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Charlatan ![]() Charlatans are generally known to be tricksters, though finding one who will admit to it is nearly impossible! They are bardic trainees who have chosen to specialize in slight-of-hand and parlour tricks. A charlatan thrives on city life, but finds him or herself often having to make a quick exit when a trick goes bad. However, any Charlatan worth his "all-purpose" potion always has an escape route. Like bards, Charlatans have special magic in their songs though they prefer to find grander schemes than singing for their food in bars. A Charlatan's fighting skills are also bar room brawl-type abilities. Who can be a Charlatan?
ArmorCharlatans can wear cloth, leather and studded leather armor, and can use shields.
Experience by RaceHow much experience a charlatan of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a charlatan is listed under Becoming a Charlatan below.
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Skills & Spells Free at CreationEvery charlatan starts with these, at no creation point cost.
Charlatan Default Package (40 creation points)Taking the default package at creation gives you all of the following:
SkillsSkills a charlatan can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.
Song & Spell GroupsCharlatans cannot buy songs or spells one at a time; they come in groups. Each group lists the level at which a charlatan can use each one. Bardic songs must be learned with rehearse.
Racial SkillsOnly charlatans of the listed race receive these.
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Becoming a Charlatan Base class: Bard only. Requirements:
A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details. |
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