Dark & Shattered Lands
telnet dsl-mud.org  port 4000 or 443
PLAY NOW

Ranger

Rangers of Algoron

Master woodsmen, and often solitary wanderers, the rangers of the realm are a quiet and mysterious lot. They harness the powers of nature through their innate affinity with the forests, and have access to a small sphere of nature spells. Rangers are limited to warriors and thieves, but have no clan limitations. Only humans, elves, and hill dwarves may become rangers. Rangers share some skills with assassins, including the ability to remain unseen. Rangers have good hit points, and an average THAC0. They get warrior-level mana gains, but are more skilled than the average warrior. Rangers may use the 'dual wield' skill with any combination of weapons, even those with the same weight, though they must pay for this skill with creation points.

Who can be a Ranger?

ClassWARRIORS only
RaceHUMANS, ELVES CEPT SEA, HILL DWARVES, YINN, AND HALF OGRES
AlignmentAny alignment
ClanANY, including non-clanned
Prime Attribute:DexteritySecondary Attribute:Wisdom
Hit Points per Level:11 - 15Skill Adept:75%
Magic:Not a full caster; spells are cast at three quarters of their level; not affected by the moons
Currently Played:243

Armor

Rangers can wear cloth, leather and studded leather armor, and can use shields.

Armor TypeRangerNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherYesToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a ranger of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a ranger is listed under Becoming a Ranger below.

RaceExperience
Human100%
Goblin110%
Deep Gnome130%
Shalonesti Elf140%
Half Elf120%
Dark Elf140%
Wild Elf100%
Hill Dwarf150%
Mountain Dwarf150%
Kender140%
Ogre100%
Giant Ogre130%
Half Ogre115%
Minotaur100%
Yinn160%
Dark Dwarf150%
Tinker Gnome130%
Sea Elf140%
Felar100%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc120%
Arboren100%
Lagodae100%
Lepori100%

Skills & Spells

Free at Creation

Every ranger starts with these, at no creation point cost.

LevelSkill
1Dig
1Recall
1Scrolls
1Staff
1Staves
1Swim
1Wands
5Second Attack

Ranger Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
1Axe
1Enhanced Damage
5Quiet Movement
7Butcher
9Find Water
10Camouflage
13Dodge
15Dark Vision
19Camping
19Herbal
21Acute Vision
25Ambush
25Tame
26Creaturelore
27Hunt
33Bludgeon

Spell groups: Nature (see Spell Groups below)

Skills

Skills a ranger can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe6Yes
1Dagger2
1Enhanced Damage3Yes
1Flail4
1Mace4
1Parry4
1Polearm5
1Rescue4
1Shield Block4
1Spear4
1Sword2
2Riding2
3Dirt Kicking4
5Quiet Movement3Yes
6Fast Healing4
6Hand to Hand4
7Butcher2Yes
8Kick3
9Find Water2Yes
10Bow2
10Camouflage3Yes
10Lore3
11Disarm4
12Third Attack4
13Blind Fighting3
13Dodge6Yes
14Haggle6
14Peek6
15Critical Shot One2
15Dark Vision3Yes
15Meditation8
15Trip8
18Berserk5
19Camping4Yes
19Herbal2Yes
20Critical Shot Two2
21Acute Vision4Yes
22Dual Wield6
25Ambush4Yes
25Astrology7
25Pick Lock8
25Quick Load4
25Tame4Yes
26Creaturelore2Yes
27Hunt4Yes
30Critical Shot Three2
33Bludgeon2Yes
40Critical Shot Four2

Spell Groups

Rangers cannot buy spells one at a time; spells come in groups. Each group lists the level at which a ranger can cast each spell.

GroupCostIn DefaultSpells (level)
Attack8Earthquake (14), Dispel Evil (21), Dispel Good (21), Dispel Neutral (21), Heat Metal (23), Flamestrike (27), Castigation (45), Demonfire (45), Ray of Truth (47), Shadow Torrent (47)
Combat9Magic Missile (2), Chill Touch (6), Burning Hands (10), Shocking Grasp (13), Color Spray (20), Blizzra (26), Fireball (26), Acid Blast (32), Chain Lightning (36)
Creation8Continual Light (9), Create Tree (10), Create Water (11), Illumination (11), Create Food (12), Floating Disc (16), Create Spring (20), Create Rose (24)
Curative8Cure Blindness (8), Cure Disease (14), Cure Poison (16)
Enhancement9Refresh (9), Light Foot (10), Infravision (16), Giant Strength (20), Haste (29)
Harmful6Harm (28), Cause Decay (42), Cause Fatality (50)
Maladictions9Blindness (17), Weaken (17), Poison (21), Curse (22), Energy Drain (23), Plague (26), Slow (42)
Nature4YesCreate Ranger Staff (10), Call Wild (35), Protection Cold (36), Bark Skin (40), Entangle (43)
Protective8Armor (5), Protection Evil (11), Protection Good (11), Protection Neutral (11), Fireproof (18), Dispel Magic (30), Protection Fire (30), Proximity Dispel (30), Sanctuary (30), Cancellation (34), Protection Cold (36), Shield (40), Stone Skin (45)
Transportation8Word of Recall (16), Fly (22), Summon (22), Gate (28), Teleport (36), Pass Door (37), Waypoint (38), Portal (40), Nexus (45)
Weather7Faerie Fire (8), Lightning Bolt (16), Control Weather (22), Faerie Fog (24), Call Lightning (31), Tornado (43), Dispel Fog (47), Fog (47)

Racial Skills

Only rangers of the listed race receive these.

LevelSkillRace
1TauntKender
10Bugbear BiteBugbear
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming a Ranger

Base class: Warrior only.

Requirements:

  • Race: Humans, Elves (except Sea Elves), Hill Dwarves, Yinn and Half Ogres
  • Any alignment
  • Any clan, including non-clanned

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

« Back to Classes  |  « Back to Warrior