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The Trolls of Algoron

Troll warriors advancing through a tropical settlement beneath an erupting volcano

The Trolls of Algoron

Base & Maximum Stats

StrengthBase 70
Max 90
IntelligenceBase 25
Max 45
WisdomBase 25
Max 45
DexterityBase 40
Max 60
ConstitutionBase 60
Max 80

Trolls were thought extinct until the mage Seanan, general to Malachive, rediscovered and began breeding them anew as shock troops for the war against the free peoples of Algoron. What emerged from Seanan’s pens are towering, brutish humanoids—some pushing eight feet at the shoulder—wrapped in skin, eyes, and hair of colors no mortal race shares: mottled blues, sickly greens, corpse-grey, and blood-red eyes with no visible pupil.

No two Trolls look quite alike, and no two smell any better. A Troll’s approach announces itself from a mountainside away, carrying a stench soldiers in Malachive’s ranks compare to rotten fish left too long in the sun.

They are not clever—most Trolls struggle with anything more abstract than a sword swing—but they are far from harmless, showing an uncanny, animal cunning for breaking chains, escaping cages, and finding the throat of whoever put them there. Temperament varies: some are calm, even gentle when left alone, but nearly all carry a violent streak close to the surface and are trivially easy to provoke into a rage. Since Seanan’s breeding program, escaped and wandering Trolls have been turning up across the continents, owing allegiance to no one but themselves.

Fighting Style
Trolls favor brute force and old-fashioned faith over finesse or magic. Their playable classes are Barbarian, Cleric, Shaman, Shukenja, and Warrior. Trolls hit hardest as Shaman, with strong all-around bonuses as Barbarian, Warrior, and Cleric. Subtlety is not their strength; classes that depend on stealth or arcane finesse are poor choices.

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