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Dexterity Items

Name Level Armor
p/b/s/e
Avg Dam Area Found Item Type Extra Flags
a set of shackles  0  -10/-10/-10/-10  d ()  Darkonin  armor  Noremove, Burn_proof | -20 Dexterity, -20 Strength 
a rotten robe eaten by moths  1  5/5/5/0  d ()  Crimson Defiant  armor  -10 Intelligence, -10 Wisdom, -10 Dexterity, -10 Strength 
a pair of glasses  3  1/1/1/0  d ()  Lower Dwarven Kingdom  armor  Glow | 4 Wisdom, -4 Dexterity 
a snakeskin belt  6  2/2/2/2  d ()  Highland Trails  armor  Vis_death | 3 Dexterity 
a brown cloak  7  2/2/2/1  d ()  Valley of the Elves  armor  Magic | 4 Dexterity 
some smelly furs  8  4/4/4/2  d ()  Moria  armor  -4 Dexterity 
a bracer of the Woods' Wisdom  10  3/3/3/1  d ()  Woodland Village  armor  Hum, Magic, Bless, Rot_death, Nonmetal, Nolocate | 1 Dexterity, 6 Wisdom, 2 Intelligence, 4 Mana, -4 Strength 
a girdle of human power  12  4/4/4/2  d ()  Gruntz  armor  Magic, Noremove | 12 Dexterity, -12 Strength 
a crimson robe  20  6/6/6/3  d ()  Underdark Caverns  armor  Evil, Magic, Nonmetal | Anti-Good | 20 Mana, -8 Strength, -8 Dexterity 
a royal-issue belt  20  6/6/6/3  d ()  Verminasia Palace  armor  4 Dexterity 
a metal collar  20  5/5/5/2  d ()  Dead Man's Cove  armor  Magic | -2 Armor class, 2 Damroll, -2 Dexterity 
black silk pants  25  7/7/7/3  d ()  Shalonesti  armor  Burn_proof | 4 Dexterity, -4 Intelligence 
a shark tooth belt  25  6/6/6/3  d ()  The Stygian Sea  armor  2 Damroll, 4 Dexterity 
a pink, silk g-string  25  7/7/7/3  d ()  The Keep of the Knighthood  armor  Nonmetal | 4 Dexterity, -4 Intelligence 
a leather loin-cloth  28  6/6/6/3  d ()  Arena of the Bull Dancers  armor  2 Dexterity, 2 Hitroll 
a white lion's mane  29  7/7/7/3  d ()  The Kurotaka Mountain Range  armor  Nonmetal | -4 Dexterity, 4 Strength 
the pelt of a gray sloth  30  8/8/8/4  d ()  New Zyra  armor  -1 Dexterity, 1 Hitroll, 1 Damroll 
a long robe  30  7/7/7/3  d ()  Arena of the Bull Dancers  armor  2 Strength, 2 Dexterity, 1 Damroll, 1 Hitroll 
a spiked leather collar  30  7/7/7/3  d ()  The Hellmouth  armor  -4 Dexterity, 2 Strength, 1 Damroll 
a white lab coat  35  8/8/8/8  d ()  Mad Scientist Lab  armor  4 Intelligence, -2 Dexterity, 20 Hit points 
a suit of green and brown armor  40  9/9/9/4  d ()  Darkonin  armor  Dark, Evil | Anti-Good, Anti-Neutral | 4 Dexterity, 4 Strength 
the scintillating robes  40  9/9/9/4  d ()  Church of Stars  armor  Glow, Hum, Magic, Bless | Anti-Neutral | -4 Dexterity, 2 Hitroll, -3 Armor class, -1 Saves 
the Trueheart's Warding band  40  9/9/9/4  d ()  Church of Stars  armor  Glow, Burn_proof | Anti-Neutral | -4 Dexterity, 2 Damroll, -10 Hit points, -4 Intelligence, 2 Hitroll, -1 Saves 
an engraved onyx bracer  40  9/9/9/4  d ()  The Wayfarer's Inn  armor  Glow, Evil, Magic, Bless, Nonmetal, Burn_proof | Anti-Good, Anti-Neutral | -2 Dexterity, 2 Hitroll, 2 Damroll 
a suit of armor  40  10/10/10/5  d ()  Gruntz  armor  Evil | Anti-Good | 4 Strength, -4 Dexterity 
a suit of green and brown armor  40  9/9/9/4  d ()  Dolund'ir  armor  Dark, Evil | Anti-Good, Anti-Neutral | 4 Dexterity, 4 Strength 
a ravencrest shield  41  11/11/11/9  d ()  The Siege  armor  Anti-Evil | -5 Armor class, -4 Dexterity, 20 Hit points 
some shackles  43  11/11/11/5  d ()  The Ogre Magi  armor  Magic, Nodrop, Noremove, Nouncurse | -10 Strength, -10 Dexterity 
a brown robe  45  10/10/10/5  d ()  Crystal Monastery  armor  Magic | 20 Mana, 4 Wisdom, -8 Dexterity 
a pale green robe  45  10/10/10/5  d ()  Crystal Monastery  armor  Glow, Hum, Magic, Burn_proof | 2 Hitroll, 8 Dexterity, -30 Move 
an onyx belt  45  10/10/10/5  d ()  Enchantress Tower  armor  Hum, Dark, Evil, Magic, Nonmetal | 2 Wisdom, -5 Constitution, -2 Save vs spell, 3 Intelligence, 3 Dexterity 
a blackened steel shield  46  11/11/11/5  d ()  The Keep of the Knighthood  armor  Glow, Evil, Magic | Anti-Good, Anti-Neutral | -10 Hit points, -4 Dexterity, 2 Damroll, 1 Hitroll 
a felar pelt  48  10/10/10/5  d ()  Frostania  armor  2 Hitroll, 12 Dexterity 
a gray robe  48  10/10/10/5  d ()  Crystal Monastery  armor  Magic | 15 Mana, 5 Constitution, 7 Strength, -6 Dexterity 
