From Icewall Port: 6n, up, 4n, 4e, up, n, 2e, 2s, d, 4e, s, e, kill troll, unlock and open east, 2e, 6n, unlock and open north, 4n, get all log(leprechaun will attack you afterwards), 4e, open north, n, give branch tree, north. The Forest: (Entrance to Verdant Woods) | In The--------In The-------Before A-------In The--------In The Forest--------Forest-------Ruinstone------Forest--------Forest | | | | | In The------In The--------In The--------In The--------In The--------In The-------In The Forest------Forest--------Forest--------Forest--------Forest--------Forest-------Forest | | | | | | | In The--Forest-A-----In The--------In The-------Before A-------In The--------In The------Forest-A---In The Forest-Faerie Ring---Forest--------Forest----Standing Stone----Forest--------Forest-----Faerie Ring-Forest | | | | | | | | | In The----In The---In The-----Before A-----Inside The----Inside The----Inside The-----Before A------In The----In The-----In The Forest----Forest---Forest--Standing Stone----Circle--------Circle--------Circle----Standing Stone---Forest----Forest-----Forest | | | | | | | | | | | In The----In The---In The-----Inside The---Inside The----Inside The----Inside The----Inside The-----In The----In The-----In The Forest----Forest---Forest-------Circle----Circle-Altar--Circle-Altar--Circle-Altar-----Circle-------Forest----Forest-----Forest | | | | | | | | | | | Before A--In The----Before A---Inside The---Inside The----Before The----Inside The----Inside The--Before The---In The---Before A Runestone-Forest-Standing Stone--Circle----Circle-Altar-----Altar------Circle-Altar-----Circle--Standing Stone-Forest---Ruinstone | | | | | | | | | | | In The----In The---In The------Inside The---Inside The----Inside The----Inside The----Inside The----In The-----In The----In The Forest----Forest---Forest--------Circle----Circle-Altar--Circle-Altar--Circle-Altar-----Circle------Forest-----Forest----Forest | | | | | | | | | | | In The----In The--In The------Before A-----Inside The----Inside The----Inside The-----Before A------In The-----In The----In The Forest----Forest--Forest---Standing Stone----Circle--------Circle--------Circle----Standing Stone---Forest-----Forest----Forest | | | | | | | | | | In The--Forest-A-----In The--------In The--------In The-------Before A------In The--------In The----Forest-A---In The Forest-Faerie Ring---Forest--------Forest--------Forest----Standing Stone---Forest--------Forest---Faerie Ring-Forest | | | | | | | In The--------In The--------In The--------Forest-------In The--------In The--------In The Forest--------Forest--------Forest------Trail North----Forest--------Forest--------Forest | | | | | In The--------In The-------Before A------In The--------In The Forest--------Forest-------Ruinstone-----Forest--------Forest | A Tunnel Through The Thorns | A Tunnel Through The Thorns | A Tunnel Through The Thorns (Entrance) Hints: Sleep in the Faerie Rings, and you'll find yourself transfered to the Labyrinth. You must be visable. The Labyrinth: A Secret---A Secret---A Secret---A Secret Room-----Passage----Passage----Passage | | A Secret A Secret Trapped!--Labyrinth---Labyrinth---Labyrinth---Labyrinth-\ Passage Passage | | | / | | | | At An------Labyrinth---Trapped!--Labyrinth---Labyrinth | A Secret Arch | Trapped! Trapped! Labyrinth Passage | | | | | | Before Labyrinth | | | | An Arch | Trapped! Labyrinth---Labyrinth---Labyrinth--|--A Secret--A Secret--A Secret | | | Passage---Passage-----Room Labyrinth | | | Labyrinth---Labyrinth | | | A Secret---A Secret---Labyrinth | | Passage Passage | Before An----At An | | Arch-------Arch A Secret---A Secret Trapped! | | Room Passage | At An-----Labyrinth | | Arch | A Secret A Secret---A Secret---Labyrinth | | Room Passage----Passage | Labyrinth--Labyrinth--Before The--(Tower) | | | Tower Gates Trapped!---A Secret---A Secret Labyrinth---Labyrinth---At An | Passage Passage | Arch Labyrinth /---A Secret---A Secret | | | | Passage Room A Secret Labyrinth | | | Passage | Labyrinth | | | | | | Labyrinth---At An---Labyrinth---Labyrinth---Labyrinth---Labyrinth---Labyrinth---Labyrinth---Labyrinth | / Arch Labyrinth_/ | | Trapped! Hints: In the secret rooms, a faerie asks you a riddle. Answer correctly and you'll get a colored leaf. Take the leaf to "Before the Tower Gates" and give the right colored one to the guard, and he will let you into the tower. Map may not be entirely accurate. Some rooms lead back to other rooms that don't go with the map, and other parts are just loops. This map gives a general idea of where you have to go. Some of the rooms on the map may