Dark & Shattered Lands
telnet dsl-mud.org  port 4000 or 443
PLAY NOW

Assassin

Assassins of Algoron

The skills of assassins include a specialized backstab, with the ability to kill in a single hit. Assassins are experts with poisons, and can concoct and deliver them with uncanny skill. These rogues are also masters of working quietly and secretly, and can avoid the eyes of almost any creature. They can blend into the their surroundings with ease, and are experts at surviving. Their profession makes them highly valued as mercenaries, and also necessitates that they maintain some distance from other people.

Who can be an Assassin?

ClassTHIEVES only
RaceALL EXCEPT BUGBEAR, KENDER
AlignmentANY
ClanANY (EXCEPT KNIGHTHOOD), including non-clanned
Prime Attribute:DexteritySecondary Attribute:Intelligence
Hit Points per Level:9 - 14Skill Adept:75%
Magic:Not a full caster; spells are cast at three quarters of their level; not affected by the moons
Currently Played:147

Armor

Assassins can wear cloth, leather and studded leather armor, and can use shields.

Armor TypeAssassinNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherYesToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a assassin of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a assassin is listed under Becoming a Assassin below.

RaceExperience
Human100%
Goblin100%
Deep Gnome130%
Shalonesti Elf110%
Half Elf110%
Dark Elf110%
Wild Elf110%
Hill Dwarf150%
Mountain Dwarf140%
Kender110%
Ogre200%
Giant Ogre300%
Half Ogre175%
Minotaur150%
Yinn160%
Dark Dwarf150%
Tinker Gnome130%
Sea Elf110%
Felar100%
Wemic210%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae125%
Lepori125%

Skills & Spells

Free at Creation

Every assassin starts with these, at no creation point cost.

LevelSkill
1Dagger
1Dig
1Recall
1Scrolls
1Staves
1Swim
1Wands
12Second Attack
35Assassinate

Assassin Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
1Backstab
1Dodge
1Hide
4Sneak
12Disarm
15Caltraps
15Hand to Hand
16Vanish
18Flash Bomb
20Nerve
20Poison Smoke
20Strangle
25Poison Dagger
39Ground Control
40Kurijitsu

Spell groups: Detection (see Spell Groups below)

Skills

Skills a assassin can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Backstab4Yes
1Dodge4Yes
1Flail6
1Haggle3
1Hide4Yes
1Mace4
1Peek3
1Polearm6
1Shield Block6
1Spear4
1Staff3
1Sword3
1Trip4
1Whip5
3Dirt Kicking4
4Sneak4Yes
7Pick Lock4
10Envenom4
12Disarm6Yes
12Kick4
13Parry6
14Riding7
15Caltraps4Yes
15Hand to Hand6Yes
15Lore4
15Meditation8
16Fast Healing6
16Vanish3Yes
18Flash Bomb4Yes
20Bow4
20Nerve3Yes
20Poison Smoke4Yes
20Strangle5Yes
23Blind Fighting4
24Third Attack10
25Critical Shot One4
25Enhanced Damage5
25Poison Dagger4Yes
29Dual Wield11
30Critical Shot Two4
35Quick Load4
39Ground Control8Yes
40Critical Shot Three4
40Kurijitsu6Yes
50Critical Shot Four4

Spell Groups

Assassins cannot buy spells one at a time; spells come in groups. Each group lists the level at which a assassin can cast each spell.

GroupCostIn DefaultSpells (level)
Combat10Magic Missile (2), Chill Touch (6), Burning Hands (10), Shocking Grasp (14), Color Spray (22), Blizzra (30), Fireball (30), Acid Blast (35), Chain Lightning (39)
Creation8Continual Light (6), Floating Disc (7), Create Rose (10), Create Food (11), Create Tree (12), Create Water (12), Illumination (15), Create Spring (23)
Detection6YesDetect Magic (5), Detect Invis (6), Detect Poison (9), Locate Object (11), Detect Evil (12), Detect Good (12), Detect Hidden (12), Farsight (16), Identify (18), Know Alignment (20)
Enhancement9Infravision (10), Refresh (12), Giant Strength (22), Light Foot (22), Haste (26)
Healing6Refresh (12), Cure Critical (43)
Illusion7Ventriloquate (2), Invisibility (9), Mass Invis (31)
Maladictions9Poison (15), Weaken (16), Blindness (17), Curse (26), Energy Drain (26), Plague (36), Slow (49)
Protective7Armor (10), Protection Evil (17), Protection Good (17), Protection Neutral (17), Fireproof (19), Dispel Magic (30), Proximity Dispel (30), Cancellation (34), Shield (35), Stone Skin (40), Sanctuary (42)
Transportation8Word of Recall (16), Fly (20), Pass Door (25), Teleport (25), Summon (29), Gate (32), Waypoint (39), Portal (45), Nexus (50)

Racial Skills

Only assassins of the listed race receive these.

LevelSkillRace
1TauntKender
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming an Assassin

Base class: Thief only.

Requirements:

  • Race: all except Bugbears and Kender
  • Any alignment
  • Any clan except Knighthood, including non-clanned

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

« Back to Classes  |  « Back to Thief