|
Witch ![]() Much like the witches of fairy-tale fame, their magical talents are less controllable than that of traditional mages, yet formidable nonetheless. They are rather more talented at physical combat than most mage classes, despite being unable to use combat spells. The main characteristic of the witch class is its ability to tap into the magical secrets of others, attempting to 'steal' their magic by experimenting with the brewing of strange and wonderful (and terrible) potions. Who can be a witch/warlock?
ArmorWitches can wear cloth and leather armor, and can use shields.
Experience by RaceHow much experience a witch of each race needs per level compared to normal (100%); higher means slower leveling. Which races may actually become a witch is listed under Becoming a Witch below.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Skills & Spells Free at CreationEvery witch starts with these, at no creation point cost.
Witch Default Package (40 creation points)Taking the default package at creation gives you all of the following:
Spell groups: Detection, Enhancement, Witchcraft, Illusion, Maladictions, Protective, Transportation (see Spell Groups below) SkillsSkills a witch can learn individually. Cost is in creation points at creation; after creation, skills are gained from your guildmaster for twice that many trains.
Spell GroupsWitches cannot buy spells one at a time; spells come in groups. Each group lists the level at which a witch can cast each spell.
Racial SkillsOnly witches of the listed race receive these.
|
|
Becoming a Witch Base class: Mage only. Requirements:
A character may reclass only once, starting at level 10 (level 51 gives the most benefit). See help reclass in the game for full details. |
|
|