Dark & Shattered Lands
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Eldritch

Eldritches of Algoron

With the impending threat of Chaos and the coming Wars, Zandreya bestowed upon her chosen race the teachings needed to defend themselves against the incoming onslaught. It was through this cultivation that the Eldritch came to be. Borrowing a handful of spellbooks from both the cleric and the mage, they are able to cast debilitating maledictions as well as summon mountainous beasts.

Once fully trained in the basic arts, the Eldritch is able to choose from one of three exclusive paths, the sun, the moon or the stars in which they can draw energy from in order to inflict a more focused and powerful magic upon their enemy. Only after an abundance of time and mass training through loyalty and dedication, may the Eldritch be able to seek a second path.

Who can be an Eldritch?

ClassAny class
RaceElves only
AlignmentAny alignment
ClanSHALONESTI only
Prime Attribute:IntelligenceSecondary Attribute:Wisdom
Hit Points per Level:6 - 8Skill Adept:75%
Magic:Full spellcaster; not affected by the moons
Currently Played:21

Armor

Eldritches can only wear cloth armor, and can use shields.

Armor TypeEldritchNotes
ClothYesWearable by every class
LeatherNoToo abrasive for mages and other pure spellcasters
Studded LeatherNoToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a eldritch of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a eldritch is listed under Becoming a Eldritch below.

RaceExperience
Human100%
Goblin100%
Deep Gnome100%
Shalonesti Elf100%
Half Elf100%
Dark Elf100%
Wild Elf100%
Hill Dwarf100%
Mountain Dwarf100%
Kender100%
Ogre100%
Giant Ogre100%
Half Ogre100%
Minotaur100%
Yinn100%
Dark Dwarf100%
Tinker Gnome100%
Sea Elf100%
Felar100%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul100%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae100%
Lepori100%

Skills & Spells

Free at Creation

Every eldritch starts with these, at no creation point cost.

LevelSkill
1Dig
1Recall
1Scrolls
1Staff
1Staves
1Swim
1Wands

Eldritch Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
5Meditation
23Parry

Spell groups: Enhancement, Protective, Transportation, Weather, Eldritch (see Spell Groups below)

Skills

Skills a eldritch can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
5Meditation4Yes
8Haggle5
8Peek5
10Lore3
11Astrology3
17Fast Healing11
18Riding10
20Alchemy2
20Scribe2
21Dodge9
23Parry8Yes
25Pick Lock8
26Hand to Hand8
32Second Attack10
43Blind Fighting12
51Shield Block6

Spell Groups

Eldritches cannot buy spells one at a time; spells come in groups. Each group lists the level at which a eldritch can cast each spell.

GroupCostIn DefaultSpells (level)
Beguiling4Sleep (10), Calm (16), Charm Person (20), Betray (44)
Benedictions4Bless (7), Calm (16), Remove Curse (18), Frenzy (24), Holy Word (36), Know Religion (40), Imbue (42), Sanctify (50)
Combat6Magic Missile (1), Chill Touch (4), Burning Hands (7), Shocking Grasp (10), Color Spray (16), Blizzra (22), Fireball (22), Acid Blast (28), Chain Lightning (33)
Creation4Floating Disc (4), Continual Light (6), Create Water (8), Illumination (9), Create Food (10), Create Tree (10), Create Spring (14), Create Rose (16)
Detection4Detect Magic (2), Detect Invis (3), Locate Object (9), Detect Evil (11), Detect Good (11), Know Alignment (12), Farsight (14), Detect Hidden (15), Detect Poison (15), Identify (15), Know Languages (45)
Eldritch1YesScorch (15), Summon Tree (20), Root (25), Firebolt (30), Summon Stonelord (35), Shield Crater (37), Natures Grip (39), Haste Crater (40), Sun Blast (45), Summon Mountainbeast (50)
Enchantment6Recharge (9), Fireproof (13), Enchant Armor (16), Enchant Weapon (17)
Enhancement5YesRefresh (8), Infravision (9), Giant Strength (11), Light Foot (12), Haste (21), Water Breathing (29)
Illusion4Ventriloquate (1), Invisibility (5), Mass Invis (22)
Maladictions5Weaken (11), Blindness (12), Poison (17), Curse (18), Energy Drain (19), Plague (23), Slow (33), Change Sex (42)
Protective4YesArmor (7), Protection Evil (12), Protection Good (12), Protection Neutral (12), Fireproof (13), Dispel Magic (16), Proximity Dispel (16), Cancellation (18), Shield (20), Stone Skin (25), Sanctuary (36)
Transportation4YesFly (10), Word of Recall (10), Teleport (13), Pass Door (24), Summon (24), Gate (27), Waypoint (29), Portal (35), Nexus (40)
Way of the Moon1Eclipse Being (50), Mind Crater (50), Moon Gaze (50), Moon Pull (50), Moon Shadow (50)
Way of the Stars1Summon Earthlord (50), Summon Gryffon (50), Summon Lavalord (50), Summon Treant (50), Summon Whomping Willow (50)
Way of the Sun1Fire Bomb (50), Inferno (50), Rain of Fire (50), Solar Flare (50), Vortex of the Sun (50)
Weather4YesFaerie Fire (6), Lightning Bolt (13), Faerie Fog (14), Control Weather (15), Call Lightning (26), Tornado (40), Dispel Fog (43), Fog (43)

Racial Skills

Only eldritches of the listed race receive these.

LevelSkillRace
0Forepaw SwipeWemic
0GoreMinotaur
0SharpenHill & Mountain Dwarf
1TauntKender
15RootveinArboren
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming an Eldritch

Base class: any class.

Clan: Shalonesti.

Requirements:

  • Must be level 51
  • Race: Elves only
  • Any alignment
  • Must follow Zandreya
  • Shalonesti only
  • Granted by a clan leader

A character may reclass only once. See help reclass in the game for full details.

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