Dark & Shattered Lands
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Mage

A mage of Algoron

Mages specialize in the casting of spells, offensive ones in particular. Mages have the highest-powered magic of any class, and are very skilled at the use of magical items, though their combat skills are the weakest of any class.

All mages begin with skill in the dagger. Any other weapon skills must be purchased, at a very high rate. The default skill selection for mages is as follows:

Astrologyreading the moons, their phases and their effects
Beguilingspells that control the mind
Combatoffensive magics, such as fireball and chill touch
Detectioninformational magics, such as detect magic and identify
Enhancementspells that maximize physical potential, such as haste
Illusionmagics for concealing and deceiving
Maladictionsa selection of curses fit for any witch
Protectivedefensive magics, ranging from armor to stone skin
Transportationspells for getting from here to there
Weatherspells for conjuring and mastering the elements
Prime Attribute:IntelligenceSecondary Attribute:Wisdom
Hit Points per Level:7 - 9Skill Adept:75%
Magic:Full spellcaster; power rises and falls with the moons
Currently Played:320

Armor

Mages can only wear cloth armor. Anything heavier is "too abrasive for your skin." Shields are allowed.

Armor TypeMageNotes
ClothYesWearable by every class
LeatherNoToo abrasive for mages and other pure spellcasters
Studded LeatherNoToo abrasive for mages and other pure spellcasters
ChainNoToo abrasive for mages and other pure spellcasters
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Races

These races can become mages. The experience column is how much experience a mage of that race needs per level compared to normal (100%); higher means slower leveling.

RaceExperience
Human100%
Shalonesti Elf110%
Half Elf130%
Dark Elf100%
Wild Elf175%
Sea Elf110%
Dark Dwarf120%
Mul150%
Minotaur150%
Ogre200%
Half Ogre175%
Yinn160%
Goblin150%
Hobgoblin100%
Deep Gnome160%
Tinker Gnome160%
Felar115%
Limited Races
Ariel100%
Bakali100%
Orc150%
Pixie100%
Lagodae150%
Lepori100%

Cannot be mages: Hill and Mountain Dwarves, Kender, Giant Ogres, Bugbears, Wemics, Gully Dwarves, Centaurs, Trolls and Arboren. Remort and special races (Dragons, Angels, Demons, Balanx, Draconians and Giants) have their own classes and cannot choose mage.


Skills & Spells

Free at Creation

Every mage starts with these, at no creation point cost.

LevelSkill
1Dagger
1Dig
1Recall
1Scrolls
1Staves
1Swim
1Wands

Mage Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
16Astrology

Spell groups: Beguiling, Combat, Detection, Enhancement, Illusion, Maladictions, Protective, Transportation, Weather (see Spell Groups below)

Skills

Skills a mage can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe6
1Flail6
1Mace5
1Polearm6
1Shield Block6
1Spear4
1Staff2
1Sword5
1Whip6
6Meditation5
7Haggle5
8Peek5
10Lore3
14Spellcraft6
15Fast Healing8
16Astrology4Yes
18Riding10
20Alchemy2
20Dodge8
20Scribe2
22Parry8
25Hand to Hand8
25Pick Lock8
30Second Attack10
43Blind Fighting12
45Enhanced Damage10

Skill Groups

Weaponsmaster (40 cp): Axe, Dagger, Flail, Mace, Polearm, Spear, Staff, Sword, Whip

Spell Groups

Mages cannot buy spells one at a time; spells come in groups. Each group lists the level at which a mage can cast each spell.

GroupCostIn DefaultSpells (level)
Beguiling4YesSleep (10), Charm Person (20), Restore Mind (30), Betray (44), Calm (48)
Combat6YesMagic Missile (1), Chill Touch (4), Burning Hands (7), Shocking Grasp (10), Color Spray (16), Blizzra (22), Fireball (22), Acid Blast (28), Chain Lightning (33)
Creation4Floating Disc (4), Continual Light (6), Create Water (8), Create Food (10), Create Tree (10), Illumination (10), Create Spring (14), Create Rose (16)
Detection4YesDetect Magic (2), Detect Invis (3), Locate Object (9), Detect Evil (11), Detect Good (11), Know Alignment (12), Farsight (14), Detect Hidden (15), Detect Poison (15), Identify (15)
Enchantment6Recharge (9), Fireproof (13), Enchant Armor (16), Enchant Weapon (17)
Enhancement5YesRefresh (8), Infravision (9), Giant Strength (11), Light Foot (18), Haste (21), Water Breathing (32)
Illusion4YesVentriloquate (1), Invisibility (5), Mass Invis (22), Self Projection (22)
Maladictions5YesWeaken (11), Blindness (12), Poison (17), Curse (18), Energy Drain (19), Plague (23), Slow (33)
Protective4YesArmor (7), Protection Evil (12), Protection Good (12), Protection Neutral (12), Fireproof (13), Dispel Magic (16), Proximity Dispel (16), Cancellation (18), Shield (20), Stone Skin (25), Sanctuary (36)
Transportation4YesFly (10), Word of Recall (10), Teleport (13), Pass Door (24), Summon (24), Gate (27), Portal (35), Waypoint (35), Nexus (40)
Weather4YesFaerie Fire (6), Lightning Bolt (13), Faerie Fog (14), Control Weather (15), Call Lightning (26), Tornado (40), Dispel Fog (43), Fog (43), Magewind (45)

