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Necromancer ![]() The Necromancers of the Conclave are regarded as dark and vile creatures; heartless, soulless magi whose presence and talents are scarcely tolerated by the rest of their clan. They wield frightening power over death itself, and have been often spotted doting over corpses, harvesting pieces of the body for use in their dark Art. Necromancers are a special reclass, available only to those mages who choose to join the Conclave. The Necromancers are generally evil, though not necessarily so, and despite rumor and legend, generally associate amiably with the rest of the wizardly classes. The nature of their Art requires that they distance themselves somewhat from people; after all, one never knows when one's best friend would make an excellent corpse host. The school of Necromancy is by far the most powerful and most costly of the specialized magicks. Necromancers suffer terrible physical deformities and disabilities, and find themselves often unable to sleep, their nights terrorized by nightmare dreams and memories from beyond death. They receive precious little physical boon from leveling, and are severely limited in weapon selection. Nevertheless, with the ability to conjure entire armies of lifeless soldiers to fight for them, they are far from a helpless lot. Who can be a Necromancer?
ArmorNecromancers can only wear cloth armor, and can use shields.
Experience by RaceHow much experience a necromancer of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a necromancer is listed under Becoming a Necromancer below.
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Skills & Spells Free at CreationEvery necromancer starts with these, at no creation point cost.
Necromancer Default Package (40 creation points)Taking the default package at creation gives you all of the following:
Spell groups: Combat, Detection, Enhancement, Maladictions, Necromancy, Transportation (see Spell Groups below) SkillsSkills a necromancer can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.
Spell GroupsNecromancers cannot buy spells one at a time; spells come in groups. Each group lists the level at which a necromancer can cast each spell.
Racial SkillsOnly necromancers of the listed race receive these.
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Becoming a Necromancer Base class: Mage only. Clan: Conclave. Requirements:
A character may reclass only once. See help reclass in the game for full details. |
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