Enchantress Tower  weapon staff Magic, Anti-Good, Anti-Neutral, Two-Handed, -2 Dam, 10 Mana 
a gemstone staff  45  ///  6d5 (18)  Gahboom Hill  weapon staff Anti-Evil, 1 Dam, 30 Mana 
a Telkec-tegaar magi staff  45  ///  2d14 (15)  The Telkec-tegaar  weapon staff Magic, Vampiric, -2 Str, 1 Dam, -5 Mana 
a hardwood staff  46  ///  4d8 (18)  The Coven  weapon staff 1 Hit, 1 Dam 
a staff of darkness  46  ///  3d11 (18)  Druid Stones and Faerie Rings  weapon staff Anti-Good, 1 Dam, 1 Hit 
a staff of light  46  ///  3d11 (18)  Druid Stones and Faerie Rings  weapon staff Bless, Anti-Evil, 1 Hit, 1 Dam 
an emerald staff  46  ///  3d12 (19.5)  Haven  weapon staff MeltDrop, Two-Handed, -8 Str, 1 Dam, 1 Hit 
the spear of Ares  48  ///  3d12 (19.5)  Jovar  weapon staff Invisible, Magic, Anti-Good, 2 Dam, 2 Hit 
a crystal staff  48  ///  8d3 (16)  Crystal Monastery  weapon staff Frost, -3 Dam, -6 Str 
a staff of the paradox  50  ///  4d8 (18)  The Coven  weapon staff RotDeath, Frost, Two-Handed, -2 Dam 
the icy staff of the Seven Seas  50  ///  12d2 (18)  Crimson Defiant  weapon staff Bless, RotDeath, Frost, -4 Str, -2 Dam, -1 Hit 
a diamond staff  50  ///  9d3 (18)  Volcano Island  weapon staff Invisible, Bless, Stun, 3 Dam, 1 Hit, -16 Wis 
the Staff of the Adept  50  ///  5d6 (17.5)  Ivory Waste  weapon staff Anti-Good, Stun, 2 Dam 
Moondancer  51  ///  8d5 (24)  Bounty Point Items  weapon staff RotDeath, NoLocate, Shocking, 3 Dam, 20 Mana, 20 HP, 5 Hit 
a rusty sword  1  ///  3d2 (4.5)  Verminasia  weapon sword Magic, RotDeath, MeltDrop, Two-Handed, 1 Dam, 2 Hit 
a wakizashi  6  ///  2d4 (5)  Tokaido  weapon sword 1 Dam 
a long sword  6  ///  1d8 (4.5)  High Tower  weapon sword 2 Dam, 1 Hit 
a well-crafted training sword  7  ///  2d4 (5)  Thaxanos  weapon sword 1 Dam 
a red cystalline sword  10  ///  1d10 (5.5)  Mystic Crystal Fields  weapon sword Magic, 1 Dam 
a steel broad sword  11  ///  2d5 (6)  Wyvern's Tower  weapon sword Magic, 1 Dam, 1 Hit 
a simple steel katana  11  ///  2d5 (6)  Dojia  weapon sword 1 Dam, 1 Hit 
a rusted cutlass  12  ///  2d5 (6)  Haven  weapon sword 1 Dam 
an imperial sword  14  ///  3d3 (6)  Old Thalos  weapon sword Magic, 2 Hit, 2 Dam 
a steel broad sword  15  ///  2d5 (6)  Wyvern's Tower  weapon sword Magic, 2 Dam, 2 Hit 
a huge sword  15  ///  3d4 (7.5)  Gruntz  weapon sword Two-Handed, 1 Dam 
a huge sword  15  ///  3d4 (7.5)  Darkonin  weapon sword Two-Handed, 1 Dam 
the neutralizer  16  ///  3d4 (7.5)  Catacombs  weapon sword Anti-Good, Anti-Evil, 1 Hit, 1 Dam 
