Remorts › The Divine Servants › Balanx
How They FightAbilitiesSkills & SpellsRestrictionsBalanx of Algoron
The Balanx are the most mysterious of the servants of the gods. Created by the neutral gods, they are watchers and recorders of history throughout time. Balanx are blue skinned, with almost insect looking wings. They are forbidden to interfere with mortal affairs, or with anything that could influence future events.
Balanx never strike first, but anyone who attacks one finds that time itself pays the damage back. Part of every blow a balanx takes is held back as Temporal Debt and paid off slowly over the next few rounds, so a sudden burst becomes a slow bleed and a balanx is very hard to cut down quickly.
Holding back those blows, and unmaking foes with ENTROPY, gathers Threads of time. A balanx spends them to hand its whole debt back to its attacker with RECKONING, wind back the last moments of a fight with REWIND, lift a foe out of time with STASIS, or pull its own strength and its foe's toward the middle. Nothing is hidden from a balanx's sight: blindness, darkness, invisibility, masks and disguises.
Add %F to your prompt to watch your Threads, and %J for your temporal debt. Type divine to see your rank and power, and help balanx for more.
In-game help: DIVINE, THREADS, TEMPORAL DEBT, ENTROPY, FORESIGHT, GAZE, TIME SLIP, ANCHOR, WARP, REWIND, RECKONING, STASIS, EQUILIBRIUM, HOUR OF RECKONING, VIEW, FOCUS, TOUCH
The gifts that set balanx apart, by the level they arrive. New abilities start barely known: practice them.
Part of every blow you take is deferred and paid over the next few rounds: a fifth of each blow at first, two-fifths by level 51, more for greater balanx and the Head Balanx.
The balanx's attack: turn the years loose on a foe. Time cares little for armor, so even a foe that resists it suffers. Every hit that lands gives Threads.
VIEW finds any mortal in the realms. FOCUS (level 10) sends your sight to follow one.
The first blow aimed at you in every fight misses, because you saw it coming, and you dodge more often throughout.
Fix a foe with the weight of the ages. Unless they resist, they lose a round.
Step sideways out of the moment, free of lag, a daze, a demon's pin or a knockdown. It is the one command that gets through while you are lagged.
ANCHOR (or time stop) marks a point in time. WARP returns you to it, carrying along companions who stand with you and aren't fighting, and gets you out of a fight once it is a couple of rounds old.
Quicken yourself or a companion; at level 40, slow a foe.
Wind the moment back. On yourself, your health returns to where it was three rounds ago and your debt is wiped away; on a companion, their health returns.
Hand your whole temporal debt to your foe at once. The more they hurt you, the harder it hits.
Lift a foe out of time for two rounds (three for the Head Balanx). They can't act, and nothing can harm them: a pause, not a free kill.
You and your foe each move a quarter of the way toward the middle of your two healths: a comeback when losing, a squeeze when winning.
Every foe in the room takes back the damage it dealt you and your group over the last five rounds. It comes round about once every half hour.
Grant a follower the blessing of your patron god.
Everything balanx learn on the way to level 51, from the game's own class and group files. Highlighted rows are the abilities above.
