Dark & Shattered Lands
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The Dragons of Algoron

Dragons are unchallenged as the most powerful children of our world. These massive reptiles are covered in thick scales from their tail-tips to their toothy mouths, with wings strong enough to bear them aloft and to produce a blast of air. Dragons grow larger, and their power greater, with age.

When dragons fight, they claw, bite, kick, slap their tails and buffet with their wings, and every dragon species has its own specialty breath. Dragons are smart enough to save their more dangerous attacks for their more dangerous foes, or for when they face many enemies at once.

MetallicChromaticGemDragons in AlgoronAge & GrowthBreath & ChamberAlterformsDragonskinRules

Neutral

Gem Dragons

The gem dragons are the world's neutral dragons, created by the Gods of Neutrality and named for the gem-like reflections on their scales. The crystal dragons, the "Thirdborn" or "Gemsired", are the oldest. The topaz dragons grew from an unexpected evolution of the crystals, and the emerald dragons are the most elusive of all.

25 gem dragons in Algoron this past year

Age & Growth

A dragon is born a hatchling and ages with the time it lives in Algoron. As it ages it grows in size, armor and strength. The older the dragon, the more powerful it is.

A dragon's description should match the age and size the dragon has reached through its hours, not its level, so it should change as the dragon grows. Your score in game shows how far along your dragon is.

In time a dragon becomes ancient. For an ancient dragon, the next step is death.

Stage
Hatchling
Very Young
Young
Juvenile
Young Adult
Adult
Mature Adult
Old
Very Old
Venerable
Wyrm
Great Wyrm
Ancient

Breath & Chamber

Dragons can chamber their breath until they wish to unleash it upon their enemies. The chambered breath can be aimed at one foe or delivered as an area attack, and the dragon can vary the strength of each exhale.

Because this attack draws directly on the dragon's natural abilities, a dragon whose air is exhausted must recover over time before it can breathe again.

Vitality & Death

Dragons lose vitality with every death, though their alterforms do not. When a dragon's vitality is gone, the dragon dies permanently.

Dragons and the players behind them are held to the highest of standards. Playing a dragon is not meant to be easy, nor fair. They can be very powerful indeed, and it takes a dedicated player to keep one long term.

Alterforms

A dragon can alter its form. Good dragons can take the shape of a human or a Shalonesti elf; evil dragons a human, a dark elf or an ogre. The older the dragon, the longer it can stay in its altered state.

An alterform follows every rule a dragon does, including being 100% in character, and it is watched just as closely. If the timer runs out in the altered state, the dragon changes back right where it stands. Neither dragons nor alterforms take part in Bloodbaths or OOC quests.

Type help alterform in game for setup.

Dragonskin

Legendary Grand Master Armorcrafters and Tailors can craft armor from a dragonskin. Besides superb armor class, each piece keeps some of the dragon's resistance for the part of the body it covers.

GoldFire, Poison
SilverCold
BrassCharm, Fire
BronzeLightning
CopperAcid
SteelPhysical
RedFire
BlueLightning
GreenPoison
BlackAcid
WhiteCold
BrownFire
CrystalLight, Harm
TopazDrain
EmeraldPsychic

Rules for Dragons

Cheat, break any game rule, be penalized for any reason or fail to meet role-playing standards, and your dragon will be denied instantly. These rules, from help rules: remorts, bind every dragon:

  1. Dragons and their alterforms are 100% in character at all times, including roleplay and channels. Go OOC only with Immortals, for questions, restrings and the like.
  2. Never share who your dragon or alterform is with anyone, Immortals included, unless Admin or a Coder is helping you with an issue.
  3. Your description must match your dragon's age and size by hours, not level.
  4. Group only with remorts of the same alignment, and only where it makes good roleplay sense (no grouping with Slayers).
  5. Do not use fly spells or potions to get around wingbind.
  6. Do not kick city guards out of the room.
  7. No mudsex with your dragon; alterforms are fine.
  8. Dragons may purchase a lair but not a private home. A lair has one owner, who may add up to two warders. Dragons may roleplay as mates only with a dragon of the opposite sex and the same color. An alterform cannot revert in another player's home or lair.
  9. Direct questions about your class to Admin, and issues with it to Coder Admin.