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Remorts › The Divine Servants › Balanx

Balanx

Balanx: Wardens of the Hour

Neutral watchers of history. They never strike first, but time pays back.

How They FightAbilitiesSkills & SpellsRestrictionsBalanx of Algoron

Divine Servant Alignment: Neutral Power: Threads In Algoron: 2

The Balanx are the most mysterious of the servants of the gods. Created by the neutral gods, they are watchers and recorders of history throughout time. Balanx are blue skinned, with almost insect looking wings. They are forbidden to interfere with mortal affairs, or with anything that could influence future events.

How They Fight

Balanx never strike first, but anyone who attacks one finds that time itself pays the damage back. Part of every blow a balanx takes is held back as Temporal Debt and paid off slowly over the next few rounds, so a sudden burst becomes a slow bleed and a balanx is very hard to cut down quickly.

Holding back those blows, and unmaking foes with ENTROPY, gathers Threads of time. A balanx spends them to hand its whole debt back to its attacker with RECKONING, wind back the last moments of a fight with REWIND, lift a foe out of time with STASIS, or pull its own strength and its foe's toward the middle. Nothing is hidden from a balanx's sight: blindness, darkness, invisibility, masks and disguises.

  1. Let them come to you.
  2. Watch your debt fill, and answer with ENTROPY.
  3. RECKONING or REWIND when the moment is right.

Add %F to your prompt to watch your Threads, and %J for your temporal debt. Type divine to see your rank and power, and help balanx for more.

Restrictions

  • May never strike first at a mortal or a mortal's pet. Anyone who attacks a balanx, or its group while it stands with them, is marked by time and may be answered for the rest of the fight and a while after. Any other creature is fair game.
  • Wields only staves and cannot use shields.
  • Barred from global channels.
  • Balanx are bound by the rules for remorts.

In-game help: DIVINE, THREADS, TEMPORAL DEBT, ENTROPY, FORESIGHT, GAZE, TIME SLIP, ANCHOR, WARP, REWIND, RECKONING, STASIS, EQUILIBRIUM, HOUR OF RECKONING, VIEW, FOCUS, TOUCH

At a Glance

Serves
The Gods of Neutrality
Ranks
Lesser Balanx, Greater Balanx, and a single Head Balanx who speaks for the gods
Threads (0–100)
Holding back blows as Temporal Debt, and every ENTROPY that lands. It fades when there is nothing to fight.
Arms
Staves only, and no shields. Cloth cloaks only, and no neck or wrist items.
Resistances
Fire, cold, lightning, poison, holy and unholy power all do two-thirds of their harm.
Abilities
32 skills and 66 spells by level 51

Abilities

The gifts that set balanx apart, by the level they arrive. New abilities start barely known: practice them.

Level1
Temporal Debt Passive

Part of every blow you take is deferred and paid over the next few rounds: a fifth of each blow at first, two-fifths by level 51, more for greater balanx and the Head Balanx.

Level5
Entropy

The balanx's attack: turn the years loose on a foe. Time cares little for armor, so even a foe that resists it suffers. Every hit that lands gives Threads.

Level5
View & Focus

VIEW finds any mortal in the realms. FOCUS (level 10) sends your sight to follow one.

Level10
Foresight Passive

The first blow aimed at you in every fight misses, because you saw it coming, and you dodge more often throughout.

Level15
Gaze

Fix a foe with the weight of the ages. Unless they resist, they lose a round.

Level15
Time Slip 20 Threads

Step sideways out of the moment, free of lag, a daze, a demon's pin or a knockdown. It is the one command that gets through while you are lagged.

Level15
Time Stop & Warp

ANCHOR (or time stop) marks a point in time. WARP returns you to it, carrying along companions who stand with you and aren't fighting, and gets you out of a fight once it is a couple of rounds old.

Level21
Haste & Slow

Quicken yourself or a companion; at level 40, slow a foe.

Level30
Rewind 60 Threads

Wind the moment back. On yourself, your health returns to where it was three rounds ago and your debt is wiped away; on a companion, their health returns.

Level35
Reckoning 40 Threads

Hand your whole temporal debt to your foe at once. The more they hurt you, the harder it hits.

Level40
Stasis 50 Threads

Lift a foe out of time for two rounds (three for the Head Balanx). They can't act, and nothing can harm them: a pause, not a free kill.