| Lvl | Name | Type | Group |
|---|---|---|---|
| 1 | Cure Light | Spell | Healing |
| 1 | Swim | Skill | Basics |
| 1 | Ventriloquate | Spell | Illusion |
| 3 | Faerie Fire | Spell | Divine Weather |
| 4 | Detect Evil | Spell | Divine Utility |
| 4 | Detect Good | Spell | Divine Utility |
| 5 | Astrology | Skill | Basics |
| 5 | Entropy | Skill | Balanx |
| 5 | Hand to Hand | Skill | Basics |
| 5 | Illumination | Spell | Divine Creation |
| 5 | Lore | Skill | Basics |
| 5 | Parry | Skill | Basics |
| 5 | Refresh | Spell | Healing |
| 5 | Second Attack | Skill | Basics |
| 5 | View | Skill | Balanx |
| 5 | Word of Recall | Spell | Divine Utility |
| 6 | Cure Blindness | Spell | Curative |
| 6 | Detect Magic | Spell | Divine Utility |
| 6 | Fast Healing | Skill | Basics |
| 7 | Climbing | Skill | Basics |
| 7 | Cure Serious | Spell | Healing |
| 7 | Detect Poison | Spell | Detection |
| 7 | Light Foot | Spell | Divine Enhancement |
| 8 | Bless | Spell | Benedictions |
| 8 | Detect Invis | Spell | Divine Utility |
| 8 | Kick | Skill | Basics |
| 9 | Know Alignment | Spell | Detection |
| 9 | Protection Evil | Spell | Protective |
| 9 | Protection Good | Spell | Protective |
| 9 | Protection Neutral | Spell | Protective |
| 10 | Armor | Spell | Divine Utility |
| 10 | Enhanced Damage | Skill | Basics |
| 10 | Focus | Skill | Balanx |
| 10 | Foresight | Skill | Balanx |
| 11 | Detect Hidden | Spell | Divine Utility |
| 11 | Giant Strength | Spell | Divine Enhancement |
| 12 | Disarm | Skill | Basics |
| 12 | Fireproof | Spell | Protective |
| 12 | Mountaineering | Skill | Basics |
| 12 | Poison | Spell | Divine Maladictions |
| 12 | Summon | Spell | Transportation |
| 12 | Third Attack | Skill | Basics |
| 13 | Blind Fighting | Skill | Basics |
| 13 | Blindness | Spell | Divine Maladictions |
| 13 | Cure Disease | Spell | Curative |
| 13 | Dodge | Skill | Basics |
| 13 | Infravision | Spell | Divine Enhancement |
| 14 | Cure Poison | Spell | Curative |
| 14 | Spellcraft | Skill | Basics |
| 14 | Weaken | Spell | Divine Maladictions |
| 15 | Cure Critical | Spell | Healing |
| 15 | Gaze | Skill | Balanx |
| 15 | Locate Object | Spell | Detection |
| 15 | Meditation | Skill | Basics |
| 15 | Riding | Skill | Basics |
| 15 | Time Slip | Skill | Balanx |
| 15 | Time Stop | Spell | Balanx |
| 16 | Farsight | Spell | Detection |
| 16 | Identify | Spell | Divine Utility |
| 17 | Gate | Spell | Divine Utility |
| 17 | Plague | Spell | Divine Maladictions |
| 18 | Call Lightning | Spell | Divine Weather |
| 18 | Curse | Spell | Divine Maladictions |
| 18 | Fly | Spell | Divine Utility |
| 18 | Remove Curse | Spell | Benedictions |
| 19 | Herbal | Skill | Basics |
| 19 | Waypoint | Spell | Transportation |
| 20 | Sanctuary | Spell | Divine Utility |
| 20 | Self Projection | Spell | Illusion |
| 21 | Faerie Fog | Spell | Divine Weather |
| 21 | Haste | Spell | Balanx |
| 21 | Heal | Spell | Healing |
| 22 | Energy Drain | Spell | Divine Maladictions |
| 22 | Mass Invis | Spell | Illusion |
| 22 | Teleport | Spell | Transportation |
| 23 | Lightning Bolt | Spell | Divine Weather |
| 24 | Dispel Magic | Spell | Divine Utility |
| 24 | Frenzy | Spell | Benedictions |
| 24 | Proximity Dispel | Spell | Protective |
| 26 | Cancellation | Spell | Divine Utility |
| 26 | Fourth Attack | Skill | Balanx Legacy |
| 28 | Peek | Skill | Basics |
| 30 | Portal | Spell | Divine Utility |
| 30 | Protection Cold | Spell | Protective |
| 30 | Protection Fire | Spell | Protective |
| 30 | Rewind | Skill | Balanx |
| 32 | Pass Door | Spell | Divine Utility |
| 35 | Nexus | Spell | Divine Utility |
| 35 | Reckoning | Skill | Balanx |
| 35 | Shield | Spell | Divine Utility |
| 37 | Tornado | Spell | Divine Weather |
| 38 | Mass Healing | Spell | Healing |
| 40 | Slow | Spell | Balanx |
| 40 | Stasis | Skill | Balanx |
| 40 | Stone Skin | Spell | Protective |
| 45 | Equilibrium | Skill | Balanx |
| 50 | Sanctify | Spell | Benedictions |
| 51 | Hour of Reckoning | Skill | Balanx |
The 2 balanx seen in Algoron this past year, highest level first.