a simple brown cloak  48  10/10/10/5  d ()  Bamboo Temple Maze  armor  -6 Armor class, 6 Dexterity 
a giant clam shell  49  0/0/0/0  d ()  Tirixin Belian  armor  -2 Hitroll, 25 Hit points, 15 Mana, -4 Dexterity 
a thick cloak  50  10/10/10/5  d ()  Bamboo Temple Maze  armor  -4 Dexterity, 30 Hit points, -6 Armor class, 4 Strength 
the Shield of Freezing Winds  50  10/10/10/12  d ()  The Blood Sea  armor  Glow, Hum, Bless | 1 Damroll, -9 Dexterity, 25 Mana, -75 Move, -1 Saves 
a white dragonscale belt  50  11/11/11/5  d ()  The Blood Sea  armor  Evil, Vis_death, Nonmetal | Anti-Good | 2 Damroll, -5 Strength, -6 Dexterity, -1 Save vs breath 
a white dragonscale bracer  50  10/10/10/5  d ()  The Blood Sea  armor  Evil, Vis_death, Nonmetal | Anti-Good | 2 Hitroll, -10 Hit points, 2 Damroll, -4 Dexterity, -5 Strength 
cloak of the warrior  50  10/10/10/5  d ()  Volcano Island  armor  Bless, Melt_drop | 8 Dexterity, 2 Damroll, 2 Hitroll, -8 Wisdom 
a thick black leather belt with a skull shaped buckle  50  10/10/10/5  d ()  Dead Man's Cove  armor  -4 Dexterity, 2 Damroll, -4 Armor class, -1 Saves 
a blackened steel girth  50  10/10/10/5  d ()  The Keep of the Knighthood  armor  Glow, Evil, Magic | Anti-Good, Anti-Neutral | -4 Strength, 2 Hitroll, -4 Dexterity, 2 Damroll 
the sandshark skin  51  10/10/10/5  d ()  Tirixin Belian  armor  2 Damroll, 1 Hitroll, 8 Dexterity 
a set of clear insect wings  32  0/0/0/0  d ()  Enchantress Tower  boat  Hum, Magic | 2 Hitroll, 6 Dexterity 
a mithril chainmail shirt  5  1/1/1/0  d ()  Kingdom of Aghar  chain_armor  5 Hit points, 3 Constitution, -3 Dexterity 
a pair of mithril boots  25  6/6/6/3  d ()  Thalos  chain_armor  Magic | Anti-Evil | 4 Dexterity, 1 Hitroll 
a set of mithril leggings  25  6/6/6/3  d ()  Thalos  chain_armor  Magic | Anti-Evil | 4 Dexterity, 1 Hitroll 
a pair of silvery boots  32  8/8/8/4  d ()  Sewers  chain_armor  Magic, Bless | Anti-Evil, Anti-Neutral | 12 Dexterity 
the Sigils of Kaehrya  32  7/7/7/3  d ()  Church of Stars  chain_armor  Glow | Anti-Neutral | -1 Saves, -10 Mana, -4 Dexterity, 2 Hitroll, 1 Damroll 
a pair of silvery boots  32  8/8/8/4  d ()  House of Naris  chain_armor  Magic, Bless | Anti-Evil, Anti-Neutral | 12 Dexterity 
a tight fitting green dragon scale shirt  37  8/8/8/4  d ()  High Tower  chain_armor  Magic | -5 Armor class, 12 Dexterity 
a green and brown visor  40  9/9/9/4  d ()  Darkonin  chain_armor  Dark, Evil | Anti-Good, Anti-Neutral | 1 Hitroll, 1 Damroll, 4 Dexterity, 4 Strength, 1 Hitroll, 1 Damroll 
a pair of Telkec-tegaar chainmail sleeves  40  10/10/10/5  d ()  The Telkec-tegaar  chain_armor  2 Dexterity 
a supple chainmail skirt  50  10/10/10/5  d ()  Crystal Monastery  chain_armor  Hum, Bless, Burn_proof | 6 Constitution, -6 Dexterity, 2 Damroll, 1 Hitroll 
a pair of canvas gloves  10  4/4/4/2  d ()  Bloodshackle Fortress  cloth_armor  Burn_proof | 4 Dexterity 
a dirty bandana  12  4/4/4/2  d ()  The Farmstead  cloth_armor  2 Dexterity 
a dirty cloth turban  13  3/3/3/1  d ()  Pyramid  cloth_armor  Magic | 4 Dexterity, 5 Hit points 
the leggings of Zandreya  21  6/6/6/3  d ()  Galaxy  cloth_armor  Glow, Magic | -8 Dexterity, -2 Armor class 
a broad brimmed hat with a white feather  23  5/5/5/2  d ()  Haven  cloth_armor  -1 Saves, 4 Dexterity 
a gold and red brocade gown  25  7/7/7/3  d ()  Dead Man's Cove  cloth_armor  4 Strength, -4 Dexterity 
spotted leopard fur  30  7/7/7/3  d ()  New Thalos  cloth_armor  Magic | 20 Move, 4 Dexterity 
decrepit robes  39  8/8/8/4  d ()  Baaren Gaer  cloth_armor  Glow, Magic | -1 Saves, -20 Hit points, 4 Intelligence, 4 Dexterity, 25 Mana, -8 Wisdom 
a pair of canvas foot wraps  40  9/9/9/4  d ()  Gahboom Hill  cloth_armor  1 Damroll, -4 Dexterity, 15 Hit points, 10 Mana 
a pair of shoes  40  8/8/8/5  d ()  Lost Lands of Kazaxda  cloth_armor  1 Damroll, -4 Dexterity 
an ornate cloak  42  9/9/9/4  d ()  Lost Lands of Kazaxda  cloth_armor  Glow, Evil, Magic | 1 Hitroll, -8 Dexterity 
a white fur cloak  43  9/9/9/4  d ()  The Village of Gaarenborg  cloth_armor  Rot_death | -1 Saves, -5 Dexterity, 20 Mana 
a pair of glasses  3  0/0/0/0  d ()  Tokaido  clothing  Glow | 4 Wisdom, -4 Dexterity 
a red sash of the gladiator  5  0/0/0/0  d ()  The Sub-Issue Gladiator Arena  clothing  1 Dexterity 
