Religion is a major part of life in Algoron. Most conflicts, wars, holidays and great events trace back to the gods, and very few citizens have not chosen a God or Goddess to worship.
The Gods of Algoron are very real and have proven their existence time and again, though it is a rare sighting indeed when one walks the plane of mortals. A god who travels to Algoron becomes mortal and risks permanent death, so most speak to mortals instead by entering their minds and talking to them telepathically.
Gods of GoodGods of NeutralityGods of EvilGod of ChaosFollowersGods & MortalsThe Priesthood
After the High God created the land, Austinian became the champion of everything good and pure. With his wife Taliena and their four children he forms the Sphere of Goodness. Their servants are the Angels, led by a single Arch Angel.
Kwainin, the unbiased eye, watches every conflict to keep it in balance. With Zandreya, born of the world itself, he raised Cliath, Sebatis, Turpa and Raije. Their servants are the Balanx, led by a single Head Balanx.
Born of the dark moons, Drakkara ruled the underside of the heavens beside her husband Necrucifer, the Father of Darkness, until she murdered him and took the Sphere of Darkness for her own. She and her children now lead the Gods of Evil. Their servants are the demons, led by a single Demon Lord.
Born in secret of Necrucifer and Drakkara and spared by the Gods of Good, Malachive founded the faction of Chaos and swore to free Algoron from every god. The God War began at his camp on Icewall, and Turpa died on his spear.
5,701 of the faithful have walked Algoron in the past year. Here is whom they follow.
The Gods of Algoron are not perfect. They are subject to the same fits of jealousy, rage, envy, humor and love as any mortal, and most are petty enough to slay a mortal who speaks against them rather than let it continue. Bold mortals have learned not to curse the gods; tempting fate that way is extremely risky. Nor do the gods hear all and see all, and they have neither the time nor the patience for every mortal problem. Those who demand more of a god's time than the god is willing to give often find themselves shunned for their arrogance.
Because the gods speak through the mind, manatonics are widely mistrusted. Manatonics can also communicate telepathically, and some have pretended to be gods to achieve their own ends. No one knows why manatonics exist; one is either born a manatonic or becomes one by beheading another.
The gods are also to blame for the Giants that walk the world of men. Giants are believed to be the distant descendants of children the gods themselves parented, though the gods have made it clear that many Giants are born simply because an ancestor once came into contact with a god's blood. A Cloud, Fire or Frost Giant can be born hundreds of generations after that contact. Giants are blessed with unlimited mana but cursed with permanent death at the first sign of serious injury.
Every god has servants created for the sole purpose of serving them: the Angels of Good, the Balanx of Neutrality and the demons of Evil. They carry messages from their lords, but their purpose is not to preach. They carry out the will of the gods themselves, usually on very dangerous and suicidal missions.
Every religion has priests who serve the will of their god and spread the word of why all mortals should convert. Priests enter the structured church of their religion and gain power as they rise in rank. A single priest is eventually named High Priest and given the responsibility of leading the entire faith, but gods are fickle, and no promotion is permanent.