Dark & Shattered Lands
telnet dsl-mud.org  port 4000 or 443
PLAY NOW

Illusionist

Illusionists of Algoron

Illusionists are magic users who specialize in creating or altering appearances. Here on Algoron, Illuionists are well known for their tricks and deceptions at getting themselves away from trouble. One must first become a mage and then learn the ways of an Illusionist.

Who can become an Illusionist?

ClassMAGES only
RaceHuman, Elf, Dwarf, Gnome, Minotaur, Yinn
AlignmentAny
ClanAny
Prime Attribute:IntelligenceSecondary Attribute:Wisdom
Hit Points per Level:6 - 8Skill Adept:75%
Magic:Full spellcaster; power rises and falls with the moons
Currently Played:83

Armor

Illusionists can only wear cloth armor, and can use shields.

Armor TypeIllusionistNotes
ClothYesWearable by every class
LeatherNoToo abrasive for mages and other pure spellcasters
Studded LeatherNoToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a illusionist of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a illusionist is listed under Becoming a Illusionist below.

RaceExperience
Human100%
Goblin100%
Deep Gnome100%
Shalonesti Elf100%
Half Elf100%
Dark Elf100%
Wild Elf100%
Hill Dwarf100%
Mountain Dwarf100%
Kender100%
Ogre100%
Giant Ogre100%
Half Ogre100%
Minotaur100%
Yinn100%
Dark Dwarf100%
Tinker Gnome100%
Sea Elf100%
Felar100%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae100%
Lepori100%

Skills & Spells

Free at Creation

Every illusionist starts with these, at no creation point cost.

LevelSkill
1Dagger
1Dig
1Recall
1Scrolls
1Staff
1Staves
1Swim
1Wands

Illusionist Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
16Astrology

Spell groups: Greater Illusions, Beguiling, Combat, Detection, Enhancement, Illusion, Maladictions, Protective, Transportation (see Spell Groups below)

Skills

Skills a illusionist can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Flail6
1Shield Block6
1Sword6
1Whip4
6Meditation5
7Haggle5
8Peek5
10Lore3
14Spellcraft6
15Fast Healing8
16Astrology4Yes
20Alchemy2
20Dodge8
20Scribe2
22Parry8
25Hand to Hand10
25Pick Lock8
30Second Attack10
35Riding15
45Enhanced Damage10

Spell Groups

Illusionists cannot buy spells one at a time; spells come in groups. Each group lists the level at which a illusionist can cast each spell.

GroupCostIn DefaultSpells (level)
Beguiling4YesSleep (10), Charm Person (20), Restore Mind (30), Betray (44), Calm (48)
Combat6YesMagic Missile (1), Chill Touch (4), Burning Hands (7), Shocking Grasp (10), Color Spray (16), Blizzra (22), Fireball (22), Acid Blast (28), Chain Lightning (33)
Detection3YesDetect Magic (2), Detect Invis (3), Locate Object (9), Detect Evil (11), Detect Good (11), Know Alignment (12), Farsight (14), Detect Hidden (15), Detect Poison (15), Identify (15)
Enhancement5YesRefresh (8), Infravision (9), Giant Strength (11), Light Foot (20), Haste (21)
Greater Illusions4YesImproved Invisibility (13), Spook (20), Vacancy (21), False Image (22), Blend (26), Mirror Image (30), Rainbow Pattern (34), Paralyze (35), Summon Shadow (39), Blur (43), Imposter (43)
Illusion1YesVentriloquate (1), Invisibility (5), Self Projection (15), Mass Invis (19)
Maladictions5YesWeaken (11), Blindness (14), Poison (17), Curse (18), Energy Drain (19), Plague (23), Slow (33)
Protective4YesArmor (7), Protection Evil (12), Protection Good (12), Protection Neutral (12), Fireproof (13), Dispel Magic (16), Proximity Dispel (16), Cancellation (18), Shield (20), Stone Skin (25), Sanctuary (36)
Transportation4YesFly (10), Word of Recall (10), Teleport (13), Gate (17), Pass Door (24), Summon (24), Waypoint (27), Portal (36), Nexus (40)
Weather4Faerie Fire (6), Faerie Fog (6), Lightning Bolt (13), Control Weather (15), Call Lightning (26), Tornado (40), Dispel Fog (43), Fog (43), Magewind (45)

Racial Skills

Only illusionists of the listed race receive these.

LevelSkillRace
1TauntKender
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming an Illusionist

Base class: Mage only.

Requirements:

  • Race: Humans, Elves, Dwarves, Gnomes, Minotaurs and Yinn
  • Any alignment
  • Any clan

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

« Back to Classes  |  « Back to Mage