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Crusader ![]() Crusaders are fanatics of their religions. They believe in purifying the world through combat. They believe that they are the righteous and all others are the wicked. Crusaders are a cleric-only reclass, available to all. Crusaders are combat-oriented, receiving a number of warrior skills, such as dual wield, as well as better hit point gains, and slightly worse mana gains. Crusaders lose access to a few cleric groups, such as Attack and Elemental. Who can be a Crusader?
ArmorCrusaders can wear everything up to chain mail, and can use shields.
Experience by RaceHow much experience a crusader of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a crusader is listed under Becoming a Crusader below.
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Skills & Spells Free at CreationEvery crusader starts with these, at no creation point cost.
Crusader Default Package (40 creation points)Taking the default package at creation gives you all of the following:
Spell groups: Curative, Benedictions, Detection, Healing, Protective, Transportation, Weather, Worship (see Spell Groups below) SkillsSkills a crusader can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.
Spell GroupsCrusaders cannot buy spells one at a time; spells come in groups. Each group lists the level at which a crusader can cast each spell.
Racial SkillsOnly crusaders of the listed race receive these.
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Becoming a Crusader Base class: Cleric only. Requirements:
A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details. |
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