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Cleric ![]() Clerics are the most defensively orientated of all the classes. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages. However, clerics are the best class by far at healing magics, and they possess an impressive array of protective magics, as well as fair combat prowess. All clerics begin with skill in the mace. Other weapon or shield skills must be purchased, many at a very dear cost. The default skill selection for clerics is as follows:
ArmorClerics can wear cloth and leather armor, and can use shields. Studded leather is too heavy, and they "can't even figure out where to wear" chain.
RacesThese races can become clerics. The experience column is how much experience a cleric of that race needs per level compared to normal (100%); higher means slower leveling.
Cannot be clerics: Gully Dwarves and Pixies. Remort and special races (Dragons, Angels, Demons, Balanx, Draconians and Giants) have their own classes and cannot choose cleric. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Skills & Spells Free at CreationEvery cleric starts with these, at no creation point cost.
Cleric Default Package (40 creation points)Taking the default package at creation gives you all of the following:
Spell groups: Attack, Creation, Curative, Benedictions, Detection, Healing, Maladictions, Protective, Transportation, Weather (see Spell Groups below) SkillsSkills a cleric can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.
Skill GroupsWeaponsmaster (40 cp): Axe, Dagger, Flail, Mace, Polearm, Spear, Staff, Sword, Whip Spell GroupsClerics cannot buy spells one at a time; spells come in groups. Each group lists the level at which a cleric can cast each spell.
Racial SkillsOnly clerics of the listed race receive these.
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Reclassing A cleric may reclass once, starting at level 10 (level 51 gives the most benefit). Clan reclasses require level 51 and are granted by a clan leader. See help reclass in the game for full details. Cleric ReclassesThese are open only to clerics:
Cleric Clan ReclassesClan reclasses open only to clerics:
Clan & Special ReclassesThese are open to any class, including clerics, if the other requirements are met:
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