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Keeps
(Updated
every 15 minutes)
Keeps are mighty fortresses located
throughout the world of Algoron that the clans may conquer. A
clan normally schedules a keep raid and then brings it's masses to
the area to attempt to plow through it's guards and destroy the
Keeps Lord. Once the Lord of the keep falls, the ownership
changes to whomever gets the final blow. Owning a keep means
more than just having bragging rights, all keeps allow the clan to
have a special ability, whether it is a spell, a skill or an effect.
Clans whom own the keep also get
portal access into that keep, which allows for quick entry to defend
the keep from it's enemies.
More keeps are scheduled to be
added to the game in the future.
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