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Chase script, and link to most up to date code.

Printed From: Dark and Shattered Lands (DSL)
Category: Mud Client Help
Forum Name: Mac Client Scripts
Forum Description: (scripts for Mac Clients)
URL: http://www.dsl-mud.org/forum/forum_posts.asp?TID=54106
Printed Date: 25 April 2024 at 2:52pm
Software Version: Web Wiz Forums 10.17 - http://www.webwizforums.com


Topic: Chase script, and link to most up to date code.
Posted By: alexk
Subject: Chase script, and link to most up to date code.
Date Posted: 10 November 2010 at 11:42pm
https://github.com/hex337/Atlantis-Scripts - https://github.com/hex337/Atlantis-Scripts

You can now download the latest versions of the scripts from this page.

I added a new chase feature to the alexk.pm script file.
Syntax is /chase [target name] where target name is case sensitive, and can be multiple words

What will this do? 

1. If you scan, and the target is 1 room away, it will move you to that room.

2. If you are fighting your target, and they flee, but you can see where they fled to, it will follow them to that room

3. If you try to do action that results in a message like 'They aren't here', it will do a scan for you, if they are within a 1 room distance, you will move into that room.

Let me know if you have any issues, or think of improvements.

/chase off will turn it off, and you can see the current status in /ak



Replies:
Posted By: gnome power
Date Posted: 11 November 2010 at 8:57am
Awesome, alex.

It looks really good.

I'll test it later today.


Posted By: Janic
Date Posted: 11 November 2010 at 11:35pm
Is it me, or is atlantis lagging me to hell if I leave it on too long. I stopped using it cause it felt like i had a huge delay at some points :/


Posted By: alexk
Date Posted: 12 November 2010 at 9:51am
I haven't experienced this and I leave it on at work for ~8-10 hours at a time. But then I'm not really playing during that time....


Posted By: gnome power
Date Posted: 12 November 2010 at 10:09am
Originally posted by Janic Janic wrote:

Is it me, or is atlantis lagging me to hell if I leave it on too long. I stopped using it cause it felt like i had a huge delay at some points :/

Hm.... I haven't noticed this either.

Sometimes there can be conflicts if you have your own triggers or aliases and also try to use ours.  Have you built any of your own?  If so, you have to make sure they're compatible.

I know, for example, we had some issues of conflict between my "health bars" and "tick timer" triggers and a clan/name highlighter Ericka made.


Posted By: alexk
Date Posted: 30 November 2010 at 1:06pm
Bump.

I updated the alexk.pm file so that you now have a stat roller.

Usage:

/roller [target/off]

so you can do /roller 250


Posted By: Ericka
Date Posted: 19 December 2010 at 4:56pm
Hey alexk!

Thanks so much for all this.  Between you, GP, and Gvidas, my mudding experience has improved significantly!

Couple of points of feedback to take of leave as you see fit.

This is what was unblessed after I ran the trigger with my current setup:

<used as light>     (Glowing) The Symbol of the Four Winds
<worn on finger>    (Invis) (Blue Aura) (Glowing) a white gold wedding band
<worn on finger>    (Invis) (Blue Aura) (Glowing) a white gold wedding band
<worn around neck>  (Blue Aura) (Glowing) a red moon amulet
<worn around neck>  (Blue Aura) (Glowing) a red moon amulet
<worn on torso>     (nothing)
<worn on head>      (Glowing) an arcanium chainmail helmet
<worn on legs>      (Glowing) some arcanium chainmail leggings
<worn on feet>      (Glowing) some arcanium chainmail boots
<worn on hands>     (Glowing) some arcanium chainmail gloves
<worn on arms>      (Glowing) some arcanium chainmail sleeves
<worn as shield>    (nothing)
<worn about body>   (Blue Aura) (Glowing) a gray robe
<worn about waist>  (Blue Aura) a leather loin-cloth
<worn around wrist> (Blue Aura) (Glowing) a jeweled bracer
<worn around wrist> (Blue Aura) (Glowing) a jeweled bracer
<wielded>           (Blue Aura) (Glowing) (Humming) a lance of the hemskoen
<held>              (Blue Aura) (Glowing) a holy symbol
<floating nearby>   a slightly chewed tern
<secondary weapon>  (Blue Aura) (Glowing) (Humming) a pitch quartz polearm
<sheathed>          the pitch-black flaming longsword
<worn as quiver>    (Glowing) (Humming) a leather quiver covered in ancient runes

Second request -- It'd be awesome if we could toggle the fireproofing.

Third request -- Can you have it scan and possibly follow when a sneaker flees? 

thanks again for everything! you rock!

Janic: When's the last time you downlaoded it?  Atlantis used to do that for me, esp during times of high traffic (ie pk!!).  But recent versions have fixed it.

Edit: Just realized I should clarify that with my armor, it appears as if it was using the keyword 'arcanium' as it blessed one of my weapons repeatedly but nothing else.


-------------
Aeltor OOC: 'if you werent sboosted phonivia id tear your a few new holes as a
monk'


Posted By: Janic
Date Posted: 19 December 2010 at 7:40pm
Mine was definitely one of the earlier versions.  I'll try it again and get back to you.


Posted By: Tet
Date Posted: 10 January 2011 at 9:28pm
Could I trouble someone to list how I would actually set these three scripts up in Atlantis for use?

Newish to Mac's and just started using Atlantis.

Thanks a bunch!



-------------
Tet Vi'Lar


Posted By: Ericka
Date Posted: 11 January 2011 at 4:41pm
Hey Tet!
 
So you're gonna want to create a "Scripts" folder located in <homedirectory>/Library/Atlantis folder.   Put the three scripts on Alexk's page in the folder, along with _Command.pm (there's a link to it in the cleanup script thread).  Restart Atlantis and they should work.
 
If I see you online I'll see if you have any problems.


-------------
Aeltor OOC: 'if you werent sboosted phonivia id tear your a few new holes as a
monk'


Posted By: Tet
Date Posted: 12 January 2011 at 11:43am
Aeesome!

Thanks a lot worked like a charm.

Now to decided what to make and where to play it!



-------------
Tet Vi'Lar



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