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Ovate

Ovates of Algoron

Ovates are practitioners of an ancient art, one as old as the forests of Icewall and the earliest caretakers of the Shalonesti Vallenwood. It is the art of seed-singing, a practice mastered not only by the elves in their sacred woods, but also the northern humans who fled the destruction of Serpantol and took refuge in the Highlands, bringing the knowledge from the old world with them to a new land.

Seed-singers are a primarily casting-oriented bardic reclass, one that draws parallels to druids, but exists separate from them. They are not as robust as skalds or brewmasters, nor as physically flexible as jongleurs, but they command the forces of nature to act on their behalf, shaping their environment and utilizing the world as their weapon against their foes.

Ovates do not "sing" their unique spells like other bardics do, but instead use a new command to utilize their power: Grow. They "rehearse" their seedsongs as a normal bard otherwise would.

Prime Attribute:WisdomSecondary Attribute:Intelligence
Hit Points per Level:8 - 11Skill Adept:75%
Magic:Full spellcaster; not affected by the moons
Currently Played:77

Armor

Ovates can wear cloth and leather armor, and can use shields.

Armor TypeOvateNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherNoToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a ovate of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a ovate is listed under Becoming a Ovate below.

RaceExperience
Human100%
Goblin200%
Deep Gnome170%
Shalonesti Elf110%
Half Elf110%
Dark Elf110%
Wild Elf150%
Hill Dwarf150%
Mountain Dwarf140%
Kender110%
Ogre100%
Giant Ogre100%
Half Ogre175%
Minotaur190%
Yinn180%
Dark Dwarf190%
Tinker Gnome150%
Sea Elf130%
Felar150%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae100%
Lepori100%

Skills & Spells

Free at Creation

Every ovate starts with these, at no creation point cost.

LevelSkill
1Dig
1Recall
1Scrolls
1Staff
1Staves
1Swim
1Wands

Ovate Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
1Danger Sense
3Dodge
17Parry
25Enhanced Damage
27Pugil
29Acute Vision
30Herbal

Song & spell groups: Protective, Enhancement, Seedsinging (see Spell Groups below)

Skills

Skills a ovate can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe8
1Dagger4
1Danger Sense6Yes
1Haggle2
1Sword6
3Dodge6Yes
4Trip4
6Lore4
7Kick1
9Pick Lock4
11Fast Healing10
12Meditation5
15Hand to Hand6
15Second Attack6
15Shillelagh8
17Parry8Yes
23Blind Fighting12
25Enhanced Damage10Yes
27Pugil6Yes
29Acute Vision4Yes
30Herbal2Yes

Song & Spell Groups

Ovates cannot buy songs or spells one at a time; they come in groups. Each group lists the level at which a ovate can use each one. Bardic songs must be learned with rehearse.

GroupCostIn DefaultSpells (level)
Detection5Detect Evil (4), Detect Good (4), Detect Magic (6), Detect Poison (7), Detect Invis (8), Detect Hidden (11), Locate Object (15), Farsight (16), Identify (16)
Enhancement7YesInfravision (10), Refresh (12), Light Foot (18), Giant Strength (22), Haste (26)
Harmful6Cause Light (3), Cause Serious (10), Cause Critical (19), Harm (28), Cause Decay (42), Cause Fatality (50)
Maladictions5Blindness (8), Poison (12), Weaken (14), Plague (17), Curse (18), Energy Drain (22), Slow (40)
Nature4Nature Growth (14), Bark Skin (22), Protection Cold (30), Wrath of Nature (31)
Protective8YesArmor (10), Protection Evil (17), Protection Good (17), Protection Neutral (17), Fireproof (19), Dispel Magic (30), Protection Cold (30), Protection Fire (30), Proximity Dispel (30), Cancellation (34), Shield (35), Stone Skin (40), Sanctuary (42)
Seedsinging8YesSmashing Pumpkin (15), Mandrake (25), Healthshroom (28), Dandelion Cloud (35), Mandragora (40), Killer Tomatoes (45), Swamp Shambler (47), Cultivated Grove (50)
Transportation6Word of Recall (16), Fly (20), Pass Door (25), Teleport (25), Summon (29), Gate (32), Waypoint (39), Portal (45), Nexus (50)
Weather5Faerie Fire (13), Call Lightning (18), Control Weather (19), Faerie Fog (21), Lightning Bolt (23), Tornado (42), Dispel Fog (43), Fog (43)

Racial Skills

Only ovates of the listed race receive these.

LevelSkillRace
1TauntKender
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming an Ovate

Base class: Bard only.

Requirements:

  • Race: any race that can be a bard

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

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