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Bandit ![]() Bandits are often vicious, cunning, and cruel. They are "cut throat" even with their own kind generally, but a common goal of obtaining loot or the big score makes them more than willing to work in well organized groups. Bandits are excellent fighters and keep all of the skills of a thief. Who can be a Bandit?
ArmorBandits can wear cloth, leather and studded leather armor, and can use shields.
Experience by RaceHow much experience a bandit of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a bandit is listed under Becoming a Bandit below.
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Skills & Spells Free at CreationEvery bandit starts with these, at no creation point cost.
Bandit Default Package (40 creation points)Taking the default package at creation gives you all of the following:
SkillsSkills a bandit can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.
Skill GroupsWeaponsmaster (40 cp): Axe, Dagger, Flail, Mace, Polearm, Spear, Staff, Sword, Whip Spell GroupsBandits cannot buy spells one at a time; spells come in groups. Each group lists the level at which a bandit can cast each spell.
Racial SkillsOnly bandits of the listed race receive these.
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Becoming a Bandit Base class: Thief only. Requirements:
A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details. |
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