Dark & Shattered Lands
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Cleric

A cleric of Algoron

Clerics are the most defensively orientated of all the classes. Most of their spells focus on healing or defending the faithful, with their few combat spells being far less powerful than those of mages. However, clerics are the best class by far at healing magics, and they possess an impressive array of protective magics, as well as fair combat prowess.

All clerics begin with skill in the mace. Other weapon or shield skills must be purchased, many at a very dear cost. The default skill selection for clerics is as follows:

Flailthe proper use of flails
Shield Blockthe art of parrying with a shield
Attacka selection of offensive magics
Creationthe making of physical objects, such as food and water
Curativespells that cure the sick and feeble of their ailments
Benedictionspowerful magics that grant the blessings of the gods
Detectioninformational magics, such as detect magic and identify
Healingspells for treating wounds, from scratches to death blows
Maladictionsan assortment of curses
Protectivedefensive magics, including the powerful sanctuary spell
Transportationspells for getting from here to there
Weatherspells for conjuring and mastering the elements
Prime Attribute:WisdomSecondary Attribute:Intelligence
Hit Points per Level:8 - 11Skill Adept:75%
Magic:Full spellcaster; not affected by the moons
Currently Played:254

Armor

Clerics can wear cloth and leather armor, and can use shields. Studded leather is too heavy, and they "can't even figure out where to wear" chain.

Armor TypeClericNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherNo"Oh no those studs make that leather too heavy to wear."
ChainNo"You can't even figure out where to wear that."
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Races

These races can become clerics. The experience column is how much experience a cleric of that race needs per level compared to normal (100%); higher means slower leveling.

RaceExperience
Human100%
Shalonesti Elf140%
Half Elf140%
Dark Elf140%
Wild Elf130%
Sea Elf140%
Hill Dwarf150%
Mountain Dwarf150%
Dark Dwarf120%
Mul150%
Minotaur150%
Ogre140%
Giant Ogre160%
Half Ogre100%
Yinn160%
Goblin130%
Hobgoblin100%
Bugbear100%
Deep Gnome125%
Tinker Gnome125%
Kender140%
Felar115%
Wemic115%
Limited Races
Arboren100%
Ariel100%
Bakali100%
Centaur100%
Orc100%
Troll125%
Lagodae100%
Lepori100%

Cannot be clerics: Gully Dwarves and Pixies. Remort and special races (Dragons, Angels, Demons, Balanx, Draconians and Giants) have their own classes and cannot choose cleric.


Skills & Spells

Free at Creation

Every cleric starts with these, at no creation point cost.

LevelSkill
1Dig
1Mace
1Recall
1Scrolls
1Staves
1Swim
1Wands

Cleric Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
1Flail
1Shield Block

Spell groups: Attack, Creation, Curative, Benedictions, Detection, Healing, Maladictions, Protective, Transportation, Weather (see Spell Groups below)

Skills

Skills a cleric can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe6
1Dagger3
1Flail3Yes
1Polearm6
1Shield Block4Yes
1Spear4
1Staff3
1Sword6
1Whip5
3Riding2
6Meditation5
9Fast Healing5
10Hand to Hand5
10Lore3
12Kick4
18Haggle8
20Astrology7
20Parry8
21Peek7
22Dodge8
24Second Attack8
25Pick Lock8
30Enhanced Damage9
34Blind Fighting6

Skill Groups

Weaponsmaster (40 cp): Axe, Dagger, Flail, Mace, Polearm, Spear, Staff, Sword, Whip

Spell Groups

Clerics cannot buy spells one at a time; spells come in groups. Each group lists the level at which a cleric can cast each spell.

