Remorts › The Divine Servants › Angels
How They FightAbilitiesSkills & SpellsRestrictionsAngels of Algoron
The Angels are the servants of the Gods of Good. They were created to carry their messages and act as their private agents upon the mortal realm. Angels are normally six to eight feet tall but very swift, with a huge span of white feathered wings.
Angels are the shield of heaven. An angel spreads its wings over a companion with WARD and takes part of every blow meant for them. Each hurt it takes for another, each wound it heals on someone else and each rescue fills it with Grace.
Grace pays for the angel's miracles: a blinding SMITE, a SUNBURST that burns the wicked, WINGS of shelter for the whole group, and at last MARTYR'S LIGHT, when the angel gives up its own light so that a companion does not fall.
Add %F to your prompt to watch your Grace. Type divine to see your rank and power, and help angels for more.
In-game help: DIVINE, GRACE, WARD, SMITE, INTERCEDE, JUDGEMENT, WINGS, MARTYRS LIGHT, HOLY WEAPON, SUNBURST, TOUCH, REJECT, CHOIR
The gifts that set angels apart, by the level they arrive. New abilities start barely known: practice them.
Summon a glowing sword, spear, flail or staff that grows with you. Each fights differently: the sword parries more, the spear strikes first as each fight begins, the flail swings over shields, and the staff strengthens your prayers.
Spread your wings over one good or neutral companion and take part of every blow meant for them, about two-fifths at full strength and more for greater angels and the Archangel. Every hurt you take this way gives you Grace.
A weapon blow and a burst of holy flame together, burning the evil hardest. SMITE <foe> LIGHT spends Grace to sear their eyes as well.
Fly straight to a fighting member of your group anywhere in the area and rescue them from every attacker at once.
Burn an enemy through their own armor.
Good and neutral companions in the room with you have better armor and saving throws. The Archangel's aura is twice as strong.
Draw a white sheet over a sleeping or resting good soul, guarding them against attackers no more than eight levels above its power. Demons slip past it far more easily.
Explode with the holy power of the sun, blinding and burning: hardest on the evil, less on neutrals, never on the good. A lesser angel strikes up to three foes; greater angels and the Archangel strike every unrighteous foe in the room. It can tear apart demonic darkness.
Mark an evil foe. For a few rounds you and your whole group strike it harder, with weapons or holy power.
Sweep your wings around every member of your group in the room. For two rounds they dodge and parry far more often.
When the companion you ward takes a killing blow and your Grace is full, you throw yourself into it. Your companion rises with a third of their strength, you are left with almost none, and your light takes about an hour to rekindle.
CHOIR touches every good soul in the group at once. MARTYRDOM gives the Archangel's light to any companion at a moment of its choosing. REJECT lays divine disapproval on one of good heart, so the gods will not answer them.
Grant a follower the blessing of your patron god.
Everything angels learn on the way to level 51, from the game's own class and group files. Highlighted rows are the abilities above.
