Dark & Shattered Lands
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Shadow Knight

Shadow Knights of Algoron

Dark Knights adherent to the Umbratide who have proven themselves to be disciplined, stalwart, and capable servants of the Knights of Shadow may undertake the Harrowing. Those who succeed and survive, engage in rigorous training, learning to channel the Umbra through their own bodies to become a powerful weapon Drakkara may wield against her many enemies. In gaining its power, each Eclipsarch becomes branded by the umbrasign, a ritual bond tying their power and their lives to the fate of the Dark Queen.

Shadowknights serve their Order as the embodiment of its three sects: capable warriors, religious zealots, and calculating agents who serve the Umbral Synod, their faith, and their Goddess without a spectre of doubt.

ClassAny Class
RaceHumans Only
AlignmentDrakkara Only
ClanShadow Only
Prime Attribute:StrengthSecondary Attribute:Wisdom
Hit Points per Level:10 - 16Skill Adept:75%
Magic:Full spellcaster; not affected by the moons
Currently Played:15

Armor

Shadow Knights can wear every type of armor, including plate, and can use shields.

Armor TypeShadow KnightNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherYesToo heavy for many clerics, bards and stealth classes
ChainYesToo heavy or noisy for most stealth and spellcasting classes
PlateYesOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a shadow knight of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a shadow knight is listed under Becoming a Shadow Knight below.

RaceExperience
Human100%
Goblin100%
Deep Gnome100%
Shalonesti Elf100%
Half Elf100%
Dark Elf100%
Wild Elf100%
Hill Dwarf100%
Mountain Dwarf100%
Kender100%
Ogre100%
Giant Ogre100%
Half Ogre100%
Minotaur100%
Yinn100%
Dark Dwarf100%
Tinker Gnome100%
Sea Elf100%
Felar100%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae100%
Lepori100%

Skills & Spells

Free at Creation

Every shadowknight starts with these, at no creation point cost.

LevelSkill
1Dig
1Recall
1Scrolls
1Staves
1Swim
1Sword
1Wands
8Second Attack

Shadowknight Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
1Polearm
1Riding
37Shield Disarm
39Broadswing
45Unholy Rapture

Spell groups: Unholy, Healing, Curative, Benedictions (see Spell Groups below)

Skills

Skills a shadowknight can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Astrology2
1Axe6
1Dagger2
1Flail4
1Mace4
1Polearm4Yes
1Rescue4
1Riding2Yes
1Spear6
1Staff4
1Whip6
3Shield Block4
4Fast Healing6
4Parry6
7Dodge6
7Enhanced Damage5
10Kick2
10Meditation8
11Hand to Hand2
12Shield Strike5
13Blind Fighting3
13Disarm4
14Third Attack6
17Charge5
18Haggle8
18Trip8
20Lore4
37Shield Disarm4Yes
39Broadswing4Yes
45Unholy Rapture4Yes

Spell Groups

Shadow Knights cannot buy spells one at a time; spells come in groups. Each group lists the level at which a shadowknight can cast each spell.

GroupCostIn DefaultSpells (level)
Attack6Earthquake (10), Dispel Evil (15), Dispel Good (15), Dispel Neutral (15), Flamestrike (20), Castigation (34), Demonfire (34), Ray of Truth (35), Shadow Torrent (35)
Benedictions6YesBless (5), Frenzy (6), Remove Curse (11), Know Religion (19), Sanctify (50)
Creation8Create Spring (9), Continual Light (12), Illumination (16), Create Holy Symbol (19), Create Tree (22)
Curative6YesCure Blindness (16), Cure Poison (18), Cure Disease (21)
Detection6Detect Evil (6), Detect Good (6), Detect Magic (12), Detect Poison (12), Know Alignment (19), Detect Invis (21), Identify (26), Detect Hidden (28), Locate Object (38), Farsight (40)
Harmful4Cause Light (3), Cause Serious (7), Cause Critical (15), Harm (23), Cause Decay (37), Cause Fatality (45)
Healing5YesCure Light (1), Refresh (9), Cure Serious (10), Cure Critical (15), Mass Healing (45)
Illusion4Invisibility (14), Self Projection (38), Mass Invis (44)
Maladictions6Blindness (8), Poison (9), Plague (16), Curse (17), Weaken (18), Energy Drain (22), Slow (38)
Protective5Armor (5), Protection Evil (9), Protection Good (9), Protection Neutral (9), Cancellation (15), Fireproof (18), Shield (22), Sanctuary (26), Dispel Magic (30), Proximity Dispel (30), Stone Skin (34)
Transportation6Teleport (15), Word of Recall (15), Pass Door (18), Summon (18), Fly (19), Gate (33), Waypoint (36), Portal (44), Nexus (48)
Unholy8YesSummon Deathknight (20), Dark Heal (23), Summon Nightmare (24), Dark Essence (25), Dark Immunity (25), Fasting (27), Intimidate (29), Dark Bolt (33), Dark Empower (34), Shadow Torrent (35), Dark Energy (36), Summon Felbeast (45)
Weather6Faerie Fire (3), Faerie Fog (6), Tornado (18), Dispel Fog (23), Fog (23), Lightning Bolt (23)

Racial Skills

Only shadow knights of the listed race receive these.

LevelSkillRace
10FuryOrc
15RootveinArboren
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming a Shadow Knight

Base class: any class.

Clan: Shadow.

Requirements:

  • Must be level 51
  • Race: Humans only
  • Must follow Drakkara
  • Shadow only
  • Granted by a clan leader

A character may reclass only once. See help reclass in the game for full details.

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