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Ninja

Ninja of Algoron

Ninja are experts of covert warfare hailing from the exotic continent of Shokono. They are skilled in the art of stealth attacks and infiltration, being particularly adept at blending into their surroundings. As such, they prefer not to don anything more bulky than leather armor as to ensure that their speed is maintained in order to deliver strikes that are deadly and accurate. This also allows for the ninja to be able to slip away just as quickly.

Who can be a Ninja?

ClassThieves Only
RaceAll but Arboren
AlignmentAny Alignment
ClanAny Clan and Kingdom
Prime Attribute:DexteritySecondary Attribute:Strength
Hit Points per Level:8 - 13Skill Adept:75%
Magic:Not a full caster; spells are cast at three quarters of their level; not affected by the moons
Currently Played:180

Armor

Ninja can wear cloth and leather armor, and can use shields.

Armor TypeNinjaNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherNoToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a ninja of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a ninja is listed under Becoming a Ninja below.

RaceExperience
Human100%
Goblin100%
Deep Gnome130%
Shalonesti Elf110%
Half Elf110%
Dark Elf110%
Wild Elf110%
Hill Dwarf150%
Mountain Dwarf140%
Kender110%
Ogre200%
Giant Ogre300%
Half Ogre175%
Minotaur150%
Yinn160%
Dark Dwarf150%
Tinker Gnome130%
Sea Elf110%
Felar115%
Wemic200%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae100%
Lepori125%

Skills & Spells

Free at Creation

Every ninja starts with these, at no creation point cost.

LevelSkill
1Dig
1Recall
1Scrolls
1Staves
1Swim
1Sword
1Wands
4Sneak

Ninja Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
18Ninjato
24Pyro
33Disguise
38Shuriken
40Enhanced Kurijitsu
45Ground Control
45Night Cloak
47Fukiya

Skills

Skills a ninja can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe7
1Backstab5
1Dagger2
1Dodge3
1Flail4
1Haggle4
1Hide3
1Mace5
1Peek3
1Polearm8
1Shield Block8
1Spear3
1Staff3
1Trip4
1Whip6
3Dirt Kicking4
5Steal6
6Lore2
7Pick Lock4
10Envenom4
12Disarm6
12Second Attack5
13Parry4
14Kick6
14Riding8
15Hand to Hand6
15Meditation8
16Fast Healing6
18Ninjato8Yes
23Blind Fighting4
24Pyro8Yes
24Third Attack8
25Enhanced Damage6
33Disguise8Yes
37Dual Wield10
38Shuriken8Yes
38Toss4
40Enhanced Kurijitsu4Yes
42Kakute8
45Ground Control10Yes
45Night Cloak5Yes
47Fukiya10Yes
51Kusarigama12

Skill Groups

Weaponsmaster (40 cp): Axe, Dagger, Flail, Mace, Polearm, Spear, Staff, Sword, Whip

Spell Groups

Ninja cannot buy spells one at a time; spells come in groups. Each group lists the level at which a ninja can cast each spell.

GroupCostSpells (level)
Beguiling8Sleep (11), Charm Person (25), Restore Mind (40), Betray (44), Calm (50)
Combat12Magic Missile (2), Chill Touch (6), Burning Hands (10), Shocking Grasp (14), Color Spray (22), Blizzra (30), Fireball (30), Acid Blast (35), Chain Lightning (39)
Creation10Continual Light (6), Floating Disc (7), Create Rose (10), Create Food (11), Create Water (12), Create Tree (13), Illumination (13), Create Spring (23)
Detection6Detect Magic (5), Detect Invis (6), Detect Poison (9), Locate Object (11), Detect Evil (12), Detect Good (12), Detect Hidden (12), Farsight (16), Identify (18), Know Alignment (20)
Enhancement10Infravision (10), Refresh (12), Giant Strength (22), Light Foot (22), Haste (26)
Illusion9Ventriloquate (2), Invisibility (9), Mass Invis (31)
Maladictions11Poison (15), Weaken (16), Blindness (17), Curse (26), Energy Drain (26), Plague (36), Slow (39)
Protective8Armor (10), Protection Evil (17), Protection Good (17), Protection Neutral (17), Fireproof (19), Dispel Magic (30), Proximity Dispel (30), Cancellation (34), Shield (35), Stone Skin (40), Sanctuary (42)
Transportation8Word of Recall (16), Fly (20), Pass Door (25), Teleport (25), Summon (29), Gate (32), Waypoint (39), Portal (45), Nexus (50)
Weather10Faerie Fire (5), Faerie Fog (16), Lightning Bolt (18), Control Weather (28), Call Lightning (31), Tornado (45)

Racial Skills

Only ninja of the listed race receive these.

LevelSkillRace
1TauntKender
10Bugbear BiteBugbear
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming a Ninja

Base class: Thief only.

Requirements:

  • Race: all except Arboren
  • Any alignment
  • Any clan and kingdom

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

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