Dark & Shattered Lands
telnet dsl-mud.org  port 4000 or 443
PLAY NOW

Shaman

Shamans of Algoron

Shamans are a unique and somewhat reclusive lot. Some call them Witch Doctors or Medicine Man, relying on JuJu or VooDoo magic. Shamans are limited to using certain weapons, however, they have access to a unique spellgroup which gives them the ability to morph into wild beasts, and inflict diseases on their foes.

Shaman Guidance:

- Aggressive mobs in game will be aggressive mobs in spirit. - It is illegal to level while spirit walking. - Using shaman spirits, charmies, creations to get around code or act in ways that are illegal or twinkish.

Who can be a Shaman?

ClassCLERICS only
RaceHUMAN, OGRE, GOBLIN, DARK DWARF, WILD ELF
AlignmentAny alignment
ClanANY, including non-clanned
Prime Attribute:WisdomSecondary Attribute:Intelligence
Hit Points per Level:8 - 11Skill Adept:75%
Magic:Full spellcaster; not affected by the moons
Currently Played:188

Armor

Shamans can wear cloth and leather armor, and can use shields.

Armor TypeShamanNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherNoToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a shaman of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a shaman is listed under Becoming a Shaman below.

RaceExperience
Human100%
Goblin100%
Deep Gnome100%
Shalonesti Elf100%
Half Elf100%
Dark Elf100%
Wild Elf100%
Hill Dwarf100%
Mountain Dwarf100%
Kender100%
Ogre100%
Giant Ogre100%
Half Ogre100%
Minotaur100%
Yinn100%
Dark Dwarf100%
Tinker Gnome100%
Sea Elf100%
Felar100%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll150%
Orc100%
Arboren100%
Lagodae100%
Lepori100%

Skills & Spells

Free at Creation

Every shaman starts with these, at no creation point cost.

LevelSkill
1Dig
1Mace
1Recall
1Scrolls
1Spear
1Staves
1Swim
1Wands

Shaman Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
12Find Water
15Butcher
22Dodge
33Skewer
35Enhanced Spear

Spell groups: Weather, Protective, Voodoo, Maladictions, Detection, Benedictions (see Spell Groups below)

Skills

Skills a shaman can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe6
1Dagger3
1Shield Block6
1Staff2
3Riding2
6Meditation5
9Fast Healing5
10Hand to Hand5
12Find Water2Yes
14Kick6
15Butcher4Yes
15Dark Vision3
18Haggle8
20Astrology7
20Parry8
22Dodge8Yes
24Blind Fighting6
24Second Attack8
25Herbal2
26Sneak10
28Lore4
30Enhanced Damage9
33Skewer2Yes
35Creaturelore4
35Enhanced Spear1

Spell Groups

Shamans cannot buy spells one at a time; spells come in groups. Each group lists the level at which a shaman can cast each spell.

GroupCostIn DefaultSpells (level)
Benedictions4YesBless (7), Remove Curse (18), Calm (20), Frenzy (24)
Curative4Cure Blindness (6), Cure Disease (13), Cure Poison (14)
Detection3YesDetect Evil (4), Detect Good (4), Detect Magic (6), Detect Poison (7), Detect Invis (8), Know Alignment (9), Detect Hidden (11), Locate Object (15), Farsight (16), Identify (16)
Maladictions5YesBlindness (8), Curse (18), Energy Drain (22), Slow (40)
Protective4YesArmor (2), Protection Evil (9), Protection Good (9), Protection Neutral (9), Fireproof (12), Sanctuary (20), Dispel Magic (24), Proximity Dispel (24), Cancellation (26), Protection Cold (30), Protection Fire (30), Shield (35), Stone Skin (40)
Transportation6Word of Recall (5), Summon (12), Gate (17), Fly (18), Teleport (22), Waypoint (24), Portal (30), Pass Door (32), Nexus (35)
Voodoo2YesContinual Light (6), Embalm (6), Poultice (14), Refresh (17), Leprosy (20), Snakebite (25), Animal Spirit (27), Shrink Skull (28), Shrink Head (29), Wither (30), Brain Fever (31), Beastform (35), Soulsight (35), Corrosive Skin (36), Hex (38), Haunt (39), Thunderclap (40), Spiritwalk (45), Voodoo Doll (48)
Weather4YesFaerie Fire (3), Call Lightning (18), Control Weather (19), Faerie Fog (21), Lightning Bolt (23), Tornado (40), Dispel Fog (43), Fog (43)

Racial Skills

Only shamans of the listed race receive these.

LevelSkillRace
1TauntKender
10Bugbear BiteBugbear
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming a Shaman

Base class: Cleric only.

Requirements:

  • Race: Humans, Ogres, Goblins, Dark Dwarves and Wild Elves
  • Any alignment
  • Any clan, including non-clanned

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

« Back to Classes  |  « Back to Cleric