GroupCostIn DefaultSpells (level)
Attack5YesEarthquake (10), Dispel Evil (15), Dispel Good (15), Dispel Neutral (15), Heat Metal (16), Flamestrike (20), Castigation (34), Demonfire (34), Ray of Truth (35), Shadow Torrent (35)
Benedictions4YesBless (7), Calm (16), Remove Curse (18), Frenzy (24), Holy Word (36), Know Religion (40), Imbue (42), Sanctify (50)
Creation4YesCreate Water (3), Continual Light (4), Create Food (5), Illumination (8), Create Tree (10), Floating Disc (10), Create Rose (11), Create Spring (17), Create Holy Symbol (29)
Curative4YesCure Blindness (6), Cure Disease (13), Cure Poison (14), Cure Bugbear Bite (27), Cure Fatigue (27)
Detection3YesDetect Evil (4), Detect Good (4), Detect Magic (6), Detect Poison (7), Detect Invis (8), Know Alignment (9), Detect Hidden (11), Locate Object (15), Farsight (16), Identify (16)
Elemental6Summon Elemental (15), Firestorm (31), Blizzard (38)
Harmful3Cause Light (1), Cause Serious (7), Cause Critical (13), Harm (23), Cause Decay (37), Cause Fatality (45)
Healing3YesCure Light (1), Refresh (5), Cure Serious (7), Cure Critical (13), Heal (21), Mass Healing (38)
Maladictions5YesBlindness (8), Poison (12), Weaken (14), Plague (17), Curse (18), Energy Drain (22), Slow (40), Heart Blight (44)
Protective4YesArmor (2), Protection Evil (9), Protection Good (9), Protection Neutral (9), Fireproof (12), Sanctuary (20), Dispel Magic (24), Proximity Dispel (24), Cancellation (26), Protection Cold (30), Protection Fire (30), Shield (35), Stone Skin (40)
Transportation4YesWord of Recall (5), Summon (12), Gate (17), Fly (18), Teleport (22), Waypoint (24), Portal (30), Pass Door (32), Nexus (35)
Weather4YesFaerie Fire (3), Call Lightning (18), Control Weather (19), Faerie Fog (21), Lightning Bolt (23), Tornado (36), Dispel Fog (43), Fog (43)
Worship4Crucify (33)

Racial Skills

Only clerics of the listed race receive these.

LevelSkillRace
1TauntKender
10Bugbear BiteBugbear
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Reclassing

A cleric may reclass once, starting at level 10 (level 51 gives the most benefit). Clan reclasses require level 51 and are granted by a clan leader. See help reclass in the game for full details.

Cleric Reclasses

These are open only to clerics:

Crusader
Great holy fighters, normally mounted, and fanatics of their religion.
Race: All except Leonines · Any alignment · Any clan · Armor: up to chain
Druid
Worshippers of nature, powerful magic users.
Race: Humans and Elves · Any alignment · Any clan · Armor: up to leather
Shaman
Barbaric witch doctors, with powerful and frightening spells.
Race: Human, Ogre, Goblin, Dark Dwarf, Wild Elf · Any alignment · Any clan · Armor: up to leather
Priest
Priests of the Gods, holy and faithful; rank is earned through role playing.
Race: All except Bugbears and specialty races · Chaos is excluded · Armor: cloth only
Shukenja
Ancestor-spirit priests of Shokono, combining healing magic with single and dual wielding weapon forms.
Race: Any · Any alignment · Any clan · Armor: up to chain

Cleric Clan Reclasses

Clan reclasses open only to clerics:

Runesmith (Wargar)
Dwarven Runesmiths, who channel runic magic through their runestaffs.
Level 51 · Race: Hill or Mountain Dwarves · Follower of Cliath · Wargar only · Armor: cloth only

Clan & Special Reclasses

These are open to any class, including clerics, if the other requirements are met:

Paladin (Knighthood)
Great Knights of the Gods of Good.
Level 51 · Race: Humans only · Lawful Good only · Knighthood only · Armor: all, including plate
Shadow Knight (Shadow)
Honorable Evil Knights of Necrucifer.
Level 51 · Race: Humans only · Follower of Drakkara only · Shadow only · Armor: all, including plate
Battlerager (Wargar)
Dwarven Berserkers, one of the most deadly classes.
Level 51 · Race: Hill and Mountain Dwarves · Wargar only · Armor: all, including plate
Bladesinger (Shalonesti)
Elves who have learned the art of bladesinging.
Level 51 · Race: Elves of any subrace · Shalonesti only · Armor: up to chain
Eldritch (Shalonesti)
Physically weak, but strong elvish magic.
Level 51 · Race: Elves only · Any alignment · Follower of Zandreya · Shalonesti only · Armor: cloth only
Dragon Slayer (Slayers)
Warrior-like fighter with specialized skills for slaying Dragons.
Level 51 · Race: Any · Slayers only · Armor: all, including plate
Monk (Manatonics)
Manatonics who dedicate their life to their art.
Manatonics only, after a successful quest · Race: All except Giant Ogre, Kender, Goblin, Hobgoblin, Bugbear, Pixie, Gully Dwarf · Any clan · Armor: cloth only

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