| Lvl | Name | Type | Group |
|---|---|---|---|
| 1 | Cure Light | Spell | Healing |
| 1 | Enhanced Damage | Skill | Basics |
| 1 | Flail | Skill | Basics |
| 1 | Holy Weapon | Spell | Angel |
| 1 | Parry | Skill | Basics |
| 1 | Rescue | Skill | Basics |
| 1 | Shield Block | Skill | Basics |
| 1 | Spear | Skill | Basics |
| 1 | Staff | Skill | Basics |
| 1 | Swim | Skill | Basics |
| 1 | Sword | Skill | Basics |
| 1 | Ward | Skill | Angel |
| 3 | Faerie Fire | Spell | Divine Weather |
| 3 | Riding | Skill | Basics |
| 4 | Detect Evil | Spell | Divine Utility |
| 4 | Detect Good | Spell | Divine Utility |
| 5 | Astrology | Skill | Basics |
| 5 | Hand to Hand | Skill | Basics |
| 5 | Illumination | Spell | Divine Creation |
| 5 | Refresh | Spell | Divine Enhancement |
| 5 | Second Attack | Skill | Basics |
| 5 | Smite | Skill | Angel |
| 5 | Word of Recall | Spell | Transportation |
| 6 | Cure Blindness | Spell | Curative |
| 6 | Detect Magic | Spell | Divine Utility |
| 6 | Fast Healing | Skill | Basics |
| 7 | Cure Serious | Spell | Healing |
| 7 | Detect Poison | Spell | Detection |
| 8 | Bless | Spell | Benedictions |
| 8 | Detect Invis | Spell | Divine Utility |
| 9 | Know Alignment | Spell | Detection |
| 9 | Light Foot | Spell | Divine Enhancement |
| 9 | Protection Evil | Spell | Protective |
| 9 | Protection Neutral | Spell | Protective |
| 10 | Armor | Spell | Divine Utility |
| 11 | Detect Hidden | Spell | Divine Utility |
| 11 | Giant Strength | Spell | Divine Enhancement |
| 12 | Fireproof | Spell | Protective |
| 12 | Poison | Spell | Divine Maladictions |
| 12 | Summon | Spell | Transportation |
| 12 | Third Attack | Skill | Basics |
| 13 | Blind Fighting | Skill | Basics |
| 13 | Blindness | Spell | Divine Maladictions |
| 13 | Cure Disease | Spell | Curative |
| 13 | Dodge | Skill | Basics |
| 13 | Infravision | Spell | Divine Enhancement |
| 14 | Cure Poison | Spell | Curative |
| 14 | Weaken | Spell | Divine Maladictions |
| 15 | Cure Critical | Spell | Healing |
| 15 | Intercede | Skill | Angel |
| 15 | Locate Object | Spell | Detection |
| 15 | Meditation | Skill | Basics |
| 16 | Calm | Spell | Benedictions |
| 16 | Farsight | Spell | Detection |
| 16 | Heat Metal | Spell | Angel |
| 16 | Identify | Spell | Divine Utility |
| 17 | Gate | Spell | Transportation |
| 17 | Plague | Spell | Divine Maladictions |
| 18 | Call Lightning | Spell | Divine Weather |
| 18 | Curse | Spell | Divine Maladictions |
| 18 | Fly | Spell | Transportation |
| 18 | Remove Curse | Spell | Benedictions |
| 19 | Create Holy Symbol | Spell | Divine Creation |
| 19 | Waypoint | Spell | Transportation |
| 20 | Aura of Valor | Skill | Angel |
| 20 | Sanctuary | Spell | Divine Utility |
| 21 | Faerie Fog | Spell | Divine Weather |
| 21 | Haste | Spell | Divine Enhancement |
| 21 | Heal | Spell | Healing |
| 22 | Energy Drain | Spell | Divine Maladictions |
| 22 | Teleport | Spell | Transportation |
| 23 | Lightning Bolt | Spell | Divine Weather |
| 24 | Dispel Magic | Spell | Divine Utility |
| 24 | Frenzy | Spell | Benedictions |
| 24 | Proximity Dispel | Spell | Protective |
| 25 | Holy Blanket | Spell | Angel |
| 26 | Cancellation | Spell | Divine Utility |
| 30 | Portal | Spell | Transportation |
| 30 | Sunburst | Spell | Angel |
| 32 | Pass Door | Spell | Transportation |
| 35 | Judgement | Skill | Angel |
| 35 | Nexus | Spell | Transportation |
| 35 | Shield | Spell | Divine Utility |
| 36 | Holy Word | Spell | Benedictions |
| 37 | Tornado | Spell | Divine Weather |
| 38 | Mass Healing | Spell | Healing |
| 40 | Slow | Spell | Divine Maladictions |
| 40 | Stone Skin | Spell | Protective |
| 40 | Wings of Shelter | Skill | Angel |
| 44 | Heart Blight | Spell | Divine Maladictions |
| 50 | Sanctify | Spell | Benedictions |
| 51 | Martyr's Light | Skill | Angel |
The 3 angels seen in Algoron this past year, highest level first.