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Bandit

Bandits of Algoron

Bandits are often vicious, cunning, and cruel. They are "cut throat" even with their own kind generally, but a common goal of obtaining loot or the big score makes them more than willing to work in well organized groups.

Bandits are excellent fighters and keep all of the skills of a thief.

Who can be a Bandit?

ClassTHIEVES only
RaceALL EXCEPT KENDER
AlignmentAny alignment
ClanANY, including non-clanned
Prime Attribute:DexteritySecondary Attribute:Strength
Hit Points per Level:10 - 14Skill Adept:75%
Magic:Not a full caster; spells are cast at three quarters of their level; not affected by the moons
Currently Played:88

Armor

Bandits can wear cloth, leather and studded leather armor, and can use shields.

Armor TypeBanditNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherYesToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a bandit of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a bandit is listed under Becoming a Bandit below.

RaceExperience
Human100%
Goblin100%
Deep Gnome130%
Shalonesti Elf110%
Half Elf110%
Dark Elf110%
Wild Elf110%
Hill Dwarf150%
Mountain Dwarf140%
Kender110%
Ogre200%
Giant Ogre300%
Half Ogre175%
Minotaur150%
Yinn160%
Dark Dwarf150%
Tinker Gnome130%
Sea Elf110%
Felar115%
Wemic200%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae150%
Lepori150%

Skills & Spells

Free at Creation

Every bandit starts with these, at no creation point cost.

LevelSkill
1Dagger
1Dig
1Recall
1Scrolls
1Staves
1Swim
1Wands

Bandit Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
1Peek
5Riot
10Stealth
12Second Attack
15Waylay
16Steal
20Inspect
21Backstab
29Panic Enemy
38Potionsmash
43Halt

Skills

Skills a bandit can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe5
1Dodge3
1Flail6
1Haggle3
1Mace3
1Peek3Yes
1Polearm6
1Spear4
1Staff3
1Sword3
1Trip3
1Whip5
3Dirt Kicking3
5Riot3Yes
6Lore2
7Pick Lock4
10Envenom3
10Stealth4Yes
11Bash6
12Disarm4
12Second Attack3Yes
13Parry4
14Kick4
14Riding5
15Hand to Hand4
15Meditation8
15Waylay2Yes
16Fast Healing6
16Steal6Yes
20Inspect3Yes
21Backstab6Yes
23Blind Fighting4
24Third Attack8
25Enhanced Damage4
29Panic Enemy3Yes
37Dual Wield9
38Potionsmash3Yes
43Halt3Yes

Skill Groups

Weaponsmaster (40 cp): Axe, Dagger, Flail, Mace, Polearm, Spear, Staff, Sword, Whip

Spell Groups

Bandits cannot buy spells one at a time; spells come in groups. Each group lists the level at which a bandit can cast each spell.

GroupCostSpells (level)
Combat8Magic Missile (2), Chill Touch (6), Burning Hands (10), Shocking Grasp (14), Color Spray (22), Blizzra (30), Fireball (30), Acid Blast (35), Chain Lightning (39)
Creation5Continual Light (6), Floating Disc (7), Create Rose (10), Create Food (11), Create Water (12), Create Tree (13), Illumination (19), Create Spring (23)
Detection4Detect Magic (5), Detect Invis (6), Detect Poison (9), Locate Object (11), Detect Evil (12), Detect Good (12), Detect Hidden (12), Farsight (16), Identify (18), Know Alignment (20)
Enhancement7Infravision (10), Refresh (12), Giant Strength (22), Light Foot (22), Haste (26)
Illusion5Ventriloquate (2), Invisibility (9), Mass Invis (31), Self Projection (38)
Maladictions8Poison (15), Weaken (16), Blindness (17), Curse (26), Energy Drain (26), Plague (36), Slow (39)
Protective6Armor (10), Protection Evil (17), Protection Good (17), Protection Neutral (17), Fireproof (19), Dispel Magic (30), Proximity Dispel (30), Cancellation (34), Shield (35), Stone Skin (40), Sanctuary (42)
Transportation6Word of Recall (16), Fly (20), Pass Door (25), Teleport (25), Summon (29), Gate (32), Waypoint (39), Portal (45), Nexus (50)

Racial Skills

Only bandits of the listed race receive these.

LevelSkillRace
1TauntKender
10Bugbear BiteBugbear
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming a Bandit

Base class: Thief only.

Requirements:

  • Race: all except Kender
  • Any alignment
  • Any clan, including non-clanned

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

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