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Crusader

Crusaders of Algoron

Crusaders are fanatics of their religions. They believe in purifying the world through combat. They believe that they are the righteous and all others are the wicked. Crusaders are a cleric-only reclass, available to all. Crusaders are combat-oriented, receiving a number of warrior skills, such as dual wield, as well as better hit point gains, and slightly worse mana gains. Crusaders lose access to a few cleric groups, such as Attack and Elemental.

Who can be a Crusader?

ClassCLERIC only
RaceAny EXCEPT Leonine
AlignmentANY
ClanANY
Prime Attribute:WisdomSecondary Attribute:Constitution
Hit Points per Level:8 - 12Skill Adept:75%
Magic:Full spellcaster; not affected by the moons
Currently Played:186

Armor

Crusaders can wear everything up to chain mail, and can use shields.

Armor TypeCrusaderNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherYesToo heavy for many clerics, bards and stealth classes
ChainYesToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a crusader of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a crusader is listed under Becoming a Crusader below.

RaceExperience
Human100%
Goblin130%
Deep Gnome125%
Shalonesti Elf140%
Half Elf140%
Dark Elf140%
Wild Elf130%
Hill Dwarf150%
Mountain Dwarf150%
Kender140%
Ogre140%
Giant Ogre160%
Half Ogre100%
Minotaur150%
Yinn160%
Dark Dwarf150%
Tinker Gnome125%
Sea Elf140%
Felar100%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae100%
Lepori125%

Skills & Spells

Free at Creation

Every crusader starts with these, at no creation point cost.

LevelSkill
1Dig
1Flail
1Mace
1Recall
1Scrolls
1Staves
1Swim
1Wands

Crusader Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
1Shield Block
3Riding
13Unhorse
20Parry
23Rear
35Dual Wield
40Martyr
43Lance Hook

Spell groups: Curative, Benedictions, Detection, Healing, Protective, Transportation, Weather, Worship (see Spell Groups below)

Skills

Skills a crusader can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe3
1Polearm2
1Shield Block3Yes
1Spear4
1Staff2
1Sword2
3Riding2Yes
5Rescue4
6Meditation5
9Fast Healing5
10Hand to Hand5
12Lore4
13Unhorse3Yes
14Kick6
16Charge4
18Haggle8
20Astrology7
20Parry5Yes
21Peek7
22Dodge6
23Rear2Yes
24Blind Fighting6
24Second Attack6
25Bash4
25Pick Lock8
30Enhanced Damage6
33Third Attack7
35Dual Wield9Yes
40Martyr3Yes
43Lance Hook4Yes

Spell Groups

Crusaders cannot buy spells one at a time; spells come in groups. Each group lists the level at which a crusader can cast each spell.

GroupCostIn DefaultSpells (level)
Benedictions4YesBless (7), Calm (16), Remove Curse (18), Frenzy (24), Holy Word (36), Know Religion (40), Sanctify (50)
Creation4Create Water (3), Continual Light (4), Create Food (5), Illumination (7), Create Tree (10), Floating Disc (10), Create Rose (11), Create Spring (17), Create Holy Symbol (29)
Curative4YesCure Blindness (6), Cure Disease (13), Cure Poison (14)
Detection3YesDetect Evil (4), Detect Good (4), Detect Magic (6), Detect Poison (7), Detect Invis (8), Know Alignment (9), Detect Hidden (11), Locate Object (15), Farsight (16), Identify (16)
Healing3YesCure Light (1), Refresh (5), Cure Serious (7), Cure Critical (13), Heal (21), Mass Healing (38)
Maladictions5Blindness (8), Poison (12), Weaken (14), Plague (17), Curse (18), Energy Drain (22), Slow (40)
Protective4YesArmor (2), Protection Evil (9), Protection Good (9), Protection Neutral (9), Fireproof (12), Sanctuary (20), Dispel Magic (24), Proximity Dispel (24), Cancellation (26), Protection Cold (30), Protection Fire (30), Shield (35), Stone Skin (40)
Transportation4YesWord of Recall (5), Summon (12), Gate (17), Fly (18), Teleport (22), Waypoint (24), Portal (30), Pass Door (32), Nexus (35)
Weather4YesFaerie Fire (3), Call Lightning (18), Control Weather (19), Faerie Fog (21), Lightning Bolt (23), Tornado (39), Dispel Fog (43), Fog (43)
Worship4YesHoly Steed (10), Crucify (25), Inspire (33), Imbue Mount (41), Devotion (50)

Racial Skills

Only crusaders of the listed race receive these.

LevelSkillRace
1TauntKender
10Bugbear BiteBugbear
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming a Crusader

Base class: Cleric only.

Requirements:

  • Race: all except Leonines
  • Any alignment
  • Any clan

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

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