a thick, soft towel  6  0/0/0/0  d ()  New Thalos  clothing  4 Dexterity, 5 Move, 5 Hit points 
a green frog's skin  7  0/0/0/0  d ()  The Rainforest  clothing  4 Dexterity, -4 Intelligence 
a short green vine  10  0/0/0/0  d ()  The Rainforest  clothing  4 Dexterity, 4 Intelligence 
a black mask  11  0/0/0/0  d ()  The Kurotaka Mountain Range  clothing  Dark | 4 Dexterity, 1 Hitroll 
a peg-leg  14  0/0/0/0  d ()  Haven  clothing  1 Damroll, 10 Hit points, -4 Dexterity 
a soft black towel  16  0/0/0/0  d ()  Enchantress Tower  clothing  Dark, Evil, Nonmetal | 15 Mana, -8 Dexterity 
a chameleon poncho  17  0/0/0/0  d ()  High Tower  clothing  Magic | -3 Armor class, 8 Dexterity 
some red panda fur  17  0/0/0/0  d ()  The Kurotaka Mountain Range  clothing  -3 Armor class, 4 Dexterity, 4 Intelligence 
a Dojia Imperial Guard obi  18  0/0/0/0  d ()  Dojia  clothing  Magic, Nonmetal | 8 Dexterity, 10 Hit points 
a pair of felt boots  19  0/0/0/0  d ()  Old Lanstone Village  clothing  4 Dexterity, -4 Strength 
a red, silk g-string  25  0/0/0/0  d ()  The SeaQuest  clothing  Burn_proof | -4 Intelligence, 4 Dexterity 
a red, silk g-string  25  0/0/0/0  d ()  The Silver Bass  clothing  Burn_proof | -4 Intelligence, 4 Dexterity 
a soft blue cloak  25  0/0/0/0  d ()  The Keep of the Knighthood  clothing  Magic, Nonmetal | 4 Dexterity, -2 Armor class, 2 Damroll 
a pair of tiger fur leggings  26  0/0/0/0  d ()  The Kurotaka Mountain Range  clothing  8 Dexterity, 1 Hitroll, -4 Armor class 
a tattered blue sash  30  0/0/0/0  d ()  The Blood Sea  clothing  9 Dexterity 
a short white scale skirt  35  0/0/0/0  d ()  The Blood Sea  clothing  Evil, Magic, Vis_death, Nonmetal | Anti-Good | 1 Hitroll, 2 Damroll, -3 Armor class, 5 Dexterity, -4 Intelligence, -4 Wisdom 
a pair of Sylvan boots  35  0/0/0/0  d ()  The Great Forest  clothing  Anti-Evil | 8 Dexterity 
an embroidered white satin nightshirt  35  0/0/0/0  d ()  Cursed Caverns  clothing  6 Dexterity 
some shiny green scales  36  0/0/0/0  d ()  Enchantress Tower  clothing  Magic, Bless | 5 Dexterity, 8 Intelligence 
a pair of blue scale gloves  40  0/0/0/0  d ()  The Blood Sea  clothing  Dark, Evil, Magic, Vis_death, Nonmetal | Anti-Good | 2 Damroll, 1 Hitroll, 9 Dexterity, -3 Armor class 
a long black, hooded robe  42  0/0/0/0  d ()  Lounier's Mansion  clothing  -4 Dexterity 
a white silk robe  44  0/0/0/0  d ()  The Keep of the Knighthood  clothing  Nonmetal | 9 Dexterity, -5 Armor class 
a long white robe  45  0/0/0/0  d ()  The Great Forest  clothing  Anti-Evil | 35 Hit points, 4 Dexterity 
a black velvet cape  47  0/0/0/0  d ()  Enchantress Tower  clothing  Dark, Evil, Magic, Nonmetal | -6 Armor class, 5 Intelligence, 5 Wisdom, 2 Dexterity 
a blood-red ruby ring  7  ///  d ()  Verminasia  container  Magic, Nodrop | 4 Dexterity, 4 Intelligence 
a Crystal Orb  30  ///  d ()  Enchanted Forest  container  Glow, Invis, Magic, Bless, Nolocate, Burn_proof | 8 Strength, 4 Dexterity 
an obsidian gem of wind  51  0/0/0/0  d ()  Spellcrafting  core_craft  1 Dexterity 
a moonstone gem of wind  51  0/0/0/0  d ()  Spellcrafting  core_craft  2 Dexterity 
an opal gem of wind  51  0/0/0/0  d ()  Spellcrafting  core_craft  3 Dexterity 
an amethyst gem of wind  51  0/0/0/0  d ()  Spellcrafting  core_craft  4 Dexterity 
an emerald gem of wind  51  0/0/0/0  d ()  Spellcrafting  core_craft  5 Dexterity 
a sapphire gem of wind  51  0/0/0/0  d ()  Spellcrafting  core_craft  6 Dexterity 
a ruby gem of wind  51  0/0/0/0  d ()  Spellcrafting  core_craft  7 Dexterity 
a diamond gem of wind  51  0/0/0/0  d ()  Spellcrafting  core_craft  8 Dexterity 
a leather saddle  15  1/300/130/0  d ()  Verminasia  furniture  -20 Move, -8 Dexterity 
a deep red stone  5  0/0/0/0  d ()  Thalos  gem  Magic | 4 Dexterity 
the tiger jewel  5  0/0/0/0  d ()  Sands of Sorrow  gem  Bless | 4 Dexterity 
a horn totem  5  0/0/0/0  d ()  The Brrerhahrr Pridelands  gem  Magic | 4 Dexterity 
a humming red bug  5  0/0/0/0  d ()  The Rainforest  gem  Hum | 1 Saves, 4 Dexterity 
a pair of gouged out snake eyes  33  0/0/0/0  d ()  The Lost Pyramid  gem  Glow | 6 Dexterity 
