Dark & Shattered Lands
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The World of Algoron

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Thorn Keep
(Owners of this keep receive the thorn aura spell effect)
Current Owners: Knighthood
Knighthood
Taken From: Bloodlust

The Citadel
(Owners of this  keep receive bonus saves)
Current Owners: Knighthood
Knighthood
Taken From: Slayers

Misery Keep
(Owners of this keep controls the veil of misery spell)
Current Owners: Slayers
Slayers
Taken From: Knighthood

Current Spell Target: Knighthood

Purgatory Keep
(Owners of this keep receive the Purgatory XP Bonus)
Current Owners: Abaddon
Abaddon
Last Owners: New_Thalos

NorthEast Underworld Keep
Current Owners: Slayers
Slayers
NorthWest Underworld Keep
Current Owners: Slayers
Slayers
SouthEast Underworld Keep
Current Owners: Slayers
Slayers
SouthWest Underworld Keep
Current Owners: Slayers
Slayers

Player Killer of the Week
[Shadow] Aothien - Samurai Human - Shadow

Top 20 Player Killers of the Week

Rank Name Kills Clan Class Race
1 Aothien 25 Shadow Samurai Human
2 Beezlebub 23 Slayers Dragonslayer Wemic
3 Tobryck 21 Bloodlust Armsman Giant ogre
4 Fred 17 Wargar Battlerager Hill dwarf
5 Ol'ur 14 TEAM: ME Armsman Ogre
6 Kemo 13 Conclave Transmuter Pixie
7 Iler'yx 11 Slayers Jongleur Ariel
8 Klaz'rus 11 Wargar Armsman Mountain dwarf
9 Lohla 11 TEAM: ME Charlatan Lagodae
10 Thuken 9 Wargar Priest Mountain dwarf
11 Gares 8 Wargar Battlerager Hill dwarf
12 Corson 8 Shadow Shadowmage Human
13 Elwizy 8 Conclave Mage Shalonesti elf
14 Flarfield 7 Slayers Shukenja Ogre
15 Broot 7 Bloodlust Barbarian Giant ogre
16 Fenna 7 Knighthood Armsman Human
17 Aymer 6 Conclave Invoker Shalonesti elf
18 Mercerion 6 Knighthood Samurai Human
19 Ryger 6 TEAM: ME Samurai Ariel
20 Anakonda 6 Chaos Armsman Bakali

 

Algoron Gladiator League


Piknim - (22 - 2) Kender Witch from Verminasia


Cedarmold, (11 - 1) Arboren Shaman from Verminasia

Current Top 10 Contenders

Rank Name Record Race and Class Affiliation
1 Paklop (15 - 5) Human Paladin Knighthood
2 Plike (44 - 55) Mountain Dwarf Battlerager Wargar
3 Thrunnock (13 - 7) Troll Barbarian Bloodlust
4 Gares (12 - 10) Hill Dwarf Battlerager Wargar
5 Tamello (14 - 14) Lepori Druid Verminasia
6 Embrel (8 - 2) Mul Monk Wargar
7 Lohla (5 - 0) Lagodae Charlatan Loner
8 Tyrinx (23 - 11) Pixie Transmuter White Robes
9 Ragnor (9 - 4) Half Ogre Skald Bloodlust
10 Tobryck (20 - 35) Giant Ogre Armsman Bloodlust

*=
^=


 

Swashbucklers and Armsmen Sharpen Their Blades
(Friday Oct 2, 2026)

Swashbucklers
New: en garde declares a one-on-one duel for better, harder strikes until someone else joins in. dropkick sends a foe sprawling and dazed. signature leaves your personal mark on the corpse of every foe you slay.

Reworked: target head blinds, body bleeds and stops healing, and legs drain movement. mask (level 45) now fully hides your name, title and who entry. Boarding lets you climb any ship, docked or not, or jump ship to ship. Evasion lets you flee in the direction you choose, even through doors with pass door. mimic and cut purse have clearer rules as well.