a crystal longsword  16  ///  3d4 (7.5)  Centaur Village  weapon sword 1 Dam 
an extremely sharp and thin sword  16  ///  3d3 (6)  Astral Plane  weapon sword 4 Dex, 1 Hit, 3 Dam 
an obsidian sword  16  ///  3d4 (7.5)  A Nomad Village  weapon sword Magic, 1 Dam, 1 Hit 
a king's issue sword  16  ///  3d4 (7.5)  Verminasia  weapon sword Magic, 1 Dam, 1 Hit 
a standard issue sword  16  ///  3d4 (7.5)  Althainia  weapon sword Magic, 1 Hit, 1 Dam 
a steel sword  17  ///  3d4 (7.5)  A Nomad Village  weapon sword 2 Dam, 1 Hit 
a two-handed sword  17  ///  4d3 (8)  Darkonin  weapon sword Two-Handed, 1 Dam, 1 Hit 
a blade of the Kyorl  18  ///  1d14 (7.5)  Dead Man's Cove  weapon sword 1 Dam 
a silvery sword  19  ///  4d3 (8)  Astral Plane  weapon sword Two-Handed, 8 Dex, 2 Dam 
a claymore  19  ///  4d3 (8)  New Ofcol  weapon sword Magic, Two-Handed, -2 Hit, 5 Dam 
an ancient long sword  19  ///  2d6 (7)  Wyvern's Tower  weapon sword Magic, 3 Dam, 3 Hit 
a tau-kien  19  ///  3d5 (9)  Oriental Village  weapon sword Magic, 2 Dam, 1 Hit 
a gleaming cutlass  20  ///  3d4 (7.5)  Haven  weapon sword 1 Hit, 1 Dam, 10 HP 
a bastard sword  20  ///  2d7 (8)  Thief's Stronghold  weapon sword Magic, Two-Handed, 2 Dam, 2 Hit 
a Bloodshackle greatsword  20  ///  3d5 (9)  Bloodshackle Fortress  weapon sword Two-Handed, 1 Dam 
a black longsword  21  ///  3d4 (7.5)  Dividing Tunnels  weapon sword Magic, 2 Hit, 2 Dam 
a Protection Sword  21  ///  3d4 (7.5)  Lador's Castle  weapon sword 1 Hit, 1 Dam 
a two-handed sword  22  ///  4d4 (10)  Mahn-Tor  weapon sword Magic, Two-Handed, 2 Dam, 2 Hit 
a knight's sword  22  ///  3d4 (7.5)  Verminasia Palace  weapon sword Magic, 2 Dam, 2 Hit 
a thin two-handed sword  24  ///  2d10 (11)  Astral Plane  weapon sword Two-Handed, 1 Hit, 2 Dam 
a sparking lightning sword  25  ///  4d3 (8)  Elemental Canyon  weapon sword Shocking, -1 Hit, 2 Dam 
a large, rusty sword  26  ///  3d6 (10.5)  Yaenni Refuge  weapon sword 1 Hit, 1 Dam 
a wicked shortsword  26  ///  4d4 (10)  Mahn-Tor  weapon sword Magic, 1 Dam, 1 Hit 
a two-handed sword  26  ///  2d10 (11)  Thalos  weapon sword Magic, Anti-Evil, Two-Handed, 3 Dam, 2 Hit 
a golden sword  27  ///  2d7 (8)  Verminasia Palace  weapon sword Magic, Shocking, 3 Dam, 3 Hit 
a shortsword named "Nightbringer"  27  ///  3d5 (9)  Mahn-Tor  weapon sword Magic, Anti-Good, Anti-Neutral, 3 Dam, 3 Hit 
a massive jeweled, golden sword  29  ///  1d22 (11.5)  Haunted Tower  weapon sword 10 HP, 1 Dam 
a crystalline longsword  29  ///  4d4 (10)  Shalonesti  weapon sword NoLocate, Two-Handed, 1 Dam 
