Dark & Shattered Lands
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The realm of Algoron awaits.

A free text-based fantasy world of kingdoms, clans and keeps worth bleeding for. Pick a race and class, then make your name.

Keep Control

Thorn Keep

Owners receive the thorn aura
Wargar
Wargar
Taken from Knighthood

The Citadel

Owners receive bonus saves
Slayers
Slayers
Taken from Knighthood

Misery Keep

Owners control the veil of misery
Justice
Justice
Taken from Shalonesti
Spell target: Shalonesti

Purgatory Keep

Owners receive the Purgatory XP bonus
Abaddon
Abaddon
Last owners New Thalos
THE UNDERWORLD KEEPS
SlayersNortheastSlayers
SlayersNorthwestSlayers
SlayersSoutheastSlayers
SlayersSouthwestSlayers

Player Killers of the Week

PK of the Week
Aothien
[Shadow] Samurai Human · 28 kills
Shadow
#NameKillsClanClassRace
1Aothien28ShadowSamuraiHuman
2Beezlebub24SlayersDragonslayerWemic
3Tobryck23BloodlustArmsmanGiant ogre
4Fred17WargarBattleragerHill dwarf
5Ol'ur15TEAM: MEArmsmanOgre
6Kemo14ConclaveTransmuterPixie
7Iler'yx13SlayersJongleurAriel
8Lohla13TEAM: MECharlatanLagodae
9Klaz'rus11WargarArmsmanMountain dwarf
10Freduardo11WargarBattleragerHill dwarf
11Elwizy10ConclaveMageShalonesti elf
12Aymer9ConclaveInvokerShalonesti elf
13Gares9WargarBattleragerHill dwarf
14Thuken9WargarPriestMountain dwarf
15Rico9JusticeSamuraiYinn
16Broot9BloodlustBarbarianGiant ogre
17Fenna9KnighthoodArmsmanHuman
18Ryger8TEAM: MESamuraiAriel
19Corson8ShadowShadowmageHuman
20Brindel7SlayersShamanTroll

Algoron Gladiator League

League page →
World Champion belt
22 – 2 · Kender Witch from Verminasia
Althainian Champion belt
Althainian Champion
Cedarmold 11 – 1
Arboren Shaman from Verminasia
Current Top 10 Contenders
#ContenderRecordRace & ClassAffiliation
1Paklop15 – 5Human PaladinKnighthood
2Plike44 – 55Mountain Dwarf BattleragerWargar
3Thrunnock13 – 7Troll BarbarianBloodlust
4Gares12 – 10Hill Dwarf BattleragerWargar
5Tamello14 – 14Lepori DruidVerminasia
6Embrel8 – 2Mul MonkWargar
7Lohla5 – 0Lagodae CharlatanLoner
8Tyrinx23 – 11Pixie TransmuterWhite Robes
9Ragnor9 – 4Half Ogre SkaldBloodlust
10Tobryck20 – 35Giant Ogre ArmsmanBloodlust
* Blade holder  ·  ^ Crown holder

DSL News

Game updates

Swashbucklers and Armsmen Sharpen Their Blades
(Friday Oct 2, 2026)

Swashbucklers
New: en garde declares a one-on-one duel for better, harder strikes until someone else joins in. dropkick sends a foe sprawling and dazed. signature leaves your personal mark on the corpse of every foe you slay.

Reworked: target head blinds, body bleeds and stops healing, and legs drain movement. mask (level 45) now fully hides your name, title and who entry. Boarding lets you climb any ship, docked or not, or jump ship to ship. Evasion lets you flee in the direction you choose, even through doors with pass door. mimic and cut purse have clearer rules as well.

Armsmen
New: hook (polearm mastery) drags a rider from their mount or pulls the legs out from under a foe on foot, often leaving them on the ground and stunned.

Improved: chargeset now catches attackers who bash or charge into your set polearm. distance and spin fire about three times as often. entwine no longer lags you longer than it holds your victim, and its cooldown is no longer mistaken for being entwined. backhand, boneshatter, cross and shield cleave have been rebalanced.

See help on each skill in game for the details.

Tales and Sagas Have Come to Algoron
(Friday Oct 2, 2026)

Tales
Not every story in Algoron is written in the history books. Tales are small stories scattered across the realm, told by the people who live them. Help a shy ogre propose, solve a murder for the Sultan's guard, or rob the only honest bank in Darkonin.

To begin a Tale, find the person who tells it and say their starting words. Most Tales have more than one ending, some can end badly, and a few must be finished before time runs out. Whatever happens is recorded on your character for good, and the folk you meet later may remember how it ended.

Sagas
A Saga is an achievement for successfully completing a whole group of Tales. Finish every Tale it asks for and the Saga is yours, along with its reward and a global echo telling the realm what you have done. Only successful endings count, so a single failed Tale closes that Saga to you for good.

The first Saga, The Chronicler of the Kingdoms, asks for the Tale of all eleven kingdoms and rewards 1000 quest points and the Chronicler's Seal of the Kingdoms.

Type tales in game to see your progress, or help tales and help saga for more. Where to begin each Tale: Tales of Algoron

The Algoron Herald
Untitled Document

Who Weeps in the Tower of Shalonesti?
(Friday Oct 2, 2026)

Being a true and faithful account set down by Master Odric Pennywhistle, Correspondent at Large, who walked a great many leagues for this story and would like that noted.

Gentle reader, I came to Shalonesti to write about its gardens. I am leaving with something quite different.

On my first night in the city, a little past the second bell, I heard it. A thin, broken weeping drifted down from high in the palace tower and lingered over the rooftops of Emerald Lane. I asked the innkeep who it might be. He set down his cup, looked at me for a long moment, and told me the kitchen was closed.

I asked a palace guard. He said there was nobody in the tower. I asked him why, then, a guard was posted at the foot of a stair leading to nobody. He said that was a very good question and that I should ask it somewhere else.

I asked an elderly elf feeding pigeons in the square, a woman who told me with some pride that she had seen three centuries come and go. She said the weeping was older than she was. It was older than her grandmother, too, and her grandmother's grandmother had heard it as a girl. When I asked whose voice it was, she said, "That is the strange part, scribbler. No one has ever known." Then she scattered the rest of her crumbs and walked away.

Consider this, reader. The elves of Shalonesti forget nothing. They remember every insult, every treaty and every unpaid tab. Yet in a city of such long memories, nobody can tell me who has been crying above their heads for longer than any of them have been alive. Either all of them have forgotten, or all of them would rather I did.

My inquiries led me at last to the palace itself. I am told the Duchess of Shalonesti holds the only key to the uppermost room. I was granted a brief audience. She was gracious, she was weary, and she chose each word with great care. She would not say who waits up there. When I pressed her, she said she could not, which is a different thing entirely.

Then she said something I have turned over in my head every night since. She said that some doors are not hers to open for her own people, but that a stranger, someone with no name in this city, might be another matter. She mentioned the tower, glanced at the ceiling, and our audience was over.

I am a journalist, reader, not a hero. My knees do not care for stairs and my nerves do not care for ghosts. So I put the question to you, the bold, the curious and the foolish. Somewhere above the palace something has been grieving for longer than memory, and the one woman who holds the key is waiting for an outsider to ask her about it.

If you go, I beg you, come back and tell me what you found. I have a deadline.

Master Pennywhistle is presently lodging at an inn on Emerald Lane, where he reports he still has not been served dinner.