Dark & Shattered Lands
telnet dsl-mud.org  port 4000 or 443
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The realm of Algoron awaits.

A free text-based fantasy world of kingdoms, clans and keeps worth bleeding for. Pick a race and class, then make your name.

Thorn Keep

Owners get the thorn aura from their healer
Conclave
Conclave
Taken from Wargar

The Citadel

Owners receive bonus saves
Slayers
Slayers
Taken from Knighthood

Misery Keep

Owners control the veil of misery
Conclave
Conclave
Taken from Wargar
Spell target: Shadow

Purgatory Keep

Owning kingdom gains hit, damage & armor
Abaddon
Abaddon
Last owners New Thalos
THE UNDERWORLD KEEPS
KnighthoodNortheastKnighthood
KnighthoodNorthwestKnighthood
KnighthoodSoutheastKnighthood
KnighthoodSouthwestKnighthood

The Dragon Thrones

5 of 5 claimed The Five Thrones →

Player Killers of the Week

PK of the Week
Aymer
[Conclave] Invoker Shalonesti elf · 22 kills
Conclave
#NameKillsClanClassRace
1Aymer22ConclaveInvokerShalonesti elf
2Aothien19ShadowSamuraiHuman
3Freduardo19WargarBattleragerHill dwarf
4Tobryck13BloodlustArmsmanGiant ogre
5Gares12WargarBattleragerHill dwarf
6Madox12SlayersSkaldHalf ogre
7Ezrianne11BloodlustSkaldHuman
8Mercerion10KnighthoodSamuraiHuman
9Iler'yx9SlayersJongleurAriel
10Ithelim8ShadowCrusaderHuman
11Gorf8WargarSkaldMountain dwarf
12Ryzzynth7DragonDragonBrown dragon
13Terri6ShalonestiBladesingerShalonesti elf
14Aguidran6ConclaveBattlemageYinn
15Elwizy6ConclaveMageShalonesti elf
16Vezrathis6DragonDragonBlue dragon
17Beezlebub5SlayersDragonslayerWemic
18Revan5BloodlustBarbarianTroll
19Horghast5ConclaveTransmuterDark dwarf
20Kirthor5WargarSkaldMul

Algoron Gladiator League

League page →
World Champion belt
22 – 2 · Kender Witch from Verminasia
Althainian Champion belt
Althainian Champion
Cedarmold 11 – 1
Arboren Shaman from Verminasia
Current Top 10 Contenders
#ContenderRecordRace & ClassAffiliation
1*Paklop17 – 5Human PaladinKnighthood
2Plike44 – 55Mountain Dwarf BattleragerWargar
3Thrunnock13 – 7Troll BarbarianBloodlust
4Gares12 – 10Hill Dwarf BattleragerWargar
5Tamello14 – 15Lepori DruidBloodlust
6Embrel9 – 2Mul MonkWargar
7Lohla6 – 0Lagodae CharlatanLoner
8Tyrinx23 – 12Pixie TransmuterWhite Robes
9Ragnor9 – 4Half Ogre SkaldBloodlust
10Tobryck20 – 35Giant Ogre ArmsmanBloodlust
* Blade holder  ·  ^ Crown holder

DSL News

Game updates

New Remort: The Sapphire Dragon
(Friday Oct 23, 2026)

A Sapphire Dragon

Heard before they are seen.
A new Gem Dragon has joined the Thirdborn. Sapphire Dragons are neutral listeners of the deep caverns, dwelling in halls of blue crystal where the smallest sound returns a hundred times. They hear the world through the rock itself, and very little passes through their domain unnoticed.

Sonic Breath is a compressed wave of destructive sound that hits the whole room. Those who fail to brace against it may be left deafened, unable to hear channels, tells or songs, and lesser creatures are dazed outright. Sapphire Dragons are naturally immune to sound, and stand on par with the Silver Dragons in strength.

Sapphire Dragonskin
Sapphire dragonskins can be shed, crafted and rewarded like every other color. Each crafted piece resists sound.

Wear the full set and your armor may ring like a struck bell when you're hit, staggering your attacker and leaving them briefly deaf. You can't be deafened yourself, and hostile songs aimed at you will sometimes break apart before they land. Bards hate this one. You won't hear them complain.

See help sapphire dragons, help sonic breath and help dragon sets in game, or visit the Sapphire Dragon page.

