Dark & Shattered Lands
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Samurai

Samurai of Algoron

Samurai are warriors hailing from the continent of Shokono. They serve the noble lords of these lands as their military elite and retainers. Sworn to the bushido code, Samurai are masters of various forms of combat, both mounted and on foot. It is rumored that the Samurais affinity for swords is nearly unmatched, and that this is due to their devotion to their Code. These rumors also state that one would be lucky to encounter a samurai on foot, for their skill with bows upon a horse rarely leaves such an opportunity.

Being noble retainers, The Samurai are sworn military leaders, and as such their devotion and service will gain them renown with their lords. This renown takes the form of a rank structure given specifically to the samurai. These ranks are Ronin, Samurai, and Shogun. To the untrained eye, these ranks are nearly indistinguishable, but it is rumored that the Samurai grows in his abilities from this renown, and perhaps the best indicator of these rumors, are the pets they train.

Who can be a Samurai?

ClassWARRIORS only
RaceAll Except Goblins
AlignmentAny alignment
ClanANY, including non-clanned
Prime Attribute:StrengthSecondary Attribute:Constitution
Hit Points per Level:12 - 17Skill Adept:75%
Magic:Not a full caster; spells are cast at three quarters of their level; not affected by the moons
Currently Played:161

Armor

Samurai can wear every type of armor, including plate, and can use shields.

Armor TypeSamuraiNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherYesToo heavy for many clerics, bards and stealth classes
ChainYesToo heavy or noisy for most stealth and spellcasting classes
PlateYesOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a samurai of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a samurai is listed under Becoming a Samurai below.

RaceExperience
Human100%
Goblin100%
Deep Gnome100%
Shalonesti Elf100%
Half Elf100%
Dark Elf100%
Wild Elf100%
Hill Dwarf100%
Mountain Dwarf100%
Kender100%
Ogre100%
Giant Ogre100%
Half Ogre100%
Minotaur100%
Yinn100%
Dark Dwarf100%
Tinker Gnome100%
Sea Elf100%
Felar100%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul100%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae150%
Lepori150%

Skills & Spells

Free at Creation

Every samurai starts with these, at no creation point cost.

LevelSkill
1Dig
1Recall
1Scrolls
1Staves
1Swim
1Sword
1Wands
5Second Attack

Samurai Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
1Parry
17Call Dog
20Iaijutsu
25Retainer
29Aikido
32Kiai
35Hamstring
38Daikyu
43Bushido

Skills

Skills a samurai can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe4
1Bash4
1Dagger2
1Enhanced Damage3
1Flail4
1Mace3
1Parry4Yes
1Polearm4
1Rescue4
1Shield Block6
1Spear3
1Staff4
1Whip4
2Riding2
6Fast Healing4
6Hand to Hand4
8Kick3
10Bow3
10Sneak6
11Disarm4
12Hide6
12Third Attack4
13Blind Fighting3
14Dodge6
14Haggle6
14Peek6
15Critical Shot One3
15Meditation8
15Trip8
17Call Dog5Yes
19Charge5
20Critical Shot Two3
20Iaijutsu6Yes
20Lore4
22Dual Wield6
25Critical Shot Three3
25Pick Lock8
25Retainer4Yes
29Aikido8Yes
30Critical Shot Four3
32Kiai9Yes
35Hamstring7Yes
38Daikyu4Yes
43Bushido8Yes
51Seppuku15

Skill Groups

Weaponsmaster (20 cp): Axe, Dagger, Flail, Mace, Polearm, Spear, Staff, Sword, Whip

Spell Groups

Samurai cannot buy spells one at a time; spells come in groups. Each group lists the level at which a samurai can cast each spell.

GroupCostSpells (level)
Enhancement12Refresh (9), Infravision (16), Light Foot (19), Giant Strength (20), Haste (29)
Protective10Armor (5), Protection Evil (11), Protection Good (11), Protection Neutral (11), Fireproof (18), Dispel Magic (30), Proximity Dispel (30), Sanctuary (30), Cancellation (34), Shield (40), Stone Skin (45)
Transportation10Word of Recall (16), Fly (22), Summon (22), Gate (28), Waypoint (34), Teleport (36), Pass Door (37), Portal (40), Nexus (45)

Racial Skills

Only samurai of the listed race receive these.

LevelSkillRace
10Bugbear BiteBugbear
10FuryOrc
10HoofCentaur
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming a Samurai

Base class: Warrior only.

Requirements:

  • Race: all except Goblins
  • Any alignment
  • Any clan, including non-clanned

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

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