Keep Control
How the keeps work →Thorn Keep
The Citadel
Misery Keep
Purgatory Keep
Player Killers of the Week
| # | Name | Kills | Clan | Class |
|---|---|---|---|---|
| 1 | Aymer | 22 | Invoker | |
| 2 | Aothien | 19 | Samurai | |
| 3 | Freduardo | 19 | Battlerager | |
| 4 | Tobryck | 13 | Armsman | |
| 5 | Gares | 12 | Battlerager | |
| 6 | Madox | 12 | Skald | |
| 7 | Ezrianne | 11 | Skald | |
| 8 | Mercerion | 10 | Samurai | |
| 9 | Iler'yx | 9 | Jongleur | |
| 10 | Ithelim | 8 | Crusader | |
| 11 | Gorf | 8 | Skald | |
| 12 | Ryzzynth | 7 | Dragon | |
| 13 | Terri | 6 | Bladesinger | |
| 14 | Aguidran | 6 | Battlemage | |
| 15 | Elwizy | 6 | Mage | |
| 16 | Vezrathis | 6 | Dragon | |
| 17 | Beezlebub | 5 | Dragonslayer | |
| 18 | Revan | 5 | Barbarian | |
| 19 | Horghast | 5 | Transmuter | |
| 20 | Kirthor | 5 | Skald |
Algoron Gladiator League
League page →
| # | Contender | Record | Affiliation |
|---|---|---|---|
| 1 | *Paklop | 17 – 5 | Knighthood |
| 2 | Plike | 44 – 55 | Wargar |
| 3 | Thrunnock | 13 – 7 | Bloodlust |
| 4 | Gares | 12 – 10 | Wargar |
| 5 | Tamello | 14 – 15 | Bloodlust |
| 6 | Embrel | 9 – 2 | Wargar |
| 7 | Lohla | 6 – 0 | Loner |
| 8 | Tyrinx | 23 – 12 | White Robes |
| 9 | Ragnor | 9 – 4 | Bloodlust |
| 10 | Tobryck | 20 – 35 | Bloodlust |
DSL News
Game updates

New Remort: The Sapphire
Dragon
(Friday Oct 23, 2026)
|
Heard before they are seen. |
Sapphire Dragonskin |
New Tale: The Unfiled
Soul
(Thursday Oct 8, 2026)
|
Something is singing in Hell. |
What to expect |
The Doors That No One Built
(Monday Oct 26, 2026)
Being an account set down by Master Odric Pennywhistle, Correspondent at
Large, who has asked his editor to print it exactly as written, and who has
not asked for his fee.
Gentle reader, you know me for a light hand. I have written about weeping
towers and haunted inns and a duchess with a secret, and I have made jokes
about all of them. I will not be making any jokes this time. I have tried.
They will not come.
It began with five letters, arriving in the same week from five corners of
Algoron. I did not believe them. Then I went to see for myself.
In the deep sands of Althainia, a caravan master swears that a stretch of
cliff he has passed a hundred times now holds an arch. Not a cave. An arch,
cut clean into the rock and tall enough to pass a ship through, its stone
black with fire. Grey ash drifts out of it on windless days. He says the ash
is warm, and that his camels will not walk within a mile of it.
In the wastes of Arkania, near where the Red Moon broke and fell, the
scholars of Arkane sent three apprentices to copy the runes on an arch that
had not been there the season before. Two came back. They say the runes
moved while they copied them. They say that by the second night, the runes
were spelling out the name of the third apprentice. They will not say what
became of him.
In Icewall, the hunters of a frozen village found an arch sheathed in blue
ice a hand thick, and in that ice, the marks of enormous claws. The hunters
are hard folk who do not frighten easily, and they made a point of telling
me one thing twice. The claw marks are on the inside of the ice.
In the jungles of Tropica, vines as thick as a man's waist grew over an arch
in a single night. The birds there have stopped singing. Not quieted.
Stopped. A guide who led me close enough to see it would go no further, and
when I asked him why, he said only that something on the other side was
breathing, and that it had been breathing for a very long time.
And in the mountains of Shokono, the monks of a high shrine say the temple
bells have begun to ring on their own, always in the hour before dawn, always
answered by thunder out of a clear sky, and always from the same direction:
up the mountain, where a stone arch now stands in the rain.
Five doors, reader, one on each continent, and no mason alive who will admit
to building any of them.
I took these accounts to the oldest library in Arkane, where an archivist of
great age, who would not give me her name, brought out a book bound in
something I chose not to ask about. She read to me from it. Long before the
kingdoms, she said, before any of our crowns were forged, each great land
belonged to a single dragon. Not a dragon of the kind we know. A sovereign.
A thing that held a continent the way you or I might hold a cup. Those
sovereigns are gone. But the book says their thrones were never destroyed.
They were only left empty, and the doors to them were sealed.
"Sealed," I said, "until when?"
She closed the book. "Until something old enough to open them decided
it was time."
I would like to tell you that this is where the story ends. It is not. On
my last night in the desert I watched a dragon come down out of the dark and
land before the arch of ash. It stood there a long while, perfectly still,
the way a man stands at the door of a house he grew up in. Then it walked
inside, and the arch swallowed it, and the ash stopped falling. It has not
come out. The ash began again the next morning.
The dragons know what these doors are, reader. I am certain of it now. And
I am certain of something worse: that whatever waits on the other side was
here before us, has been patient longer than we have been alive, and does
not think of us at all.
So I offer you the only advice I have. If you come upon an arch where no
arch stood, do not stand before it. If the stone is warm, walk away. If you
hear breathing in the rock, do not answer it. Let the dragons have their
doors. And let kings keep their crowns, while they still can.
Master Pennywhistle has asked his editor for an assignment indoors,
somewhere with very thick walls. He reports that he has not slept well, and
that the ash on his boots is still warm.


