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Battle Mage

Battle Mages of Algoron

Battlemages are a special reclass only available to mages of the Conclave. The battlemage of the Conclave is the first line of defense for the Citadel of Magic. First learned in ages before history, the knowledge was recently brought back from the past and re-taught to the Conclave by a mage travelling through time. They have since become some of the toughest magi in throughout the realm, having perfected magic that lets them absorb incredible amounts of punishment before falling to death. On the battlefield, they are able to take the brunt of the attack while having the ability to control their fearsome creations in both offensive and defensive attack.

Who can be a Battlemage?

ClassMAGES only
RaceANY EXCEPT KENDER, HILL/MOUNTAIN DWARVES, GIANT OGRES, BUGBEARS WEMICS
AlignmentAny alignment
ClanCONCLAVE only

ARMOR: Studded Leather

Prime Attribute:IntelligenceSecondary Attribute:Wisdom
Hit Points per Level:9 - 14Skill Adept:85%
Magic:Full spellcaster; power rises and falls with the moons
Currently Played:21

Armor

Battle Mages can wear cloth, leather and studded leather armor, and can use shields.

Armor TypeBattle MageNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherYesToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a battle mage of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a battle mage is listed under Becoming a Battle Mage below.

RaceExperience
Human100%
Goblin150%
Deep Gnome160%
Shalonesti Elf110%
Half Elf130%
Dark Elf100%
Wild Elf175%
Hill Dwarf150%
Mountain Dwarf150%
Kender110%
Ogre200%
Giant Ogre250%
Half Ogre175%
Minotaur150%
Yinn160%
Dark Dwarf120%
Tinker Gnome160%
Sea Elf110%
Felar115%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae150%
Lepori100%

Skills & Spells

Free at Creation

Every battlemage starts with these, at no creation point cost.

LevelSkill
1Dagger
1Dig
1Recall
1Scrolls
1Staves
1Swim
1Wands

Battlemage Default Package

Taking the default package at creation gives you all of the following:

LevelSkill
16Astrology

Spell groups: Beguiling, Combat, Detection, Enhancement, Maladictions, Protective, Transportation, Weather (see Spell Groups below)

Skills

Skills a battlemage can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe5
1Flail6
1Mace5
1Polearm6
1Shield Block6
1Spear4
1Staff2
1Sword5
1Whip6
6Meditation4
7Haggle5
8Peek5
10Lore3
14Spellcraft5
15Fast Healing10
16Astrology3Yes
18Riding9
20Alchemy2
20Dodge8
20Scribe2
22Parry8
25Hand to Hand8
25Pick Lock8
30Second Attack10
43Blind Fighting12
45Enhanced Damage12

Skill Groups

Battlemage Default (40 cp): Magic Missile, Detect Magic, Detect Invis, Chill Touch, Armor, Burning Hands, Refresh, Infravision, Locate Object, Fly, Shocking Grasp, Sleep, Word of Recall, Detect Evil, Detect Good, Giant Strength, Know Alignment, Protection Evil, Protection Good, Protection Neutral, Fireproof, Teleport, Enhance Constitution, Farsight, Detect Hidden, Detect Poison, Identify, Astrology, Color Spray, Dispel Magic, Proximity Dispel, Absorption, Cancellation, Light Foot, Wind Breath, Charm Person, Regenerate, Shield, Haste, Blizzra, Fireball, Pass Door, Summon, Stone Skin, Gate, Acid Blast, Solidify, Ancient Vow, Alter Beast, Infuriate, Water Breathing, Chain Lightning, Instant Regeneration, Waypoint, Portal, Sanctuary, Aura of Pain, Nexus, Betray, Calm

Spell Groups

Battle Mages cannot buy spells one at a time; spells come in groups. Each group lists the level at which a battlemage can cast each spell.

GroupCostIn DefaultSpells (level)
Battlemagic4Enhance Constitution (14), Absorption (17), Wind Breath (19), Regenerate (20), Solidify (28), Ancient Vow (29), Alter Beast (31), Infuriate (31), Instant Regeneration (34), Aura of Pain (38)
Beguiling4YesSleep (10), Charm Person (20), Betray (44), Calm (48)
Combat5YesMagic Missile (1), Chill Touch (4), Burning Hands (7), Shocking Grasp (10), Color Spray (16), Blizzra (22), Fireball (22), Acid Blast (28), Chain Lightning (33)
Detection4YesDetect Magic (2), Detect Invis (3), Locate Object (9), Detect Evil (11), Detect Good (11), Know Alignment (12), Farsight (14), Detect Hidden (15), Detect Poison (15), Identify (15)
Enhancement4YesRefresh (8), Infravision (9), Giant Strength (11), Light Foot (18), Haste (21), Water Breathing (32)
Protective3YesArmor (7), Protection Evil (12), Protection Good (12), Protection Neutral (12), Fireproof (13), Dispel Magic (16), Proximity Dispel (16), Cancellation (18), Shield (20), Stone Skin (25), Sanctuary (36)
Transportation3YesFly (10), Word of Recall (10), Teleport (13), Pass Door (24), Summon (24), Gate (27), Waypoint (34), Portal (35), Nexus (40)
Weather4YesFaerie Fire (6), Lightning Bolt (13), Faerie Fog (14), Control Weather (15), Call Lightning (26), Tornado (40), Dispel Fog (43), Fog (43), Magewind (45)

Racial Skills

Only battle mages of the listed race receive these.

LevelSkillRace
1TauntKender
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming a Battle Mage

Base class: Mage only.

Clan: Conclave.

Requirements:

  • Must be level 51
  • Race: all except Kender, Hill/Mountain Dwarves, Giant Ogres and Bugbears
  • Any alignment
  • Conclave only
  • Granted by a clan leader

A character may reclass only once. See help reclass in the game for full details.

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