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Competition

Capture the Flag (ACFL)
Clan Wars
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(AGL)
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The Magma Cup


 
Helpful Links

DSL Wiki Page
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The Algoron Capture the Flag League
(ACFL)

ACFL
Season 1 Champions Season 2 Champions Season 3 Champions


Karecus Card Sharks
Season One History


Arkane Stars
Season Two History


Arkane Stars
Season Three History
     
Season 4 Champions Season 5 Champions Season 6 Champions


Althainia Brute Squad
Season Four History


Arkane Stars
Season Five History


Karecus Card Sharks
Season Six History

SEASON SEVEN CHAMPIONS

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SEASON SEVEN

Team Wins Losses Winning % PF PA +/- Games Behind Streak

Althainia Brute Squad
0 0 -% 0 0 - - -

Arkane Stars
0 0 -% 0 0 - - -

Highland Gallowglass
0 0 -% 0 0 - - -

Karecus Card Sharks
0 0 -% 0 0 - - -

New Thalos Hydra
0 0 -% 0 0 - - -

Shalonesti Quicksilver
0 0 -% 0 0 - - -

PF - Points For, PA = Points Against, +/- = Point Difference, GB = Games Behind First Place
* - IN Playoffs


Schedule
(All Matches begin at 8:30 central/game time with the 2nd match to immediately follow)
* = Owners paid for match

Date TBD 8:30pm - The Champions Gaming Palace Shield


 

 

This annual exhibition event will pit the Season Champions against the Magma Cup Champions.  In the event that both winners are the same team, the team who finished 2nd in the previous regular season will play.

The Del'Nichis will match all EGGS bet on the match and hold an end of match drawing with everyone who placed 5 egg bets. The drawing winner will receive the matched eggs. So if 192 eggs are bet, a random fan who made a 5 egg bet will win 192 eggs.

The winning teams owner will also get ONE permanent Champions Shield (an actual shield) with some above par stats.

* = match paid

 


Teams
(Click a team's flag to go to teams page)

Team Name:   Highland Gallowglass

Owner: Dxutim

City:  Nordmaar

Colors: Silver/Dark Blue

Team Name: New Thalos Hydra

Owner: Reklah

City:  Verminasia

Colors: Purple/Gray


Team Name:  Arkanian Stars

Owner: Grumf

City:  Arkane

Colors: Black/Yellow


Team Name:  Karecus Card Sharks

Owner: Marcaus

City:  Verminasia

Colors: Dark Red/Black


Team Name:  Althainia Brute Squad

Owner: Grushg

City:  Althainia

Colors:Blue/Black


Team Name: 
Shalonesti Quicksilver

Owner: Bodrum

City:  Shalonesti

Colors: Green/Silver


Season 7 Draft

ROUND 1
Brute Squad
Quicksilver
Gallowglass
Brute Squad
Hydra
Card Sharks
ROUND 2
Brute Squad
Quicksilver
Gallowglass
Stars
Hydra
Card Sharks
ROUND 3
Brute Squad
Quicksilver
Gallowglass
Brute Squad
Hydra
Card Sharks
ROUND 4
Brute Squad
Quicksilver
Gallowglass
Stars
Hydra
Card Sharks
ROUND 5
Brute Squad
Quicksilver
Gallowglass
Stars
Hydra
Card Sharks
ROUND 6
Brute Squad
Quicksilver
Gallowglass
Stars
Hydra
Card Sharks
ROUND 7
Brute Squad
Quicksilver
Gallowglass
Stars
Hydra
Card Sharks
ROUND 8
Brute Squad
Quicksilver
Gallowglass
Stars
Hydra
Card Sharks

Free Agents
 

Undrafted Players - May be picked up until trade deadline.
 

Players on Discipline list for Season 7
 


League changes: As approved by the ACFL Ownership group.

 

League Rules

  • All teams are to have one primary owner. 

  • Dragons, Giants, Angels, Demons and the Balanx will not be allowed to enter this league as owners or players. (Dragons alter forms are allowed, but they may NOT revert to dragon form in the arena)

  • If an owner chooses to play in the league, he or she can only be on their own team.

