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Monk ![]() The silent and imposing monk. Their order is the offspring of an ancient cult of manatonicists in the old Serpantol Empire, who were run out of their homeland just before it was destroyed by the Yinn. Only true manatonicists may reclass into a monk. Monks are expert combatants, being able to strike a dozen times in a single round. They disdain most weapons, using only their hands and staves. They are healers as well as mages, utilizing healing, enhancements, and combat to keep themselves alive. They receive hit points and THAC0 as a warrior, and mana as a mage. They are not affected by the moons. To become a monk, the aspiring manatonicist must venture into dae'Tok, and find the Temple of the Serpent's Eye. Therein lies the secret to the monastic life. Monks are forbidden from using any channels save their clan channel and OOC. Who can be a Monk?
ArmorMonks can only wear cloth armor, and can use shields.
Experience by RaceHow much experience a monk of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a monk is listed under Becoming a Monk below.
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Skills & Spells Free at CreationEvery monk starts with these, at no creation point cost.
Monk Default PackageNo default package is set up for this class; skills and groups are chosen individually. SkillsSkills a monk can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.
Spell GroupsMonks cannot buy spells one at a time; spells come in groups. Each group lists the level at which a monk can cast each spell.
Racial SkillsOnly monks of the listed race receive these.
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Becoming a Monk Base class: any class. Requirements:
A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details. |
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