Lost Lands Of Kazaxda. From Arkane Port - 3s, se, all south. e, 14s, w, nw, 2w, n, w, s, w. Levels 45-51. Path Around---Path Around---Path Around---Path Around---Path Around---Path Around---Path Around---Path Around---Path Around---Path Around----Path Around The Temple----The Temple----The Temple----The Temple----The Temple----The Temple----The Temple----The Temple----The Temple----The Temple-----The Temple A--------A | | Desert---Desert Path Around Tunnel Inside-----Tunnel Inside-----Tunnel Inside-----Tunnel Inside------Tunnel Inside Path Around | | The Temple The Temple--------The Temple--------The Temple--------The Temple---------The Temple The Temple A Light---------A Light------Edge Of------A A--------A--------A (Areth-Va) | | | | Path Forested Area---Forested Area---A Desert---Desert Desert---Desert---Desert | Path Around Tunnel Inside Tunnel Inside---------Tunnel Inside----------Tunnel Inside A Sloping---A Sloping Path Around / \ / \ | The Temple The Temple The Temple------------The Temple-------------The Temple Tunnel------Tunnel The Temple Path Path-----A Fork In Near A-----(Entrance) | | | Top--Altar--Top | | | / The Path Sand Dune Path Around Tunnel Inside Tunnel Inside Third /(up) (up)\ Third A Sloping Path Around \ The Temple The Temple The Temple Tier---Steps--Steps----Steps---Tier Tunnel The Temple Path | | | /(up) |(up) (up)\ | | \ Path Around Tunnel Inside Second----------Temple--------Temple--------Temple------Second Tunnel Inside Path Around Path The Temple The Temple Tier-----------Steps---------Steps---------Steps--------Tier The Temple The Temple | | | /(up) /(up) /(up) | | Path Path Around Base Of-------Base Of-------Base Of---------Temple--------Temple--------Temple------Base Of--------Base Of-------Base Of Path Around | Path Around---Path Around---Path Around The Temple The Temple----The Temple----The Temple-------Steps---------Steps---------Steps------The Temple----The Temple----The Temple The Temple Path The Quarry----The Quarry----The Quarry | | | | | \ / \ Path Around---Path Around---Path Around---Path Around---Path Around---Path Around---Path Around---Path Around---Path Around---Path Around----Path Around Path To-----Path Around Path Around The Temple----The Temple----The Temple----The Temple----The Temple----The Temple----The Temple----The Temple----The Temple----The Temple-----The Temple The Quarry---The Quarry The Quarry / | | Path To Path Around Narrow Path In--Narrow Path In Path Around The Temple The Quarry The Quarry------The Quarry The Quarry | | /(down) \(down) | Path To Inside-----Inside-----Inside Path Around Narrow Path In Bottom Of Path Around The Temple An Altar---An Altar---An Altar The Quarry The Quarry The Quarry The Quarry \ | / \ | \ \ / Path To-----Path To----Path To----Path To----Outside-----Inside Inside Path Around---Path Around---Path Around The Temple---An Altar---An Altar---An Altar---An Altar---An Altar An Altar The Quarry----The Quarry----The Quarry | / | \ / | A-----A Fork In Inside-----Inside-----Inside Path---The Path An Altar---An Altar---An Altar / \ A Path To Path The Village | \ A Path To Path The Village / | Path Around------------------------Path Around---------------------------Fork In Path To Worship Hall-----------------------Worship Hall--------------------------The Path The Village | | \ | A Lighted---A Lighted---A Lighted---A Lighted | Path Outside-----A Road In-----A Road In | Corridor----Corridor----Corridor----Corridor | Of The Village---The Village---The Village Path Around / | | | \ \ Worship Hall A Lighted A---------A----------A A Lighted | A Road In A Road In | Corridor Courtyard-Courtyard--Courtyard Corridor | The Village The Village | | | | | Path Around | | Pathway To-----Entrance-------A A-------A Lighted Worship Hall A Road In A Road In Worship Hall-----Way------Courtyard Courtyard Corridor | The Village The Village | | | | | | \ / | A Lighted A---------A----------A A Lighted | A Road In-----A Road In Path Around Corridor Courtyard-Courtyard--Courtyard Corridor Path Around The Village---The Village Worship Hall \ | | Worship Hall | A Lighted---A Lighted---A Lighted---A Lighted | | Corridor----Corridor----Corridor----Corridor | | | Path Around-------------Path Around-----------Path Around--------------Path Around Worship Hall------------Worship Hall----------Worship Hall-------------Worship Hall / A Trail | A Trail / The-------A Beach---Trail | The Docks | The----(Entrance From Zaven Fishing Village) Docks EQ Guide: AC Equipment a pair of shoes 40 8/8/8/5 1 Dam, -4 Dex an ornate cloak 42 9/9/9/4 Magic, 1 Hit, -8 Dex a beaded vest 46 10/10/10/5 Magic, 1 Dam Leather Non-AC Equipment a jeweled staff 45 Magic Weapons a bone dagger 42 4d6 (14) Sharp, 1 Hit, 2 Dam pierce a bone spear 50 6d6 (21) Magic pierce Beastiary: Creature: the mordron king Race: modron ---------------------------------------------------------- the mordron king appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be male. The base health of this creature is 320. The base magically ability of this creature is 100. This creature is upon the cycle of training '15' This creature does 2d6 damage in