Dark & Shattered Lands
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A dark elf, human and goblin Chaos Weaver bending reality in the Warp

Chaos Weaver

When Malachive tore the chains from the world, not every link fell cleanly. Some were left hanging: loose threads where cause no longer quite leads to effect, where a wound is not certain it was ever made, and where a doorway may forget which room it belongs to. Seanan, once Master of the Conclave and now Malachive's servant, was the first to learn to pull on them. The spellcasters he trained in the Warp call themselves Chaos Weavers.

A Weaver does not ask a god or a school for power. They take it from the world's own uncertainty, and the more they take, the less certain the world around them becomes. Each Weaver spell builds Entropy. A Weaver at high Entropy is frighteningly strong, and the world around them begins to slip: time hiccups, spells fork, costs reverse themselves. A Weaver who lets it reach its peak will find reality snapping shut on them unless they spend it first.

Their spells leave Reality Scars on their enemies. The Scars do nothing on their own, but a Weaver who has laid enough of them can pull every loose thread at once and Collapse their foe. Between the Scars and the finisher, a Weaver can hold a rival's protections out of existence, bend a room so that fleeing leads back into it, undo part of their own wounds, or borrow strength from tomorrow at the price of paying it back.

The weave answers only to Chaos. A Weaver who leaves the Warp, or is cast out of it, can cast no spells at all, not even the common magic they learned beside the weave. Their Entropy drains to nothing and the Scars vanish from their sight. Scrolls, wands and staves still work for them, as they do for anyone. If they return to Chaos, the weave returns too.

The weave, by level:
1 reality tear30 unmake
8 discord38 reverse causality
15 collapse45 impossible geometry
22 warp flesh51 borrowed tomorrow

Weavers also keep a mage's common magic, without its greatest destructive spells; acid blast, chain lightning, tornado and their like are left to the schools of the Conclave.

Who can be a Chaos Weaver?

ClassANY BASE CLASS
RaceANY THAT CHAOS ACCEPTS
ClanCHAOS ONLY

Must be level 51 and not yet reclassed, and only the Everchosen may perform the reclass.

Prime Attribute:IntelligenceSecondary Attribute:Wisdom
Hit Points per Level:7 - 9Skill Adept:75%
Magic:Full spellcaster; power rises and falls with the moons
Currently Played:0

Armor

Chaos Weavers can only wear cloth armor, and can use shields.

Armor TypeChaos WeaverNotes
ClothYesWearable by every class
LeatherNoToo abrasive for mages and other pure spellcasters
Studded LeatherNoToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a chaos weaver of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a chaos weaver is listed under Becoming a Chaos Weaver below.

RaceExperience
Human100%
Goblin100%
Deep Gnome100%
Shalonesti Elf100%
Half Elf100%
Dark Elf100%
Wild Elf100%
Hill Dwarf100%
Mountain Dwarf100%
Kender100%
Ogre100%
Giant Ogre100%
Half Ogre100%
Minotaur100%
Yinn100%
Dark Dwarf100%
Tinker Gnome100%
Sea Elf100%
Felar100%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul100%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae100%
Lepori100%

Skills & Spells

Free at Creation

Every chaosweaver starts with these, at no creation point cost.

LevelSkill
1Dagger
1Dig
1Recall
1Scrolls
1Staves
1Swim
1Wands

Chaosweaver Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
16Astrology

Spell groups: Chaos Weaving, Beguiling, Combat, Detection, Enhancement, Illusion, Maladictions, Protective, Transportation, Weather (see Spell Groups below)

Skills

Skills a chaosweaver can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe6
1Flail6
1Mace5
1Polearm6
1Shield Block6
1Spear4
1Staff2
1Sword5
1Whip6
6Meditation5
7Haggle5
8Peek5
10Lore3
14Spellcraft6
15Fast Healing8
16Astrology4Yes
18Riding10
20Alchemy2
20Dodge8
20Scribe2
22Parry8
25Hand to Hand8
25Pick Lock8
30Second Attack10
43Blind Fighting12
45Enhanced Damage10

Skill Groups

Weaponsmaster (40 cp): Axe, Dagger, Flail, Mace, Polearm, Spear, Staff, Sword, Whip

Spell Groups

Chaos Weavers cannot buy spells one at a time; spells come in groups. Each group lists the level at which a chaosweaver can cast each spell.

GroupCostIn DefaultSpells (level)
Beguiling4YesSleep (10), Charm Person (20), Restore Mind (30), Betray (44), Calm (48)
Chaos Weaving50YesReality Tear (1), Discord (8), Collapse (15), Warp Flesh (22), Unmake (30), Reverse Causality (38), Impossible Geometry (45), Borrowed Tomorrow (51)
Combat6YesMagic Missile (1), Chill Touch (4), Burning Hands (7), Shocking Grasp (10), Color Spray (16), Blizzra (22), Fireball (22)
Creation4Floating Disc (4), Continual Light (6), Create Water (8), Create Food (10), Create Tree (10), Illumination (10), Create Spring (14), Create Rose (16)
Detection4YesDetect Magic (2), Detect Invis (3), Locate Object (9), Detect Evil (11), Detect Good (11), Know Alignment (12), Farsight (14), Detect Hidden (15), Detect Poison (15), Identify (15)
Enchantment6Recharge (9), Fireproof (13), Enchant Armor (16), Enchant Weapon (17)
Enhancement5YesRefresh (8), Infravision (9), Giant Strength (11), Light Foot (18), Haste (21), Water Breathing (32)
Illusion4YesVentriloquate (1), Invisibility (5), Mass Invis (22), Self Projection (22)
Maladictions5YesWeaken (11), Blindness (12), Poison (17), Curse (18), Energy Drain (19), Plague (23), Slow (33)
Protective4YesArmor (7), Protection Evil (12), Protection Good (12), Protection Neutral (12), Fireproof (13), Dispel Magic (16), Proximity Dispel (16), Cancellation (18), Shield (20), Stone Skin (25), Sanctuary (36)
Transportation4YesFly (10), Word of Recall (10), Teleport (13), Pass Door (24), Summon (24), Gate (27), Portal (35), Waypoint (35), Nexus (40)
Weather4YesFaerie Fire (6), Lightning Bolt (13), Faerie Fog (14), Control Weather (15), Dispel Fog (43), Fog (43), Magewind (45)

Racial Skills

Only chaos weavers of the listed race receive these.

LevelSkillRace
1TauntKender
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming a Chaos Weaver

Base class: any of Warrior, Thief, Mage, Cleric or Bard.

Clan: Chaos.

Requirements:

  • Must be level 51
  • Race: all except Kender
  • Any base class, not already reclassed
  • Chaos only
  • Granted only by the Everchosen

A character may reclass only once. See help reclass in the game for full details.

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