New Tale: The Unfiled Soul
(Thursday Oct 8, 2026)

Something is singing in Hell.
Deep below the Hearth, Hell's laziest worker has been napping where he shouldn't, and he swears he heard a hymn coming from behind a cracked old wall. Nobody sings in Hell. It's in the regulations somewhere. Now the 4th DEMONsion construction crew has orders to brick that wall back up before the shift ends.

Hell keeps a file on every soul it holds. Almost every soul.

Look for Lazeroth hiding from his foreman near the Hearth of Hell, and ask him about the singing.

What to expect
Level 51 only.

Your alignment matters. Good, evil and neutral each get their own path through this Tale, and each path ends differently. Who will listen to you depends on who you are.

Bring a sword arm, or a few friends. This is a long, combat-heavy Tale that takes you through every layer of Hell, and part of it is timed. Kills count for everyone in your group.

The reward: a floating keepsake equal to the best the Underworld has to offer, with one version for spellcasters and one for fighters.

Type tales in game to see where you are and where to go next. Hell remembers what you choose. See Tales of Algoron.

The Algoron Herald
Untitled Document

The Doors That No One Built
(Monday Oct 26, 2026)

Being an account set down by Master Odric Pennywhistle, Correspondent at Large, who has asked his editor to print it exactly as written, and who has not asked for his fee.

Gentle reader, you know me for a light hand. I have written about weeping towers and haunted inns and a duchess with a secret, and I have made jokes about all of them. I will not be making any jokes this time. I have tried. They will not come.

It began with five letters, arriving in the same week from five corners of Algoron. I did not believe them. Then I went to see for myself.

In the deep sands of Althainia, a caravan master swears that a stretch of cliff he has passed a hundred times now holds an arch. Not a cave. An arch, cut clean into the rock and tall enough to pass a ship through, its stone black with fire. Grey ash drifts out of it on windless days. He says the ash is warm, and that his camels will not walk within a mile of it.

In the wastes of Arkania, near where the Red Moon broke and fell, the scholars of Arkane sent three apprentices to copy the runes on an arch that had not been there the season before. Two came back. They say the runes moved while they copied them. They say that by the second night, the runes were spelling out the name of the third apprentice. They will not say what became of him.

In Icewall, the hunters of a frozen village found an arch sheathed in blue ice a hand thick, and in that ice, the marks of enormous claws. The hunters are hard folk who do not frighten easily, and they made a point of telling me one thing twice. The claw marks are on the inside of the ice.

In the jungles of Tropica, vines as thick as a man's waist grew over an arch in a single night. The birds there have stopped singing. Not quieted. Stopped. A guide who led me close enough to see it would go no further, and when I asked him why, he said only that something on the other side was breathing, and that it had been breathing for a very long time.

And in the mountains of Shokono, the monks of a high shrine say the temple bells have begun to ring on their own, always in the hour before dawn, always answered by thunder out of a clear sky, and always from the same direction: up the mountain, where a stone arch now stands in the rain.

Five doors, reader, one on each continent, and no mason alive who will admit to building any of them.

I took these accounts to the oldest library in Arkane, where an archivist of great age, who would not give me her name, brought out a book bound in something I chose not to ask about. She read to me from it. Long before the kingdoms, she said, before any of our crowns were forged, each great land belonged to a single dragon. Not a dragon of the kind we know. A sovereign. A thing that held a continent the way you or I might hold a cup. Those sovereigns are gone. But the book says their thrones were never destroyed. They were only left empty, and the doors to them were sealed.

"Sealed," I said, "until when?"

She closed the book. "Until something old enough to open them decided it was time."

I would like to tell you that this is where the story ends. It is not. On my last night in the desert I watched a dragon come down out of the dark and land before the arch of ash. It stood there a long while, perfectly still, the way a man stands at the door of a house he grew up in. Then it walked inside, and the arch swallowed it, and the ash stopped falling. It has not come out. The ash began again the next morning.

The dragons know what these doors are, reader. I am certain of it now. And I am certain of something worse: that whatever waits on the other side was here before us, has been patient longer than we have been alive, and does not think of us at all.

So I offer you the only advice I have. If you come upon an arch where no arch stood, do not stand before it. If the stone is warm, walk away. If you hear breathing in the rock, do not answer it. Let the dragons have their doors. And let kings keep their crowns, while they still can.

Master Pennywhistle has asked his editor for an assignment indoors, somewhere with very thick walls. He reports that he has not slept well, and that the ash on his boots is still warm.