  • The sale of any team must first be approved by the majority of the board of owners  and then by the league's commissioner.

  • No one may become an owner if under current contract by another team.

  • In the event of an owners death, the team may be willed to another person who is not currently on another team or the team will be placed up for public auction.  If the death is in the middle of a season, the team will be appointed an acting owner by the commissioner.

  • Game payouts will be 20 eggs per loss and 40 eggs per win.  Money to pay the teams players will be taken from this total. Teams that qualify for the post season will get a 200 egg bonus.  Championship Teams will collect a reward of 1000 eggs.

  • Owners will receive 15 eggs per win at the end of the regular season.


Team Rules

  • All teams will play a complete 20 game schedule, playing all other teams  a total of 4 times.

  • Manatonics and Vampires may enter the ACFL at their own risk but may NOT use their powers outside of the field of play to assist their teams.

  • Players will enter the league via a draft. The first year draft order will be determined at random. After the first season, the teams with the lowest records will gain the first draft picks with the past seasons champion getting the last pick of each round.  Any new teams will be added to the beginning of the draft order.

  • Any player entering a draft may NOT change their race nor class for that season.

  • Any draft pick will be forfeited till the end of the draft after 24 hours of not choosing. The following rounds time limits will continue to be cut in half for time until a successful pick is made. If a forfeited pick is missed in the last round, the league has the right to find new ownership.

  • Rosters are set and all trades must be made through the league office.  The board of owners can veto any trade with a majority vote. The Commissioner also reserves the right to veto a trade.

  • The trade deadline will end after the 30th game.

  • You may not pick up undrafted players after the 30th game.

  • Combatants are on their drafted team until released or traded.  Released combatants will be forced to miss the rest of the season and the following season UNLESS ownerships cuts them for lack of desired skill.  Those who are cut for any other issues such as not showing up or suspicious behavior will be forced to miss the next season and may only re-enter the league via the public draft.

  •  All competitors WILL be compensated by the teams ownership through the league office to the amount of 3 egg per loss and 5 eggs per win, per team member who PLAY.  Members who  show up and do not play get 2 eggs no matter who wins.

  •  All teams will be compensated by the league office on a match by match basis. Winning teams will make the majority of money.

  •  The top 3 teams will compete in the playoffs with the 2nd and 3rd team playing each other to see who gets to play the #1 seed in the championship game.

  •  Ties in standings are broken in the following order:  Head to head record, head to head combined scores, point difference for season.  3-way or more ties where 1 team does not have the head to head advantage are broken by point difference alone.

  •  All teams will have rosters up to 8 combatants but may only field 4 members of separate classes for any given match.


Game Rules

  • A team may only field 4 players per team with no substitutions for any reason after the match has begun.

  • A team may not enter more than one type of player class per team. (only 1 warrior, 1 cleric, etc.)

  • A Match is over after a team captures its 3rd flag. The match will be scored by how many flags the teams have captured.

  • No spells or skills or any type of help other than verbal commands will be allowed from outside of the fielded team.

  • You may not summon anything into the preparation rooms. You may not heel in mounts from outside the field of play.

  • You may not be grouped with any one outside of your fielded team.

  • All gear will be returned to owner after the match. A player may not steal or keep any other players equipment gained from the arena.

  • Any team who prolongs a match in order to boost stats (such as gaining more kills) will be disqualified.

  • All owners, players and spectators will remain in character during these matches.

  • League will fine 5 eggs to player fine for dragging out matches.

  • The use of manatonic Thauma inside of the arena of any kind is illegal.  This includes passive power carried into the arena.

  • Being nondetect in any form is illegal for the flag carrier.

  • The following spells, gourds or potions are illegal to use during match play:

    1. Tornado

    2. Gate

    3. Teleport

    4. Frog gourds

    5.  No healing potions. No pills. No scrolls. No staves. Only Protective/Benediction wands may be used, and only on your own team.

    6. Quest Potions (Resistant Weapon/Magic Potions or Scrolls of Immortality)

     



Trades and Releases Season 7


Disciplinary List
 


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