From Recall- w, s, 16w, 3s, se, 10south. Swimming involved. This is a collection of all the areas on this island. Ruins Of Areth-Va: Levels 25-35. The Beach | Unused Path | Unused---Unused Path-----Path | Unused Path | Deserted Street | Rundown---Deserted----A Side---Rundown Hut------Street-----Alley------Hut | | Deserted Small Street House (Path back to beach) | | -Deserted---Deserted---Deserted------The------Deserted---Deserted---Deserted---(Exit to Loodvich Dungeon (all east, south)) --Street-----Street-----Street---Intersection--Street-----Street-----Street | | | Small Deserted Minor House Street Street | | Deserted----Minor------Minor Street-----Street-----Street | | Small---Small------Deserted---Rundown Small House---Alley-------Street------Hut House | Deserted Street | (exit to Caverns (south), Kazaxda (south, west. On map of it's own.)) Caverns: Levels 5-10, Entrance To The Caverns | The A Huge Caverns Cavern | | The-------The-------The-------The Caverns---Caverns---Caverns---Caverns | | A Huge-----The The-------The The-------The-----A Huge Cavern---Caverns Caverns---Caverns Caverns---Caverns---Cavern | | | | The-------The The-------The-------The The-----Small---Small--(exit to Faeron Wood) Caverns---Caverns Caverns---Caverns---Caverns Caverns---Path----Path | | | | The-------The The-------The Caverns---Caverns Caverns---Caverns | The Caverns | A Huge Cavern Faeron Wood: Levels 10-15. (North to river, and tunnels) | Near The Forest | Path In The Forest | Path In-----Narrow Path----Narrow Path The Forest---In The Woods---In The Woods | | Path In------Path In------Path In Narrow Path----A Small The Forest---The Forest---The Forest In The Woods---Clearing | | | (Exit to Caverns)---Small----The---Near The----Path In Path In-------Path In Narrow Path Path----Plain---Forest----The Forest The Forest----The Forest In The Woods | | | Path In-------Path In------Path In------Path In Narrow Path The Forest----The Forest---The Forest---The Forest In The Woods | | | Path In Path In------Path In------Narrow Path----Narrow Path----A Small The Forest The Forest---The Forest----In The Woods---In The Woods---Clearing | | Path In------Path In The Forest---The Forest | Near The Forest | (south to Zaven) Zaven Fishing Village: Levels 1-51. Small Beaten Path | The Gates | House---A Street In---A Street In---A Street In---A Street In---A Street In---House The Village---The Village---The Village---The Village---The Village | | | | A Street In House A Street In---The General A Street In---Leather The Village The Village------Store The Village----Shop | | | The----A Street In---A Street In---A Street In---A Street In---A Street In----The---(Exit to river/ocean) Gates---The Village---The Village---The Village---The Village---The Village---Gates | | | | | A Street In------Guild------A Street In-------The House The Village------Hall-------The Village------Tavern | | A Street In---A Street In---A Street In-----Fish And The Vilage----The Village---The Village----Tackle Shop | The Gates | (exit to docks/ocean) Loodvich's Dungeon: Levels 10-15. Before The Cave | Entrance To The Cave | Spiralling Large------Spiralling Passageway Cavern-----Passageway (down)/ | | / Spiralling---Spiralling---Spiralling / Passageway---Passageway---Passageway / Spiralling Passageway | An Old Library | The Slide \(down) A Soft------Passageway---Passageway---Passageway Landing | \(down) | \ A A Store Passageway-----Open \ Smithy Room | Room The | | | | Barracks Passageway---Passageway---Passageway Passageway | Laboratory---Laboratory | Bed----Throne----Bed | | Chamber-Room---Chamber Library---Bedchamber---Passageway EQ Guide for Loodvich's: AC Equipment a red robe 15 /// 10 Mana, 4 Wis, 4 Int Weapons a trident 13 3d3 (6) peckb EQ Guide for Zaven: AC Equipment a hard leather cap 0 1/1/1/0 Leather a leather cap 0 1/1/1/0 Leather a pair of hard leather pants 0 1/1/1/0 Leather a pair of leather pants 0 1/1/1/0 Leather a pair of hard leather sleeves 0 1/1/1/0 Leather a pair of leather sleeves 0 1/1/1/0 Leather a pair of hard leather gloves 0 1/1/1/0 Leather a pair of leather gloves 0 1/1/1/0 Leather a pair of hard leather boots 0 1/1/1/0 Leather a pair of leather boots 0 1/1/1/0 Leather a hard leather jerkin 0 1/1/1/0 Leather a leather jerkin 0 1/1/1/0 Leather a leather bracer 0 1/1/1/0 Leather a leather belt 0 1/1/1/0 Leather a leather girdle 0 1/1/1/0 Leather Non-AC Equipment a hooded brass lantern 0 a torch 0 Weapons a fishing rod 16 3d4 (7.5) Bless, 2 Hit, 2 Dam whip Beastiary for Ruins Of Areth-Va: Creature: a grell Race: unique ---------------------------------------------------------- a grell appears to be a evil and corrupt soul. Their wealth appears to be 0 gold and 0 silver They appear to be none. The base health of this creature is 897. The base magically ability of this creature is 381. This creature is upon the cycle of training '30' This creature does 4d6 damage in a smash manner. The creature has the following characteristics: Offensive Tactics:disarm parry trip Beastiary for Caverns: Creature: a rat Race: rodent ---------------------------------------------------------- a rat appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be none. The base health of this creature is 72. The base magically ability of this creature is 100. This creature is upon the cycle of training '5' This creature does 1d6 damage in a bite manner. The creature has the following characteristics: Offensive Tactics:dodge fast assist_race assist_vnum Resistances: disease Vulnerbilities: fire poison This creature is affected by haste dark vision Creature: a bat Race: bat ---------------------------------------------------------- a bat appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be none. The base health of this creature is 77. The base magically ability of this creature is 100. This creature is upon the cycle of training '6' This creature does 1d7 damage in a bite manner. The creature has the following characteristics: Offensive Tactics:dodge fast assist_vnum Vulnerbilities: energy mental light