Armsmen
New: hook (polearm mastery) drags a rider from their mount or pulls the legs out from under a foe on foot, often leaving them on the ground and stunned.

Improved: chargeset now catches attackers who bash or charge into your set polearm. distance and spin fire about three times as often. entwine no longer lags you longer than it holds your victim, and its cooldown is no longer mistaken for being entwined. backhand, boneshatter, cross and shield cleave have been rebalanced.

See help on each skill in game for the details.

Tales and Sagas Have Come to Algoron
(Friday Oct 2, 2026)

Tales
Not every story in Algoron is written in the history books. Tales are small stories scattered across the realm, told by the people who live them. Help a shy ogre propose, solve a murder for the Sultan's guard, or rob the only honest bank in Darkonin.

To begin a Tale, find the person who tells it and say their starting words. Most Tales have more than one ending, some can end badly, and a few must be finished before time runs out. Whatever happens is recorded on your character for good, and the folk you meet later may remember how it ended.

Sagas
A Saga is an achievement for successfully completing a whole group of Tales. Finish every Tale it asks for and the Saga is yours, along with its reward and a global echo telling the realm what you have done. Only successful endings count, so a single failed Tale closes that Saga to you for good.

The first Saga, The Chronicler of the Kingdoms, asks for the Tale of all eleven kingdoms and rewards 1000 quest points and the Chronicler's Seal of the Kingdoms.

Type tales in game to see your progress, or help tales and help saga for more. Where to begin each Tale: Tales of Algoron

Untitled Document

Who Weeps in the Tower of Shalonesti?
(Friday Oct 2, 2026)

Being a true and faithful account set down by Master Odric Pennywhistle, Correspondent at Large, who walked a great many leagues for this story and would like that noted.

Gentle reader, I came to Shalonesti to write about its gardens. I am leaving with something quite different.

On my first night in the city, a little past the second bell, I heard it. A thin, broken weeping drifted down from high in the palace tower and lingered over the rooftops of Emerald Lane. I asked the innkeep who it might be. He set down his cup, looked at me for a long moment, and told me the kitchen was closed.

I asked a palace guard. He said there was nobody in the tower. I asked him why, then, a guard was posted at the foot of a stair leading to nobody. He said that was a very good question and that I should ask it somewhere else.

I asked an elderly elf feeding pigeons in the square, a woman who told me with some pride that she had seen three centuries come and go. She said the weeping was older than she was. It was older than her grandmother, too, and her grandmother's grandmother had heard it as a girl. When I asked whose voice it was, she said, "That is the strange part, scribbler. No one has ever known." Then she scattered the rest of her crumbs and walked away.

Consider this, reader. The elves of Shalonesti forget nothing. They remember every insult, every treaty and every unpaid tab. Yet in a city of such long memories, nobody can tell me who has been crying above their heads for longer than any of them have been alive. Either all of them have forgotten, or all of them would rather I did.

My inquiries led me at last to the palace itself. I am told the Duchess of Shalonesti holds the only key to the uppermost room. I was granted a brief audience. She was gracious, she was weary, and she chose each word with great care. She would not say who waits up there. When I pressed her, she said she could not, which is a different thing entirely.

Then she said something I have turned over in my head every night since. She said that some doors are not hers to open for her own people, but that a stranger, someone with no name in this city, might be another matter. She mentioned the tower, glanced at the ceiling, and our audience was over.

I am a journalist, reader, not a hero. My knees do not care for stairs and my nerves do not care for ghosts. So I put the question to you, the bold, the curious and the foolish. Somewhere above the palace something has been grieving for longer than memory, and the one woman who holds the key is waiting for an outsider to ask her about it.

If you go, I beg you, come back and tell me what you found. I have a deadline.

Master Pennywhistle is presently lodging at an inn on Emerald Lane, where he reports he still has not been served dinner.


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