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Anti-Paladin

Anti-Paladins of Algoron

Ex-Paladins gone bad.

There is no in-game help file for this class yet.

Prime Attribute:StrengthSecondary Attribute:Wisdom
Hit Points per Level:10 - 16Skill Adept:75%
Magic:Full spellcaster; not affected by the moons
Currently Played:0

Armor

Anti-Paladins can wear everything up to chain mail, and can use shields.

Armor TypeAnti-PaladinNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherYesToo heavy for many clerics, bards and stealth classes
ChainYesToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a anti-paladin of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a anti-paladin is listed under Becoming a Anti-Paladin below.

RaceExperience
Human100%
Goblin100%
Deep Gnome100%
Shalonesti Elf100%
Half Elf100%
Dark Elf100%
Wild Elf100%
Hill Dwarf100%
Mountain Dwarf100%
Kender100%
Ogre100%
Giant Ogre100%
Half Ogre100%
Minotaur100%
Yinn100%
Dark Dwarf100%
Tinker Gnome100%
Sea Elf100%
Felar100%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae100%
Lepori100%

Skills & Spells

Free at Creation

Every anti-paladin starts with these, at no creation point cost.

LevelSkill
1Dig
1Recall
1Scrolls
1Staves
1Swim
1Sword
1Wands
5Second Attack

Anti-paladin Default Package (0 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
1Parry
1Polearm
1Riding
1Shield Block
9Shield Strike
22Charge

Spell groups: Attack, Healing, Curative, Maladictions, Benedictions (see Spell Groups below)

Skills

Skills a anti-paladin can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe5
1Dagger2
1Enhanced Damage3
1Flail4
1Mace3
1Parry4Yes
1Polearm3Yes
1Rescue4
1Riding2Yes
1Shield Block2Yes
1Spear3
1Staff4
1Whip4
3Dirt Kicking4
6Fast Healing4
6Hand to Hand4
8Kick3
9Shield Strike5Yes
10Sneak6
11Disarm4
12Hide6
12Third Attack4
13Blind Fighting3
13Dodge6
14Haggle6
14Peek6
15Meditation8
15Trip8
18Berserk5
20Counterattack4
20Lore4
22Charge3Yes

Skill Groups

Holy (4 cp):

Spell Groups

Anti-Paladins cannot buy spells one at a time; spells come in groups. Each group lists the level at which a anti-paladin can cast each spell.

GroupCostIn DefaultSpells (level)
Attack5YesEarthquake (10), Dispel Evil (15), Dispel Good (15), Dispel Neutral (15), Heat Metal (16), Flamestrike (20), Demonfire (33), Ray of Truth (35)
Curative6YesCure Blindness (6), Cure Disease (13), Cure Poison (14)
Harmful6Cause Light (3), Cause Serious (9), Cause Critical (15)

Racial Skills

Only anti-paladins of the listed race receive these.

LevelSkillRace
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming an Anti-Paladin

Base class: Paladin only.

Requirements:

  • Paladins who have fallen from the Knighthood

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

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