a glowing long sword  29  ///  2d10 (11)  Althainia  weapon sword 2 Hit, 2 Dam 
a Silver Sword  30  ///  4d4 (10)  Lador's Castle  weapon sword Frost, 2 Hit, 2 Dam 
holy Avenger  32  ///  2d10 (11)  New Ofcol  weapon sword Magic, Anti-Evil, 1 Hit, 6 Dam 
the black fog blade  33  ///  2d9 (10)  The Blood Sea  weapon sword Magic, Anti-Good, Anti-Neutral, MeltDrop, Vampiric, Two-Handed, -6 Str, 1 Dam 
the Vorpal Blade  33  ///  2d12 (13)  Hell  weapon sword Vorpal, Two-Handed, 4 Dam 
a two-handed sword  34  ///  3d8 (13.5)  Old Thalos  weapon sword Magic, Anti-Evil, Sharp, Two-Handed, 2 Hit, 3 Dam 
a wyrmsbane sword  35  ///  2d10 (11)  Church of Stars  weapon sword Magic, Bless, Sharp, 5 Hit, 3 Dam 
a steel claymore  35  ///  7d3 (14)  The Blackwood Forest  weapon sword Two-Handed, 1 Hit, 1 Dam 
the sword of Dnoutrar  36  ///  3d8 (13.5)  Hidden Temple of Evil  weapon sword Anti-Good, Sharp, 1 Dam, 1 Hit 
THE long sword  39  ///  4d6 (14)  Nirvana  weapon sword Magic, Anti-Good, Anti-Evil, Vorpal, Two-Handed, 5 Dam, 5 Hit 
a darkblade  40  ///  2d10 (11)  Ivory Waste  weapon sword Anti-Good, Anti-Neutral, RotDeath, MeltDrop, Frost, Vampiric, -3 Hit, -3 Dam 
a large claymore  40  ///  12d2 (18)  The Village of Gaarenborg  weapon sword Two-Handed, 2 Dam, 1 Hit 
the sword of a forgotten king  42  ///  3d12 (19.5)  Southlands of Arkania  weapon sword RotDeath, Frost, 2 Hit, -2 Dam 
a curved shamshir  42  ///  4d8 (18)  Desert Raiders  weapon sword 1 Hit, 3 Dam 
a moss-green sword  42  ///  6d5 (18)  The Stygian Sea  weapon sword Magic, 3 Dam, 2 Hit 
a sea sword  45  ///  5d6 (17.5)  Sea Castle  weapon sword Magic, Vampiric, 3 Dam, 2 Hit 
a bone sword  45  ///  6d5 (18)  Temple of the Undead  weapon sword 1 Hit, 3 Dam 
a whisper thin blade of satiny steel  45  ///  5d6 (17.5)  The Verdant Wood  weapon sword Vampiric, 2 Dam, 2 Hit 
a knight's long sword  46  ///  5d6 (17.5)  Greystoke Manor  weapon sword Bless, Sharp, 2 Dam 
a knight's long sword  46  ///  2d16 (17)  Gareth's Keep  weapon sword Bless, Sharp, 2 Dam 
a knight's long sword  46  ///  4d6 (14)  The Keep of the Knighthood  weapon sword Bless, Sharp, 2 Dam 
the Weeping Blade  50  ///  2d18 (19)  Ivory Waste  weapon sword Anti-Good, Anti-Neutral, Vampiric, Two-Handed, -3 Hit, -1 Saves, 2 Dam 
a captain's sabre  50  ///  8d4 (20)  The Stygian Sea  weapon sword Flaming, 3 Hit, 3 Dam 
a sword of clouds  50  ///  5d7 (20)  Jovar  weapon sword Invisible, Magic, Frost, 2 Dam 
the Sword of Jovir  50  ///  4d8 (18)  Jovar  weapon sword Invisible, Bless, Anti-Good, Flaming, Vampiric, Two-Handed, -16 Dex, 1 Dam 