be more then one room apart from each other. ----------------------------------------------------------------------- Other Labyrinth map: ````````````````````````````````````````````````````````````````` `````````````X```````````Secret Room---*---*---*````````````````` `````````````|`````````````````````````|```````|````````````````` `````````X```*```````*------*------*```*```````*````````````````` `````````|```|```````|`````````````|```+```````+````````````````` X````````*---*-|-*---*-|-Secret````*---*---X---*---*--*`````````` |````````|````````````````Room`````|``````````````````|`````````` *````````*```````````````````````Alcove```````````````*`````````` |````````|````````````````````````````````````````````|`````````` *`Alcove-*````````````````````````````````````````````*`````````` |````````|````````````````````````````````````````````|`````````` *--------*````````````````````````````````````````````*`````````` |````````|````````````````````````````````````````````|`````````` *--------*--Tower Gates```````````````````````*---*-|-*`````````` |`````````````````````````````````````````````|```````|`````````` *`````````````````````````````````````Secret--*```````X`````````` |```````````````````````````````Secret`Room```|```````|`````````` *````````````````````````````````Room`````````*---*-|-*`````````` |`````````````````````````````````+```````````````````|`````````` *---------*-|-*-|-Secret``X---*---*```````````*---*---*---Alcove` |`````````````|````Room```````````|```````````|`````````````````` |`````````````*```````````````````*```````````*`````````````````` X`````````````|```````````````````+```````````|`````````````````` ``````````````*---*---*---*---*---*---*---*---*`````````````````` ``````````````````|`````````````````````````````````````````````` ```````````````Alcove```````````````````````````````````````````` ````````````````````````````````````````````````````````````````` X = Trap room. * = Regular labyrinth room. Alcove = You wake up in these rooms, pending on which ring you slept in. Secret Room = The room where the riddles and leafs are given. Tower Gates = Entrance to the tower. ------------------------------------------------------------------------ Faerie Tower: First Floor. | Second Floor. | Third Floor. | | A Room A Room A Room | A Room----A Hall----Before(up)| A Hall-----Before | | | | Chamber | The Stairs | | The Stairs | | | | | | | Beyond The----A Hall----A Hall | | | Queen's---A Bedroom Double Doors | | | Champions----A Hall----Prince's | Chamber | | | | Chamber | Chamber | A Room Before A Room | | | | | The Stairs | | | | | (up) | A Bedroom Before A Bedroom | | The Stairs | EQ Guide: AC Equipment a pair of winged boots 40 9/9/9/4 Magic, 1 Dam, 1 Hit, 4 Dex, -2 AC Leather a silver bracer 44 9/9/9/4 NoLocate, 1 Hit, 2 Dam Non-AC Equipment a cold ball of ice 45 Anti-Evil, 1 Dam, 1 Hit a hot ball of fire 45 Anti-Good, 1 Hit, 1 Dam Weapons a faerie dagger 46 4d8 (18) 1 Hit, 2 Dam stab a staff of darkness 46 3d11 (18) Anti-Good, 1 Dam, 1 Hit magic a staff of light 46 3d11 (18) Bless, Anti-Evil, 1 Hit, 1 Dam magic a fire dagger 50 4d7 (16) Invisible, Magic, Anti-Good, Anti-Evil, Flaming flbite Beastiary: Creature: a neophyte Race: human ---------------------------------------------------------- a neophyte appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be male. The base health of this creature is 2386. The base magically ability of this creature is 2391. This creature is upon the cycle of training '42' This creature does 3d12 damage in a punch manner. The creature has the following characteristics: Offensive Tactics:disarm dodge trip Immunities: cold drowning Vulnerbilities: lightning This creature is affected by detect_invis infrared dark vision Creature: an acolyte Race: human ---------------------------------------------------------- an acolyte appears to be a evil and corrupt soul. Their wealth appears to be 0 gold and 0 silver They appear to be female. The base health of this creature is 2639. The base magically ability of this creature is 184. This creature is upon the cycle of training '43' This creature does 3d12 damage in a punch manner. The creature has the following characteristics: Offensive Tactics:disarm dodge trip Immunities: poison negative disease Resistances: charm Vulnerbilities: blunt This creature is affected by detect_invis detect_hidden infrared Creature: a master druid Race: human ---------------------------------------------------------- a master druid appears to be a evil and corrupt soul. Their wealth appears to be 0 gold and 0 silver They appear to be