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Transmuter

Transmuters of Algoron

Transmuters are a special reclass only available to mages of the Conclave.

These highly specialized mages are able to call upon special magics which make them quite powerful. They have access to spells which allow them to alter their appearance, make side effects permanent, and reduce or enlarge characters.

Who can be a Transmuter?

ClassMAGES only
RaceANY EXCEPT KENDER, HILL/MOUNTAIN DWARVES, GIANT OGRES, BUGBEARS WEMICS
AlignmentAny alignment
ClanCONCLAVE only
Prime Attribute:IntelligenceSecondary Attribute:Wisdom
Hit Points per Level:6 - 8Skill Adept:85%
Magic:Full spellcaster; power rises and falls with the moons
Currently Played:45

Armor

Transmuters can only wear cloth armor, and can use shields.

Armor TypeTransmuterNotes
ClothYesWearable by every class
LeatherNoToo abrasive for mages and other pure spellcasters
Studded LeatherNoToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a transmuter of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a transmuter is listed under Becoming a Transmuter below.

RaceExperience
Human100%
Goblin200%
Deep Gnome110%
Shalonesti Elf110%
Half Elf125%
Dark Elf135%
Wild Elf200%
Hill Dwarf100%
Mountain Dwarf100%
Kender100%
Ogre100%
Giant Ogre100%
Half Ogre100%
Minotaur100%
Yinn160%
Dark Dwarf100%
Tinker Gnome110%
Sea Elf110%
Felar100%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae150%
Lepori100%

Skills & Spells

Free at Creation

Every transmuter starts with these, at no creation point cost.

LevelSkill
1Dagger
1Dig
1Recall
1Scrolls
1Staves
1Swim
1Wands

Transmuter Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
11Astrology

Spell groups: Beguiling, Combat, Detection, Enchantment, Enhancement, Illusion, Alteration, Transportation (see Spell Groups below)

Skills

Skills a transmuter can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Axe6
1Flail7
1Mace6
1Polearm7
1Spear5
1Staff2
1Sword6
1Whip7
2Shield Block7
5Meditation4
8Haggle5
8Peek5
10Lore3
11Astrology3Yes
12Spellcraft5
17Fast Healing11
18Riding10
20Alchemy2
20Scribe2
21Dodge9
23Parry8
25Pick Lock8
26Hand to Hand8
32Second Attack10
43Blind Fighting12
45Enhanced Damage12

Spell Groups

Transmuters cannot buy spells one at a time; spells come in groups. Each group lists the level at which a transmuter can cast each spell.

GroupCostIn DefaultSpells (level)
Alteration1YesWizard Mark (10), Enlarge (11), Reduce (11), Alter Elements (15), Alter Self (18), Regenerate (20), Solidify (28), Frost Shroud (31), Disjunction (39), Forget (40), Alter Armor (41), Summon Manticore (45), Permanency (49), Blackstaff (51)
Beguiling4YesSleep (10), Charm Person (20), Restore Mind (30), Betray (44), Calm (48)
Combat6YesMagic Missile (1), Chill Touch (4), Burning Hands (7), Shocking Grasp (10), Color Spray (16), Blizzra (22), Fireball (22), Acid Blast (28), Chain Lightning (33)
Creation4Floating Disc (4), Continual Light (6), Create Water (8), Create Food (10), Create Tree (10), Illumination (12), Create Spring (14), Create Rose (16)
Detection4YesDetect Magic (2), Detect Invis (3), Locate Object (9), Detect Evil (11), Detect Good (11), Know Alignment (12), Farsight (14), Detect Hidden (15), Detect Poison (15), Identify (15), Know Languages (45)
Enchantment5YesRecharge (9), Fireproof (13), Enchant Armor (16), Enchant Weapon (17)
Enhancement5YesRefresh (8), Infravision (9), Giant Strength (11), Light Foot (18), Haste (21), Water Breathing (29)
Illusion4YesVentriloquate (1), Invisibility (5), Mass Invis (22), Self Projection (22)
Maladictions5Weaken (11), Blindness (12), Poison (17), Curse (18), Energy Drain (19), Plague (23), Slow (33), Change Sex (42)
Protective4Armor (7), Protection Evil (12), Protection Good (12), Protection Neutral (12), Fireproof (13), Dispel Magic (16), Proximity Dispel (16), Cancellation (18), Shield (20), Stone Skin (25), Sanctuary (36)
Transportation4YesFly (10), Word of Recall (10), Teleport (13), Pass Door (24), Summon (24), Gate (27), Waypoint (31), Portal (35), Nexus (40)
Weather4Faerie Fire (6), Lightning Bolt (13), Faerie Fog (14), Control Weather (15), Call Lightning (26), Tornado (40), Dispel Fog (43), Fog (43), Magewind (45)

Racial Skills

Only transmuters of the listed race receive these.

LevelSkillRace
1TauntKender
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming a Transmuter

Base class: Mage only.

Clan: Conclave.

Requirements:

  • Must be level 51
  • Race: all except Kender, Hill/Mountain Dwarves, Giant Ogres and Bugbears
  • Any alignment
  • Must follow Kantilles, Sebatis or Drakkara
  • Conclave only
  • Granted by a clan leader

A character may reclass only once. See help reclass in the game for full details.

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