a set of steel shackles  0  0/0/0/0  d ()  Ice Goblins  jewelry  Noremove, Nouncurse | -20 Dexterity 
a set of iron shackles  0  0/0/0/0  d ()  Ice Prison  jewelry  Noremove | -20 Move, -32 Dexterity, -40 Strength 
a demon-faced talisman  0  0/0/0/0  d ()  Thalos  jewelry  Glow, Magic | -32 Dexterity, -40 Strength 
a pair of leather ankle cuffs  1  0/0/0/0  d ()  Lokhaer City  jewelry  Magic | -5 Dexterity 
a beaded leather headband  3  0/0/0/0  d ()  Woodland Village  jewelry  3 Dexterity, 3 Wisdom 
a bright green feather  6  0/0/0/0  d ()  The Rainforest  jewelry  Magic | 4 Dexterity 
the Ring of the South  7  0/0/0/0  d ()  The Kurotaka Mountain Range  jewelry  Hum, Bless | 4 Dexterity, 5 Hit points 
a thin chain of beaded crystals  8  0/0/0/0  d ()  The Burial Grounds  jewelry  4 Dexterity 
armbands of the Earth's Strength  10  0/0/0/0  d ()  Woodland Village  jewelry  Hum, Dark, Magic, Rot_death, Nonmetal, Nolocate, Burn_proof | 1 Hitroll, 6 Strength, -4 Dexterity, 4 Hit points, 2 Constitution 
a silver bracer  10  0/0/0/0  d ()  Haven  jewelry  1 Dexterity, 1 Hitroll 
a thin platinum and ruby chain  12  0/0/0/0  d ()  The Burial Grounds  jewelry  4 Dexterity, 4 Strength 
a diamond necklace  15  0/0/0/0  d ()  Haven  jewelry  Glow, Burn_proof | Anti-Good | 1 Hitroll, 10 Mana, -4 Dexterity 
a reef earring  20  0/0/0/0  d ()  Prismatic Reef  jewelry  3 Dexterity 
a pair of elk antlers  24  0/0/0/0  d ()  The Blood Sea  jewelry  Nonmetal | -1 Dexterity, 1 Hitroll, 10 Hit points, -4 Armor class 
a swarm of flies  28  0/0/0/0  d ()  Arena of the Bull Dancers  jewelry  Burn_proof | 2 Damroll, 4 Dexterity 
a serpent ring  30  0/0/0/0  d ()  The Lost Pyramid  jewelry  1 Damroll, 1 Hitroll, 4 Dexterity 
a jeweled anklet  35  0/0/0/0  d ()  Sea Devil Foray  jewelry  Hum, Nolocate, Burn_proof | 25 Move, 4 Dexterity 
a dazzling skirt of gold coins  40  0/0/0/0  d ()  The Blind Prince's Court  jewelry  Glow, Bless, Burn_proof | -1 Saves, 4 Intelligence, 4 Dexterity 
a lightning medallion  40  0/0/0/0  d ()  The Savanna  jewelry  Anti-Good, Anti-Neutral | 1 Damroll, 20 Mana, 4 Dexterity 
the amulet of the seafarer  45  0/0/0/0  d ()  The Blood Sea  jewelry  Glow, Bless | Anti-Evil | -2 Damroll, 2 Hitroll, 5 Dexterity, -3 Wisdom 
amulet of the raven  45  0/0/0/0  d ()  The Siege  jewelry  Glow, Hum, Invis | Anti-Evil | -4 Strength, 2 Hitroll, 4 Dexterity, -12 Constitution, 2 Damroll 
the Queen's Crown of Ravencrest  47  0/0/0/0  d ()  The Siege  jewelry  Glow, Hum | 4 Dexterity, -1 Saves 
a metal lockpick  5  0/0/0/0  d ()  Baaren Gaer  key  Dark | 4 Dexterity 
a bone key with gold trimmings  43  0/0/0/0  d ()  The Ogre Magi  key  Glow, Invis | -4 Strength, 4 Dexterity 
a doeskin dress  1  1/1/1/0  d ()  Woodland Village  leather_armor  3 Dexterity, -2 Armor class 
a pair of brown leather leggings  3  1/1/1/0  d ()  New Mudschool  leather_armor  Glow, Magic, Melt_drop | 4 Strength, 4 Dexterity 
a pair of green snake skin moccasins  7  2/2/2/1  d ()  The Rainforest  leather_armor  4 Dexterity 
a pair of muddy boots  7  2/2/2/1  d ()  Sewers  leather_armor  Magic | 4 Dexterity 
dwarven gloves  13  3/3/3/1  d ()  Dwarven Kingdom  leather_armor  4 Dexterity, 4 Strength 
a pair of winged boots  13  4/4/4/2  d ()  The Harpy Caves  leather_armor  Magic | 1 Saves, 8 Dexterity 
the scar of Devion  16  4/4/4/2  d ()  Galaxy  leather_armor  Glow, Magic, Nodrop | 8 Dexterity, 4 Strength 
a pair of dragon skin gloves  17  5/5/5/2  d ()  Dragon Tower  leather_armor  8 Dexterity 
a pair of deer antlers  23  6/6/6/3  d ()  The Blackwood Forest  leather_armor  Magic | -4 Dexterity, 1 Hitroll 
a pair of shabby leather boots  25  6/6/6/3  d ()  Arena of the Bull Dancers  leather_armor  2 Damroll, -1 Hitroll, 5 Strength, -3 Dexterity 
a pair of dirty leather leggings  26  6/6/6/3  d ()  Arena of the Bull Dancers  leather_armor  -2 Constitution, 6 Dexterity, -1 Damroll, 2 Hitroll 
the wind boots  26  7/7/7/3  d ()  Elemental Canyon  leather_armor  Magic | 8 Dexterity 
a pair of leather sandals  28  6/6/6/3  d ()  Arena of the Bull Dancers  leather_armor  4 Dexterity, 2 Damroll 
a strip of leather  28  6/6/6/3  d ()  Arena of the Bull Dancers  leather_armor  2 Damroll, 2 Dexterity 