female. The base health of this creature is 3162. The base magically ability of this creature is 203. This creature is upon the cycle of training '45' This creature does 8d4 damage in a punch manner. The creature has the following characteristics: Offensive Tactics:disarm dodge trip Immunities: poison negative disease Resistances: charm Vulnerbilities: blunt This creature is affected by detect_invis detect_hidden infrared Creature: an ArchDruid Race: human ---------------------------------------------------------- an ArchDruid appears to be a evil and corrupt soul. Their wealth appears to be 0 gold and 0 silver They appear to be male. The base health of this creature is 3389. The base magically ability of this creature is 200. This creature is upon the cycle of training '46' This creature does 6d6 damage in a punch manner. The creature has the following characteristics: Offensive Tactics:disarm dodge trip Immunities: fire This creature is affected by detect_invis detect_hidden infrared Creature: a GrandMaster druid Race: human ---------------------------------------------------------- a GrandMaster druid appears to be a good soul. Their wealth appears to be 0 gold and 0 silver They appear to be male. The base health of this creature is 3943. The base magically ability of this creature is 1047. This creature is upon the cycle of training '48' This creature does 6d6 damage in a punch manner. The creature has the following characteristics: Offensive Tactics:disarm dodge trip Immunities: lightning tornado This creature is affected by detect_invis detect_hidden infrared Creature: a Lesser Guardian faerie Race: sprite ---------------------------------------------------------- a Lesser Guardian faerie appears to be a evil and corrupt soul. Their wealth appears to be 0 gold and 0 silver They appear to be female. The base health of this creature is 4294. The base magically ability of this creature is 900. This creature is upon the cycle of training '49' This creature does 4d10 damage in a slash manner. The creature has the following characteristics: Offensive Tactics:dodge fast Immunities: summon Resistances: charm Vulnerbilities: iron This creature is affected by detect_invis detect_hidden flying haste dark vision Creature: a mischievious faerie Race: sprite ---------------------------------------------------------- a mischievious faerie appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be female. The base health of this creature is 4288. The base magically ability of this creature is 900. This creature is upon the cycle of training '49' This creature does 4d10 damage in a pound manner. The creature has the following characteristics: Offensive Tactics:dodge fast Immunities: summon Resistances: charm Vulnerbilities: iron This creature is affected by detect_invis detect_hidden flying haste dark vision Creature: a malicious faerie Race: sprite ---------------------------------------------------------- a malicious faerie appears to be a evil and corrupt soul. Their wealth appears to be 0 gold and 0 silver They appear to be female. The base health of this creature is 4271. The base magically ability of this creature is 900. This creature is upon the cycle of training '49' This creature does 4d10 damage in a pierce manner. The creature has the following characteristics: Offensive Tactics:dodge fast Immunities: summon Resistances: charm Vulnerbilities: iron This creature is affected by detect_invis detect_hidden flying haste dark vision Creature: a Guardian faerie Race: sprite ---------------------------------------------------------- a Guardian faerie appears to be a good soul. Their wealth appears to be 0 gold and 0 silver They appear to be female. The base health of this creature is 4830. The base magically ability of this creature is 800. This creature is upon the cycle of training '50' This creature does 5d8 damage in a pierce manner. The creature has the following characteristics: Offensive Tactics:dodge fast kick kick_dirt parry trip Resistances: charm fire disease Vulnerbilities: iron This creature is affected by invisible detect_evil detect_good detect_invis detect_hidden sanctuary flying Creature: a greater Guardian faerie Race: sprite ---------------------------------------------------------- a greater Guardian faerie appears to be a good soul. Their wealth appears to be 0 gold and 0 silver They appear to be female. The base health of this creature is 5256. The base magically ability of this creature is 225. This creature is upon the cycle of training '51' This creature does 5d8 damage in a slash manner. The