Level45
Equilibrium 50 Threads

You and your foe each move a quarter of the way toward the middle of your two healths: a comeback when losing, a squeeze when winning.

Level51
Hour of Reckoning 100 Threads

Every foe in the room takes back the damage it dealt you and your group over the last five rounds. It comes round about once every half hour.

Any
Touch

Grant a follower the blessing of your patron god.

Skills & Spells

Everything balanx learn on the way to level 51, from the game's own class and group files. Highlighted rows are the abilities above.

LvlNameTypeGroup
1Cure LightSpellHealing
1SwimSkillBasics
1VentriloquateSpellIllusion
3Faerie FireSpellDivine Weather
4Detect EvilSpellDivine Utility
4Detect GoodSpellDivine Utility
5AstrologySkillBasics
5EntropySkillBalanx
5Hand to HandSkillBasics
5IlluminationSpellDivine Creation
5LoreSkillBasics
5ParrySkillBasics
5RefreshSpellHealing
5Second AttackSkillBasics
5ViewSkillBalanx
5Word of RecallSpellDivine Utility
6Cure BlindnessSpellCurative
6Detect MagicSpellDivine Utility
6Fast HealingSkillBasics
7ClimbingSkillBasics
7Cure SeriousSpellHealing
7Detect PoisonSpellDetection
7Light FootSpellDivine Enhancement
8BlessSpellBenedictions
8Detect InvisSpellDivine Utility
8KickSkillBasics
9Know AlignmentSpellDetection
9Protection EvilSpellProtective
9Protection GoodSpellProtective
9Protection NeutralSpellProtective
10ArmorSpellDivine Utility
10Enhanced DamageSkillBasics
10FocusSkillBalanx
10ForesightSkillBalanx
11Detect HiddenSpellDivine Utility
11Giant StrengthSpellDivine Enhancement
12DisarmSkillBasics
12FireproofSpellProtective
12MountaineeringSkillBasics
12PoisonSpellDivine Maladictions
12SummonSpellTransportation
12Third AttackSkillBasics
13Blind FightingSkillBasics
13BlindnessSpellDivine Maladictions
13Cure DiseaseSpellCurative
13DodgeSkillBasics
13InfravisionSpellDivine Enhancement
14Cure PoisonSpellCurative
14SpellcraftSkillBasics
14WeakenSpellDivine Maladictions
15Cure CriticalSpellHealing
15GazeSkillBalanx
15Locate ObjectSpellDetection
15MeditationSkillBasics
15RidingSkillBasics
15Time SlipSkillBalanx
15Time StopSpellBalanx
16FarsightSpellDetection
16IdentifySpellDivine Utility
17GateSpellDivine Utility
17PlagueSpellDivine Maladictions
18Call LightningSpellDivine Weather
18CurseSpellDivine Maladictions
18FlySpellDivine Utility
18Remove CurseSpellBenedictions
19HerbalSkillBasics
19WaypointSpellTransportation
20SanctuarySpellDivine Utility
20Self ProjectionSpellIllusion
21Faerie FogSpellDivine Weather
21HasteSpellBalanx
21HealSpellHealing
22Energy DrainSpellDivine Maladictions
22Mass InvisSpellIllusion
22TeleportSpellTransportation
23Lightning BoltSpellDivine Weather
24Dispel MagicSpellDivine Utility
24FrenzySpellBenedictions
24Proximity DispelSpellProtective
26CancellationSpellDivine Utility
26Fourth AttackSkillBalanx Legacy
28PeekSkillBasics
30PortalSpellDivine Utility
30Protection ColdSpellProtective
30Protection FireSpellProtective
30RewindSkillBalanx
32Pass DoorSpellDivine Utility
35NexusSpellDivine Utility
35ReckoningSkillBalanx
35ShieldSpellDivine Utility
37TornadoSpellDivine Weather
38Mass HealingSpellHealing
40SlowSpellBalanx
40StasisSkillBalanx
40Stone SkinSpellProtective
45EquilibriumSkillBalanx
50SanctifySpellBenedictions
51Hour of ReckoningSkillBalanx

Balanx of Algoron

The 2 balanx seen in Algoron this past year, highest level first.

NameLvlGodGenderHoursLast Seen
Ankabasanu51SebatisFemale7165/19/2026
Zyphros51KwaininMale15010/6/2026