This creature is affected by infrared flying dark vision Creature: a snake Race: snake ---------------------------------------------------------- a snake appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be none. The base health of this creature is 91. The base magically ability of this creature is 100. This creature is upon the cycle of training '7' This creature does 1d8 damage in a crush manner. The creature has the following characteristics: Offensive Tactics:dodge trip assist_vnum Immunities: poison Resistances: poison Vulnerbilities: cold This creature is affected by infrared Creature: a spider Race: spider ---------------------------------------------------------- a spider appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be none. The base health of this creature is 103. The base magically ability of this creature is 88. This creature is upon the cycle of training '9' This creature does 1d7 damage in a bite manner. The creature has the following characteristics: Offensive Tactics:dodge fast assist_vnum Immunities: poison Resistances: poison Vulnerbilities: fire This creature is affected by detect_invis infrared hide dark vision Beastiary for Faeron Wood: Creature: a wolf Race: wolf ---------------------------------------------------------- a wolf appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be none. The base health of this creature is 138. The base magically ability of this creature is 100. This creature is upon the cycle of training '11' This creature does 1d10 damage in a bite manner. The creature has the following characteristics: Offensive Tactics:dodge fast assist_vnum Vulnerbilities: fire This creature is affected by dark vision Creature: a black wolf Race: wolf ---------------------------------------------------------- a black wolf appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be none. The base health of this creature is 161. The base magically ability of this creature is 100. This creature is upon the cycle of training '12' This creature does 1d10 damage in a bite manner. The creature has the following characteristics: Offensive Tactics:dodge fast assist_vnum Vulnerbilities: fire This creature is affected by dark vision Creature: a warg Race: wolf ---------------------------------------------------------- a warg appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be none. The base health of this creature is 183. The base magically ability of this creature is 100. This creature is upon the cycle of training '13' This creature does 2d5 damage in a bite manner. The creature has the following characteristics: Offensive Tactics:dodge fast assist_vnum Vulnerbilities: fire This creature is affected by dark vision Beastiary for Zaven Fishing Village: Creature: the cityguard Race: human ---------------------------------------------------------- the cityguard appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be female. The base health of this creature is 225. The base magically ability of this creature is 150. This creature is upon the cycle of training '15' This creature does 2d6 damage in a punch manner. The creature has the following characteristics: Offensive Tactics:bash berserk disarm parry rescue assist_guard assist_vnum Creature: a fisherman Race: human ---------------------------------------------------------- a fisherman appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be male. The base health of this creature is 218. The base magically ability of this creature is 100. This creature is upon the cycle of training '15' This creature does 2d6 damage in a pound manner. The creature has the following characteristics: Offensive Tactics:disarm dodge trip assist_vnum Beastiary for Loodvich's Dungeon: Creature: a mordron Race: modron ---------------------------------------------------------- a mordron appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be male. The base health of this creature is 126. The base magically ability of this creature is 100. This creature is upon the cycle of training '10' This creature does 2d4 damage in a claw manner. The creature has the following characteristics: Offensive Tactics:disarm dodge trip assist_align assist_race assist_vnum Immunities: charm negative holy mental disease Resistances: fire cold acid This creature is affected by infrared Creature: a mordron guard Race: modron ---------------------------------------------------------- a mordron guard appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be male. The base health of this creature is 162. The base magically ability of this creature is 100. This creature is upon the cycle of training '12' This creature does 1d10 damage in a claw manner. The creature has the following characteristics: Offensive Tactics:disarm dodge fast trip assist_align assist_race assist_vnum Immunities: charm negative holy mental disease Resistances: fire cold acid This creature is affected by infrared Creature: Loodvich Race: human ---------------------------------------------------------- Loodvich appears to be a evil and corrupt soul. Their wealth appears to be 0 gold and 0 silver They appear to be male. The base health of this creature is 179. The base magically ability of this creature is 110. This creature is upon the cycle of training '15' This creature does 2d5 damage in a punch manner. The creature has the following characteristics: Offensive Tactics:dodge parry trip assist_vnum Creature: the mordron king Race: modron ---------------------------------------------------------- the mordron king appears to be a more neutral soul. Their wealth appears to be 0 gold and 0 silver They appear to be male. The base health of this creature is 320. The base magically ability of this creature is 100. This creature is upon the cycle of training '15' This creature does 2d6 damage in a bite manner. The creature has the following characteristics: Offensive Tactics:disarm dodge trip assist_align assist_race Immunities: charm negative holy mental disease Resistances: fire cold acid This creature is affected by infrared