creature has the following characteristics: Offensive Tactics:disarm dodge kick_dirt trip Immunities: charm tornado Resistances: mental Vulnerbilities: iron This creature is affected by detect_invis detect_hidden sanctuary flying Creature: a Gate Keeper Race: sprite ---------------------------------------------------------- a Gate Keeper appears to be a good soul. Their wealth appears to be 0 gold and 0 silver They appear to be female. The base health of this creature is 5278. The base magically ability of this creature is 207. This creature is upon the cycle of training '51' This creature does 5d8 damage in a slash manner. The creature has the following characteristics: Offensive Tactics:disarm dodge kick_dirt trip Immunities: charm Vulnerbilities: iron This creature is affected by detect_invis detect_hidden sanctuary flying Creature: a faerie warrior Race: sprite ---------------------------------------------------------- a faerie warrior appears to be a good soul. Their wealth appears to be 0 gold and 0 silver They appear to be male. The base health of this creature is 5261. The base magically ability of this creature is 225. This creature is upon the cycle of training '51' This creature does 5d8 damage in a slash manner. The creature has the following characteristics: Offensive Tactics:disarm dodge kick_dirt trip Resistances: charm mental Vulnerbilities: iron This creature is affected by detect_invis detect_hidden flying Creature: a faerie knight Race: sprite ---------------------------------------------------------- a faerie knight appears to be a good soul. Their wealth appears to be 0 gold and 0 silver They appear to be female. The base health of this creature is 5742. The base magically ability of this creature is 241. This creature is upon the cycle of training '52' This creature does 6d7 damage in a pound manner. The creature has the following characteristics: Offensive Tactics:disarm dodge trip assist_vnum Resistances: charm mental Vulnerbilities: iron This creature is affected by detect_invis detect_hidden flying haste Creature: the Champion of the Faeries Race: sprite ---------------------------------------------------------- the Champion of the Faeries appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be male. The base health of this creature is 6794. The base magically ability of this creature is 233. This creature is upon the cycle of training '54' This creature does 10d4 damage in a pierce manner. The creature has the following characteristics: Offensive Tactics:disarm dodge kick_dirt trip Immunities: charm Resistances: mental Vulnerbilities: iron This creature is affected by detect_invis detect_hidden sanctuary prot_evil flying haste Creature: the Prince of the Faeries Race: sprite ---------------------------------------------------------- the Prince of the Faeries appears to be a good soul. Their wealth appears to be 0 gold and 0 silver They appear to be male. The base health of this creature is 6297. The base magically ability of this creature is 360. This creature is upon the cycle of training '53' This creature does 5d8 damage in a slash manner. The creature has the following characteristics: Offensive Tactics:disarm kick parry trip Resistances: charm mental Vulnerbilities: iron This creature is affected by detect_invis detect_hidden sanctuary infrared flying haste Creature: a massive tree Race: plant ---------------------------------------------------------- a massive tree appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be none. The base health of this creature is 7269. The base magically ability of this creature is 1454. This creature is upon the cycle of training '55' This creature does 10d4 damage in a pierce manner. The creature has the following characteristics: Offensive Tactics:bash disarm dodge fast parry crush Immunities: summon charm blunt tornado Resistances: cold This creature is affected by none Creature: the Queen of the Faeries Race: sprite ---------------------------------------------------------- the Queen of the Faeries appears to be a good soul. Their wealth appears to be 0 gold and 0 silver They appear to be female. The base health of this creature is 7083. The base magically ability of this creature is 522. This creature is upon the cycle of training '55' This creature does 10d4 damage in a slash manner. The creature has the following characteristics: Offensive Tactics:bash disarm dodge fast parry trip Immunities: charm Resistances: mental Vulnerbilities: iron This creature is affected by detect_invis detect_hidden sanctuary prot_evil flying haste