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The World of Algoron
The Kingdoms The Clans The Races Guilds Advanced Guilds History Gods Remorts Manatonics Maps and Directions Character Pictures Clan

The Kingdoms
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Quick Polls
Weekly Poll
Weekly Poll
Which Clan Wars format would you better like to see next season?
brackets replaced with 3 level 51 teams per clan
back to 1 on 1 fights with tagging in and out
keep it 5 on 5.
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 Classes

There are 5 basic guilds in Algoron.

The Warriors Guild is for giving people of all races the basic training in the art of fighting. This includes many skills and even some basic spells if the person chooses to learn them. Warriors are big and strong and the best fighters of all of the basic four guilds.

The Thieves Guild allows almost any race inside for training. They don't general allow Giant Ogres due to their enormous size and lack of stealth.  This guild trains people in the art of lock picking, stealing, and moving with great stealth. They make good fighters due to their backstabbing styles and they can even learn some basic magical skills.

The Mages Guild teaches people of all races, except Kender, magic.  Kender are by nature too curious and mischievous and teaching one any magic is strictly forbidden.  Mages are encouraged to enter the Conclave to get the best knowledge, but many mages prefer not to, limiting themselves to lesser magic's.

The Clerics Guild is for those who wish to follow and serve a particular God or Goddess. When these clerics choose not to worship a God or Goddess at all, they are stripped of their powers entirely. This guild is open to all religions and all races.

The Bard Guild is for those musicians that wish to learn more of the (sometimes) magical art of music. Bards also know some of the fighting skills, mostly the ones they would pick up in bar fights, and then they have their repertoire of songs which produce varying affects. Bards are well known for being drunk and spending a lot of time in bars or taverns.


Reclasses

Warrior Reclasses:(9446 - 8599 combined pk record for Warriors and Warrior Reclasses)
Ranger
(Warriors trained in nature, survival and tracking)
Barbarian
(Big warriors trained in the roughest frontiers, they detest magic)
Swashbuckler
(Nice dressing quick witted swordsman. Charming, yet dangerous)
Armsman
(Master of Arms, a master with almost all weapons)

Thief Reclasses:(8449 - 6267 combined pk record for Thieves and Thief Reclasses)
Assassin
(Trained in the art of assassination and the martial arts)
Bandit
(Professional thieves, better adept in the art of "obtaining")
Nightshade
(Masters of Stealth and Stealth based attacks)

Mage Reclasses:(4153 - 6606 combined pk record for Mages and Mage Reclasses)
Witch
(female) or Warlock (male)
(Witchcraft training at its finest, create many potions to throw upon victims)
Illusionist
(Masters of Illusions and deceptive magic)
Enchanter
(Enchanters of items and weapons and conjurers of magical beings)

Cleric Reclasses:(7551 - 8245 combined pk record for Clerics and Cleric Reclasses)
Crusader

(great holy fighters, normally mounted)
Druid
(Worshippers of nature, powerful magic users)
Shaman
(Barbaric witch doctors, powerful and frightening spells)
Priest
(Priests of the Gods, holy and faithful)

Bard Reclasses:(2174 - 2537 combined pk record for Bards and Bard Reclasses)
Jongleur

(Acrobats/Jugglers)
Charlatan Guild
(Trickster/Con Artist)
Skald
(Singing, Chanting Warriors)

Clan/Kingdom/Other Specific Advanced Guilds:

Battlerager (Wargar)
(Dwarven Berserkers, one of the most deadly classes)
Runesmith (Wargar)
(Dwarven Runesmiths, powerful dwarven magic)
Bladesinger (Shalonesti)
(Elves who have learned the art of bladesinging)
Eldritch  (Shalonesti)
(Physically Weak, but strong elvish magic)
Shadow Knight (Shadow)
(Honorable Evil Knights of Necrucifer)
Paladin
(Knighthood)
(Great Knights of the Gods of Good)
Anti-Paladin (ex-Knighthood)
(ex-Paladins gone bad)
Necromancer (Conclave)
(Magic users who use magic from the undead)
Invoker (Conclave)
(shapes magical energy to create an effect or object)
Transmuter (Conclave)
(Mages that change physical properties of an object or creature)
Battle Mage (Conclave)
(Plenty of Hit Points and physical defense based magic, poor offensive magic)
Monk (Manatonics)
(Manatonics who dedicate their life to their art)

* = In planning, development or testing stages
 



 


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