Dark & Shattered Lands
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Skald

Skalds of Algoron

In the cold darkness during the winters of Viking lore, families and friends huddle around evening fires while elders tell tales of heroes, legends, and the Gods. Songs and stories are passed down along the ages, any many children grow up with these stories embedded in their souls.

So it is no surprise that Skalds of Algoron can inspire listeners with oration and songs of the tales of honor in battle, victory, and lore. Not only can Skalds use their songs to rally their allies, but they can also use their songs to impart fear in the hearts of their foes. Many enemies have been known to cringe and even run when Skalds begin to shout at them. Some may wonder why the songs of Skalds are so frightening to those of a different tongue, yet most Skalds will tell you it is more of the way they sing it than the words.

In addition to their song, Skalds can train in some weapons of Algoron, and wear some heavier armors. Skalds will never be as proficient in these respects as their warrior brethren, but the combintation of song and sword needs little else to be effective.

Mountain and Hill Dwarves make the most natural Skalds. Humans and Half Humans also make good Skalds. The Ogre, Goblin and Leonine Species are not very fit to fight as a Skald.

Who can be a Skald?

ClassBARDS only
RaceALL who can be Bards
AlignmentAny alignment
ClanANY, including non-clanned
Prime Attribute:WisdomSecondary Attribute:Strength
Hit Points per Level:11 - 15Skill Adept:75%
Magic:Full spellcaster; not affected by the moons
Currently Played:221

Armor

Skalds can wear everything up to chain mail, and can use shields.

Armor TypeSkaldNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherYesToo heavy for many clerics, bards and stealth classes
ChainYesToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a skald of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a skald is listed under Becoming a Skald below.

RaceExperience
Human100%
Goblin100%
Deep Gnome100%
Shalonesti Elf100%
Half Elf100%
Dark Elf100%
Wild Elf100%
Hill Dwarf100%
Mountain Dwarf100%
Kender100%
Ogre100%
Giant Ogre100%
Half Ogre100%
Minotaur100%
Yinn100%
Dark Dwarf100%
Tinker Gnome100%
Sea Elf100%
Felar100%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul100%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae125%
Lepori100%

Skills & Spells

Free at Creation

Every skald starts with these, at no creation point cost.

LevelSkill
1Axe
1Dig
1Recall
1Scrolls
1Staves
1Swim
1Wands

Skald Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
1Shield Block
3Dodge
7Second Attack
13Parry
18Rescue
20Third Attack

Song & spell groups: Skald Chants (see Spell Groups below)

Skills

Skills a skald can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Dagger3
1Flail4
1Mace4
1Polearm8
1Shield Block4Yes
1Spear5
1Sword4
1Whip6
2Riding4
3Dodge6Yes
4Trip4
6Lore4
7Kick1
7Second Attack6Yes
8Danger Sense6
10Roundhouse4
12Meditation5
13Parry8Yes
15Hand to Hand6
17Haggle2
18Rescue6Yes
20Third Attack8Yes
23Blind Fighting12
25Enhanced Damage10
27Dual Wield12

Song & Spell Groups

Skalds cannot buy songs or spells one at a time; they come in groups. Each group lists the level at which a skald can use each one. Bardic songs must be learned with rehearse.

GroupCostIn DefaultSpells (level)
Enhancement7Infravision (10), Refresh (12), Giant Strength (22), Light Foot (22), Haste (26)
Hymns of Life6The Torch Burns (3), Travel Tune (9), 99 Bottles of Beer on the Wall (11), Stone Fountain (14), Reveal All (22), Song of Healing (25), Song of Peace (26), The Marriage Song (28), Shield of Words (32), The Roosters Crow (38), Wake the Dead (41)
Protective8Armor (10), Protection Evil (17), Protection Good (17), Protection Neutral (17), Fireproof (19), Dispel Magic (30), Proximity Dispel (30), Cancellation (34), Shield (35), Stone Skin (40), Sanctuary (42)
Skald Chants8YesChant of Accuracy (5), Dirge of Detection (11), Requiem of Wayfaring (17), Call to Arms (21), Melody of Meditation (24), Jubilee of Regeneration (33), War Howl (37), Yelp of Aggression (40), Warble of Arrest (44), Rousal of Resistance (48)
Transportation6Word of Recall (16), Fly (20), Pass Door (25), Teleport (25), Summon (29), Gate (32), Waypoint (39), Portal (45), Nexus (50)
War Hymns8Song of War (7), No Eyes (12), The Piercing Winds (15), Weakness Within (18), We Come, We Come (23), Lullaby (27), Nightmare (30), Release Me (31), Song of Charm (35), Green Leaf (46)

Racial Skills

Only skalds of the listed race receive these.

LevelSkillRace
1TauntKender
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming a Skald

Base class: Bard only.

Requirements:

  • Race: any race that can be a bard
  • Any alignment
  • Any clan, including non-clanned

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

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