How to Compete
Matches are completely 100%
Role-Play inside of the AGL arena. Yes, betting will be enabled,
usually.
To be eligible to compete, a jouster
must be signed up under a House's banner. Anyone can register a House
by finishing the Family Crest graphic below, emailing it to scorn@dsl-mud.org
and paying a one time 1 egg registration fee.

How a Match Works
A jouster should bring a herald who will announce their jouster via the yell
command to the entire arena. This is where quality Role-Play comes in.
The judge of the contest will grant the jouster a bonus of 0 to 3 based on
the quality of the herald's announcement.
Then both jousters will
tell the judge if they wish to aim LOW, MEDIUM or HIGH. This works in
the traditional Rock/Paper/Scissors fashion, where High
beat Medium, Medium beats Low and Low beats High. If they choose the
same aim, the jousters will have a pass where no one is dismounted from
their mount and they will begin a new pass with a new aim strategy.
When a jouster loses the aim, they will get a chance
deflect the blow and stay mounted. The chance will be a 2d6 dice roll
with the RP bonus added to the roll. An 8 or above will allow the
jouster to deflect getting dismounted and another pass will occur.
The Jouster and Herald will lose a -1 to the roll for each 10
levels below level 51 that they are.
Steps
to a Match
- Call to Tournament Announced (preferably ahead of
time)
- Brackets Determined
- Herald Introduces their Jouster
- Odds will be declared based on the RP bonus awarded
by judges
- Jousters will give the judge their aim strategy
- The judge will perform the arena message and ask
the losing jouster to roll the 2 dice.
- The Judge will echo the results
Other Information
Tournaments will vary in rewards and setup. Some may require an
entry fee and some will have special requirements and stipulations.
A "House" can only use one Jouster per tournament unless otherwise
declared.
Winners of Tournaments will be recorded to qualify for special events.
In Character Rules
Jousters MUST be mounted, unless jouster is a
Wemic or Centaur.
Jousters can wear any armor or weapon and ride any mount
available in the game, to be gotten by the jouster.
Jousters are not required to wear armor, shields or polearms. It's
a fantasy world and the league will accommodate all types of jousters
whether traditional or magical.
Jousters can offer the judge their own way
of dismounting an opponent, but the judge will decide on how the other
jouster is dismounted.