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Runesmith ![]() All Dwarfs have a strong mistrust towards magic, but this does not mean that over the centuries they have not learned how to use it in various ways. Although most are unable to cast proper incantations in the form of spells, the Dwarfs have mastered the art of endowing everyday items with arcane powers by means of magical runes. Dwarven weaponsmiths and artificers have acquired unsurpassed skills when it comes to making magic weapons and armour, but the guild of the Runesmiths has brought the use of runes one step ahead, for they have managed to channel the power of runic magic into runestaffs, allowing them to actually cast spells in a similar way to wizards of other races. This form of magic was given to the Dwarves of Wargar by Cliath, whom was severly wounded by Deathmeer the Abhorrant. Cliath wanted the Dwarves to lead the charge against Malachive and the Abhorrants and thus entrusted the power of runes to Hill and Mountain Dwarves. Only clerics of Cliath may learn the ways of the Runesmith. Cliath does not allow Runesmiths outside of Wargar, with the exception of retired Dwarves who restire to Thaxanos. Who Can Be a Runesmith: Hill or Mountain Dwarves only Must be a follower of Cliath and a Cleric
ArmorRunesmiths can only wear cloth armor, and can use shields.
Experience by RaceHow much experience a runesmith of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a runesmith is listed under Becoming a Runesmith below.
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Skills & Spells Free at CreationEvery runesmith starts with these, at no creation point cost.
Runesmith Default Package (40 creation points)Taking the default package at creation gives you all of the following:
Spell groups: Enhancement, Protective, Transportation, Weather, Benedictions (see Spell Groups below) SkillsSkills a runesmith can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.
Skill GroupsRunesmithing (4 cp): Courage, Damned, Spell Eating, Fortitude, Cliaths Hammer, Breaking, Furnace, Iron Grip, Sure Striking, Destruction Spell GroupsRunesmiths cannot buy spells one at a time; spells come in groups. Each group lists the level at which a runesmith can cast each spell.
Racial SkillsOnly runesmiths of the listed race receive these.
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Becoming a Runesmith Base class: Cleric only. Clan: Wargar. Requirements:
A character may reclass only once. See help reclass in the game for full details. |
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