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Charlatan

Charlatans of Algoron

Charlatans are generally known to be tricksters, though finding one who will admit to it is nearly impossible! They are bardic trainees who have chosen to specialize in slight-of-hand and parlour tricks. A charlatan thrives on city life, but finds him or herself often having to make a quick exit when a trick goes bad. However, any Charlatan worth his "all-purpose" potion always has an escape route. Like bards, Charlatans have special magic in their songs though they prefer to find grander schemes than singing for their food in bars. A Charlatan's fighting skills are also bar room brawl-type abilities.

Who can be a Charlatan?

ClassBard Only
RaceAny that can be a Bard
AlignmentAny
ClanAny except Knighthood
Prime Attribute:WisdomSecondary Attribute:Intelligence
Hit Points per Level:10 - 13Skill Adept:75%
Magic:Not a full caster; spells are cast at three quarters of their level; not affected by the moons
Currently Played:47

Armor

Charlatans can wear cloth, leather and studded leather armor, and can use shields.

Armor TypeCharlatanNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherYesToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a charlatan of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a charlatan is listed under Becoming a Charlatan below.

RaceExperience
Human100%
Goblin150%
Deep Gnome180%
Shalonesti Elf100%
Half Elf100%
Dark Elf100%
Wild Elf130%
Hill Dwarf100%
Mountain Dwarf100%
Kender100%
Ogre100%
Giant Ogre100%
Half Ogre100%
Minotaur100%
Yinn100%
Dark Dwarf100%
Tinker Gnome180%
Sea Elf100%
Felar120%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae125%
Lepori125%

Skills & Spells

Free at Creation

Every charlatan starts with these, at no creation point cost.

LevelSkill
1Dig
1Scrolls
1Staff
1Staves
1Wands
8Haggle

Charlatan Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
1Danger Sense
1Dirt Kicking
3Dodge
4Trip
8Peek
8Sneak
10Hide
10Parry
15Fake
16Lore
27Sap
30Eye Gouge
30Instigate
30Swindle
40Rack
49Turncoat
50Pretend

Skills

Skills a charlatan can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Dagger3
1Danger Sense6Yes
1Dirt Kicking4Yes
1Fast Healing8
1Fix Cards2
1Hand to Hand4
1Mace4
1Meditation10
3Dodge5Yes
4Trip6Yes
7Kick3
7Second Attack6
8Peek8Yes
8Sneak6Yes
10Hide6Yes
10Parry5Yes
13Blind Fighting6
15Fake4Yes
16Lore8Yes
17Enhanced Damage8
17Pick Lock6
19Pugil8
23Roundhouse10
27Sap6Yes
30Ankle Smash4
30Eye Gouge4Yes
30Instigate4Yes
30Swindle3Yes
40Rack3Yes
49Turncoat4Yes
50Pretend2Yes

Song & Spell Groups

Charlatans cannot buy songs or spells one at a time; they come in groups. Each group lists the level at which a charlatan can use each one. Bardic songs must be learned with rehearse.

GroupCostSpells (level)
Detection8Detect Poison (6), Detect Evil (9), Detect Good (9), Detect Hidden (13), Detect Invis (13), Detect Magic (14), Locate Object (16), Identify (28), Know Languages (31), Know Alignment (36)
Hymns of Life6The Torch Burns (3), Travel Tune (9), 99 Bottles of Beer on the Wall (11), Stone Fountain (14), Reveal All (22), Song of Healing (25), Song of Peace (26), The Marriage Song (28), Shield of Words (32), The Roosters Crow (38), Wake the Dead (41)
Illusion6Ventriloquate (1), Invisibility (17), Mass Invis (24), Self Projection (35)
Protective8Armor (5), Protection Evil (11), Protection Good (11), Protection Neutral (11), Fireproof (13), Dispel Magic (28), Proximity Dispel (28), Sanctuary (30), Cancellation (32), Shield (38), Stone Skin (42)
Transportation6Fly (16), Word of Recall (16), Summon (20), Gate (21), Pass Door (27), Teleport (27), Waypoint (31), Portal (43), Nexus (47)
War Hymns8Song of War (7), No Eyes (12), The Piercing Winds (15), Weakness Within (18), We Come, We Come (23), Song of Charm (25), Lullaby (27), Screeching Banshee (29), Nightmare (30), Release Me (31), Green Leaf (46)

Racial Skills

Only charlatans of the listed race receive these.

LevelSkillRace
1TauntKender
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming a Charlatan

Base class: Bard only.

Requirements:

  • Race: any race that can be a bard
  • Any alignment
  • Any clan except Knighthood

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

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