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Shukenja ![]() The art of the Shukenja was developed in the lands of Shokono. The people there held a deep devotion to their ancestors and the wisdom that was passed down through the ages. It was believed that a strength could be gained if one could speak to those spirits directly and use their power as his or her own. Through these studies the Shukenja forms were developed and allowed one to combine the power of their ancestors, healing magics and both single and dual wielding weapon techniques. Who can be a Shukenja?
ArmorShukenja can wear everything up to chain mail, and can use shields.
Experience by RaceHow much experience a shukenja of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a shukenja is listed under Becoming a Shukenja below.
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Skills & Spells Free at CreationEvery shukenja starts with these, at no creation point cost.
Shukenja Default Package (40 creation points)Taking the default package at creation gives you all of the following:
Spell groups: Shukenja, Healing, Benedictions (see Spell Groups below) SkillsSkills a shukenja can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.
Skill GroupsWeaponsmaster (40 cp): Axe, Dagger, Flail, Mace, Polearm, Spear, Staff, Sword, Whip Spell GroupsShukenja cannot buy spells one at a time; spells come in groups. Each group lists the level at which a shukenja can cast each spell.
Racial SkillsOnly shukenja of the listed race receive these.
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Becoming a Shukenja Base class: Cleric only. Requirements:
A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details. |
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