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Assassin ![]() The skills of assassins include a specialized backstab, with the ability to kill in a single hit. Assassins are experts with poisons, and can concoct and deliver them with uncanny skill. These rogues are also masters of working quietly and secretly, and can avoid the eyes of almost any creature. They can blend into the their surroundings with ease, and are experts at surviving. Their profession makes them highly valued as mercenaries, and also necessitates that they maintain some distance from other people. Who can be an Assassin?
ArmorAssassins can wear cloth, leather and studded leather armor, and can use shields.
Experience by RaceHow much experience a assassin of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a assassin is listed under Becoming a Assassin below.
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Skills & Spells Free at CreationEvery assassin starts with these, at no creation point cost.
Assassin Default Package (40 creation points)Taking the default package at creation gives you all of the following:
Spell groups: Detection (see Spell Groups below) SkillsSkills a assassin can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.
Spell GroupsAssassins cannot buy spells one at a time; spells come in groups. Each group lists the level at which a assassin can cast each spell.
Racial SkillsOnly assassins of the listed race receive these.
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Becoming an Assassin Base class: Thief only. Requirements:
A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details. |
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