Dark & Shattered Lands
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Shukenja

Shukenja of Algoron

The art of the Shukenja was developed in the lands of Shokono. The people there held a deep devotion to their ancestors and the wisdom that was passed down through the ages. It was believed that a strength could be gained if one could speak to those spirits directly and use their power as his or her own. Through these studies the Shukenja forms were developed and allowed one to combine the power of their ancestors, healing magics and both single and dual wielding weapon techniques.

Who can be a Shukenja?

ClassCLERICS only
RaceANY
AlignmentAny alignment
ClanAny, including non-clanned
Prime Attribute:WisdomSecondary Attribute:Intelligence
Hit Points per Level:8 - 11Skill Adept:75%
Magic:Full spellcaster; not affected by the moons
Currently Played:88

Armor

Shukenja can wear everything up to chain mail, and can use shields.

Armor TypeShukenjaNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherYesToo heavy for many clerics, bards and stealth classes
ChainYesToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a shukenja of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a shukenja is listed under Becoming a Shukenja below.

RaceExperience
Human100%
Goblin130%
Deep Gnome125%
Shalonesti Elf140%
Half Elf140%
Dark Elf140%
Wild Elf130%
Hill Dwarf150%
Mountain Dwarf150%
Kender140%
Ogre140%
Giant Ogre160%
Half Ogre100%
Minotaur150%
Yinn160%
Dark Dwarf120%
Tinker Gnome125%
Sea Elf140%
Felar115%
Wemic115%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll125%
Orc100%
Arboren100%
Lagodae125%
Lepori125%

Skills & Spells

Free at Creation

Every shukenja starts with these, at no creation point cost.

LevelSkill
1Dig
1Recall
1Scrolls
1Staff
1Staves
1Swim
1Wands

Shukenja Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
20Parry
22Dodge
24Second Attack

Spell groups: Shukenja, Healing, Benedictions (see Spell Groups below)

Skills

Skills a shukenja can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe8
1Dagger5
1Flail3
1Mace6
1Polearm2
1Shield Block8
1Spear4
1Sword7
1Whip7
3Riding2
6Meditation5
9Fast Healing5
10Hand to Hand5
10Lore3
12Kick4
18Haggle8
20Astrology7
20Parry8Yes
21Peek7
22Dodge8Yes
24Second Attack8Yes
25Pick Lock8
26Pugil10
30Enhanced Damage9
34Blind Fighting6
42Dual Wield12

Skill Groups

Weaponsmaster (40 cp): Axe, Dagger, Flail, Mace, Polearm, Spear, Staff, Sword, Whip

Spell Groups

Shukenja cannot buy spells one at a time; spells come in groups. Each group lists the level at which a shukenja can cast each spell.

GroupCostIn DefaultSpells (level)
Attack5Earthquake (10), Dispel Evil (15), Dispel Good (15), Dispel Neutral (15), Heat Metal (16), Flamestrike (20), Castigation (34), Demonfire (34), Ray of Truth (35), Shadow Torrent (35)
Benedictions4YesBless (7), Calm (16), Remove Curse (18), Frenzy (24), Holy Word (36), Know Religion (40), Imbue (42)
Creation4Create Water (3), Continual Light (4), Create Food (5), Illumination (9), Create Tree (10), Floating Disc (10), Create Rose (11), Create Spring (17), Create Holy Symbol (29)
Curative5Cure Blindness (6), Cure Disease (13), Cure Poison (14), Cure Bugbear Bite (27), Cure Fatigue (27)
Detection5Detect Evil (4), Detect Good (4), Detect Magic (6), Detect Poison (7), Detect Invis (8), Know Alignment (9), Detect Hidden (11), Locate Object (15), Farsight (16), Identify (16)
Elemental8Summon Elemental (19), Firestorm (31), Blizzard (38)
Harmful5Cause Light (1), Cause Serious (7), Cause Critical (13), Harm (23), Cause Decay (37), Cause Fatality (45)
Healing4YesCure Light (1), Refresh (5), Cure Serious (7), Cure Critical (13), Heal (21), Mass Healing (38)
Maladictions5Blindness (8), Poison (12), Weaken (14), Plague (17), Curse (18), Energy Drain (22), Slow (40), Heart Blight (44)
Protective5Armor (2), Protection Evil (9), Protection Good (9), Protection Neutral (9), Fireproof (12), Sanctuary (20), Dispel Magic (24), Proximity Dispel (24), Cancellation (26), Protection Cold (30), Protection Fire (30), Shield (35), Stone Skin (40)
Shukenja12YesBlessing of Peace (25), Ancestral Honor (31), Spirit of Retribution (39), Summon Yan Luo (42), Spirit of Protection (50)
Transportation4Word of Recall (5), Summon (12), Gate (17), Fly (18), Teleport (22), Waypoint (24), Portal (30), Pass Door (32), Nexus (35)
Weather4Faerie Fire (3), Call Lightning (18), Control Weather (19), Faerie Fog (21), Lightning Bolt (23), Tornado (36), Dispel Fog (43), Fog (43)
Worship6Crucify (33)

Racial Skills

Only shukenja of the listed race receive these.

LevelSkillRace
1TauntKender
10Bugbear BiteBugbear
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming a Shukenja

Base class: Cleric only.

Requirements:

  • Race: any
  • Any alignment
  • Any clan, including non-clanned

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

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