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The World of Algoron
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Quick Polls
Weekly Poll
Weekly Poll
Which Clan Wars format would you better like to see next season?
brackets replaced with 3 level 51 teams per clan
back to 1 on 1 fights with tagging in and out
keep it 5 on 5.
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Keeps
(Updated every 15 minutes)

Keeps are mighty fortresses located throughout the world of Algoron that the clans may conquer.  A clan normally schedules a keep raid and then brings it's masses to the area to attempt to plow through it's guards and destroy the Keeps Lord.  Once the Lord of the keep falls, the ownership changes to whomever gets the final blow.  Owning a keep means more than just having bragging rights, all keeps allow the clan to have a special ability, whether it is a spell, a skill or an effect.

Clans whom own the keep also get portal access into that keep, which allows for quick entry to defend the keep from it's enemies.

More keeps are scheduled to be added to the game in the future.


Thorn Keep
(Clans which hold this keep receive the thorn aura spell effect)
Current Owners: Knighthood Knighthood
Taken From: Bloodlust

Misery Keep
(Clans which hold this keep can place the veil of misery spell upon an enemy clan)
Current Owners: Knighthood Knighthood
Taken From: Bloodlust

Current Spell Target: Bloodlust

The Citadel
(Owners of this  keep receive bonus saves)
Current Owners: Knighthood Knighthood
Taken From: Bloodlust


The ConclaveTalonWargarShalonesti
ShadowJusticeThe KnighthoodBloodlust


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