From Arkane Recall: w, s, 9e, 21n, 4e, n, w.

Levels 1-51.  Creatures are evil.

Forest:
                                    
Ancient---In Front Of--|-Secret                                     
Forest----A Stone Wall-|--Room                                     
   |                       |           
Ancient               Confessional                    
Forest                     |               
   |       (to town)---Inside The---The Altar             
Ancient                  Church                    
Forest                               
       \                             
           The------Ancient                 
         Clearing---Forest                 
                       |              
                    Ancient                 
                    Forest                 
                       |              
                    Ancient---Ancient---Ancient---Lost In(entrance)                                                                                
                    Forest----Forest----Forest    The Fog                                                                           
                       |              
                    Ancient                 
                    Forest                 
                                                                                
Town:
     
                                                        
                                                                                                                
                                                         The
                                                         Park
                                                          |
                                                  The----The----The
                                                  Park---Park---Park                        
                                                          |                      
      Bearded Lady's                                  Before The                                     
          Tent                                           Park                             
           |                                              |                       
 Town-----Town-----Town                      Roadside---Market---Franny's                                  
Square---Square---Square                       Cafe------Way------Farm                                   
           |        |                                     |
         Gaming     |       Jane's    Carpenter's       Market---General
          Tent      |       Jewels       Shop            Way------Store 
                    |         |            |              |          
       Before------Town----Broadway-----Broadway-----Outside The---(To the Church)                                                                               
      The Gates---Square      |            |            Church                                                        
                            Don's        Palms            |                                
                         Delectiables    Read           Market                                        
                                                         Way                       


Castle:

     Altar
     Room      Library
       |          |                                                                 
   A Bend In----The Long---The Long---The Long--------Top Of-------Alcove                                                                              
  The Hallway---Hallway----Hallway----Hallway---The Staircase                                                                                
       |                                \                                                                          
   Before The                            \        |-----------\                                                        
     Doors                                \       |            \                                                     
       |                                   \      |             The                                                  
       |                               Staircase  |           Kitchen                                                   
      The                                    \    |              |                                                 
 Recieving Room                               \   |          The Dining                                                     
                                               \  |             Hall                                                  
                                            (up)\ |              |                                                                  
                                  The Grand---Inside The------A Grand                                                                                
                                  Ballroom----Castle Ruin---Waiting Room                                                                                                                                                                
                                                  |                              
                                             Outside The                                 
                                                Gates                                
Notes:
Mobs are aggressive during the night.
Stick to the path in the forest to get inside.
Get the key from the pew Inside The Church.
Go to the Market Way south of Outside The Church and 'enter carriage'.  It will take you to the castle.
Use the key from the pew to unlock the gate.
Get the key from the bookcase in the library.  Use it to unlock the door tot he recieving room.
Caustus is in the Recieving Room.
You can recall north and west from the Recieving Room.

Items: 
a silver staff is on the priest in the confessional.                                                                                
The soulthief is carried by Caustus.       


EQ Guide:

Non-AC Equipment
a golden brush        0 

Weapons
a silver hammer       6        2d4 (5)          Anti-Evil, 1 Dam                                    pound 
a silver stake        15       2d5 (6)          Bless, Anti-Evil                                    pierce 
a wooden stake        35       5d4 (12.5)                                                           stab 
a Silver staff        45       7d5 (21)         Bless  	smash 
Soulthief             50       5d6 (17.5)       Magic, RotDeath, NoLocate, MeltDrop, Vampiric       drain 


Beastiary:

Creature: Caustus Race: human
----------------------------------------------------------
Caustus appears to be a evil and corrupt soul.
Their wealth appears to be 0 gold and 0 silver
They appear to be none.
The base health of this creature is 10513.
The base magically ability of this creature is 0.
This creature is upon the cycle of training '65'
This creature does 10d8 damage in a life drain manner.
The creature has the following characteristics:
Offensive Tactics:bash berserk disarm dodge fast parry trip
Immunities: summon charm magic cold poison negative energy mental disease tornado
Resistances: fire
Vulnerbilities: piercing holy light silver
This creature is affected by detect_invis infrared prot_good flying berserk haste dark vision
                                                                        


Anyone who wants to send me lores for everything else in this area is more than welcome to.