Dark & Shattered Lands
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Barbarian

Barbarians of Algoron

Barbarian is actually a rather broad generalization, and probably not quite accurate in all cases. Some choose to ignore the teaching of magic and learn pure fighting, becoming a true warrior. However, a large number are in fact barbarians - wild, uncivilized, and brutal.

True barbarians have a natural distrust for magic, despising its use, and being unable to learn even the simplest of spells. Instead they turn to weaponry, and become exceedingly dangerous with even the most common of weapons. Strangely though, most barbarians find it difficult to resist the enhancements that magics from others can provide to them.

Using a variety of unusual techniques, each barbarian has a different method of fighting. Some prefer to wield a shield, and others prefer wielding a pair of weapons to deal destruction as quickly as possible. Some, less civilized than most will wield a single hulking weapon, dealing unimaginable damage with their powerful swings, often knocking foes to the ground with each blow.

The barbarian may be the most skilled master of weapons and fighting techniques in the land (although the dwarves would argue their so-called Battleragers hold that position, and the elves for their Bladesingers).

Who can be a Barbarian?

ClassWARRIORS ONLY
RaceALL EXCEPT SHALONESTI ELF, DARK DWARF, TINKER GNOME, KENDER
AlignmentANY
ClanANY, including non-clanned
Prime Attribute:ConstitutionSecondary Attribute:Strength
Hit Points per Level:14 - 18Skill Adept:75%
Magic:Not a full caster; spells are cast at three quarters of their level; not affected by the moons
Currently Played:327

Armor

Barbarians can wear every type of armor, including plate, and can use shields.

Armor TypeBarbarianNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherYesToo heavy for many clerics, bards and stealth classes
ChainYesToo heavy or noisy for most stealth and spellcasting classes
PlateYesOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a barbarian of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a barbarian is listed under Becoming a Barbarian below.

RaceExperience
Human100%
Goblin150%
Deep Gnome100%
Shalonesti Elf110%
Half Elf130%
Dark Elf100%
Wild Elf150%
Hill Dwarf150%
Mountain Dwarf150%
Kender110%
Ogre200%
Giant Ogre250%
Half Ogre175%
Minotaur150%
Yinn160%
Dark Dwarf150%
Tinker Gnome100%
Sea Elf110%
Felar100%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll130%
Orc100%
Arboren100%
Lagodae200%
Lepori200%

Skills & Spells

Free at Creation

Every barbarian starts with these, at no creation point cost.

LevelSkill
1Dig
1Mace
1Recall
1Swim
5Second Attack

Barbarian Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
1Axe
1Bash
1Dagger
1Enhanced Damage
1Flail
1Makejewelry
1Parry
1Polearm
1Shield Block
1Spear
1Staff
1Sword
1Whip
7Butcher
10Bloodmark Bull
11Disarm
13Mudcoat
13Third Attack
14Cleanse
15Bloodmark Jackal
15Prayrecall
15Warcry
18Shield Kick
20Bloodmark Wolf
23Offering
25Bloodmark Vulture
26Fourth Attack
30Bloodmark Raven
35Bloodmark Hyena
35Powerswing
40Bloodmark Turtle
41Second Wind
45Cauterize

Skills

Skills a barbarian can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe3Yes
1Bash4Yes
1Dagger2Yes
1Enhanced Damage3Yes
1Flail4Yes
1Makejewelry3Yes
1Parry4Yes
1Polearm4Yes
1Shield Block2Yes
1Spear2Yes
1Staff4Yes
1Sword2Yes
1Whip4Yes
2Riding2
3Dirt Kicking4
4Trip4
5Hand to Hand4
6Fast Healing4
7Butcher2Yes
7Kick3
9Shield Strike5
10Blind Fighting3
10Bloodmark Bull1Yes
10Dodge4
10Sneak6
11Disarm4Yes
11Rescue4
12Hide6
13Mudcoat1Yes
13Third Attack4Yes
14Cleanse4Yes
14Haggle6
15Bloodmark Jackal3Yes
15Bow3
15Dark Vision3
15Prayrecall1Yes
15Warcry4Yes
16Envenom6
17Peek7
18Shield Kick5Yes
20Bloodmark Wolf1Yes
20Critical Shot One3
20Dual Wield6
20Lore4
21Charge6
23Offering3Yes
25Bloodmark Vulture3Yes
25Critical Shot Two3
25Pick Lock8
26Acute Vision7
26Fourth Attack8Yes
30Bloodmark Raven1Yes
30Quick Load4
35Bloodmark Hyena3Yes
35Critical Shot Three3
35Powerswing2Yes
38Hilt Thrust2
40Bloodmark Turtle1Yes
41Second Wind4Yes
45Cauterize3Yes
45Critical Shot Four3

Spell Groups

Barbarians cannot buy spells one at a time; spells come in groups. Each group lists the level at which a barbarian can cast each spell.

GroupCostSpells (level)

Racial Skills

Only barbarians of the listed race receive these.

LevelSkillRace
1TauntKender
10Bugbear BiteBugbear
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming a Barbarian

Base class: Warrior only.

Requirements:

  • Race: all except Shalonesti Elves, Dark Dwarves, Tinker Gnomes and Kender
  • Any alignment
  • Any clan, including non-clanned

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

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