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Illusionist ![]() Illusionists are magic users who specialize in creating or altering appearances. Here on Algoron, Illuionists are well known for their tricks and deceptions at getting themselves away from trouble. One must first become a mage and then learn the ways of an Illusionist. Who can become an Illusionist?
ArmorIllusionists can only wear cloth armor, and can use shields.
Experience by RaceHow much experience a illusionist of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a illusionist is listed under Becoming a Illusionist below.
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Skills & Spells Free at CreationEvery illusionist starts with these, at no creation point cost.
Illusionist Default Package (40 creation points)Taking the default package at creation gives you all of the following:
Spell groups: Greater Illusions, Beguiling, Combat, Detection, Enhancement, Illusion, Maladictions, Protective, Transportation (see Spell Groups below) SkillsSkills a illusionist can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.
Spell GroupsIllusionists cannot buy spells one at a time; spells come in groups. Each group lists the level at which a illusionist can cast each spell.
Racial SkillsOnly illusionists of the listed race receive these.
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Becoming an Illusionist Base class: Mage only. Requirements:
A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details. |
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