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Enchanter

Enchanters of Algoron

Enchantors are masters of manipulating not only weapons and armor but also items in general and have even been rumored to be able to enchant people's souls.

Who can be an Enchantor?

ClassMAGES only
RaceAll
AlignmentAny
ClanAny
Prime Attribute:IntelligenceSecondary Attribute:Wisdom
Hit Points per Level:7 - 9Skill Adept:75%
Magic:Full spellcaster; power rises and falls with the moons
Currently Played:321

Armor

Enchanters can only wear cloth armor, and can use shields.

Armor TypeEnchanterNotes
ClothYesWearable by every class
LeatherNoToo abrasive for mages and other pure spellcasters
Studded LeatherNoToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a enchanter of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a enchanter is listed under Becoming a Enchanter below.

RaceExperience
Human100%
Goblin100%
Deep Gnome100%
Shalonesti Elf100%
Half Elf100%
Dark Elf100%
Wild Elf100%
Hill Dwarf100%
Mountain Dwarf100%
Kender100%
Ogre100%
Giant Ogre100%
Half Ogre100%
Minotaur100%
Yinn100%
Dark Dwarf100%
Tinker Gnome100%
Sea Elf100%
Felar100%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae150%
Lepori100%

Skills & Spells

Free at Creation

Every enchantor starts with these, at no creation point cost.

LevelSkill
1Dagger
1Dig
1Recall
1Scrolls
1Staves
1Swim
1Wands

Enchantor Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
10Astrology

Spell groups: Combat, Protective, Enhancement, Transportation, Beguiling, Detection, Enhanced Enchantment, Enchantment (see Spell Groups below)

Skills

Skills a enchantor can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe6
1Flail6
1Mace6
1Polearm6
1Shield Block6
1Spear4
1Staff2
1Sword4
1Whip6
5Meditation4
7Haggle5
10Astrology4Yes
10Lore3
12Peek5
14Spellcraft6
15Fast Healing8
19Riding10
20Alchemy2
20Dodge8
20Scribe2
21Parry8
25Hand to Hand8
25Pick Lock8
30Second Attack10
41Blind Fighting12
45Enhanced Damage10

Spell Groups

Enchanters cannot buy spells one at a time; spells come in groups. Each group lists the level at which a enchantor can cast each spell.

GroupCostIn DefaultSpells (level)
Beguiling4YesSleep (10), Charm Person (20), Restore Mind (30), Betray (44), Calm (48)
Combat5YesMagic Missile (1), Chill Touch (4), Burning Hands (7), Shocking Grasp (10), Color Spray (15), Blizzra (22), Fireball (22), Acid Blast (27), Chain Lightning (31)
Detection4YesDetect Magic (2), Detect Invis (3), Locate Object (9), Detect Evil (11), Detect Good (11), Know Alignment (13), Farsight (14), Detect Hidden (15), Detect Poison (15), Identify (16)
Enchantment4YesRecharge (9), Fireproof (13), Enchant Armor (16), Enchant Weapon (17)
Enhanced Enchantment8YesContinual Light (14), Animate Object (15), Enchanting Touch (24), Restore Weapon (28), Restore Armor (29), Involuntary Wizardry (31), Jest (33), Disenchant (35), Waves of Weariness (37), Withering Enchant (38), Interlace Spirit (40), Sequestor (40), Enchant Gem (45)
Enhancement5YesRefresh (8), Infravision (9), Light Foot (10), Giant Strength (12), Haste (20), Water Breathing (31)
Illusion4Ventriloquate (1), Invisibility (5), Mass Invis (22), Self Projection (22)
Maladictions6Weaken (11), Blindness (12), Poison (17), Curse (18), Energy Drain (19), Plague (23), Slow (33)
Protective4YesArmor (7), Protection Evil (12), Protection Good (12), Protection Neutral (12), Fireproof (13), Dispel Magic (16), Proximity Dispel (16), Cancellation (18), Shield (20), Stone Skin (25), Sanctuary (34)
Transportation4YesFly (10), Word of Recall (10), Teleport (13), Pass Door (24), Summon (24), Gate (27), Waypoint (29), Portal (35), Nexus (43)
Weather4Faerie Fire (6), Lightning Bolt (13), Faerie Fog (14), Control Weather (15), Call Lightning (26), Tornado (40), Dispel Fog (43), Fog (43), Magewind (45)

Racial Skills

Only enchanters of the listed race receive these.

LevelSkillRace
1TauntKender
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming an Enchanter

Base class: Mage only.

Requirements:

  • Race: any
  • Any alignment
  • Any clan

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

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