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Invoker

Invokers of Algoron

Invokers are a special reclass only available to mages of the Conclave. These highly specialized mages are able to call upon special magics which make them quite powerful.

These mages also have the ability to stop other characters from taking any action by surrounding them in a web, and have perfected the art of hiding themselves from detection.

Who can be an Invoker?

ClassMAGES only
RaceANY EXCEPT KENDER, HILL/MOUNTAIN DWARVES, GIANT OGRES, BUGBEARS WEMICS
AlignmentAny alignment
ClanCONCLAVE only
Prime Attribute:IntelligenceSecondary Attribute:Wisdom
Hit Points per Level:5 - 9Skill Adept:85%
Magic:Full spellcaster; power rises and falls with the moons
Currently Played:57

Armor

Invokers can only wear cloth armor, and can use shields.

Armor TypeInvokerNotes
ClothYesWearable by every class
LeatherNoToo abrasive for mages and other pure spellcasters
Studded LeatherNoToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a invoker of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a invoker is listed under Becoming a Invoker below.

RaceExperience
Human100%
Goblin200%
Deep Gnome100%
Shalonesti Elf125%
Half Elf125%
Dark Elf135%
Wild Elf200%
Hill Dwarf100%
Mountain Dwarf100%
Kender100%
Ogre100%
Giant Ogre100%
Half Ogre100%
Minotaur100%
Yinn170%
Dark Dwarf100%
Tinker Gnome100%
Sea Elf125%
Felar100%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae200%
Lepori100%

Skills & Spells

Free at Creation

Every invoker starts with these, at no creation point cost.

LevelSkill
1Dagger
1Dig
1Recall
1Scrolls
1Staves
1Swim
1Wands

Invoker Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
9Astrology

Spell groups: Combat, Detection, Illusion, Invocation, Transportation, Protective, Enhancement (see Spell Groups below)

Skills

Skills a invoker can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe5
1Flail6
1Mace5
1Polearm6
1Shield Block6
1Spear4
1Staff2
1Sword5
1Whip6
5Meditation4
7Haggle5
8Peek5
9Astrology3Yes
9Lore3
10Spellcraft5
16Fast Healing10
17Riding9
20Alchemy2
20Dodge8
20Scribe2
22Parry8
25Hand to Hand8
25Pick Lock8
31Second Attack10
42Blind Fighting12
45Enhanced Damage12

Spell Groups

Invokers cannot buy spells one at a time; spells come in groups. Each group lists the level at which a invoker can cast each spell.

GroupCostIn DefaultSpells (level)
Combat5YesMagic Missile (1), Chill Touch (3), Burning Hands (6), Shocking Grasp (9), Color Spray (15), Blizzra (22), Fireball (22), Acid Blast (27), Chain Lightning (32)
Creation3Floating Disc (3), Continual Light (5), Create Water (7), Create Food (9), Create Tree (10), Illumination (11), Create Spring (13), Create Rose (15)
Detection4YesDetect Magic (1), Detect Invis (2), Locate Object (8), Detect Evil (10), Detect Good (10), Know Alignment (11), Farsight (13), Detect Hidden (14), Detect Poison (14), Identify (14)
Enchantment6Recharge (8), Fireproof (12), Enchant Armor (15), Enchant Weapon (16)
Enhancement4YesRefresh (7), Infravision (8), Giant Strength (10), Light Foot (17), Haste (20)
Illusion4YesVentriloquate (1), Invisibility (4), Mass Invis (21), Self Projection (22)
Invocation4YesDarkness (15), Regenerate (20), Dispel Protection (22), Alarm (23), Bind Golem (25), Solidify (28), Cone of Cold (35), Cone of Fire (35), Cone of Lightning (35), Antimagic Shell (40), Web (44), Nondetection (45)
Maladictions4Weaken (10), Blindness (11), Poison (16), Curse (17), Energy Drain (18), Plague (22), Slow (32)
Protective3YesArmor (6), Protection Evil (11), Protection Good (11), Protection Neutral (11), Fireproof (12), Dispel Magic (15), Proximity Dispel (15), Cancellation (17), Shield (19), Stone Skin (24), Sanctuary (35)
Transportation3YesFly (9), Word of Recall (10), Teleport (12), Pass Door (23), Summon (23), Gate (26), Waypoint (30), Portal (34), Nexus (39)
Weather4Faerie Fire (5), Lightning Bolt (12), Faerie Fog (13), Control Weather (14), Tornado (20), Call Lightning (25), Dispel Fog (43), Fog (43), Magewind (45)

Racial Skills

Only invokers of the listed race receive these.

LevelSkillRace
1TauntKender
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming an Invoker

Base class: Mage only.

Clan: Conclave.

Requirements:

  • Must be level 51
  • Race: all except Kender, Hill/Mountain Dwarves, Giant Ogres and Bugbears
  • Any alignment
  • Must follow Kantilles, Sebatis or Drakkara
  • Conclave only
  • Granted by a clan leader

A character may reclass only once. See help reclass in the game for full details.

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