a bite manner. The creature has the following characteristics: Offensive Tactics:disarm dodge trip assist_align assist_race Immunities: charm negative holy mental disease Resistances: fire cold acid This creature is affected by infrared Creature: a small child Race: human ---------------------------------------------------------- a small child appears to be a evil and corrupt soul. Their wealth appears to be 0 gold and 0 silver They appear to be female. The base health of this creature is 1949. The base magically ability of this creature is 704. This creature is upon the cycle of training '40' This creature does 4d8 damage in a slap manner. The creature has the following characteristics: Offensive Tactics:berserk dodge Resistances: magic Vulnerbilities: slashing This creature is affected by detect_invis detect_hidden haste Creature: a wild dog Race: fido ---------------------------------------------------------- a wild dog appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be female. The base health of this creature is 2393. The base magically ability of this creature is 798. This creature is upon the cycle of training '42' This creature does 3d12 damage in a bite manner. The creature has the following characteristics: Offensive Tactics:dodge assist_race Vulnerbilities: magic This creature is affected by haste Creature: a villager woman Race: human ---------------------------------------------------------- a villager woman appears to be a evil and corrupt soul. Their wealth appears to be 0 gold and 0 silver They appear to be female. The base health of this creature is 2881. The base magically ability of this creature is 907. This creature is upon the cycle of training '44' This creature does 8d4 damage in a slap manner. The creature has the following characteristics: Offensive Tactics:berserk dodge kick Resistances: magic slashing Vulnerbilities: blunt piercing This creature is affected by detect_invis detect_hidden haste Creature: a templar Race: human ---------------------------------------------------------- a templar appears to be a evil and corrupt soul. Their wealth appears to be 0 gold and 0 silver They appear to be female. The base health of this creature is 3123. The base magically ability of this creature is 923. This creature is upon the cycle of training '45' This creature does 8d4 damage in a slash manner. The creature has the following characteristics: Offensive Tactics:berserk disarm dodge parry assist_vnum Resistances: charm magic blunt piercing Vulnerbilities: slashing Creature: a male villager Race: human ---------------------------------------------------------- a male villager appears to be a evil and corrupt soul. Their wealth appears to be 0 gold and 0 silver They appear to be male. The base health of this creature is 3362. The base magically ability of this creature is 1030. This creature is upon the cycle of training '46' This creature does 6d6 damage in a pierce manner. The creature has the following characteristics: Offensive Tactics:berserk disarm dodge kick parry Resistances: magic slashing Vulnerbilities: piercing This creature is affected by detect_invis detect_hidden prot_good Creature: a quarry worker Race: human ---------------------------------------------------------- a quarry worker appears to be a evil and corrupt soul. Their wealth appears to be 0 gold and 0 silver They appear to be male. The base health of this creature is 3890. The base magically ability of this creature is 1001. This creature is upon the cycle of training '48' This creature does 6d6 damage in a pound manner. The creature has the following characteristics: Offensive Tactics:berserk disarm dodge kick parry Resistances: magic slashing Vulnerbilities: piercing This creature is affected by detect_invis detect_hidden prot_good Creature: a high templar Race: human ---------------------------------------------------------- a high templar appears to be a evil and corrupt soul. Their wealth appears to be 0 gold and 0 silver They appear to be female. The base health of this creature is 3883. The base magically ability of this creature is 1081. This creature is upon the cycle of training '48' This creature does 6d6 damage in a slash manner. The creature has the following characteristics: Offensive Tactics:berserk disarm dodge fast parry assist_vnum Resistances: magic piercing holy Vulnerbilities: slashing This creature is affected by detect_invis detect_hidden prot_good berserk Creature: a grand templar Race: human ---------------------------------------------------------- a grand templar appears to be a evil and corrupt soul. Their wealth appears to be 0 gold and 0 silver They appear to be male. The base health of this creature is 6820. The base magically ability of this creature is 1436. This creature is upon the cycle of training '54' This creature does 7d6 damage in a pierce manner. The creature has the following characteristics: Offensive Tactics:berserk disarm dodge parry trip Immunities: summon charm Resistances: magic piercing fire Vulnerbilities: slashing This creature is affected by detect_invis detect_hidden sanctuary prot_good haste