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Witch

Witches of Algoron

Much like the witches of fairy-tale fame, their magical talents are less controllable than that of traditional mages, yet formidable nonetheless. They are rather more talented at physical combat than most mage classes, despite being unable to use combat spells. The main characteristic of the witch class is its ability to tap into the magical secrets of others, attempting to 'steal' their magic by experimenting with the brewing of strange and wonderful (and terrible) potions.

Who can be a witch/warlock?

ClassMAGE only
RaceHumans and half-humans, dark elf, dark dwarf
Prime Attribute:IntelligenceSecondary Attribute:Dexterity
Hit Points per Level:8 - 11Skill Adept:75%
Magic:Full spellcaster; power rises and falls with the moons
Currently Played:22

Armor

Witches can wear cloth and leather armor, and can use shields.

Armor TypeWitchNotes
ClothYesWearable by every class
LeatherYesToo abrasive for mages and other pure spellcasters
Studded LeatherNoToo heavy for many clerics, bards and stealth classes
ChainNoToo heavy or noisy for most stealth and spellcasting classes
PlateNoOnly warriors and a few warrior-type reclasses can wear plate

Experience by Race

How much experience a witch of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a witch is listed under Becoming a Witch below.

RaceExperience
Human100%
Goblin100%
Deep Gnome100%
Shalonesti Elf100%
Half Elf100%
Dark Elf100%
Wild Elf100%
Hill Dwarf100%
Mountain Dwarf100%
Kender100%
Ogre100%
Giant Ogre100%
Half Ogre100%
Minotaur100%
Yinn100%
Dark Dwarf100%
Tinker Gnome100%
Sea Elf100%
Felar100%
Wemic100%
Bugbear100%
Hobgoblin100%
Mul150%
Limited Races
Gully Dwarf100%
Centaur100%
Ariel100%
Pixie100%
Bakali100%
Troll100%
Orc100%
Arboren100%
Lagodae150%
Lepori100%

Skills & Spells

Free at Creation

Every witch starts with these, at no creation point cost.

LevelSkill
1Dagger
1Dig
1Recall
1Scrolls
1Staff
1Staves
1Swim
1Wands

Witch Default Package (40 creation points)

Taking the default package at creation gives you all of the following:

LevelSkill
23Astrology
35Brew
35Toss
45Apply Potion

Spell groups: Detection, Enhancement, Witchcraft, Illusion, Maladictions, Protective, Transportation (see Spell Groups below)

Skills

Skills a witch can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.

LevelSkillCostIn Default
1Mace7
1Shield Block6
1Whip4
6Meditation5
7Haggle5
8Peek5
10Lore2
15Dodge5
15Fast Healing8
18Riding9
20Alchemy2
20Parry6
20Scribe2
22Hand to Hand6
23Astrology6Yes
25Pick Lock8
27Second Attack9
35Brew1Yes
35Toss4Yes
40Enhanced Damage9
41Third Attack11
43Blind Fighting12
45Apply Potion2Yes

Spell Groups

Witches cannot buy spells one at a time; spells come in groups. Each group lists the level at which a witch can cast each spell.

GroupCostIn DefaultSpells (level)
Creation4Floating Disc (4), Continual Light (6), Create Water (8), Illumination (9), Create Food (10), Create Tree (10), Create Spring (14), Create Rose (16)
Detection4YesDetect Magic (2), Detect Invis (3), Locate Object (9), Detect Evil (11), Detect Good (11), Know Alignment (12), Farsight (14), Detect Hidden (15), Detect Poison (15), Identify (15)
Enhancement5YesRefresh (8), Infravision (9), Giant Strength (11), Light Foot (20), Haste (21)
Illusion4YesVentriloquate (1), Invisibility (5), Mass Invis (22), Self Projection (22)
Maladictions5YesWeaken (11), Blindness (12), Poison (17), Curse (18), Energy Drain (19), Plague (23), Slow (33)
Protective4YesArmor (7), Protection Evil (12), Protection Good (12), Protection Neutral (12), Fireproof (13), Dispel Magic (16), Proximity Dispel (16), Cancellation (18), Shield (20), Stone Skin (25), Sanctuary (36)
Transportation4YesFly (10), Word of Recall (10), Teleport (13), Pass Door (24), Summon (24), Gate (27), Waypoint (34), Portal (35), Nexus (40)
Weather4Faerie Fire (6), Lightning Bolt (13), Faerie Fog (14), Control Weather (15), Call Lightning (26), Tornado (38), Dispel Fog (43), Fog (43)
Witchcraft2YesFind Familiar (15), Possess Familiar (15), Fear (25), Create Cauldron (35), Splinter (35), Silence (45)

Racial Skills

Only witches of the listed race receive these.

LevelSkillRace
1TauntKender
10FuryOrc
10SpitGoblin, Hobgoblin
15Forepaw SwipeWemic
15GoreMinotaur
15RootveinArboren
19SharpenHill & Mountain Dwarf
20Bunny HopLagodae, Lepori
20HoofCentaur
20Pixie DustPixie
20ScreechAriel
20Viper BiteBakali
25DeeprootArboren

Becoming a Witch

Base class: Mage only.

Requirements:

  • Female characters only (males become Warlocks)
  • Race: Humans and half-humans, Dark Elves and Dark Dwarves
  • Not allowed in the Conclave

A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details.

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