a short leather skirt  28  6/6/6/3  d ()  Arena of the Bull Dancers  leather_armor  2 Damroll, 2 Dexterity, 2 Constitution 
a strip of leather  28  6/6/6/3  d ()  Arena of the Bull Dancers  leather_armor  -5 Dexterity, 1 Hitroll, -1 Saves 
a short leather skirt  28  6/6/6/3  d ()  Arena of the Bull Dancers  leather_armor  2 Dexterity, -1 Saves 
a demonskin  35  8/8/8/4  d ()  Hell  leather_armor  4 Strength, 4 Dexterity, 4 Wisdom 
a snakeskin vest  35  8/8/8/4  d ()  The Lost Pyramid  leather_armor  1 Damroll, 1 Hitroll, 4 Dexterity 
the boots of Cathas  37  8/8/8/4  d ()  Church of Stars  leather_armor  Magic, Noremove | -10 Hit points, -1 Saves, 4 Dexterity, 1 Hitroll, 1 Damroll, -3 Armor class 
a pair of winged boots  40  9/9/9/4  d ()  Druid Stones and Faerie Rings  leather_armor  Magic | -2 Armor class, 4 Dexterity, 1 Hitroll, 1 Damroll 
boots of speed  42  9/9/9/4  d ()  The Keep of the Knighthood  leather_armor  Magic | -10 Mana, 8 Dexterity, 60 Move, 1 Hitroll 
a pair of jewel encrusted leather boots  45  10/10/10/5  d ()  Sunken Junk  leather_armor  Magic, Nopurge, Rot_death | 1 Hitroll, 4 Dexterity 
a pair of eelskin boots  50  10/10/10/5  d ()  Tirixin Belian  leather_armor  2 Hitroll, -4 Dexterity, 2 Damroll, -4 Strength 
a pair of bamboo sandals  50  10/10/10/5  d ()  Bamboo Temple Maze  leather_armor  10 Hit points, 6 Dexterity 
the Armbands of Cold Waters  50  10/10/10/5  d ()  The Blood Sea  leather_armor  Glow, Hum, Magic, Bless | 40 Mana, -6 Dexterity, -6 Strength, 1 Damroll 
a firefly lantern  3  ///  d ()  Woodland Village  light  Hum | 1 Dexterity 
a glowing bug's abdomen  24  ///  d ()  Enchantress Tower  light  Glow, Magic | -1 Save vs breath, 1 Damroll, 4 Dexterity, 1 Hitroll 
a unicorn horn  30  ///  d ()  Enchanted Forest  light  Glow, Magic, Bless | 4 Wisdom, 4 Dexterity 
a jewelled skull's eye  30  ///  d ()  Haven  light  Glow, Hum, Magic | Anti-Good | 2 Damroll, -4 Dexterity, 25 Mana 
a bright gold and purple gem  33  ///  d ()  Arena of the Bull Dancers  light  4 Constitution, -4 Dexterity, 2 Damroll, 1 Hitroll 
an energy sphere  45  ///  d ()  The Siege  light  Glow, Hum, Magic | 8 Dexterity, 2 Hitroll 
a Sea-Dragon's Eye  46  ///  d ()  Sea Castle  light  Glow, Magic, Nolocate | -50 Move, -8 Strength, -8 Dexterity, 75 Mana 
a steel trap  0  1/1/1/0  d ()  The Blackwood Forest  plate_armor  Noremove | -20 Dexterity 
a strange white skull  0  1/1/1/0  d ()  Sewers  plate_armor  Magic, Nodrop | -16 Dexterity 
adventurers leggings  3  1/1/1/0  d ()  The Academy  plate_armor  Glow, Magic | 4 Strength, 4 Dexterity 
darkened gauntlets  20  5/5/5/2  d ()  Underdark Caverns  plate_armor  Evil | Anti-Good | 4 Strength, 4 Dexterity 
a suit of granite platemail  23  7/7/7/3  d ()  Catacombs  plate_armor  Hum | Anti-Good | -4 Dexterity 
a glowing suit of banded mail  23  5/5/5/2  d ()  Sands of Sorrow  plate_armor  Glow, Magic | -4 Armor class, 8 Dexterity 
a silver helm  25  6/6/6/3  d ()  New Ofcol  plate_armor  Magic | Anti-Evil | 5 Mana, 4 Dexterity 
a set of red dragonscale hai-date  25  6/6/6/3  d ()  The Kurotaka Mountain Range  plate_armor  Magic, Vis_death | Anti-Good | 4 Dexterity, 1 Hitroll 
a pair of red dragonscale boots  25  6/6/6/3  d ()  The Kurotaka Mountain Range  plate_armor  Magic, Vis_death | Anti-Good | 4 Dexterity, 1 Hitroll 
some platinum leg bands  26  7/7/7/3  d ()  Elemental Canyon  plate_armor  4 Dexterity, -8 Intelligence 
an elite-issue chestplate  28  6/6/6/3  d ()  Verminasia Palace  plate_armor  4 Dexterity, 4 Strength 
a red dragon torso  29  7/7/7/3  d ()  Sewers  plate_armor  Magic | Anti-Good | 2 Damroll, -4 Dexterity 
red dragonscale leggings  29  7/7/7/3  d ()  Sewers  plate_armor  Magic | Anti-Good | 2 Damroll, -4 Dexterity 
a red dragonhelm  29  6/6/6/3  d ()  Sewers  plate_armor  Magic | Anti-Good | 8 Wisdom, 2 Damroll, -4 Dexterity 
a pair of a red dragon's rear claws  29  7/7/7/3  d ()  Sewers  plate_armor  Magic | Anti-Good | -4 Dexterity, 2 Damroll 
red dragon arm guards  29  7/7/7/3  d ()  Sewers  plate_armor  Magic | Anti-Good | -4 Dexterity, 2 Damroll 
platinum leggings  30  7/7/7/3  d ()  New Ofcol  plate_armor  Magic | Anti-Evil | 10 Hit points, 8 Dexterity 
