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Nightshade

Nightshades of Algoron

Nightshades are a specialty thief, known for their ability to surprise an opponent and make a quick getaway. The Nightshade is an expert at inflicting quick and heavy damage to distract their target from their primary goal, the loot. Nightshades use trickery when forced into battle, and usually will not last long against an opponent who regains their senses from the initial surprise. Primarily found in a city environment, Nightshades also use the shadows to their advantage.

Elves, Goblin, Felar and Kender make the best Nightshades. The large races do not play this class very well.

The following races cannot play this class:

Minotaur, Hill Dwarves, Mountain Dwarves

The following clans cannot recruit this class:

Knighthood

Prime Attribute:DexteritySecondary Attribute:Intelligence
Hit Points per Level:7 - 11Skill Adept:75%
Magic:Not a full caster; spells are cast at three quarters of their level; not affected by the moons
Currently Played:94

Armor

Nightshades can wear cloth and leather armor, and cannot use shields.

Armor TypeNightshadeNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherNoToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a nightshade of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a nightshade is listed under Becoming a Nightshade below.

RaceExperience
Human100%
Goblin100%
Deep Gnome130%
Shalonesti Elf110%
Half Elf110%
Dark Elf110%
Wild Elf110%
Hill Dwarf150%
Mountain Dwarf140%
Kender110%
Ogre200%
Giant Ogre300%
Half Ogre175%
Minotaur150%
Yinn160%
Dark Dwarf150%
Tinker Gnome130%
Sea Elf110%
Felar115%
Wemic200%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae100%
Lepori100%

Skills & Spells

Free at Creation

Every nightshade starts with these, at no creation point cost.

LevelSkill
1Dagger
1Dig
1Recall
1Scrolls
1Staves
1Swim
1Wands
5Steal

Nightshade Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
1Backstab
1Hide
1Rend
1Sword
4Sneak
10Lifebane
13Parry
17Sheath Cut
18Flare
19Stalk
21Catalyze
26Misdirection
26Weapon Slip
28Escape
35Cut Throat
40Nightmeld
50Deathblow

Skills

Skills a nightshade can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe5
1Backstab5Yes
1Dodge4
1Flail6
1Haggle3
1Hide3Yes
1Mace3
1Peek3
1Rend2Yes
1Sword3Yes
1Trip4
1Whip5
4Sneak4Yes
6Lore2
7Pick Lock4
8Second Attack4
10Lifebane2Yes
11Hand to Hand2
12Disarm6
13Parry6Yes
14Kick6
15Meditation8
16Fast Healing6
17Sheath Cut2Yes
17Third Attack8
18Flare2Yes
19Stalk2Yes
20Acute Vision4
21Enhanced Damage4
23Blind Fighting4
24Fourth Attack12
26Misdirection2Yes
26Weapon Slip2Yes
28Escape3Yes
32Dual Wield10
35Cut Throat3Yes
40Nightmeld4Yes
50Deathblow6Yes

Skill Groups

Weaponsmaster (40 cp): Axe, Dagger, Flail, Mace, Sword, Whip

Spell Groups

Nightshades cannot buy spells one at a time; spells come in groups. Each group lists the level at which a nightshade can cast each spell.

GroupCostSpells (level)
Combat7Magic Missile (2), Chill Touch (6), Burning Hands (10), Shocking Grasp (14), Color Spray (22), Blizzra (30), Fireball (30), Acid Blast (35), Chain Lightning (39)
Detection7Detect Magic (5), Detect Invis (6), Detect Poison (9), Locate Object (11), Detect Evil (12), Detect Good (12), Detect Hidden (12), Farsight (16), Identify (18), Know Alignment (20)
Enhancement7Infravision (10), Refresh (12), Giant Strength (22), Light Foot (22), Haste (26)
Illusion10Ventriloquate (2), Invisibility (9), Mass Invis (31)
Maladictions12Poison (15), Weaken (16), Blindness (17), Curse (26), Energy Drain (26), Plague (36), Slow (39)
Protective7Armor (10), Protection Evil (17), Protection Good (17), Protection Neutral (17), Fireproof (19), Dispel Magic (30), Proximity Dispel (30), Cancellation (34), Shield (35), Stone Skin (40), Sanctuary (42)
Transportation7Word of Recall (16), Fly (20), Pass Door (25), Teleport (25), Summon (29), Gate (32), Waypoint (39), Portal (45), Nexus (50)

Racial Skills

Only nightshades of the listed race receive these.

LevelSkillRace
1TauntKender
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming a Nightshade

Base class: Thief only.

Requirements:

  • Race: all except Minotaurs, Hill Dwarves and Mountain Dwarves
  • Any clan except Knighthood

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

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