Dark & Shattered Lands
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Shadow Mage

Shadow Mages of Algoron

Long ago, the warlocks and witches of Storm Keep claimed that the Gray Robes' Magic did not stem from Drakkara, but from Necrucifer himself. Drakkara punished the Gray Robes, and made it known that She was the source of the magical power of all Evil, including that of Storm Keep.

In the mists of time when Necrucifer fought with Austinian, the blood of Necrucifer tainted the rivers and oceans and its very essence permeated everywhere in the land. In an effort to find his way back to Algoron, Necrucifer found a way awaken the presence of His fallen blood on Algoron by using it to harness the wild magic of warlocks and make it His own.

And yet, the key to opening the secrets of the Umbra was derived from Drakkara herself and the Black Moon. The Umbrastone would indeed prove to unlock a primordial source of darkness, but in so doing, positioned Drakkara to destroy Necrucifer for his hubris and consume all he ever was.

The Gray Robes of Storm Keep have retained the ability to steal the magic of other professions through the wild magic of brewing, making them natural enemies of the Conclave as a renegade school of magic.

Who can be a Shadowmage?

ClassMage
RaceHUMAN OR DARK-ELF
AlignmentDRAKKARA
ClanSHADOW ONLY
Prime Attribute:IntelligenceSecondary Attribute:Wisdom
Hit Points per Level:6 - 8Skill Adept:75%
Magic:Full spellcaster; power rises and falls with the moons
Currently Played:4

Armor

Shadow Mages can only wear cloth armor, and can use shields.

Armor TypeShadow MageNotes
ClothYesWearable by every class
LeatherNoToo abrasive for mages and other pure spellcasters
Studded LeatherNoToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a shadow mage of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a shadow mage is listed under Becoming a Shadow Mage below.

RaceExperience
Human100%
Goblin100%
Deep Gnome100%
Shalonesti Elf100%
Half Elf100%
Dark Elf100%
Wild Elf100%
Hill Dwarf100%
Mountain Dwarf100%
Kender100%
Ogre100%
Giant Ogre100%
Half Ogre100%
Minotaur100%
Yinn100%
Dark Dwarf100%
Tinker Gnome100%
Sea Elf100%
Felar100%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul100%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae100%
Lepori100%

Skills & Spells

Free at Creation

Every shadowmage starts with these, at no creation point cost.

LevelSkill
1Dagger
1Dig
1Recall
1Scrolls
1Staves
1Swim
1Wands

Shadowmage Default Package (72 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
15Umbra
28Shadowbolt
29Praise the Prophecy
30Acute Evasion
35Create Cauldron
35Deflection
35Night Shield
35Night Terror
39Summon Shadow
40Redirect
43Kayens Shield
45Shadowcloak
45Steal Magic
48Shadow Whisper
50Host of Gargoyles
50Shadow Vision
50Shadow Vortex
50Shadowlord

Spell groups: Detection, Maladictions, Weather, Illusion, Protective, Transportation (see Spell Groups below)

Skills

Skills a shadowmage can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
6Meditation5
8Fast Healing4
10Lore3
14Spellcraft6
15Shield Block5
16Astrology4
18Haggle8
20Alchemy2
20Dodge8
22Parry8
30Acute Evasion4Yes
35Brew1
35Night Terror4Yes
35Toss4
43Blind Fighting12
45Shadowcloak3Yes
48Shadow Whisper5Yes
50Shadow Vortex4Yes

Skill Groups

Shadowmagic (50 cp): Umbra, Shadowbolt, Praise the Prophecy, Acute Evasion, Create Cauldron, Deflection, Night Shield, Night Terror, Summon Shadow, Redirect, Kayens Shield, Shadowcloak, Steal Magic, Shadow Whisper, Host of Gargoyles, Shadow Vision, Shadow Vortex, Shadowlord

Spell Groups

Shadow Mages cannot buy spells one at a time; spells come in groups. Each group lists the level at which a shadowmage can cast each spell.

GroupCostIn DefaultSpells (level)
Detection5YesDetect Magic (2), Detect Invis (3), Locate Object (9), Detect Evil (11), Detect Good (11), Know Alignment (12), Farsight (14), Detect Hidden (15), Detect Poison (15), Identify (15)
Illusion5YesInvisibility (5), Self Projection (15), Mass Invis (19)
Maladictions5YesWeaken (11), Blindness (14), Poison (17), Curse (18), Energy Drain (19), Plague (23), Slow (33)
Protective8YesArmor (7), Protection Evil (12), Protection Good (12), Protection Neutral (12), Fireproof (13), Stone Skin (14), Cancellation (18), Shield (25), Dispel Magic (35), Proximity Dispel (35), Sanctuary (36)
Transportation4YesFly (15), Gate (17), Pass Door (20), Portal (22), Waypoint (23), Word of Recall (25), Summon (35), Teleport (35), Nexus (40)
Weather4YesFaerie Fire (6), Faerie Fog (6), Lightning Bolt (13), Control Weather (15), Call Lightning (26), Tornado (40), Dispel Fog (43), Fog (43), Magewind (45)

Racial Skills

Only shadow mages of the listed race receive these.

LevelSkillRace
15RootveinArboren
20Bunny HopLagodae, Lepori
25DeeprootArboren

Becoming a Shadow Mage

Base class: Mage only.

Clan: Shadow.

Requirements:

  • Must be level 51
  • Race: Humans or Dark Elves
  • Must follow Drakkara
  • Shadow only
  • Granted by a clan leader

A character may reclass only once. See help reclass in the game for full details.

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