a slimy green armor  30  7/7/7/3  d ()  Enchanted Forest  plate_armor  Magic | Anti-Good | -2 Armor class, 4 Dexterity, 4 Constitution, -4 Wisdom, -4 Intelligence 
a stoney breastplate  31  8/8/8/4  d ()  Elemental Canyon  plate_armor  -8 Dexterity, 4 Constitution 
a Winged Helmet  35  9/9/9/4  d ()  Jovar  plate_armor  Invis, Magic | Anti-Evil | 8 Dexterity 
a helm with feathery wings  37  9/9/9/4  d ()  Jovar  plate_armor  Invis, Magic | 8 Dexterity 
the breastplate of Gareth  37  8/8/8/4  d ()  Church of Stars  plate_armor  Glow, Bless | Anti-Neutral | -10 Hit points, -1 Saves, -4 Dexterity, 1 Hitroll, 2 Damroll 
a pair of blackened steel boots  40  9/9/9/4  d ()  The Keep of the Knighthood  plate_armor  Glow, Evil, Magic | Anti-Good, Anti-Neutral | -6 Dexterity, -20 Mana, 2 Damroll, 1 Hitroll 
a huge, adamantite breast plate  40  10/10/10/5  d ()  Darkonin  plate_armor  -4 Dexterity, -1 Saves 
a wooden helmet  40  10/10/10/5  d ()  Gruntz  plate_armor  Evil | Anti-Good | 4 Strength, -4 Dexterity 
a tight fitting black dragonscale shirt  46  10/10/10/5  d ()  Enchantress Tower  plate_armor  Hum, Dark, Evil, Magic | 1 Intelligence, -1 Save vs breath, 2 Hitroll, 5 Dexterity 
a pair of black dragonscale leg plates  50  12/12/12/6  d ()  Cursed Caverns  plate_armor  Glow, Nolocate | Anti-Good | -4 Dexterity, 10 Hit points 
a silver breastplate etched with runes  50  10/10/10/5  d ()  Crystal Monastery  plate_armor  Hum, Bless, Burn_proof | -25 Mana, 1 Damroll, 2 Hitroll, -4 Dexterity, 6 Strength 
a pair of silver boots etched in runes  50  10/10/10/5  d ()  Crystal Monastery  plate_armor  Hum, Bless, Burn_proof | -6 Dexterity, -2 Damroll, 1 Hitroll, 25 Mana, 6 Strength 
a plumed helmet  50  11/11/11/6  d ()  The Keep of the Knighthood  plate_armor  -1 Saves, -8 Dexterity 
white dragonscale sleeves  50  10/10/10/5  d ()  The Blood Sea  plate_armor  Evil, Vis_death, Nonmetal | Anti-Good | 2 Hitroll, -3 Dexterity, 1 Strength 
a pair of white dragonscale boots  50  10/10/10/5  d ()  The Blood Sea  plate_armor  Evil, Vis_death, Nonmetal | Anti-Good | 2 Hitroll, 5 Dexterity 
the Darkboots  50  10/10/10/5  d ()  The Siege  plate_armor  Glow, Hum, Magic | Anti-Good | -35 Mana, 2 Hitroll, 8 Dexterity, 20 Move 
a bronze dragonscale torso  51  10/10/10/5  d ()  The Blood Sea  plate_armor  Magic, Bless, Vis_death | Anti-Evil | 4 Strength, -1 Save vs breath, -7 Dexterity, 2 Hitroll 
a pair of bronze dragonscale leggings  51  11/11/11/6  d ()  The Blood Sea  plate_armor  Magic, Bless, Vis_death | Anti-Evil | 1 Save vs spell, -2 Save vs breath, 2 Hitroll, -6 Dexterity 
a pair of bronze dragonscale boots  51  10/10/10/5  d ()  The Blood Sea  plate_armor  Magic, Bless, Vis_death | Anti-Evil | 11 Dexterity, 2 Hitroll 
bronze dragonscale sleeves  51  10/10/10/5  d ()  The Blood Sea  plate_armor  Magic, Bless, Vis_death | Anti-Evil | -7 Dexterity, 5 Strength, 2 Hitroll 
an archer's speed quiver  30  ///  d ()  The Harpy Caves  quiver  2 Hitroll, 2 Damroll, 4 Dexterity 
a golden harp  7  ///  d ()  Old Thalos  staff  Magic | -8 Dexterity 
a golden harp  7  ///  d ()  Thalos  staff  Magic | -8 Dexterity 
a silver flute  9  ///  d ()  Thalos  staff  Glow, Magic | -8 Dexterity 
a silver flute  9  ///  d ()  Old Thalos  staff  Glow, Magic | -8 Dexterity 
a sea-elf's harp  10  ///  d ()  Sea Castle  staff  Magic | -8 Dexterity 
the hooves of a deer  16  ///  d ()  The Kurotaka Mountain Range  staff  Magic | 1 Dexterity 
the hooves of an elk  18  ///  d ()  The Blood Sea  staff  Magic | 2 Dexterity 
studded leather boots  5  1/1/1/0  d ()  The Sub-Issue Gladiator Arena  studded_leather_armor  1 Damroll, -4 Dexterity 
a pair of ram's horns  15  4/4/4/2  d ()  The Kurotaka Mountain Range  studded_leather_armor  4 Constitution, 4 Dexterity 
a studded leather hobbling strap  15  4/4/4/2  d ()  Odurutt Iulzus uh Loltuaull  studded_leather_armor  -4 Dexterity, -1 Damroll 
silver crocodile skin boots  39  8/8/8/4  d ()  The Blood Sea  studded_leather_armor  Glow, Magic, Vis_death | Anti-Evil | 1 Damroll, 1 Hitroll, -1 Saves, -10 Hit points, -5 Dexterity 
a metal studded tunic  40  9/9/9/4  d ()  The Village of Gaarenborg  studded_leather_armor  8 Strength, 2 Damroll, -4 Dexterity 
