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Jongleur ![]() Jongleurs are loosely based upon the French entertainers of the same name. They are masters at manipulating small items with their hands. They can catch and juggle almost anything. On top of this, they are skilled acrobats, able to traverse tightropes, turn flips, polevault, and perform a number of acrobatic feats. Their agility provides them with great defensive resources. Any Bard class may reclass to a Jongleur.
ArmorJongleurs can wear cloth and leather armor, and can use shields.
Experience by RaceHow much experience a jongleur of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a jongleur is listed under Becoming a Jongleur below.
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Skills & Spells Free at CreationEvery jongleur starts with these, at no creation point cost.
Jongleur Default Package (40 creation points)Taking the default package at creation gives you all of the following:
Song & spell groups: War Hymns, Hymns of Life (see Spell Groups below) SkillsSkills a jongleur can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.
Song & Spell GroupsJongleurs cannot buy songs or spells one at a time; they come in groups. Each group lists the level at which a jongleur can use each one. Bardic songs must be learned with rehearse.
Racial SkillsOnly jongleurs of the listed race receive these.
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Becoming a Jongleur Base class: Bard only. Requirements:
A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details. |
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