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Swashbucklers and Armsmen
Sharpen Their Blades
(Friday Oct 2, 2026)
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Swashbucklers
New: en garde declares a one-on-one duel
for better, harder strikes until someone else joins in.
dropkick sends a foe sprawling and dazed.
signature leaves your personal mark on the corpse
of every foe you slay.
Reworked: target head blinds, body bleeds
and stops healing, and legs drain movement. mask
(level 45) now fully hides your name, title and who
entry. Boarding lets you climb any ship, docked
or not, or jump ship to ship. Evasion
lets you flee in the direction you choose, even through
doors with pass door. mimic and cut purse
have clearer rules as well. |
Armsmen
New: hook (polearm mastery) drags a rider
from their mount or pulls the legs out from under a foe
on foot, often leaving them on the ground and stunned.
Improved: chargeset now catches attackers
who bash or charge into your set polearm. distance
and spin fire about three times as often.
entwine no longer lags you longer than it holds
your victim, and its cooldown is no longer mistaken for
being entwined. backhand, boneshatter,
cross and shield cleave have been
rebalanced.
See help on each skill in game for the details. |
Tales and Sagas Have Come to
Algoron
(Friday Oct 2, 2026)
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Tales
Not every story in Algoron is written in the history
books. Tales are small stories scattered across the
realm, told by the people who live them. Help a shy
ogre propose, solve a murder for the Sultan's guard, or
rob the only honest bank in Darkonin.
To begin a Tale, find the person who tells it and
say their starting words. Most Tales have more
than one ending, some can end badly, and a few must be
finished before time runs out. Whatever happens is
recorded on your character for good, and the folk you
meet later may remember how it ended. |
Sagas
A Saga is an achievement for successfully completing a
whole group of Tales. Finish every Tale it asks for and
the Saga is yours, along with its reward and a global
echo telling the realm what you have done. Only
successful endings count, so a single failed Tale
closes that Saga to you for good.
The first Saga, The Chronicler of the Kingdoms,
asks for the Tale of all eleven kingdoms and rewards
1000 quest points and the Chronicler's Seal of the
Kingdoms.
Type tales in game to see your progress, or
help tales and help saga for more. Where to
begin each Tale:
Tales of Algoron |
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Untitled Document
Who Weeps in the Tower of Shalonesti?
(Friday Oct 2, 2026)
Being a true and faithful account set down by Master Odric Pennywhistle,
Correspondent at Large, who walked a great many leagues for this story and
would like that noted.
Gentle reader, I came to Shalonesti to write about its gardens. I am leaving
with something quite different.
On my first night in the city, a little past the second bell, I heard it.
A thin, broken weeping drifted down from high in the palace tower and lingered
over the rooftops of Emerald Lane. I asked the innkeep who it might be. He set
down his cup, looked at me for a long moment, and told me the kitchen was
closed.
I asked a palace guard. He said there was nobody in the tower. I asked him why,
then, a guard was posted at the foot of a stair leading to nobody. He said that
was a very good question and that I should ask it somewhere else.
I asked an elderly elf feeding pigeons in the square, a woman who told me with
some pride that she had seen three centuries come and go. She said the weeping
was older than she was. It was older than her grandmother, too, and her
grandmother's grandmother had heard it as a girl. When I asked whose voice it
was, she said, "That is the strange part, scribbler. No one has ever known."
Then she scattered the rest of her crumbs and walked away.
Consider this, reader. The elves of Shalonesti forget nothing. They remember
every insult, every treaty and every unpaid tab. Yet in a city of such long
memories, nobody can tell me who has been crying above their heads for longer
than any of them have been alive. Either all of them have forgotten, or all of
them would rather I did.
My inquiries led me at last to the palace itself. I am told the Duchess of
Shalonesti holds the only key to the uppermost room. I was granted a brief
audience. She was gracious, she was weary, and she chose each word with great
care. She would not say who waits up there. When I pressed her, she said she
could not, which is a different thing entirely.
Then she said something I have turned over in my head every night since. She
said that some doors are not hers to open for her own people, but that a
stranger, someone with no name in this city, might be another matter. She
mentioned the tower, glanced at the ceiling, and our audience was over.
I am a journalist, reader, not a hero. My knees do not care for stairs and my
nerves do not care for ghosts. So I put the question to you, the bold, the
curious and the foolish. Somewhere above the palace something has been grieving
for longer than memory, and the one woman who holds the key is waiting for an
outsider to ask her about it.
If you go, I beg you, come back and tell me what you found. I have a deadline.
Master Pennywhistle is presently lodging at an inn on Emerald Lane, where he
reports he still has not been served dinner.
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