Racial Skills

Only mages of the listed race receive these.

LevelSkillRace
10FuryOrc
10SpitGoblin, Hobgoblin
15GoreMinotaur
20Bunny HopLagodae, Lepori
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali

Reclassing

A mage may reclass once, starting at level 10 (level 51 gives the most benefit). Clan reclasses require level 51 and are granted by a clan leader. See help reclass in the game for full details.

Mage Reclasses

These are open only to mages:

Witch (female) or Warlock (male)
Witchcraft training at its finest; they create many potions to throw upon their victims.
Race: Humans and half-humans, Dark Elves, Dark Dwarves · Not allowed in the Conclave · Armor: up to leather
Illusionist
Masters of illusions and deceptive magic.
Race: Human, Elf, Dwarf, Gnome, Minotaur, Yinn · Any alignment · Any clan · Armor: cloth only
Enchanter
Enchanters of items and weapons and conjurers of magical beings.
Race: All · Any alignment · Any clan · Armor: cloth only
Mentalist
Masters of the mind, causing their opponents to feel fear and worse.
Race: All · Any alignment · Cannot be a member of Chaos · Armor: cloth only
Wu Jen
Elementalists of Shokono who master two of the five elements; they draw no power from the moons.
Armor: cloth only

Mage Clan Reclasses

Clan reclasses open only to mages:

Necromancer (Conclave)
Magic users who draw their magic from the undead.
Level 51 · Race: All except Kender, Hill/Mountain Dwarves, Giant Ogres, Bugbears · Follower of Kantilles, Sebatis or Drakkara · Conclave only · Armor: cloth only
Invoker (Conclave)
Shapes magical energy to create an effect or object.
Level 51 · Race: All except Kender, Hill/Mountain Dwarves, Giant Ogres, Bugbears · Follower of Kantilles, Sebatis or Drakkara · Conclave only · Armor: cloth only
Transmuter (Conclave)
Mages that change the physical properties of an object or creature.
Level 51 · Race: All except Kender, Hill/Mountain Dwarves, Giant Ogres, Bugbears · Follower of Kantilles, Sebatis or Drakkara · Conclave only · Armor: cloth only
Battle Mage (Conclave)
Plenty of hit points and physical defense based magic, poor offensive magic.
Level 51 · Race: All except Kender, Hill/Mountain Dwarves, Giant Ogres, Bugbears · Conclave only · Armor: up to studded leather
Shadow Mage (Shadow)
Grey robed magic stealers of Necrucifer.
Level 51 · Race: Humans or Dark Elves · Follower of Drakkara · Shadow only · Armor: cloth only

Clan & Special Reclasses

These are open to any class, including mages, if the other requirements are met:

Paladin (Knighthood)
Great Knights of the Gods of Good.
Level 51 · Race: Humans only · Lawful Good only · Knighthood only · Armor: all, including plate
Shadow Knight (Shadow)
Honorable Evil Knights of Necrucifer.
Level 51 · Race: Humans only · Follower of Drakkara only · Shadow only · Armor: all, including plate
Battlerager (Wargar)
Dwarven Berserkers, one of the most deadly classes.
Level 51 · Race: Hill and Mountain Dwarves · Wargar only · Armor: all, including plate
Bladesinger (Shalonesti)
Elves who have learned the art of bladesinging.
Level 51 · Race: Elves of any subrace · Shalonesti only · Armor: up to chain
Eldritch (Shalonesti)
Physically weak, but strong elvish magic.
Level 51 · Race: Elves only · Any alignment · Follower of Zandreya · Shalonesti only · Armor: cloth only
Dragon Slayer (Slayers)
Warrior-like fighter with specialized skills for slaying Dragons.
Level 51 · Race: Any · Slayers only · Armor: all, including plate
Monk (Manatonics)
Manatonics who dedicate their life to their art.
Manatonics only, after a successful quest · Race: All except Giant Ogre, Kender, Goblin, Hobgoblin, Bugbear, Pixie, Gully Dwarf · Any clan · Armor: cloth only

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