the Sword of the Sun  50  ///  6d6 (21)  Jovar  weapon sword Invisible, Magic, Anti-Evil, 2 Dam 
the sword of the GODS  50  ///  8d5 (24)  DSL  weapon sword RotDeath, NoLocate, Shocking, 3 Dam, 20 Mana, 20 HP, 5 Hit 
the sword of the GODS  50  ///  8d5 (24)  DSL  weapon sword RotDeath, NoLocate, Shocking, 5 Hit, 20 HP, 20 Mana, 3 Dam 
the sword of the Gypsies  50  ///  5d8 (22.5)  Gypsy Camp  weapon sword RotDeath, NoLocate, Shocking, 3 Dam, 20 Mana, 20 HP, 5 Hit 
a black-hilted sword called "Farslayer"  50  ///  8d4 (20)  Hell  weapon sword Invisible, Magic, Two-Handed, 50 HP, 2 Hit, 5 Dam 
a dwarven training flexwhip  7  ///  2d4 (5)  Thaxanos  weapon whip 2 Dam, 1 Hit 
a nightgaunt's tickler  7  ///  2d4 (5)  Chapel  weapon whip 2 Dam, 1 Hit 
a snake headed whip  15  ///  3d3 (6)  Dividing Tunnels  weapon whip Magic, 2 Hit, 2 Dam 
a fishing rod  16  ///  3d4 (7.5)  Zaven Fishing Village  weapon whip Bless, 2 Hit, 2 Dam 
the Shock Whip  20  ///  6d2 (9)  Elemental Canyon  weapon whip 3 Dam, -8 Str 
a horse bridle  22  ///  1d15 (8)  Verminasia  weapon whip Magic, 1 Dam 
a dragon tailed whip  24  ///  3d5 (9)  Dragon Tower  weapon whip Anti-Good, 2 Dam, 2 Hit 
a bamboo cane  25  ///  3d5 (9)  Hidden Temple of Evil  weapon whip 3 Dam, 1 Hit 
a crystal chain  29  ///  4d3 (8)  Shalonesti  weapon whip NoLocate, Shocking, 1 Dam 
a meridian tentacle  31  ///  9d2 (13.5)  Baaren Gaer  weapon whip 2 Hit, 2 Dam, -4 Str 
a thin chain-whip  32  ///  2d10 (11)  Church of Stars  weapon whip Magic, Anti-Neutral, Frost, 1 Dam, 4 Hit 
a manteel tail  34  ///  2d10 (11)  Baaren Gaer  weapon whip Magic, Two-Handed, Shocking, 2 Hit, 1 Dam 
a metal whip  36  ///  5d5 (15)  Arkane  weapon whip Magic, 1 Hit, 2 Dam 
a Telkec-tegaar razor whip  40  ///  3d9 (15)  The Telkec-tegaar  weapon whip Sharp, -2 Int, 1 Hit, 2 Dam 
a black barbed whip  42  ///  6d5 (18)  Enchantress Tower  weapon whip Magic, Anti-Good, 2 Dam, 8 Dex 
a cat-o-nine tails  45  ///  6d5 (18)  Keep of the Avatars Dungeon  weapon whip Anti-Good, 1 Dam 
a flaming whip  50  ///  13d2 (19.5)  Ganth Training Grounds  weapon whip Bless, 2 Hit, 2 Dam 
a bullwhip  50  ///  4d9 (20)  Keep of the Avatars Dungeon  weapon whip 1 Hit, 2 Dam 
an electric eel tail  51  ///  2d10 (11)  Tirixin Belian  weapon whip Shocking, -25 HP, -4 Con, -1 Dam, -3 Hit 
Stormwhisper  51  ///  8d5 (24)  Bounty Point Items  weapon whip RotDeath, NoLocate, Shocking, 5 Hit, 20 HP, 20 Mana, 3 Dam 

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