a pair of black studded leather pants  50  10/10/10/5  d ()  The Wayfarer's Inn  studded_leather_armor  2 Hitroll, 1 Damroll, -8 Dexterity, -1 Saves 
a bag of horse feed  0  0/0/0/0  d ()  Verminasia  trash  -8 Dexterity, -1 Hitroll 
the curse of the mummy  10  0/0/0/0  d ()  Pyramid  trash  Evil, Magic, Nodrop, Noremove | -12 Strength, -12 Dexterity, -12 Constitution, -50 Hit points, -100 Move 
a tuft of dog hair  20  0/0/0/0  d ()  Dead Man's Cove  trash  20 Mana, -4 Wisdom, 4 Dexterity 
a red roc feather  25  0/0/0/0  d ()  Hidden Temple of Evil  trash  Glow | 2 Hitroll, 8 Dexterity 
a dirty white feather  26  0/0/0/0  d ()  The Blood Sea  trash  Dark, Nonmetal | 2 Hitroll, 10 Dexterity, -3 Constitution 
a pair of shackles  35  0/0/0/0  d ()  Sunken Junk  trash  Evil, Nodrop, Noremove | -4 Dexterity 
a pair of leg shackles  35  0/0/0/0  d ()  Sunken Junk  trash  Evil, Nodrop, Noremove | -4 Dexterity 
a pair of leg shackles  35  0/0/0/0  d ()  Keep of the Avatars Dungeon  trash  Evil, Nodrop, Noremove | -4 Dexterity 
a gray mist  37  0/0/0/0  d ()  The Blood Sea  trash  Hum, Invis, Magic, Bless, Melt_drop, Burn_proof | Anti-Evil, Anti-Good | -4 Dexterity, -1 Save vs spell, 1 Damroll, 1 Hitroll, 4 Wisdom 
multicolored toy soldiers  5  0/0/0/0  d ()  Taverns 2  treasure  1 Damroll, -4 Dexterity 
a pair of loaded dice  5  0/0/0/0  d ()  Verminasia  treasure  4 Dexterity, -4 Intelligence 
a set of juggling balls being tossed in the air  9  0/0/0/0  d ()  Verminasia Palace  treasure  Magic | 8 Dexterity 
a deck of cards  10  0/0/0/0  d ()  Verminasia  treasure  8 Dexterity, -4 Intelligence 
some toy blocks  10  0/0/0/0  d ()  Glassrose Mansion  treasure  4 Dexterity, 4 Intelligence 
an elf doll  17  0/0/0/0  d ()  Verminasia  treasure  Magic | 4 Dexterity 
a carved wooden talisman  27  0/0/0/0  d ()  Mebn Ehlweb  treasure  Magic | -4 Dexterity, 1 Damroll, -1 Saves 
lucky dice  30  0/0/0/0  d ()  Thief's Stronghold  treasure  Glow, Magic | 8 Dexterity 
an old brass flute  37  0/0/0/0  d ()  Lounier's Mansion  treasure  -2 Hitroll, 2 Dexterity, 15 Move 
a skeletal hand  42  0/0/0/0  d ()  Gruntz  treasure  Hum, Magic, Nodrop, Noremove | -8 Intelligence, -8 Wisdom, 2 Damroll, 2 Hitroll, 8 Strength, -8 Dexterity, 4 Saves 
a hunting trophy  43  0/0/0/0  d ()  Lounier's Mansion  treasure  Vis_death, Melt_drop | -4 Dexterity, -2 Damroll, 20 Mana, 25 Hit points 
the Heart of the Ancient Vallenwood  51  0/0/0/0  d ()  Shalonesti Forest  treasure  Hum, Magic, Bless, Nonmetal | 40 Mana, 4 Wisdom, 4 Strength, 4 Intelligence, -12 Dexterity, -100 Move 
the blue sapphire eye  50  0/0/0/0  d ()  The Blood Sea  warp_stone  Glow, Hum, Magic, Bless | 11 Wisdom, -6 Strength, -5 Dexterity, 40 Mana, -4 Intelligence 
Wailing Doom  14  ///  4d3 (8)  Taverns  weapon axe Glow, Hum, Magic | 1 Damroll, -4 Dexterity 
an axe of the northern winds  33  ///  5d4 (12.5)  Arena of the Bull Dancers  weapon axe Glow, Hum | -4 Dexterity, -2 Damroll, 1 Hitroll 
the guardian's claw  35  ///  4d6 (14)  The Sunken Temple of Ara Dras  weapon axe Glow, Hum, Evil, Magic, Vis_death, Nonmetal | Anti-Good | Stun | 6 Dexterity, 2 Hitroll 
a simple knife  3  ///  1d6 (3.5)  Woodland Village  weapon dagger 2 Dexterity 
a parrying dagger  10  ///  2d4 (5)  Haven  weapon dagger Magic | 1 Dexterity 
a sharp dirk  12  ///  3d3 (6)  The Kurotaka Mountain Range  weapon dagger 4 Dexterity 
a short, wicked looking dagger  17  ///  3d3 (6)  Haon Daran  weapon dagger Glow, Hum | Anti-Evil | 8 Dexterity 
the vibroblade  18  ///  2d6 (7)  The Sand City of Bak'he  weapon dagger Glow, Hum, Invis | 4 Dexterity, 4 Constitution, 2 Damroll, 2 Hitroll 
a main gauche  19  ///  3d4 (7.5)  Haven  weapon dagger 4 Dexterity, -3 Armor class 
a runed chisel  20  ///  2d6 (7)  High Tower  weapon dagger Glow, Magic | 2 Damroll, 4 Dexterity 
an elven dagger  20  ///  2d6 (7)  Hall of the Thane  weapon dagger 4 Dexterity 
a dragon's tooth knife  30  ///  4d5 (12)  Dragon Tower  weapon dagger 2 Damroll, 4 Dexterity 
hell hound teeth  43  ///  5d6 (17.5)  Hell  weapon dagger Flaming | 8 Dexterity 
the ebony kris  46  ///  6d5 (18)  High Tower  weapon dagger Magic | 5 Damroll, 8 Dexterity 
a dart  10  ///  2d4 (5)  Verminasia  weapon exotic 4 Dexterity, 2 Damroll 
