Dark & Shattered Lands
telnet dsl-mud.org  port 4000 or 443
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The realm of Algoron awaits.

A free text-based fantasy world of kingdoms, clans and keeps worth bleeding for. Pick a race and class, then make your name.

Thorn Keep

Owners get the thorn aura from their healer
Wargar
Wargar
Taken from Conclave

The Citadel

Owners receive bonus saves
Slayers
Slayers
Taken from Knighthood

Misery Keep

Owners control the veil of misery
Slayers
Slayers
Taken from Conclave
Spell target: Bloodlust

Purgatory Keep

Owning kingdom gains hit, damage & armor
Abaddon
Abaddon
Last owners New Thalos
THE UNDERWORLD KEEPS
KnighthoodNortheastKnighthood
KnighthoodNorthwestKnighthood
KnighthoodSoutheastKnighthood
KnighthoodSouthwestKnighthood

Player Killers of the Week

PK of the Week
Aymer
[Conclave] Invoker Shalonesti elf · 16 kills
Conclave
#NameKillsClanClassRace
1Aymer16ConclaveInvokerShalonesti elf
2Freduardo16WargarBattleragerHill dwarf
3Aothien15ShadowSamuraiHuman
4Gares12WargarBattleragerHill dwarf
5Tobryck9BloodlustArmsmanGiant ogre
6Ezrianne8BloodlustSkaldHuman
7Mercerion7KnighthoodSamuraiHuman
8Madox7SlayersSkaldHalf ogre
9Ryzzynth7DragonDragonBrown dragon
10Terri6ShalonestiBladesingerShalonesti elf
11Ithelim6ShadowCrusaderHuman
12Aguidran6ConclaveBattlemageYinn
13Gorf6WargarSkaldMountain dwarf
14Iler'yx5SlayersJongleurAriel
15Elwizy5ConclaveMageShalonesti elf
16Kirthor5WargarSkaldMul
17Mruz4TEAM: MECrusaderOgre
18Throdeth4WargarWujenDark dwarf
19Parsley4ConclaveNecromancerLepori
20Revan4BloodlustBarbarianTroll

Algoron Gladiator League

League page →
World Champion belt
22 – 2 · Kender Witch from Verminasia
Althainian Champion belt
Althainian Champion
Cedarmold 11 – 1
Arboren Shaman from Verminasia
Current Top 10 Contenders
#ContenderRecordRace & ClassAffiliation
1Paklop16 – 5Human PaladinKnighthood
2Plike44 – 55Mountain Dwarf BattleragerWargar
3Thrunnock13 – 7Troll BarbarianBloodlust
4Gares12 – 10Hill Dwarf BattleragerWargar
5Tamello14 – 15Lepori DruidBloodlust
6Embrel9 – 2Mul MonkWargar
7Lohla6 – 0Lagodae CharlatanLoner
8Tyrinx23 – 12Pixie TransmuterWhite Robes
9Ragnor9 – 4Half Ogre SkaldBloodlust
10Tobryck20 – 35Giant Ogre ArmsmanBloodlust
* Blade holder  ·  ^ Crown holder

DSL News

Game updates

New Remort: The Sapphire Dragon
(Friday Oct 23, 2026)

A Sapphire Dragon

Heard before they are seen.
A new Gem Dragon has joined the Thirdborn. Sapphire Dragons are neutral listeners of the deep caverns, dwelling in halls of blue crystal where the smallest sound returns a hundred times. They hear the world through the rock itself, and very little passes through their domain unnoticed.

Sonic Breath is a compressed wave of destructive sound that hits the whole room. Those who fail to brace against it may be left deafened, unable to hear channels, tells or songs, and lesser creatures are dazed outright. Sapphire Dragons are naturally immune to sound, and stand on par with the Silver Dragons in strength.

Sapphire Dragonskin
Sapphire dragonskins can be shed, crafted and rewarded like every other color. Each crafted piece resists sound.

Wear the full set and your armor may ring like a struck bell when you're hit, staggering your attacker and leaving them briefly deaf. You can't be deafened yourself, and hostile songs aimed at you will sometimes break apart before they land. Bards hate this one. You won't hear them complain.

See help sapphire dragons, help sonic breath and help dragon sets in game, or visit the Sapphire Dragon page.

New Tale: The Unfiled Soul
(Thursday Oct 8, 2026)

Something is singing in Hell.
Deep below the Hearth, Hell's laziest worker has been napping where he shouldn't, and he swears he heard a hymn coming from behind a cracked old wall. Nobody sings in Hell. It's in the regulations somewhere. Now the 4th DEMONsion construction crew has orders to brick that wall back up before the shift ends.

Hell keeps a file on every soul it holds. Almost every soul.

Look for Lazeroth hiding from his foreman near the Hearth of Hell, and ask him about the singing.

What to expect
Level 51 only.

Your alignment matters. Good, evil and neutral each get their own path through this Tale, and each path ends differently. Who will listen to you depends on who you are.

Bring a sword arm, or a few friends. This is a long, combat-heavy Tale that takes you through every layer of Hell, and part of it is timed. Kills count for everyone in your group.

The reward: a floating keepsake equal to the best the Underworld has to offer, with one version for spellcasters and one for fighters.

Type tales in game to see where you are and where to go next. Hell remembers what you choose. See Tales of Algoron.

The Algoron Herald
Untitled Document

Who Weeps in the Tower of Shalonesti?
(Friday Oct 2, 2026)

Being a true and faithful account set down by Master Odric Pennywhistle, Correspondent at Large, who walked a great many leagues for this story and would like that noted.

Gentle reader, I came to Shalonesti to write about its gardens. I am leaving with something quite different.

On my first night in the city, a little past the second bell, I heard it. A thin, broken weeping drifted down from high in the palace tower and lingered over the rooftops of Emerald Lane. I asked the innkeep who it might be. He set down his cup, looked at me for a long moment, and told me the kitchen was closed.

I asked a palace guard. He said there was nobody in the tower. I asked him why, then, a guard was posted at the foot of a stair leading to nobody. He said that was a very good question and that I should ask it somewhere else.

I asked an elderly elf feeding pigeons in the square, a woman who told me with some pride that she had seen three centuries come and go. She said the weeping was older than she was. It was older than her grandmother, too, and her grandmother's grandmother had heard it as a girl. When I asked whose voice it was, she said, "That is the strange part, scribbler. No one has ever known." Then she scattered the rest of her crumbs and walked away.

Consider this, reader. The elves of Shalonesti forget nothing. They remember every insult, every treaty and every unpaid tab. Yet in a city of such long memories, nobody can tell me who has been crying above their heads for longer than any of them have been alive. Either all of them have forgotten, or all of them would rather I did.

My inquiries led me at last to the palace itself. I am told the Duchess of Shalonesti holds the only key to the uppermost room. I was granted a brief audience. She was gracious, she was weary, and she chose each word with great care. She would not say who waits up there. When I pressed her, she said she could not, which is a different thing entirely.

Then she said something I have turned over in my head every night since. She said that some doors are not hers to open for her own people, but that a stranger, someone with no name in this city, might be another matter. She mentioned the tower, glanced at the ceiling, and our audience was over.

I am a journalist, reader, not a hero. My knees do not care for stairs and my nerves do not care for ghosts. So I put the question to you, the bold, the curious and the foolish. Somewhere above the palace something has been grieving for longer than memory, and the one woman who holds the key is waiting for an outsider to ask her about it.

If you go, I beg you, come back and tell me what you found. I have a deadline.

Master Pennywhistle is presently lodging at an inn on Emerald Lane, where he reports he still has not been served dinner.