a bloody saw  33  ///  3d8 (13.5)  Mad Scientist Lab  weapon exotic Sharp | -2 Dexterity, -1 Hitroll, 1 Damroll 
a pair of old rusted scissors  35  ///  3d8 (13.5)  Lounier's Mansion  weapon exotic 1 Damroll, -4 Dexterity 
a white tiger claw  40  ///  2d14 (15)  Enchanted Forest  weapon exotic Magic, Bless | Anti-Evil | Sharp | 2 Damroll, 2 Hitroll, 4 Dexterity 
a Telkec-tegaar meat claw  45  ///  5d6 (17.5)  The Telkec-tegaar  weapon exotic 1 Damroll, 2 Dexterity 
the sharp teeth of a lawyer  50  ///  10d3 (20)  Hell  weapon exotic Magic | Vampiric | 4 Dexterity, 4 Intelligence 
a scaled flail  12  ///  4d2 (6)  Realm of Illusion  weapon flail Hum | 4 Dexterity 
a morning star  9  ///  2d5 (6)  Moria  weapon mace -4 Dexterity, 1 Damroll 
a rusty miner's pick  27  ///  2d8 (9)  The Kurotaka Mountain Range  weapon mace Poison | 1 Damroll, -1 Hitroll, -4 Dexterity 
a massive slate-grey sledgehammer  38  ///  3d9 (15)  Astral Plane  weapon mace Anti-Evil, Anti-Good | -4 Dexterity, -2 Hitroll, 6 Damroll 
a studded mace  44  ///  3d12 (19.5)  The Keep of the Knighthood  weapon mace -3 Dexterity, 5 Strength, 2 Hitroll, 1 Damroll 
a needle thin lance  28  ///  1d22 (11.5)  Verminasia Sewers  weapon polearm Anti-Good | 4 Dexterity 
a sturdy black ironwood halberd  40  ///  2d16 (17)  The Keep of the Knighthood  weapon polearm Dark, Evil | Anti-Good, Anti-Neutral | Two-Handed | -1 Save vs spell, -4 Dexterity, 25 Mana, 4 Wisdom 
a pitch quartz polearm  50  ///  10d3 (20)  Gahboom Hill  weapon polearm Nolocate | Flaming | -16 Strength, -16 Dexterity, -16 Constitution, -1 Damroll, -1 Hitroll 
a lance of the hemskoen  51  ///  14d2 (21)  The Village of Gaarenborg  weapon polearm Glow, Hum, Evil, Rot_death | Norestring | Frost, Vampiric | 1 Hitroll, 2 Damroll, 10 Hit points, 10 Mana, -8 Dexterity 
the silvery cloud spear  33  ///  2d9 (10)  The Blood Sea  weapon spear Glow, Magic, Bless, Nonmetal, Melt_drop, Burn_proof | Anti-Evil, Anti-Neutral | Frost, Two-Handed | -6 Dexterity, 1 Hitroll, 1 Save vs spell 
a sharp pointed spear  35  ///  2d10 (11)  The Siege  weapon spear Glow | Sharp | 1 Damroll, -4 Dexterity, 2 Hitroll 
a notched spear  36  ///  7d3 (14)  Volcano Island  weapon spear Nolocate | Sharp | -50 Mana, -12 Dexterity, -10 Hit points, -20 Move, 5 Damroll 
a splintery wooden spear  38  ///  9d3 (18)  Dreamscapes  weapon spear 1 Strength, -5 Dexterity 
a wicked-looking trident  45  ///  4d9 (20)  Hell  weapon spear Glow, Evil, Magic | Anti-Good | Two-Handed | 4 Dexterity, 2 Hitroll, 2 Damroll 
a simple wooden staff  3  ///  1d6 (3.5)  Woodland Village  weapon staff 2 Dexterity 
a long spear  11  ///  1d12 (6.5)  Marsh  weapon staff Anti-Good | Two-Handed | 4 Dexterity, 3 Damroll 
a light bamboo staff  21  ///  3d4 (7.5)  The Kurotaka Mountain Range  weapon staff Bless | 8 Dexterity 
a twig off a tree  3  ///  1d6 (3.5)  Verminasia  weapon sword Magic | 4 Dexterity 
a goblin longsword  10  ///  2d5 (6)  Dolund'ir  weapon sword Anti-Good | 4 Dexterity 
a goblin longsword  10  ///  2d4 (5)  Darkonin  weapon sword Anti-Good | 4 Dexterity 
an extremely sharp and thin sword  16  ///  3d3 (6)  Astral Plane  weapon sword 4 Dexterity, 1 Hitroll, 3 Damroll 
a whisper thin rapier  16  ///  2d4 (5)  Chapel  weapon sword Hum | 1 Hitroll, 8 Dexterity 
a silvery sword  19  ///  4d3 (8)  Astral Plane  weapon sword Glow | Two-Handed | 8 Dexterity, 2 Damroll 
a basket hilted rapier  21  ///  3d4 (7.5)  Haven  weapon sword Hum | 1 Hitroll, 4 Dexterity 
a silver sword  43  ///  5d6 (17.5)  Arkane  weapon sword Glow, Magic | Frost | 4 Dexterity 
a Sabre of Light  50  ///  4d8 (18)  The Savage Land  weapon sword Hum, Bless, Nonmetal, Nolocate | Anti-Evil, Anti-Neutral | Stun | 8 Dexterity, -2 Armor class 
the Sword of Jovir  50  ///  4d8 (18)  Jovar  weapon sword Invis, Bless, Burn_proof | Anti-Good | Flaming, Vampiric, Two-Handed | 1 Damroll, -16 Dexterity 
a flexible, fuzzy vine  3  ///  1d6 (3.5)  Woodland Village  weapon whip 2 Dexterity 
a black barbed whip  42  ///  6d5 (18)  Enchantress Tower  weapon whip Evil, Magic, Nonmetal | Anti-Good | 2 Damroll, 8 Dexterity, -2 Save vs spell 

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